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Fireballe2
Joined: 19 Jun 2012 Posts: 379
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Posted: Mon Jan 27, 2014 11:51 pm Post subject: |
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Let me be clear that i'm not saying break any rules. What I suggest can't be against the rules, unless you log immediately onto that other character to go pk someone. I mean what is the 'cooldown' time to wait before you can go pking? 20 minutes, an hour, a day? No matter how long the reasonable cooldown to avoid MULTI play to kill someone is, you just have to wait 1 second longer than that and go to town. There's always a rp reason for evils to kill someone, moreso if the other guy starts something.
Example:
Character A dies or narrowly escapes pk, and eventually logs off.
Character Y is superior to Character A because of class imbalance (or if you prefer, rock paper scissor 'balance').
Player 1 logs into character B tomorrow and never logs into character A again.
Character B eventually comes into conflict with character Y, and then gets to use the rock paper scissor dynamic of classes to repeatedly own them.
Character Y stops getting played, so player 1 can switch back to character A without fear.
No rules were broken in the following of this example, and I know for a FACT everyone does it. Look at the inactivity deletes in the graveyard. Most of it happens to be just like rage-deletes, wanting to switch to another character to play for a while because theirs got owned. |
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Kato
Joined: 03 Nov 2013 Posts: 219
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Posted: Tue Jan 28, 2014 12:36 am Post subject: |
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Fireballe2 wrote: |
and I know for a FACT everyone does it |
I think Fireballe2 has some issues with the definitions of the words 'know' 'fact' and 'everyone' |
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Fireballe2
Joined: 19 Jun 2012 Posts: 379
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Ergorion
Joined: 16 Mar 2007 Posts: 2156
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Posted: Tue Jan 28, 2014 12:51 am Post subject: |
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Kato wrote: |
Fireballe2 wrote: |
and I know for a FACT everyone does it |
I think Fireballe2 has some issues with the definitions of the words 'know' 'fact' and 'everyone' |
+1 |
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Ergorion
Joined: 16 Mar 2007 Posts: 2156
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Posted: Tue Jan 28, 2014 12:52 am Post subject: |
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Just because it's full of inactives doesn't mean your crackpot theory is right. |
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Fireballe2
Joined: 19 Jun 2012 Posts: 379
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Posted: Tue Jan 28, 2014 1:02 am Post subject: |
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Who stops playing a character they're having fun being top dog and pking everyone in sight with?
that's like saying "just because you zap a dog for trying to eat the steak you put in front of him doesn't mean that when he stops trying for it you actually trained him". |
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Kato
Joined: 03 Nov 2013 Posts: 219
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Posted: Tue Jan 28, 2014 1:24 am Post subject: |
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Fireballe2 wrote: |
Who stops playing a character they're having fun being top dog and pking everyone in sight with?
that's like saying "just because you zap a dog for trying to eat the steak you put in front of him doesn't mean that when he stops trying for it you actually trained him". |
First of all, you linked six inactivity graveyard posts to characters none of whom had a single kill. Half of them are rangers, a class which does not get the short end of the stick in any single "class imbalence" (your words). These characters look like learning experiences for people who were new to pking, not proof that every single person playing AR is rolling up new characters to PK people that PKed their other characters.
With that out of the way, AR's history is littered with characters who quit while they were ahead. Who stops playing a character they're having fun being top dog and pking everyone in sight with? Nobody! Except maybe Ygin. And Quar, and Rigwarl, and Dhua and Taere and Lothgar and Worvaz and the list goes ON and ON.
I also feel like I should address your strange dog analogy, which still has me confused. Do you really think that conditioning a dog not to do something is NOT training it? |
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