Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 11 hours.

"Held" combat status & spellcaster combat.

 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> The Battlefield
View previous topic :: View next topic  
Author Message
Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Tue Nov 22, 2005 11:39 pm    Post subject: "Held" combat status & spellcaster combat.

I moved this from the wish thing to get a response on it since people can't really post twice and stuff on the wish thread.

Hmm, make it more challenging for spellcaster v. spellcaster. A combat module for spellcasters. Here goes:

Mages/Clerics should have their own methods of battle against their spellcaster oppenents that affect each other the way two warrior types battle as well. Let's say if shaman A is weapon warded and Invoker A is not, Invoker A's physical damage is reduced, if both are warded then damage is the same. There is no bonus damage for being warded over another, just no penalty. The normal affects on parry still exist as well. Now that covers the weapon advantage. Now for combat superiority, since these mage/cleric types don't dodge or dual wield that leaves defensive (with shield), held (one hander weap with held object), (defensive with just a one hander weap), and two handed.

held (one hander weap with held object)>defensive(with shield)
defensive (with shield)>two handed
two handed>(defensive with held)

These superiorities affect strength of offensive spells and physical damage bonuses. To be in advantage of combat superiority makes a slight boost in offensive spells and physical damage to the opponent. This would also bring into the game a new type of item: "Concentration Stones" (or whatever), a type of stave that puts the spellcaster in a combat status of "held" when held in junction with a weapon. This also puts further importance into the "staves" skill. Now these stones have magical identities and must have that identity to be useful in combat. (i.e. you can't hold random item "string" and be in a useful held status)

The "useful held status" term comes from spellcasters who hold weapons and a wand at the same time. They'd be in "held" status, but would not exercise the advantages of "held" status with a C stone, but more like a defensive status without a shield, but still "held" status and is still overcome by a two-hander weapon.

This also opens the field to the physical combat types as well (ninjas to warriors). They can use these stones in junction with a magical/elemental type weapon to increase their damage against spellcasters. They'd be in the "held" status as well. And normal "C Stones" don't provide an extra defense (meaning a warrior type would only have parry and dodge). Though I'm sure more arcane and hidden ones can produce enhancing affects.

The held status should only be used against a spellcaster if you are a warrior type because you would still get the enhanced damage against other warrior types, but you may find it not worth losing a defensive skill over (the enhanced damage isn't as boosted against another warrior type). Spellcasters can decide to use it upon warrior types, but they may wish to keep as much defense as they can against a fighter type.

You can actually break up the "C Stones" into different types and levels to affect different types of weapons and spread them through Thera. Elemental (fiery dagger of doooom) C Stones, Magical(sceptre wrought with light) C Stones, and Divine (divine fire, ethereal weapons) C Stones for example.

Code:
Code:

You see a shiny blue jewel on the ground.    get jewel
You pick up a Magical Stone of Focus.   inv

(Humming) a Magical Stone of Focus

OR

You see a shimmering blue jewel on the ground.    get jewel
You pick up a Magical Stone of Focus.    inv

(Glowing) a Magical Stone of Focus

OR

You see a sparkling sight of blue on the ground.   get blue
You pick up a Magical Stone of Focus.     inv

(Glowing)(Humming) a Magical Stone of Focus

 



The different description of the stone can dictate it's level. There can be 3 levels: LVL 1, LVL 2, LVL 3

The higher the level the harder and more to find and/or gain.

LVL 1: Ranks 20-30 (Rank 30 can gain one easier than Rank 20)
LVL 2: Ranks 30-40 (etc.)
LVL 3: Ranks 40-50

It is possible for LVL 1's and 2's to be found and used by anyone Rank 20 and above (looting, luck of finding one, etc), but the LVL 3's have a strict rank req of 40+. It's also easier for a pinnacled char to gain a LVL 3 than an Rank 40 due to the strength of the mob or difficulty of the area.

This will also bring more definition to the "counterbalanced skill" of thieves, ninjas, and bards because only they can hold a non C stone item and be in defensive status (if they hold a C stone they will go into held status). Anyone else that holds an a non-C stone item while fighting will be in "held" status.

Even monks can hold these C stones(instead of beads) and receive their benefits, but they will still be in whatever status they currently are in when they are in battle (something needs to be made known about their combat status btw).

Let's admit it, spellcasters need another module too. It'll make mage on mage battle more interesting and puts more skills to use.

What do you think?[/code]
Back to top
View user's profile Send private message
 
0 0 0
Slade
Emissary


Joined: 17 Mar 2004
Posts: 666

PostPosted: Wed Nov 23, 2005 2:54 am    Post subject:

Complicated and unnecessary. I'd say just pick fighters, rogues if you want all the type/style switching madness style of fight. Hell, you know, if its caster vs caster they don't need weapon ward, in which case they should be weapon switching themselves! Not style, but parry advantage would be a nice help.
Back to top
View user's profile Send private message
 
0 0 0
Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Wed Nov 23, 2005 3:31 am    Post subject:

Before you shoot it down completely, yes it's complicated. It also adds to the game. I know this game doesn't want to be forever limited to "just pick fighters if you want to get into the whole AR combat system". I also think if the ideas for the current combat mod's were suggested by a non Imm, it would have been thought about the same as "complicated and unnecessary" at first.

I mean, it's not like I'm asking "Could you implement this within the next 6 months?" I think it would be interesting to eventually have spellcasters work out better strategies than just the current fire off spells like dispel mag and hellstream. *shrug* But point noted (nice add in about the parry thing btw)
Back to top
View user's profile Send private message
 
0 0 0
Remmenon



Joined: 10 Oct 2005
Posts: 104
Location: Edmonton AB Canada

PostPosted: Wed Nov 23, 2005 5:22 am    Post subject: Ideas

Yah, Nice try with the idea.. but This place is Anti-idea. You can tell when Trillian or Deadloser post a message about how stupid it'd be and then emo + posts something that doesn't relate at all.

Plus, the way that only adrenaline affects rogues in pretty much all their abilities and no one else nullifying their chances of hiding, stealing, prying, blackjack, umm.. all the skills that warriors hate from rogues have nicely been dampered... Reasoning.. AR is run by WARRIOR loving guys who can't play anything else except boring warriors and they change everything they can so everyone else has to fight like a warrior.

so magic.. Hell AR has very successfully been dwindling the magic repetiore from DK's umm. Illusionists, whoever else and just plain got rid of Psi's and druids. Plus with nullifying the thieves and ninja's ability to stealth and instead giving theives a few cheesey attack things they can't use when they are dirt kicked or blind.. yaah... Ummm I think things are going the way of the warrior.
Back to top
View user's profile Send private message MSN Messenger
 
1 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> The Battlefield All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group