The Storm giant

STR: 24, INT: 17, WIS: 17, DEX: 16, CON: 21 ( extra exp)
Available classes:
warrior, berserker, and healer.
Racial Characteristics:

[Bring the Thunder]

Storm giants are one of the three most enduring races of giant known to Serin. They share the same ancestor as the stone giant, though evolution has made its mark on them after centuries of solitude. During the time of the Great War, the giant race was used as hired muscle by each side and fought each other. This power struggle led to a three-way split in the giant tribes, the giant survivors of the Great War finding separate new homes. The first storm giants were scarred from the horrors of the war and travelled far west, finding new homes as far from the site of it as they could find. Over time this race built villages by the water and furthered its pacifistic nature.

Most storm giants are very aloof and self-absorbed, always thinking about how another person's actions can lead to fighting. Storms are extremely peaceful to the point where they will avoid associating themselves with those that fight completely if it is at all possible. Typically a storm giant is not very adventurous. Yet this passive giant will fight with furious anger if his home or friends are harmed, which is how they came to be dubbed 'storm' giant by humans. Very few storm giants leave the peaceful villages to become adventurers in their own right.

Roleplaying with other races

Of all the races, storm giants get along best with the elves, and are often subject of their songs. The peace loving giants also are known to enjoy the company of gnomes, despite their boisterous nature, for a gnome is not at all lacking in self-confidence, a fault that many storm giants share. Their years of living in culture have given them greater intelligence than other giants, though their lifespans are shortened by living an easy life that was not meant for a giant.

Racial Legacies

  • None for storm_giant.

Noteable Storm giant


  • Because of high strength but low dexterity, consider wearing extra +hitroll armor and less +damroll armor (strength adds damroll while dexterity adds hitroll).
  • Consider training mana and health if you choose to enter the guild of Healers.
  • Giants rule against NPCs, but are challenging to play against intelligent players because of their circumventable resistance and extreme vulnerabilities.

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