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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10356 Location: 0x0000
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Posted: Mon Feb 20, 2006 7:42 am Post subject: Guildmasters quest |
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I spent most of today working on a new quest, or rather a series of quests, for Seringale guildmasters. These quests are introductory quests that give people a tour of the areas they should probably be in, up until the 10th rank (after then, it gets less reliable). The quests end telling the player that he can TASK and also OUTFIT. Incase it isnt obvious, I'm really trying to nail this newbie problem so that people can get into the game and begin getting good at it without taking 6 months to learn the opal rings.
Since the new quest is very long, and weaved in with a number of other quests, there will be some complications, especially for players that have already got some of these quests. Also, I added something to take care of people who rank too high for the mudschool quests, I'm sure you'll be happy about that. If you can't get credit for the quests, try walking OUT of the guild, and then walking back IN.
In addition to this quest, I have reprogrammed the adventurers of Seringale. These mobs will now let players follow them around the destinations of the first quest. Very helpful.
So the short summary for when helping newbies.
* If they dont know what to do => find and follow an adventurer. That takes care of everything.
After you have done the guild quest, then you can still follow the adventurer, and he'll lead you to some places in Seringale. I havent bothered to program that yet so its just saying none. You may make suggestions for me. Current shortlist is:
guild
fountain
temple
bank
food
maps
Thread is useful if you post me bugs, problems, usual stuff. |
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Froggie
Joined: 27 Jan 2006 Posts: 8
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Posted: Mon Feb 20, 2006 2:49 pm Post subject: |
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Your alligned pit. Because some of us (peers at himself intently) need help finding whats left of our corpses. Or perhaps one to lead you to griff (above rank 15) or another town.. |
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Vhrael Immortal
Joined: 06 Jan 2006 Posts: 1085 Location: Texas
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Posted: Mon Feb 20, 2006 4:07 pm Post subject: Re: Guildmasters quest |
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Davairus wrote: |
Current shortlist is:
guild
fountain
temple
bank
food
maps
Thread is useful if you post me bugs, problems, usual stuff. |
Froggie wrote: |
Your alligned pit. Because some of us (peers at himself intently) need help finding whats left of our corpses. |
"Temple" covers "your aligned pit," since the pit's inside the temple.
Also, for those that still don't use "where" and "minimap":
- "Where" in the area that you died will show you your corpse:
Code: |
<30hp 10m 10mv> where
Players near you:
Vhrael North Square
(Vhrael) North of Market Square |
- "Minimap" (or simply 'mm') will show you a 'C' for corpses:
Code: |
<30hp 10m 10mv> mm
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+ * +-*
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+ *-+)*-+-* +
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+ + + o-+ F +-G
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+-+-+-+-@-+-+-+-+
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*-*-*-+-+ + +
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S-* * S-+)+-* *-*
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*-+-*)S-+-S * *
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S S S *-C-* F +-* |
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Mendek
Joined: 16 Jan 2004 Posts: 472
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Posted: Mon Feb 20, 2006 6:53 pm Post subject: |
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You should put a temple scribe at the pit that lets lowbies (under level 10-15) follow them after they die. It could walk the char to his/her corpse and give advice along the way. Tips about how to find your corpse, how to know what area you're in, etc. |
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reiyami
Joined: 20 Feb 2006 Posts: 18
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Posted: Mon Feb 20, 2006 7:33 pm Post subject: |
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I must be the first real newbie to do these quest. I like them. They've shown me around a lot. I really like how the adventurers take you where you need to go. I'm having a lot of trouble with the tired old monk quest. I must need more levels. But they're still good. Better than the quests on any other mud I've seen. |
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reiyami
Joined: 20 Feb 2006 Posts: 18
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Posted: Mon Feb 20, 2006 7:42 pm Post subject: |
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P.S. I really liked fighting the warg rider. I was so excited when I finally caught him. |
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crazyhorse
Joined: 19 Oct 2005 Posts: 627
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Posted: Mon Feb 20, 2006 11:34 pm Post subject: |
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So I was following the adventurer to the healer guild guardian, just to see what would happen cuz I couldnt get the boat dude to talk to me...And he just led me from west gate to four north from north of market square and west. IE the mockers tavern. Two parts that dont seem to work. |
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reiyami
Joined: 20 Feb 2006 Posts: 18
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Posted: Tue Feb 21, 2006 12:21 am Post subject: |
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I'm already sensing that this crazyhorse guy never posts anything postitive.
Overall, I give the quest two great big thumbs up! |
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_Clifton_ Emissary
Joined: 08 Dec 2005 Posts: 1405 Location: your and you're are not the same. they're, there, and their are not the same. learn to english.
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Posted: Tue Feb 21, 2006 8:52 am Post subject: |
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reiyami wrote: |
I'm already sensing that this crazyhorse guy never posts anything postitive.
Overall, I give the quest two great big thumbs up! |
you are very positive good for you. (to prevent threadjack) the quests are great! |
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Static Impulse
Joined: 05 Aug 2005 Posts: 63 Location: Right next to you, Altheripper...
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Posted: Tue Feb 21, 2006 6:43 pm Post subject: |
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I've got a few things to say about the monk quest. First off the travelers that have the boots and elbow pads are good alligned so good chars have to request both taking a ton of extra time. Secondly I spent an hour in those mountains and could not for the life of me find those fur gloves... Maybe make them a little easier to find?
Another quest is the shards quest, those are pretty neat, but some of the higher shards are absurdly expensive and high level. Maybe tone that down a bit.
The follow an adventurer out the west gate is fine, just speed it up a bit. Unless it's been replaced by the getting the opal for the boat shoppie. |
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Mendek
Joined: 16 Jan 2004 Posts: 472
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Posted: Wed Feb 22, 2006 1:05 am Post subject: |
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I came out of those mountains yesterday with four sets without trying. Maybe luck just wasn't with you. |
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Jamus
Joined: 18 Jun 2005 Posts: 577 Location: Valour
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Posted: Wed Feb 22, 2006 4:35 am Post subject: |
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You can skip following the adventurer. All you have to do is "follow" him, and then just go off on your own. |
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