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Defenses? Broken?
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Sun Dec 19, 2004 6:49 am    Post subject: Defenses? Broken?

So, I'm sitting here trying to train, and with a dex of 21, I'm not even shield blocking. Maybe once every third round or so, but not with any regularity.

Has this happened to anyone else?
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Angelic Mortal



Joined: 10 Oct 2004
Posts: 117

PostPosted: Sun Dec 19, 2004 6:50 am    Post subject:

same problem though I'm not training, im not being hit almost ALL misses.
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Burzuk
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Joined: 20 Jan 2004
Posts: 529

PostPosted: Sun Dec 19, 2004 7:16 am    Post subject:

Details.

Level
Race
Class
Equipment, ESPECIALLY what's in BOTH of your hands
Name and/or level of mob(s) you were fighting
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Burzuk
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Joined: 20 Jan 2004
Posts: 529

PostPosted: Sun Dec 19, 2004 7:19 am    Post subject:

And if you're fighting a PC, the same for them as well.
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Sun Dec 19, 2004 7:22 am    Post subject:

Half-elf warrior, level 14....

You are using:
<used as light> (Glowing) shaman's staff
<worn on torso> a battered iron breast plate
<worn as shield> a silver shield etched with a bear
<held> a Four-Leaf Clover
<floating nearby> a pink and green stone

Only fighting hobgoblin soldiers, so level 3ish.
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Davairus
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Joined: 16 Jan 2004
Posts: 10356
Location: 0x0000

PostPosted: Sun Dec 19, 2004 7:47 am    Post subject:

Change made to shield block, might be fixed might not.
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Sun Dec 19, 2004 7:52 am    Post subject:

That's a big "no" big guy, still a non-factor. Not even averaging one per round, and I'm fighitng eight of the buggers. But no matter.

Thank you, however, for the effort, it is appreciated.
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Davairus
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Joined: 16 Jan 2004
Posts: 10356
Location: 0x0000

PostPosted: Sun Dec 19, 2004 8:53 am    Post subject:

The defences are higher on the chain now. This means that "miss" attacks no longer get checked by defences. Training mobs and lowbie mobs are rather notorious for it. See how things work in later ranks.
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Sun Dec 19, 2004 9:14 am    Post subject:

Haha. People that are training just got pwned.
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Esivole
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Joined: 21 May 2004
Posts: 958
Location: Somewhere beyond the present.

PostPosted: Sun Dec 19, 2004 9:26 am    Post subject:

True, it will now take next to four months to train efficiently. hmm...
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Trillian



Joined: 05 Nov 2004
Posts: 324
Location: 127.0.0.1

PostPosted: Sun Dec 19, 2004 9:28 am    Post subject:

Actually, this really promotes the idea of training through leveling as it has been preached many times before. It is a waste of a character to spend 50 hours training, dying, and deleting... Now you spend 50 hours ranking, die, and then delete.
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Esivole
Immortal


Joined: 21 May 2004
Posts: 958
Location: Somewhere beyond the present.

PostPosted: Sun Dec 19, 2004 9:30 am    Post subject:

Still a waist. this is going to be Quite interesting to see how everyone will react to there newest idea of training defences. I predict the worse and hope for the best.
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Sun Dec 19, 2004 9:46 am    Post subject:

On my last necromancer, I mastered parry in 15 minuites from 24%. With my healer, I did shield block in 25 minutes. This will make you actually work for the increases instead of sitting there reading a book while the rounds of battle fly by.
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Mendek



Joined: 16 Jan 2004
Posts: 472

PostPosted: Sun Dec 19, 2004 4:17 pm    Post subject:

... Riposte. Can you imagine training that now? Think of Warlords too.
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Tsaphiel



Joined: 21 Sep 2004
Posts: 7

PostPosted: Sun Dec 19, 2004 5:14 pm    Post subject:

deadzero wrote:
Still a waist. this is going to be Quite interesting to see how everyone will react to there newest idea of training defences. I predict the worse and hope for the best.

Oh, can I react? I don't like it, but I suppose that really doesn't matter, hmm? It's not my MUD, so my say really doesn't make too much of a difference.

...But I'm still going to voice my opinion. While I can see this as a good thing for warriors who can power through their opponents, mages and a few of the hybrid classes are going to be in big trouble, at least I think. Warrior classes will be better able to train their defenses now, against stronger mobs that hit more, while mages will most likely be pummeled in such situations. Then, while our metaphorical warrior has his defense and most likely offense super-powered, our little mage is still struggling along, and PK becomes unbalanced to an extreme.

Or maybe it's just me. Perhaps I misunderstood, or I'm missing something. If so, please disregard and forget I ever existed.
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Brains



Joined: 08 Feb 2004
Posts: 248

PostPosted: Sun Dec 19, 2004 5:26 pm    Post subject:

Actually, the mage only has to worry about one defense, and one that is easy to train.
The poor warrior, on the other hand, has up to five defenses. I think it's safe to say that warriors are the ones over the barrel on this change, not the mages.
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Davairus
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Joined: 16 Jan 2004
Posts: 10356
Location: 0x0000

PostPosted: Sun Dec 19, 2004 6:35 pm    Post subject:

Your mage has only one defence anyway, and on top of that, just a few weapons, and low hp. They've always had a tough time melee-wise - they're "offensive" classes, with little "defensive" skills. Just look at illusionists, with their duplicates and gate spells to slip away from fights. Or necros with their mobs able to do the tanking for them. 100 parry is not a cure for that weakness. Primary/Offhand split helps though.

Have you given any consideration to what else this change affected? Since we might wanna be able to nerf it before it gets known, I'm not going to just list everything out, but as an example, I suggest you healers give barrier another try..
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Magik



Joined: 09 Feb 2004
Posts: 49

PostPosted: Sun Dec 19, 2004 7:09 pm    Post subject:

yes I have noticed too that defences are gimped, I spent the past 5 hours working on defences that just wouldn't go up, all I get is misses from the mobs and my skills never get checked. shieldblock increased once in 23 ranks of tanking mobs with just shield block..

I dunno, just think it's funny that you can't dodge/parry/shield block at all cause of a change in the code?

^ decided to say screw it and try my defences all practiced.. since defences are screwed who cares about training them when an invoker can our parry you
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10356
Location: 0x0000

PostPosted: Sun Dec 19, 2004 7:24 pm    Post subject:

The only change was that the 'misses' are no longer blockable. Thats all that the defences arent blocking. Like I said in the AC thread, that basically craps out for good past 35 or so.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Mon Dec 20, 2004 1:26 am    Post subject:

Sounds to me that "misses" are actually checked as a defense in your chain of defenses. Meaning that to actually check one of your defenses an attack has to pass through your AC and not miss.

I'm sure all the training-babies are having a hissy fit over this one (seryie). Starting to get the picture that the imms don't want you to waste all of your time training and to just go out there and fucking rank?
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