View previous topic :: View next topic |
Author |
Message |
Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
|
Posted: Tue Oct 10, 2017 6:23 am Post subject: Druids release date set |
|
|
After careful deliberation I have decided the druid release date: Strythowe'en!
This is a very important day in the calendar for druids, so I honestly don't think there could be a better day to do it, and I intend to expend every effort to make this date happen. Also, I understand that there will likely be quests events going on during this time too, so what better time to roll a new druid to see whats going on in the realms and take part in the festivities.
I am sure not be entirely ready in time but it will be opened to everybody on this date regardless, so just a fair warning, play at your own risk, we've had a lengthy test period and made a lot of revisions since we hit what we thought was our final build. And of course, thank you all for your patience, and I definitely do hope to see you guys enjoy exploring this class as much as I have. |
|
Back to top |
|
|
Arunore
Joined: 05 Aug 2014 Posts: 200
|
Posted: Tue Oct 10, 2017 10:41 am Post subject: |
|
|
Have it your way. You always have. |
|
Back to top |
|
|
Kedaleam Immortal
Joined: 25 Mar 2006 Posts: 989 Location: Michigan
|
Posted: Tue Oct 10, 2017 1:12 pm Post subject: |
|
|
More excited for druids then I was monks. I needed a neutral cleric in my life. Not to say I wasn’t pumped for monks just that I’m too excited for druids. I can’t contain it. |
|
Back to top |
|
|
Dogran Immortal
Joined: 13 Jun 2009 Posts: 1804
|
Posted: Tue Oct 10, 2017 9:40 pm Post subject: |
|
|
Im totally stoked, what races, and aligns will be available? |
|
Back to top |
|
|
marsd
Joined: 16 Jan 2004 Posts: 832 Location: Magewares
|
Posted: Wed Oct 11, 2017 8:33 am Post subject: |
|
|
I have a feeling that almost everyone will like what druids have to offer.
Source: very close sources |
|
Back to top |
|
|
Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
|
Posted: Fri Oct 13, 2017 7:18 am Post subject: |
|
|
Along with the upcoming druids class, now would be an opportune time for a little bit of a class shakeup. I don't like to nitpick classes all the time with changes, as it feels annoying, but with a larger update coming it makes sense to do it now. A couple of things which I plan on doing is to (a) apply a slight nerf to the monk instant healing and also (b) give berserkers the ability to generate rage from being hit, which will mean they get loads more rage when tanking. We can make those changes easily in this 2-week run up and then package them all together into our druid official change note.
If there are any requests please let me know. All requests will be considered, however big or small. Again, just to remind you that I am talking specifically about changes or tweaks to existing skills and spells that will improve our classes gameplay. |
|
Back to top |
|
|
Flyndance
Joined: 07 Apr 2016 Posts: 35
|
Posted: Sat Oct 14, 2017 11:59 am Post subject: |
|
|
I suggest that the effect of overpower be altered into a more useful form for the skills that it affects. As it is now, overpowering any skill simply increases the execution of that skill at a higher level as far as i know. In fact based on my own experience, the usage of skills without overpower has a higher chance of success compared to the usage with overpower. There are no additional effects that comes along with the drain of 100 moves which is quite a huge cost to pay.
The effects could be something like this:
Overpowered lag skills does not have diminishing returns
Overpowered warcry and berserk could either have increased hit/dam and/or duration
Overpowered hobble/sideswipe/barrage/disarm/shield disarm/offhand disarm/dirt kick can have more devastating effects
Overpowered windmill cleave could have no windup
Simply just a few suggestions for warrior TLC |
|
Back to top |
|
|
Ceridwel Immortal
Joined: 01 Feb 2008 Posts: 3388 Location: Seattle
|
Posted: Sat Oct 14, 2017 3:04 pm Post subject: |
|
|
Along the lines of love for warriors, I've been wondering about counter. It drains their mana FAST and no way to toggle it off. Keeping athleticism in mind I suggest counter no longer uses mana, but instead uses moves. There may be one or two other warrior skills that could also be looked at to use moves instead of mana, I'd have to check.
For paladins, they're lacking a skill/spell that hits everyone attacking them, now that flamestrike was removed. Maybe make reckoning or exorcism hit all attackers? |
|
Back to top |
|
|
Flyndance
Joined: 07 Apr 2016 Posts: 35
|
Posted: Sat Oct 14, 2017 3:09 pm Post subject: |
|
|
Talking about AOE, it seems that ranger has no form of AOE at all. How is he going to hit a shadowformed illusionist? |
|
Back to top |
|
|
Nycticora
Joined: 09 Feb 2013 Posts: 2277
|
Posted: Sat Oct 14, 2017 11:16 pm Post subject: |
|
|
rangers don't have AOE, and therefore can't hit a shadowformed illusionist |
|
Back to top |
|
|
Flyndance
Joined: 07 Apr 2016 Posts: 35
|
Posted: Sun Oct 15, 2017 1:58 am Post subject: |
|
|
^ exactly thst.
Maybe rangers should have some form of aoe to hit shadowformed illusionists. |
|
Back to top |
|
|
Nycticora
Joined: 09 Feb 2013 Posts: 2277
|
Posted: Sun Oct 15, 2017 2:45 am Post subject: |
|
|
and maybe illusionists should have more HP so DKs and Paladins don't oneround them
no, that would be stupid |
|
Back to top |
|
|
Flyndance
Joined: 07 Apr 2016 Posts: 35
|
Posted: Sun Oct 15, 2017 3:26 am Post subject: |
|
|
Haha sure nyc. Anything you say. I think illusionists definitely need more hp. What's the point of having the highest damage in the game, the best evasive and lockdown spells in the game, without more hp to stay around. I would certainly welcome such a change. |
|
Back to top |
|
|
Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
|
Posted: Sun Oct 15, 2017 5:11 am Post subject: |
|
|
Well, bickering aside, it does seem like rangers are the only class with no way to AOE, but then again, only rangers can see camouflage. |
|
Back to top |
|
|
Lorne Immortal
Joined: 20 Jan 2004 Posts: 456
|
Posted: Sun Oct 15, 2017 5:39 am Post subject: |
|
|
They use to have call lightning. |
|
Back to top |
|
|
Arunore
Joined: 05 Aug 2014 Posts: 200
|
Posted: Sun Oct 15, 2017 7:36 am Post subject: |
|
|
Make arrows extract again, and allow rangers to shoot <directions> |
|
Back to top |
|
|
Arunore
Joined: 05 Aug 2014 Posts: 200
|
Posted: Sun Oct 15, 2017 7:43 am Post subject: |
|
|
Ya need to evolutionize ways skills/spells are implemented else ur goin to end up with variants of judicandus dies
Dav ya taught me this with areas |
|
Back to top |
|
|
Nycticora
Joined: 09 Feb 2013 Posts: 2277
|
Posted: Sun Oct 15, 2017 12:55 pm Post subject: |
|
|
I think it's bullshit that nobody but rangers can see camouflage. How is a healer supposed to beat a ranger? |
|
Back to top |
|
|
Dogran Immortal
Joined: 13 Jun 2009 Posts: 1804
|
Posted: Sun Oct 15, 2017 2:18 pm Post subject: |
|
|
Lol, give rangers volley. Rangers can camo, their pets cannot. Bounce in and out of the zone and where falcon. |
|
Back to top |
|
|
Ceridwel Immortal
Joined: 01 Feb 2008 Posts: 3388 Location: Seattle
|
Posted: Sun Oct 15, 2017 4:45 pm Post subject: |
|
|
"Well, bickering aside, it does seem like rangers are the only class with no way to AOE..."
Dav, pallys have no AOE. |
|
Back to top |
|
|
|