Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 8 hours.

From "the new knights" - Justices overpowered
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> The Battlefield
View previous topic :: View next topic  
Author Message
Ar_History



Joined: 05 Feb 2004
Posts: 19

PostPosted: Thu Feb 05, 2004 1:19 am    Post subject: Restirctions

If monks and illusionists cannot be in Knights classes such as necromancers and dark-knights have no business with Justice. Nor any evil classes should be defending some kind of law for a place of safehaven.
Back to top
View user's profile Send private message
 
0 0 0
Rozzy



Joined: 25 Jan 2004
Posts: 34

PostPosted: Thu Feb 05, 2004 1:54 am    Post subject: Point

He has a point.
Back to top
View user's profile Send private message AIM Address MSN Messenger
 
0 0 0
sweet_canadian_mullet



Joined: 16 Jan 2004
Posts: 418

PostPosted: Thu Feb 05, 2004 3:34 am    Post subject:

My thoughts with justices and heralds are as follows.


Justice. Too many + crap players + way too powerfull cabal = a cabal that every hates that you cant kill with having WAYY to big of a penalty with. Justices need to be toned down some just with their penalty for breaking the law. The justice system is based on the cop world of today. You break the law...you are punished. You take a shite, you get fined. You attack someone you get killed, exp plus, one death closer to dead forever, equipments missing. HOW FREAKING GAY. Wayy too powerfull especialy when all justices are are a bunch of hoarders. Sasarai took three things yesterday that I MOST needed...And she/he least needed. Had no reason to take them. I think that justices should be able to take things they want/need for non selling purposes. If you get something better later...god its yours...no arguing. But if you have no need and are just going to sell it...Dont take it. With the exp penalty I think it should be toned down because you get a 5-12 thousand +tnl which creates trash chars and makes people start over... in other words making the higher level's harder to reach and be able to see over your HUGE hill of tnl.


Heralds. Heralds are a bystander. A writer of wars and battles. They have no purpose in fights, unless it is rp'd based. Hey he didnt pay for my drink like he said he was going to...And this should have actualy happened in an rp meeting. They have NO place in fights. And they have no buisness choosing sides. They need to be neutral. And neutral only. But yeah...I cant concentrate my lil bro is goin off about somethin. I think I am done thoh.
Back to top
View user's profile Send private message AIM Address
 
0 0 0
b00mslang



Joined: 20 Jan 2004
Posts: 304

PostPosted: Thu Feb 05, 2004 2:17 pm    Post subject: yeah...

Yeah I completely agree with mullet, Justices are way too overpowered. I think that maybe if you kill the justice that wanted you, you should no longer be wanted. Though it might not make sense, it would make it a lot more fair.

Furthermore, there are just way too many justices these days. A few days earlier three legions fought SIX justices all with dups and guards(we(legion) killed three and lost no one), while still being wanted. If you just take this incident, it obviously shows that Justices are full of crap players that can't fight without a guard a shitloads of backup. (remember yesterday, Sasarai?, high inquisitor gets beatup by lowly legion without shadow?)

Also, being wanted right now is like having a contract being placed on your head. Justices ARE NOT ASSASSINS. Being wanted should not mean that you will die, which is pretty much the case unless you're an ill/psi/healer/shaman, and especially since high leveled justices can easily kill lowbies under them.

And then, if you do get killed by a justice, if you've been wanted only like 3 times before, you get called a common criminal and get nothing returned. What is this shit? For non-locating classes a good set of 50 eq can take weeks to get. I mean, if you look at justices, for anybody except the semi-elite to elite players, they'll never kill a justice alone(and forget killing them with red dragon at 50), which pretty much means that the justices would just be getting a lot of eq that they can't/don't want to use and/or sac it all.


Last edited by b00mslang on Thu Feb 05, 2004 5:03 pm; edited 1 time in total
Back to top
View user's profile Send private message AIM Address
 
0 0 0
Eldorian
Implementor


Joined: 20 Jan 2004
Posts: 93

PostPosted: Thu Feb 05, 2004 2:51 pm    Post subject:

Uh I don't know how this got turned into a rant about Justices.

But the Justice cabal is the ONLY cabal with a game function, namely, so that lawful/neutral/chaotic would make sense. All other cabals are more or less fluff. So Justices should always be powerful. Without them ethos would be meaningless, or more accurately, no one would be lawful because there would be no benefits (what's the point of following the law if there's no consequences to breaking them)?

As for the punishments, it's very simple -- don't get wanted. And before you say "I can do whatever I want", well, then, don't complain about the consequences.
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Thu Feb 05, 2004 4:22 pm    Post subject:

I split the other topic creating this new one.

$$
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Matrix



Joined: 30 Jan 2004
Posts: 159

PostPosted: Thu Feb 05, 2004 4:56 pm    Post subject:

You guys are missing the point. If a Justice kills you, you just got PKed. It's not some big special immortal power to call a special guard; they just use one of their skills to kick your ass.

If three Legions lost to six Justices without killing any of them, the Legions suck or at least one of the justices is good. It is not easy to kill a Legion when you're forbidden from entering his cabal ground. Also, a lot of Justices are easy to trick. Just tell one of them where you're all hiding, and they'll come to you. One of them will run faster than the others, and when he enters the area a gangbang will ensue. Or if they all group up, go to somewhere where you can summon one of them into a bad situation and a gangbang will ensue.

Jeez, Justice has been fine for years. It's been a LONG time since even a minor change was made to the cabal, try to think about why that is before you bitch about it being overpowered. Also, just because someone kicks your ass doesn't mean they are overpowered, it prolly just means you suck.

And why are you surprised a level 50 can kill your level 35 trash anyway? He's level 50 for Christ sake, you don't go pissing him off with your little shithead n00btrash and wonder why you get wasted.
Back to top
View user's profile Send private message
 
0 0 0
Flying Hampster of Doom



Joined: 16 Jan 2004
Posts: 423

PostPosted: Thu Feb 05, 2004 5:01 pm    Post subject:

About justice;
I have no problem with the current system inside of Seringale or any other town protected by law. What I do have a problem with is the general feeling of the immortals towards the law. A while ago when I had Eires running around we were told by an immortal that they would rather have Justices than any other cabal and that they were more important then any other cabal that was around at the time. That makes absolutely no god damn sense. Favortism is the first way to destroy a game and make it less fun. I think the situation had to do with the knights destroying the justices every time they got on to try and collect a warrant. I was told to stop killing justices who were trying to kill me... ... ... if someone is trying to kill me you are damn right I am going to try and lay down the smack. Open the proverbial can of whoop ass if you will.

The only other problem I see is the cabal protection they are alloted. I can see warranting someone in a protected town for attacking in said protected town. But if I am going to go after a justice and he is hiding inside his cabal in a 'NON' protected town or he is squatting in seringale not coming out because he is a puss, I am going to get a flag so that every mob with a 'guard' preffix or suffix in the game attacks me that is pretty gay. They shouldnt be allowed to want someone on the basis of attacking a cabal. They should not be given more protections then any other cabal in the game on the basis that they are a justice and we are not.

As for heralds, I agree with mullet for the most part, although history has been written by victors and losers, and some of them were what are considered 'evil' and some were considered 'good'. Heralds participating in combat is a good way to make this more of a 'pk/rp' mud as long as the herald has a good reason to be pk'ing.


Last edited by Flying Hampster of Doom on Thu Feb 05, 2004 5:05 pm; edited 2 times in total
Back to top
View user's profile Send private message
 
0 0 0
theobserver
Guest





PostPosted: Thu Feb 05, 2004 5:04 pm    Post subject: Re: Restirctions

Ar_History wrote:
If monks and illusionists cannot be in Knights classes such as necromancers and dark-knights have no business with Justice. Nor any evil classes should be defending some kind of law for a place of safehaven.


Monks and illusionists were removed from Knights for game balance reasons.

lawful necromancers and dark-knights view the law as a means to increasing their own personal power.

Justice gain strong cabal powers but also have strong rp constraints.
Back to top
 
0 0 0
b00mslang



Joined: 20 Jan 2004
Posts: 304

PostPosted: Thu Feb 05, 2004 5:13 pm    Post subject: ...

First of all, the 3 legions killed 3 out of 6 justices, not the other way round.

Second, the way justices can flag people is just insane. In the real world or any medieval world, when someone attacks someone else, unless the justice is like 50 yards or less away, he'll have no idea what's going on until later. Here, justices hear a shout, and immediately flags the perpetrator if he's anywhere in seringale. I think there should definately be some form of trying to figure out whether so and so did such a crime.

Yeah, and also what happens if a justice wants you without proof? Yesterday I killed a justice in a duel to the death, then looted. But no one saw me loot, since I autosneak, but the justice flags me anyway. I really don't think that's legal, but is there anything I can do about it? Can't really go rounding up 3 lawfuls to corroborate my case since it was in the arena and no one else saw me loot nor can prove that I didn't. Does the innocent until proven guilty policy present in justice's cabal conduct?
Back to top
View user's profile Send private message AIM Address
 
0 0 0
Sebryn



Joined: 16 Jan 2004
Posts: 1185

PostPosted: Thu Feb 05, 2004 6:32 pm    Post subject:

In that case it might be the fact that if you were the only one in the arena, it's pretty obvious that when you kill someone and are standing DIRECTLY over the corpse, you're gonna be the first and most likely one to loot it.

I would hope that most of the players playing Justices know their way around at least the towns well enough that the one you killed could've run back to his corpse pretty quickly. The fact that nobody saw you do it only exacerbates the situation, because even though Justices should remain objective in their personal affairs, I'm sure that the Justice in this case got upset with losing and losing his equipment.

Tough break.
Back to top
View user's profile Send private message
 
0 0 0
Louis



Joined: 19 Jan 2004
Posts: 823
Location: Los Angeles, CA

PostPosted: Thu Feb 05, 2004 7:13 pm    Post subject:

rules and stuff for the arena are different from the ones in town.
Back to top
View user's profile Send private message
 
0 0 0
Sebryn



Joined: 16 Jan 2004
Posts: 1185

PostPosted: Thu Feb 05, 2004 7:28 pm    Post subject:

Quote:
The rules of the arena are simple and clear. Failure to follow these
rules will lead to atonement. Respect them while fighting at all costs.

1) The duel ends when either a submission is yelled or one of the
combatants leaves the confines of the arena - dead or alive.
2) Only two people to a fight.
3) One fight at a time.
4) No entering when a duel is in progress.
5) Area attacks and rage are permitted inside the arena but must
not continue outside.
6) Disarmed weapons may be taken during the duel but must be
returned as soon as the fight is over.

These rules will be enforced by Justice members but duelling without
an enforcer present is strictly at your own risk. No obligation is
on the Justice's to watch every duel, but they must be informed.

These are in addition to or in place of town rules. Besides, if the duel is to the death then once the duel is over it's back to town rules as usual, in which case looting the corpse would be against Law #1.

Law #1 states:
Quote:
Player killing, stealing, or looting are not allowed in any of the
protected areas mentioned above. Attempted murder is considered player
killing, therefore also against the law. Stealing includes the theft of
any object from the inventory of another person, looting another person's
corpse, or looting the pit of a person's equipment that has returned from
their decayed corpse. Picking up a disarmed weapon or equipment during a
legal duel that is not your own is also a breach of the law. Sacrificing
a disarmed weapon will result in an flag. Even the corpse of a criminal
shall be protected in the confines of any protected area. No looting or
destruction of any corpse will ever be tolerated in the eyes of the law
.
Panhandling is also an act of stealing.

A person's corpse is considered to be his or her own property. Therefore,
it is illegal to defile it in ANY manner (i.e. capturing their soul,
butchering their corpse, etc.). If you are found committing this act, you
will be fined according to the judgement of the present Justice.

The parts that I find interesting are "in the eyes of the law" and "if you are found committing this act." Those two remarks seem pretty relevant here. Technically, for all anybody knows, someone else could've snuck into the arena as soon as the Justice died, taken everything out of the corpse, and left quickly, leaving b00mslang standing over an empty corpse and looking guilty.

That wasn't the case, b00m admitted to looting the corpse. However, it does raise the question of Justices "assuming" guilt instead of having credible witnesses or evidence. I'm agreeing with b00mslang here, not disagreeing. If there were no Justices standing there, he shouldn't have been flagged. If there were, they could've continued to 'l in corpse' to see if any items were disappearing (otherwise they wouldn't tell because of autosneak).

Personally I think you just got hosed. Maybe next time bring it up to the Justices, and take it to the IMMs if you don't get an answer before then.
Back to top
View user's profile Send private message
 
0 0 0
Rezakhan



Joined: 16 Jan 2004
Posts: 209

PostPosted: Thu Feb 05, 2004 8:19 pm    Post subject:

The problem with Justice now has nothing to do with the cabal powers/skills or purpose--as Matrix said, its been around for a long time with no changes.
My problem now is with the people who are playing Justices--the quality of the players has gone down quite a bit. Ive been wanted several times recently, and if there is only one 50 Justice on, they will run to their cabal or hide in guildhalls rather than try to track me down, even if Im in town. Likewise, before Sasarai ranked up, there would be times when I would be wanted with him and another level 50 Justice on, and Sasarai would come after me with his guard while the other Justice would avoid me.
The reason Justices have such great powers (guard call or the ability to flag for hitting their cabal) is because they are supposed to apprehend criminals, not run from them until there are enough Justices on to take him down.
Back to top
View user's profile Send private message
 
0 0 0
LABruinCub



Joined: 30 Jan 2004
Posts: 124

PostPosted: Thu Feb 05, 2004 9:15 pm    Post subject:

With Justices, yeah, you have nice powers and all, but your powers depend on the actions of someone else. Hmmm, I think it's pretty balanced. Look at Knights or Legions, it would suck if you could only mount your stallion or summon a charmie ONLY after someone else has attacked you first, you'd never have the element of surprise. For criminals, there really isn't an element of surprise, if you are flagged and you see a Justice in the realms, you are pretty much expecting the Justice and preparing for him. I don't see how Justices are overpowered when their skills don't affect you until you have committed a crime, if you are smart enough not to commit a crime in town, their cabal powers are practically useless against you. And RP wise, we are closely scrutinized, even more so than when I was a knight or a legion, even Nocq has been warned for certain actions. I don't believe it has anything to do with favoritism, but just the fact that our actions affect everyone in the realms, not just other people in pk or cabals.
Back to top
View user's profile Send private message
 
0 0 0
Flying Hampster of Doom



Joined: 16 Jan 2004
Posts: 423

PostPosted: Thu Feb 05, 2004 9:21 pm    Post subject:

Yes there is an element of surprise. I usually only ever get wanted when a justice just enters AR for the day. I here guards guards right after I attack and I am screwed in that respect. Secondly,

Quote:
In that case it might be the fact that if you were the only one in the arena, it's pretty obvious that when you kill someone and are standing DIRECTLY over the corpse, you're gonna be the first and most likely one to loot it.


As a person using the name of a thief I think even you could figure out the problem with THAT arguement.
Back to top
View user's profile Send private message
 
0 0 0
Sebryn



Joined: 16 Jan 2004
Posts: 1185

PostPosted: Thu Feb 05, 2004 10:05 pm    Post subject:

Quote:
As a person using the name of a thief I think even you could figure out the problem with THAT arguement.

Yes, Hampster, thieves would also be prone to snatch stuff, obviously. Note that I said "if you were the only one in the arena." In order for that scenario to get fleshed out, a couple things would have to happen:

1) Nobody noticing the thief entering the arena (simple enough w/hide).
2) Nobody noticing the thief taking things out of the corpse (sneak and stepping out of shadows aside).

Assuming the Justice wasn't wearing a unique item that they could have located (assuming it hasn't been sacrificed) or some rare item that they knew already that the other duelist wasn't wearing, there's no definitive way to tell who took what without a witness. Even then, if the thief took the loot and then quit out, even 'locate object' or something else won't help.

My point, lost somewhere in translation, is a simple one. I agree with b00mslang, in that I don't think Justices should 'blindly' assign flags for assumptions they've made. It might get forgotten or overlooked from time to time, but I guaran-damn-tee that if I was flagged for committing a crime I didn't commit I'd be raising a fuss... not to mention if I was killed in the process.
Back to top
View user's profile Send private message
 
0 0 0
Burzuk
Implementor


Joined: 20 Jan 2004
Posts: 529

PostPosted: Thu Feb 05, 2004 10:31 pm    Post subject:

Are you disagreeing with the concept behind Justices, or simply disgruntled about what you perceive as the poor quality of players playing Justices and how they've been empowered to deal with criminals?

If it's the former, there is no reason why you can logically equate the importance of Justices with any bias in favor of them. Are you saying that because they're important, they're let off the hook when they screw up? They're important because if all the cabals were to be removed tomorrow, the lack of Justices would be the first cabal-related that anyone would whine about, period. But that doesn't mean we give them preferential treatment. Quite on the contrary, Justices have the worst punishments for being booted compared to other cabals, AND they get booted more easily than members of other cabals. More Justices get booted from their cabal than members from any other cabal, and sometimes even on their first offense. If you think a Justice is getting away with something he shouldn't be getting away with, name some names and cite some incidents instead of throwing accusations of favoritism around with no substantiation. I don't have time to play games with this.

If you have a problem with dealing with Justices, don't break the law then. They are the only cabal whose aggression is caused by your own actions: Knights will attack you if you're evil, Warlords can deathmark you even if you're unwilling to duel them, Assassins will hunt you down if someone else contracts you, and Legions will often attack you for simply existing. Compared to that, bringing the wrath of Justice down upon your head is a consequence of your own doing. Would you prefer if Justices attacked chaotics on principle, like Knights do with evils? Also, we have over a hundred areas and only four of them protected by Justices. Justices are one of the few checks we have against AR turning into an all-out brainless brawl, and only within those areas. And Justices aren't even foolproof, by design. They have to be present in the area to even flag, unless the victim can actually scrounge together some lawful witnesses (which has an abymally low success rate, compared to the frequency at which this is attempted). Would you prefer that they can hear your attacks in town from anywhere within Thera? If you've ever played a Justice (as many of the Imms have, myself included), you know that being tied to town-sitting often limits what you are free to do. Justices have a job to do. You don't. Whose fault is it when you get in their way?

Lastly, from a code perspective, stallions and shadows as charmies are definitely no slouch compared to guards, which are certainly far from being the deadliest cabal skill. Yilhet escaped from being ensnared from within Justice cabal while under attack from multiple special guards (under the old 10-tick ensnare), and Burzuk as a mortal managed to outrun 4 Justices despite being 10-tick ensnared on the stupid 5-room Seringale river back before when people couldn't climb out of it via the bridge. (I don't see how you guys can even have problems with special guards now that ensnare has been gimped quite a bit from being able to miss and from the duration being shortened, but that's just me.) Special guards hardly make Justices as powerful as you make them out to be, especially when you compare them against skills like stallion and Warlord forms. I had fun hunting Justices as a criminal, and the only time I've ever gotten apprehended was from getting cursed and summoned into a room with multiple people spamming close door and having my passdoor immediately dispelled. (You can't summon people into those rooms anymore.) Justices aren't invincible. I know I'm far from being the only person who has taken out many more Justices than they've ever done to me, and I don't see why you can't do the same as a criminal--especially if the current Justices suck as much as you say they do. Heck, they're obligated to attack you as a criminal--what more could you ask for if you're out for blood. Mow them all down and give 'em hell.
Back to top
View user's profile Send private message
 
0 0 0
Sebryn



Joined: 16 Jan 2004
Posts: 1185

PostPosted: Thu Feb 05, 2004 10:48 pm    Post subject:

Eh, hopefully that wasn't directed at me... I was never against the idea of Justices as a whole. I completely understand their role within AR, I was just agreeing that if incidents like the one b00mslang depicted do in fact occur (which I'm nearly certain of, if only rarely), I don't believe it's fair that the Justices assume guilt with no actual evidence.

If they return to their corpse and see the victorious duelist changing equipment to what the Justice themself just lost, that should be a flag. However, if the Justice returns and never sees the lost equipment, how are they 100% certain that the victor of their duel is the one that took it?

That was my whole concern with Justices. They do their job fairly well, despite annoying the bejeezus out of a lot of people. Then there are the criminals that like 'playing with fire' by getting flagged and running rampant through town while being chased by three or four of them. That's entertaining, if nothing else.
Back to top
View user's profile Send private message
 
0 0 0
Rezakhan



Joined: 16 Jan 2004
Posts: 209

PostPosted: Thu Feb 05, 2004 11:47 pm    Post subject:

My point still remains the same, particularly as Burzuk says,
"they're obligated to attack you as a criminal".
You want specific examples, how about Sithius the other day deciding to go nuts and attack a bunch of Justices--Im waiting by Ofcol, and both Naugrim and Nocqarienz go running by back to their cabal, while he is still wanted. Of course, both of them emerge then when Sasarai and Nikola come around.
Or when I attack Naugrim outside of town, and he runs straight to his cabal to hide--for any cabal, this is considered bad, but normally I could just enter the cabal to follow them. However, if I do that with Justice, I immediately get flagged and when I eventually die, lose all my items.
We also have Sasarai constantly being invisible in town, even when no criminals are around, simply because I attack him outside of town and hes worried Ill pursue him in. Both Sasarai and Nahui have attacked me while still using their special guards--Nahui I didnt bother reporting because I think it was an honest mistake, Sasarai I didnt because he lost the battle anyway.
These are some examples I can come up with offhand--if its true Justices are scrutinized more than other cabals, then fine, I have nothing to complain about. I just feel that as they do get highly beefy skills(which I dont think can be disputed), they should have an obligation to go after criminals, even if they are worried about dying themselves. Im not saying walk into a wanted group of 4 or anything, but if there is one wanted person, they should not be off hiding until another Justice is around to help them.
Back to top
View user's profile Send private message
 
0 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> The Battlefield All times are GMT
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group