EXOTIC

EXOTIC Weapon Type: Blade Weapon Type: Shaft Weapon Type: Segment Attribute: Dexterity Attribute: Dexterity Attribute: Dexterity Primary Attack: High Primary Attack: Low Primary Attack: High Primary Defense: Average Primary Defense: High Primary Defense: Low Offhand Attack: Average Offhand Attack: Low Offhand Attack: High Offhand Defense: Low Offhand Defense: High Offhand Defense: Low Exotic weapons are those that do not fall exactly into a weapon class. They are usually either magical or improvised weapons, all of which require unusual ways of wielding that are not explicitly taught by any guild. Thus, there is no discrete skill proficiency governing the use of exotic weapons and those of any class can make full use of exotic weapons. As one increases in levels, one's ability to use exotic weapons will naturally increase as well. Halflings and necromancers, with their love of unusual and occasionally magical objects, are drawn to using exotic weapons, and as a result have a natural bonus to knowledge of exotic weaponry, regardless of their level. An exotic weapon's unusual attack is difficult to parry against, but its unusual construction likewise makes it a difficult implement to parry with as well, depending on how weird it is. * Can be used by any class without any additional skill proficiency. See also: HELP WEAPON, HELP WEAPON TYPES
11.5.3.9. SUMMARY > COMBAT > WEAPONS > WEAPON TYPES > EXOTIC

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