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Justices xp penalty

 
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Hrash



Joined: 02 Feb 2004
Posts: 247

PostPosted: Fri Feb 06, 2004 3:19 am    Post subject: Justices xp penalty

How about you guys make it so that Justices special guard doesn't count as mob and you don't get xp penalty from dying to them? Or even better, you don't lose xp from being wanted. It would make crime more rampant, have more people be criminals, and give Justices a bigger role in protecting the city. In return, maybe Justices can full loot whenever they want.
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Solitare



Joined: 30 Jan 2004
Posts: 71

PostPosted: Fri Feb 06, 2004 3:32 am    Post subject:

I like the idea of not having special guards count as mobs. At lower levels the exp hole you can get into often makes finishing a PK in town pointless (By lower levels I mean 30+. Before that, I think it should be made as hard as possible to PK in town.). Full loot might be a bit harsh though.
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Sebryn



Joined: 16 Jan 2004
Posts: 1185

PostPosted: Fri Feb 06, 2004 3:36 am    Post subject:

I like the idea, personally.
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Louis



Joined: 19 Jan 2004
Posts: 823
Location: Los Angeles, CA

PostPosted: Fri Feb 06, 2004 5:28 am    Post subject:

you're missing the point about crime, its discouraged unless you can step up. crime is not encouraged unless you can walk the walk. pk is encouraged everywhere else.
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Fri Feb 06, 2004 3:41 pm    Post subject:

You will lose experience when you die wanted, regardless of how you die.

That's the penalty for being wanted.
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sweet_canadian_mullet



Joined: 16 Jan 2004
Posts: 418

PostPosted: Fri Feb 06, 2004 3:59 pm    Post subject:

Yeah they had people killing themselves and what not(not sure if you remember this so I will inform everyone else) So there was no real penalty for being wanted. So I doubt that one will change back. Because that is the only way I see to do the job that it is doing... But yeah
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