'HITROLL'
There are two schools of thought in the guilds that use weapons to
conquer their opponents - to hit the most, and to hit the hardest.
With races of all shapes and sizes in Serin, it is inevitable that
some find one way naturally easier, and some are better suited to
the other.
Hitroll improves your chances of landing attacks and bypassing your
opponent's defences. It serves two purposes in combat:
Bypassing Armor Class
Your hitroll is weighed against the opponent's armor class on a d20
roll to determine if each melee swing connects. Weapon proficiency
scales the effectiveness of hitroll for this purpose - a fighter
untrained in a weapon type will not benefit as much. Extreme values
of both hitroll and armor class face diminishing returns.
Overcoming Defensive Skills
Hitroll reduces the chance of your attacks being dodged, parried, or
otherwise deflected. Against other adventurers, the defender's stats
provide a natural buffer before hitroll begins reducing their defense:
PARRY,
DUAL PARRY - offset by WISDOM
DODGE,
FEINT - offset by INTELLIGENCE
STAFF BLOCK - offset by DEXTERITY
SHIELD BLOCK - *not* affected by hitroll
Against creatures, a portion of the defender's level serves as the
offset. Creatures attacking adventurers have their hitroll applied
at reduced effectiveness.
Hitroll is sourced from dexterity, equipment, various enchantments
from spells and songs, favored weapons, and some racial legacies.
Note that the offhand weapon in dual wield suffers a hitroll penalty
that lessens with level. Each weapon's hitroll enchantment applies
only to its own hand.
See also:
DAMROLL,
ARMOR CLASS,
PARRY,
DODGE,
SHIELD BLOCK,
LORE
4.10.8.
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