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The event "Bad Blood - Gulgru vs Afales" is beginning in 5 days, 13 hours.

Playerkilling Statistics for Aug 2008
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Dispater



Joined: 11 Feb 2008
Posts: 780
Location: Far side of the internet!

PostPosted: Sat Sep 13, 2008 9:38 am    Post subject:

This is something that you could call very cheesy, but very helpful for newbies: https://cartier.dev.java.net/

Read the features, i tested it, worked fine, after you map a couple of areas, the online-syncing and showing your location and all that works fine, but i never got used to it, so i removed it.
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Dispater



Joined: 11 Feb 2008
Posts: 780
Location: Far side of the internet!

PostPosted: Sat Sep 13, 2008 9:39 am    Post subject:

Oh and the "autopilot" thing in that mapper is even more cheesy, you just click on a location on the map and you start running for it, without any wall-bumps. I almost feel bad for posting this, as now i bet some people are going to use this against me.
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Craginoth



Joined: 25 Jan 2004
Posts: 171

PostPosted: Sat Sep 13, 2008 2:32 pm    Post subject:

It's just sad that people are too lazy to learn the areas and directions and use this bullshit. Laziness is what's killing this game.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Sat Sep 13, 2008 5:32 pm    Post subject:

There's a new reason for the game's decline every 2 weeks.
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Sat Sep 13, 2008 6:06 pm    Post subject:

Erlwith wrote:
There's a new reason for the game's decline every 2 weeks.


Is that how often you roll a new character?

I kid, I kid. Twisted Evil
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sat Sep 13, 2008 6:55 pm    Post subject:

Speedwalking is hardly new... in fact there are already 10 year old logs around of people dying because they got attacked mid-speedwalk.
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Dispater



Joined: 11 Feb 2008
Posts: 780
Location: Far side of the internet!

PostPosted: Sun Sep 14, 2008 12:09 am    Post subject:

True, but it doesn't have the typical speedwalk, eg. 10s5e2n7d....
It actually has the "intelligent" speedwalk, it moves room by room, if you stand Egate of Seringale, double-click on CC of Timaran, it will start moving there, as fast as your link allows, but without pretyping. So when you get attacked or moveless, it will automatically stop moving.
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Adebaldi



Joined: 16 Jan 2004
Posts: 272
Location: Tallinn, Estonia

PostPosted: Sun Sep 14, 2008 4:25 pm    Post subject:

What AR really needs is player-owned houses.

Anyway somebody said that it takes a long time to learn AR enough to survive. I really disagree with that.

A) Learning all areas (maybe not lvl 50 ones like winter) is quite easy, because firstly there aren't that many areas in AR and secondly there are maps out there of pretty much all of the areas and in order to survive you must only learn routes through them not every single hole.

B) If you think that weapon-switching-combat-style-pwning-system is complex and difficult to learn just c weapon;c protective (play a mage) and you are pretty much safe from all combat/weapon style skills.

I have used option B quite extensively since combat modules came out because Im too slow and suck with warrior classes.
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Kedaleam
Immortal


Joined: 25 Mar 2006
Posts: 989
Location: Michigan

PostPosted: Wed Sep 17, 2008 6:53 am    Post subject:

I hope Artos still has his house.... Or I will be one sad gnome.
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