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Thieves

 
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Mummy



Joined: 11 Sep 2006
Posts: 698
Location: Under Resatimm's Ass

PostPosted: Sat Feb 20, 2016 5:23 am    Post subject: Thieves

Code:
"Quick Hands"

Due to a lifestyle of peril and treachery, thieves have developed some of the fastest hands in the lands. As a result of this quickness, thieves that have been disarmed have a chance of catching their weapon before it hits the ground.


I was thinking it could go in their inventory, though effectively giving them a chance at nullifying disarm would be an option. Or make it so they have all of their weapons tied to their person via a string/rope. That would be a logical way of keeping it in their inventory but not making disarm moot point against thieves. Call it Ropes of Greed or Threads of Gluttony, idk. I saw somewhere some people complaining about thieves being chump and had this idea.

All feedback appreciated.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10356
Location: 0x0000

PostPosted: Mon Feb 22, 2016 10:58 pm    Post subject:

I would rather just address adrenaline.
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Mummy



Joined: 11 Sep 2006
Posts: 698
Location: Under Resatimm's Ass

PostPosted: Tue Feb 23, 2016 3:35 am    Post subject:

Adrenaline?
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asudan



Joined: 13 Apr 2014
Posts: 82

PostPosted: Sun Feb 28, 2016 1:05 am    Post subject:

I thought adrenaline was adjusted like two years ago for rogues?
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