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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3251 Location: Pennsylvania
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Posted: Thu Nov 09, 2017 4:19 pm Post subject: |
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If we do something other than absorb for treant weapons, it won't be because of the shards. That is a separate bug that is slated to be fixed very soon. |
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xDaTruBloodx
Joined: 12 Mar 2014 Posts: 10
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Posted: Thu Nov 09, 2017 5:16 pm Post subject: |
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Understood, my biggest concern was the switching of weapons for combat, I just figured I'd mention the shards as well. |
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Nycticora
Joined: 09 Feb 2013 Posts: 2277
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Posted: Fri Nov 10, 2017 3:34 am Post subject: |
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I agree this is an area worth looking at. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10361 Location: 0x0000
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Posted: Wed Nov 15, 2017 10:12 am Post subject: |
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Hey guys, I'd just like to apologize for not being around. I thought I was going to do all this stuff on druids after release and then Super Mario Oddysey came along offering nothing but pleasure and taking all my time and money. |
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Dogran Immortal
Joined: 13 Jun 2009 Posts: 1801
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Posted: Wed Nov 15, 2017 12:49 pm Post subject: |
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Haha, thats great. We love you anyway Dav. Druids are great. |
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Kedaleam Immortal
Joined: 25 Mar 2006 Posts: 989 Location: Michigan
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Posted: Wed Nov 15, 2017 7:23 pm Post subject: |
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I was in the same spot a month or two ago with Zelda when I finally caved and bought a switch. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10361 Location: 0x0000
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Posted: Sat Jan 13, 2018 5:55 am Post subject: |
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I've added a 20% damage reduction onto earth bond. This mirrors the 20% enhanced healing of water bond and 20% enhanced damage of fire bond. This will stack with prot creature.
I've also added "material plant" to the list of materials that work with ironwood. FYI, this enables the ironwood'ing of the Faerie Fransiz gambled items in escismir egal at level 50 (neutral only items)
I've also added a new spell "blood worms" that provides a minor snare. As well as a way to generate blood runes. See http://abandonedrealms.com/help/search.php?search=blood%20worms
Also, brambles now casts on whatever the wielded weapon currently is, instead of being used on items in inventory |
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