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theobserver Guest
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Posted: Tue Jun 14, 2005 8:41 pm Post subject: Getting connected with JMC |
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1) Install JMC and make sure you remember where it installed.
2) Run the JMC client (its a little green man icon)
3) Ignore the messages you get when it opens
4) Close the small window, it is not needed
And you're almost all set.
5) IMPORTANT: go to options -> options -> uncheck autoclear input
6) type this: #alias {ar} {#connect abandonedrealms.com 9000}
7) go to file -> save profile (so you dont have to do this every time you play
Finally type this: ar
You should now be playing with JMC.
Last edited by mudgroup on Tue May 10, 2005 10:40 pm; edited 1 time in total |
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theobserver Guest
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Posted: Tue Jun 14, 2005 8:42 pm Post subject: |
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More stuff to make JMC use even more worthwhile.
Hotkeys - perform a command just by pressing the key
Go to edit->JMC objects-> tab to hotkeys
1) click ADD
2) press a key (e.g. number pad key 8 )
3) type in 'text' field what you want it to do (e.g. north)
Repeat 1-3 for as many keys as you like, then click CLOSE.
Suggestions:
num8 = north
num6 = east
num2 = south
num4 = west
num9 = up
num3 = down
num7 = flee
num5 = where
num1 = who
Aliases - make shortcuts to save typing fingers
Type:
#alias {cd} {cast 'detect invis'}
Now you can use "cd" to launch your det invis spell!
#unalias cd
And now you can't again.
Logging - save your battle logs to share with friends
Type this
#log filename.txt
This begins writing everything entering your screen into a log inside your JMC folder.
Type this
#log
This closes the log. You can also just close JMC and it'll end the log. |
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Nuonorp
Joined: 06 Dec 2004 Posts: 90
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Posted: Wed Jul 20, 2005 6:16 pm Post subject: |
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Can JMC do triggers, as well? And if so, how do I program in a trigger? |
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Lorne Immortal
Joined: 20 Jan 2004 Posts: 456
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Posted: Wed Jul 20, 2005 6:24 pm Post subject: |
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Yes you can make triggers also.
ie. You want to get a slab of beef from your sack and eat it when you are hungry.
#action {You are hungry.}{get beef sack;eat beef} |
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Saegen
Joined: 11 Aug 2005 Posts: 134
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Posted: Sat Aug 27, 2005 7:08 pm Post subject: |
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How would I add colors to things i.e. hp m mv ect. in a light blue or my exp gained from a creature in light green? I was just wondering if it was possible. And if so how? |
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BreakMan
Joined: 11 Jul 2006 Posts: 8
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Posted: Fri Jul 14, 2006 5:03 am Post subject: |
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Thanks loads. This topic was a lifesaver |
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E-ant
Joined: 16 Jan 2004 Posts: 434 Location: Estonia
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Posted: Fri Jul 14, 2006 6:37 am Post subject: |
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To add colors:
#highlight {light green}{You receive %1 experience points.} |
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m1co
Joined: 21 Apr 2006 Posts: 149 Location: Tartu, Estonia
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Posted: Fri Jul 14, 2006 11:24 am Post subject: |
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the "%1" marks the variating place in your trigger/highlight, eg. the part what's not static, but dynamic. If there's more changing words in your triggers eg.
You look at Jim/Mey and pout at him(her).}
#action {You look at %1 and pout at %2.} {eat pie}
and same goes to colours
#highlight {light red} {You look at %1 and pout at %2.}
And also little something for beginners what i also posted to invokation.net
a basic targeting script for JMC users.
syntaxes:
tar <target> (sets your target)
sp <spell> (sets spell to be used as primary)
msp <spell> (sets spell to be used as secondary)
mode <cast/commune> (sets the mode if you're caster or communer)
x (uses dirt kick on target if you're the one with the skill)
z (murder target)
3 (casts some bad spell on your target)
4 (casts secondary spell on your target)
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#alias 3 {$mode '$spell' $targ}
#alias 4 {$mode '$mspell' $targ}
#alias x {dirt $targ}
#alias z {murder $targ}
#alias tar {#var targ %1}
#alias sp {#var spell %1}
#alias msp {#var mspell %1}
#alias mode {#var mode %1}
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