Abandoned Realms
Joined: 23 Jan 2004 Posts: 350
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Posted: Tue Jan 13, 2015 6:11 am Post subject: berserkers gain grim trophy |
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Effective immediately berserkers have gained a grim trophy skill which
replaced their regeneration skill. I am laying down the groundwork for
specialization and addressing a couple issues that have been needed for a
while.
Code: |
'GRIM TROPHY'
Syntax: trophy <bear/puma/wolf/hawk>
The berserker places a grim trophy of an animal on the ground, using
one of the many heirlooms of animals they have defeated in combat.
While near the trophy, the berserker and his group will receive
enhancements from the primal spirits of the wild.
Bear: Enhanced regeneration. This trophy improves how quickly one
gains health on ticks.
Puma: Enhanced speed. This trophy allows the affected to run at the
speed of a dash, until out of range of the trophy.
Wolf: Enhanced hearing. This trophy allows the affected some immunity
to ambush-like skills, for example steals, backstab attempts.
Attempts to tame are also blocked.
Hawk: Enhanced vision. This trophy allows the affected to see through
nearby camouflage and notice quiet movement.
The trophy lasts for 5 hours and can be called every 5 as well. However,
players must remain near the trophy to benefit from it. A trophy effect
is gained the round immediately after standing near one, and wears off
two rounds after leaving its vicinity.
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