Spend your practices and trains
Every new level comes with new practices and trains. These should be
put into skills/stats/health as soon as is available. Good players
generally save few unspent practices and know what to do with their new
ones before they even get them. It is wise to save a few for contingencies.
Learn to run away
The most effective way of staying alive is to run away from fights.
Players can move fast and should have no difficulty escaping unless
hindered by a spell or skill (including lag from their own skills).
Run circles around the area to tire out your opponent and waste
his consumables (potions, scrolls, food). If he persists in chasing,
you can even run all the way across the world. Eventually he will
lose the trail and you will be able to return to your guildhall.
Learn to use aliases and shortcuts
Using aliases can save a lot of time typing. e.g. "alias 1 drink barrel"
You can store up to 10 aliases in-game, or more if your MUD client supports
its own aliasing. It also pays to use things like 'di dan' instead of
'dirt danarubin', when you are fighting players.
Watch the prompt!
Your health will change to yellow and then to red to indicate its a
really good time to run away. Keeping an eye on your health and on
how much mana and stamina you have left (or any other things you have
put in prompt, like combat styles) should be a part of your playing.
- Use recall potions for a clean getaway
- Healing items (like the heart of the nymphs found in emerald) are a quick
fix for low health
- Give yourself leeway to use any healing or escape spells you have. This is especially
important when you've just learnt them and their proficiency is still near 75%.
- Practicing skills (especially defences) through using them in combat
can help you live significantly longer.