'CABALS'
Cabals are organizations that are dedicated to a cause. People join cabals
because the philosophy of the cabal coincides with theirs. Cabals offer
protection and power, in return for responsibility. Joining a cabal is a
life-time commitment - leaving a cabal causes permanent damage to your health.
The cabals in existence are as follows:
16.1
Knights of Valour [KNIGHT]
16.2
Legion of Darkness [LEGION]
16.3
Justice, Upholders of Law [JUSTICE]
16.4
Keepers of Balance [KEEPER]
16.5
Warlords of Strife [WARLORD]
Cabals might not be for everyone - there are rules and politics involved
that often lead to bloodshed with other cabals. People who wish not to
join cabals are independent and do not have to deal with cabal politics.
Cabals have shrines and items to protect to maintain use of their powers.
Members *must* return to the shrine to defend it when it is attacked.
See also:
CABAL APPLICATION,
AUTOINDUCT,
CABAL WARFARE,
CABAL CONDUCT,
CABAL POWERS
16.
SUMMARY >
CABALS