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Why would you use a two handed weapon over dual wield?

 
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kapruski



Joined: 10 Jun 2012
Posts: 56

PostPosted: Wed Mar 19, 2014 3:23 am    Post subject: Why would you use a two handed weapon over dual wield?

Let's say it's not a polearm or staff and you don't have dual parry. Why would you take a two handed weapon over dual wielding a good pair of weapons?
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Smotpoker



Joined: 19 Jul 2005
Posts: 552
Location: In my shadow

PostPosted: Wed Mar 19, 2014 3:29 am    Post subject:

I would assume damage output
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Wed Mar 19, 2014 3:39 am    Post subject: Beacuase...

Code:
<573hp 517m 285mv><8484tnl><no opponent> murder trelovyn
You fade into existence.
Your smash MASSACRES Trelovyn!
Your smash *** DEMOLISHES *** Trelovyn!
Trelovyn has quite a few wounds.

<573hp 517m 285mv><8484tnl><none>
Trelovyn's weapon ward expires.
Trelovyn has quite a few wounds.

<573hp 522m 326mv><8484tnl><none>
The Gods protect Lophos from Jerindald.
You parry Trelovyn's freezing bite with an easy flourish.
Your wild smash *** DEVASTATES *** Trelovyn!
Your smash misses Trelovyn.
Trelovyn looks pretty hurt.

<573hp 522m 326mv><8484tnl><none> trip

Trelovyn has fled!
<573hp 545m 317mv><8484tnl><no opponent>
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Wed Mar 19, 2014 5:16 am    Post subject:

I would use foreign weapon penalty / vuln / higher ave over raw parry ratings and style matchups
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kapruski



Joined: 10 Jun 2012
Posts: 56

PostPosted: Fri Mar 21, 2014 11:22 pm    Post subject:

Wouldn't a possible 6 to 8 attacks be better than a possible 3 to 4, though?
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Davairus
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Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sat Mar 22, 2014 12:16 am    Post subject:

It would be better, in the ideal scenario, meaning you got them all to come out.

First attack frequency = 100% (i.e. every round)
Second attack = 50%
Third attack= 25%
(Its random - these are expectation values)

Then I think dual wield is half the frequency of each of those. Out in the field I think two handed's boosted enhanced damage bonus on that 100% attack (which basically doubles the weapons ave dam, as opposed to one-handeds x1.5) is very appealing whenever you can multiply that bonus with a vuln bonus.


I definitely don't see anything more sensible than high ave dam bows that hit strong vulns right now. Throw a haste in there (adding a second guaranteed attack, and also guaranteeing second attack, which for two-handed means guaranteeing at least three powerful attacks) and it doesn't even have to be a bow at that point.

Remember, dual wield is pitter patter. If you aren't in a situation where you can multiply that damage with vulns, and if you aren't a character with offhand enhanced damage, or dual parry..etc... it begins to look less and less appealing to dual wield since it has some real drawbacks. If you manage to hit a perfect round with dual wield, right after a murder that also hit a perfect round, well obviously that's a ton of attacks. But unless you have something with an on-hit proc to take advantage of that extra volume (like envenom or something) and can't see some of the other things I mentioned, you're probably going to be ok just sticking with the 2 hander. I'm sure dual wield flails on a vuln is very nice if you have access to it.

At any rate you can just take a look at your DPR with each and see what works best. Plus I just gave you the numbers so you can think about it independently if you want. Make sure you have dual wield mastered though. That's the other thing nice about two-handed - you don't have to bother training it.
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