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Preservatives

 
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Jun 19, 2008 12:46 pm    Post subject: Preservatives

Noticing how the body parts decay pretty quickly, I would like to suggest a rogue skill. Maybe ninja more than thief, but it could go for both of them. I suggest that they get a skill that preserves the body parts of the creatures they kill for either a longer period of time than the current time or indefinitely.
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Grayden



Joined: 21 Jun 2005
Posts: 635
Location: Spokane, WA

PostPosted: Thu Jun 19, 2008 1:23 pm    Post subject:

I like where you are going with this, but I think you are missing the key element. If I decide to collect decapitated heads, I should have a bag that preserves them. How about a bag that keeps body parts fresh. I think a bag of collected heads is in order, but it could also preserve body parts for those people who are too cheap to buy food.

Grayden Grim of the Bloody Fields of Head Hunting.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10356
Location: 0x0000

PostPosted: Fri Jun 20, 2008 10:24 am    Post subject:

Or how about they just kill something else, since they're rogues, and rogues just kill shit and loot its gold. Preserving body parts is not for them.
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Vertas



Joined: 17 Jan 2004
Posts: 1170
Location: Ewa Beach, HI

PostPosted: Fri Jun 20, 2008 11:20 am    Post subject:

Sorta like how warlord fatality created trophies, but I guess since theres a rating system now that's not really as important.
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E-ant



Joined: 16 Jan 2004
Posts: 434
Location: Estonia

PostPosted: Fri Jun 20, 2008 9:10 pm    Post subject:

bards can preserve body parts with one of their songs.
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Mummy



Joined: 11 Sep 2006
Posts: 698
Location: Under Resatimm's Ass

PostPosted: Fri Jun 20, 2008 9:59 pm    Post subject:

OOoooh, I like this idea... could be really interesting in RP... good idea... Very Happy
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Jun 21, 2008 8:43 pm    Post subject:

I don't think bards preserve body parts, they just make them incredibly filling. That is if you're referring to the song that's named King's Feast or something like that.
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E-ant



Joined: 16 Jan 2004
Posts: 434
Location: Estonia

PostPosted: Sun Jun 22, 2008 7:57 am    Post subject:

It also makes the bodyparts last quite a lot longer. Probably not long enough for lame rp reasons though.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10356
Location: 0x0000

PostPosted: Sun Jun 22, 2008 2:59 pm    Post subject:

Food duration is not infinite for anti-scripting reasons as well as it being RP nonsense.
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Kalist19
Emissary


Joined: 19 Jan 2004
Posts: 1154

PostPosted: Wed Jun 25, 2008 7:29 am    Post subject:

That would be really awesome RP if you could create trophies again somehow with some class or some cabal. I know that back in the day it was a massive insult if someone was holding a trophy made out of your skin/eyes/spine/head/fingers/etc.
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Dispater



Joined: 11 Feb 2008
Posts: 780
Location: Far side of the internet!

PostPosted: Wed Jun 25, 2008 10:55 am    Post subject:

Implement "scalping".

a corpse of Kalist is laying here.

>scalp corpse

>You tear off the scalp from the corpse.

>l
a scalped corpse of Kalist is laying here.

>inv
the scalp of Kalist


Make them weight as little as possible.
Yes, it is fairly similar to soul capture, but the corpse doesnt have to be empty and scalps give nothing but serve as trophies.
Make so that only evils/neutrals can do that maybe? Scalping is not what lightwalkers would do.


Also, remember Warlord's "record" system?
Why not use the very same system to memorize all characters PKs/Pdeaths? So that upon deletion it would even pop up on GY?

The more info and statistics, the more fun and ambitious the mud would get!
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