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Ergorion
Joined: 16 Mar 2007 Posts: 2156
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Posted: Sun Nov 08, 2015 6:35 am Post subject: |
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Godammit. The colors of wizardry has perplexed me for ages! AGES!! |
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raginggnome
Joined: 11 Feb 2004 Posts: 135
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Posted: Sat Sep 23, 2017 1:12 am Post subject: anything new? |
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It's been awhile since this thread dropped, anybody find any new sets? |
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Ceridwel Immortal
Joined: 01 Feb 2008 Posts: 3388 Location: Seattle
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Posted: Sat Sep 23, 2017 2:52 am Post subject: |
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Two new sets people haven't posted about on this thread yet. |
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Rayor
Joined: 04 Jun 2015 Posts: 14
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Posted: Sat Sep 23, 2017 2:58 pm Post subject: |
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I love one of the new ones. Raiments of Asylum or something along those lines. |
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Oxyl
Joined: 17 Oct 2012 Posts: 127
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Posted: Tue Mar 06, 2018 5:29 am Post subject: |
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Legacy of Gonturan placeholder
Code: |
You examine the battlemaster's blade closely.
Object is type weapon, material steel.
Weight is 6, value is 1, level is 29.
This item originated from Keep of D'al Kadar.
Weapon type is sword.
Inflicts roughly 15 degrees of slash.
This item is part of the set 'Legacy of Gonturan'.
The 3 items from this set can be found in:
- 2 in Faction of Steel (wielded, floating nearby)
- 1 in Keep of D'al Kadar (dual wielded)
Unique item.
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Faelon Emissary
Joined: 23 Feb 2006 Posts: 938 Location: Your moms house.
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Posted: Fri Apr 27, 2018 4:49 am Post subject: |
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Ergorian, this one is for you.
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Set : Colors of Wizardry: modifies afflictive break by 10 permanently
: modifies mental break by 10 permanently
: modifies hitroll by 10 permanently
: modifies health by 100 permanently |
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Ergorion
Joined: 16 Mar 2007 Posts: 2156
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Posted: Fri Apr 27, 2018 4:26 pm Post subject: |
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Thanks Faelon. That's a dope illu set. Colour spray ftw. |
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Ethaac
Joined: 05 May 2018 Posts: 12
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Posted: Sat May 05, 2018 2:08 am Post subject: |
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Raiments of Asylum
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You examine a pair of emerald-green spidersilk gloves closely.
Object is type clothing, material silk.
Weight is 1, value is 675, level is 18.
This item originated from Mystic Forest.
This item is part of the set 'Raiments of Asylum'.
The 9 items from this set can be found in:
- 1 in Winter Frozen Tundra (headwear)
- 1 in Tyr Unguld (footwear)
- 1 in Mystic Forest (handwear)
- 2 in Forest of Illusion (legwear, armwear)
- 2 in The Towers of High Sorcery (torsowear, about the body)
- 1 in Elemental Canyon (waist)
- 1 in The Battlezone (floating nearby) |
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Set : Raiments of Asylum: modifies hp regen by 10 permanently
: modifies health by 50 permanently
: modifies save vs spell by 10 permanently
: modifies armor class by 100 permanently |
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Kedaleam Immortal
Joined: 25 Mar 2006 Posts: 989 Location: Michigan
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Posted: Sat May 05, 2018 3:37 pm Post subject: |
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Makes me so sad people post all of the parts/benefits of each set publicly. Takes away all the fun of figuring it out on your own. |
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Dogran Immortal
Joined: 13 Jun 2009 Posts: 1802
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Posted: Sat May 05, 2018 5:12 pm Post subject: |
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I mean, there is nothing that obligates anyone to read this thread haha. |
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Ceridwel Immortal
Joined: 01 Feb 2008 Posts: 3388 Location: Seattle
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Posted: Sat May 05, 2018 8:03 pm Post subject: |
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I would like to see some sort of Codex-based solution for documenting what sets do. We already show sets’ components in there anyways. |
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twerpalina
BANNED
Joined: 16 Mar 2018 Posts: 307 Location: Utrecht, Netherlands
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Posted: Mon May 07, 2018 2:50 pm Post subject: |
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I learned the sets by typing a part of set name into search box in codex. Then it lists all the matching components.
(That was before I figured out that you can use "lore" in-game to get the info about pieces needed lol ^^) |
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Ozaru
Joined: 01 Jun 2010 Posts: 1076
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Posted: Tue May 15, 2018 5:18 am Post subject: |
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I had everything but the phasing stone, this actually does make me sad, I gasve up on it way too early. |
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Nycticora
Joined: 09 Feb 2013 Posts: 2277
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Posted: Tue May 15, 2018 12:16 pm Post subject: |
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that stuff is a pk magnet, let someone else complete the set and then gank them |
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Oxyl
Joined: 17 Oct 2012 Posts: 127
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Posted: Sun Mar 24, 2019 8:05 pm Post subject: |
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Code: |
Set : Shape of the Wraith: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
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Also provides perma pass door. (Added by Nadrin) |
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Ergorion
Joined: 16 Mar 2007 Posts: 2156
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Posted: Mon Mar 25, 2019 6:54 pm Post subject: |
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To Kedaleam's post about figure it out for yourself, but then after you do all the work to discover what a set does, there's no bigger bummer than completing a set for a race/class combo and finding that the set does jack shit for your combo but would be great for your storm giant healer. |
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Kalist19 Emissary
Joined: 19 Jan 2004 Posts: 1155
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Posted: Tue Mar 26, 2019 5:35 am Post subject: |
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Ceridwel [quote]I would like to see some sort of Codex-based solution for documenting what sets do. We already show sets’ components in there anyways.[/quote]
+1 to this - that would be totally awesome |
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Grayden
Joined: 21 Jun 2005 Posts: 641 Location: Spokane, WA
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Posted: Thu May 30, 2019 6:48 pm Post subject: |
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I think dragon serpent stopped working with the tower now across the void.
Last edited by Grayden on Sun May 19, 2024 4:29 pm; edited 1 time in total |
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BlackWidow
Joined: 24 Apr 2014 Posts: 483 Location: Yes
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Posted: Fri May 31, 2019 1:35 am Post subject: |
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Well, I will say this about Crescent Moon: the attributes have changed since they were last posted here. |
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Grayden
Joined: 21 Jun 2005 Posts: 641 Location: Spokane, WA
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Posted: Mon Jun 10, 2019 4:47 pm Post subject: Update on Crescent Moon - just afflictive save |
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Do dee do dee do.
Last edited by Grayden on Sun May 19, 2024 4:30 pm; edited 1 time in total |
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