DEFENSES

'DEFENSES' This is a list of the defenses. The order of checks is randomized, after armor. armor class - causes attacks to miss and deal lower damage dodge - avoiding an attack by getting out of its way counterbalance - an enhanced form of dodge practiced by rogues parry - blocking an attack by meeting it with a weapon dual parry - blocking an attack with an offhand weapon set parry - blocking with a two-handed weapon shield block - using shields and bucklers to absorb attacks riposte - countering with an attack Some skills help to defend as well. reflex mode - a warrior-only defensive mechanic blind fighting - removes the effects of dirt kick on defense Some spells can be used to lower or absorb damage outright. sanctuary - reduces all damage by 50% protection - reduce damage from opposite alignment by 20% shield - absorbs damage armor - a little damage reduction barrier - prevents all physical damage, at cost of mana mana shield - prevents all magical damage, at cost of mana The available defenses depend on the player character's class. For further information about defenses, please consult their helpfiles.
11.4. SUMMARY > COMBAT > DEFENSES

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