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The event "Bad Blood - Gulgru vs Afales" is beginning in 5 days, 16 hours.

Limping

 
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wudst



Joined: 05 Jul 2009
Posts: 30

PostPosted: Fri Jul 24, 2009 12:41 am    Post subject: Limping

If we are looking to make fights more final and whatnot...

I think the more injured you are the faster your moves should get sucked up. Three stages. walking, limping, crawling.
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Fri Jul 24, 2009 12:55 am    Post subject:

Not a bad idea. I'm not sure what effect the induce limp skills like hobble and caltraps have on moves already, but it might make sense to apply it to health related limp and crawl. A character in that condition might leave a trail of blood here and there as he scurried away.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Fri Jul 24, 2009 1:33 am    Post subject:

Olyn wrote:
A character in that condition might leave a trail of blood here and there as he scurried away.


Excellent idea
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