'DEFENSES'
This is a list of the defenses. The order of checks is randomized,
after armor.
armor class - causes attacks to miss and deal lower damage
dodge - avoiding an attack by getting out of its way
counterbalance - an enhanced form of dodge practiced by rogues
parry - blocking an attack by meeting it with a weapon
dual parry - blocking an attack with an offhand weapon
set parry - blocking with a two-handed weapon
shield block - using shields and bucklers to absorb attacks
riposte - countering with an attack
Some skills help to defend as well.
reflex mode - a warrior-only defensive mechanic
blind fighting - removes the effects of dirt kick on defense
Some spells can be used to lower or absorb damage outright.
sanctuary - reduces all damage by 50%
protection - reduce damage from opposite alignment by 20%
shield - absorbs damage
armor - a little damage reduction
barrier - prevents all physical damage, at cost of mana
mana shield - prevents all magical damage, at cost of mana
The available defenses depend on the player character's class. For
further information about defenses, please consult their helpfiles.
11.4.
SUMMARY >
COMBAT >
DEFENSES