The Illusionist


[Confound the World]

At the realms conception, before anything even began, Denadlyr planned the introduction of the class of wonders. Known as the mage, its guildhalls were filled with scholars, the most intelligent of Serin's inhabitants, a group that shunned the use of physical force to master the potential of the mind. Their spells were versatile, and once a mage reached his pinnacle, were powerful enough that even the warrior feared them. Magic became the most influential force in battle, and mages were later integrated into each army in the grand conflicts, proving indispensable with their both harmful and beneficial spells.

The Great War which scarred Serin pitted mage against mage, and resulted in much bloodshed and weakening of the arcane. After the war was burned out, and the weakened magi retreated to rest, Denadlyr stepped into their council to punish their foolishness, for his gift was intended to unify, to enrich and amuse, and for defence, not to harm, maim and kill. He split their guild into two new halls, and cast out the ones that disgusted him. One such guild was that of illusionists, granted mastery of the sphere of mental based magic. Illusionists remain closest to the form of their ancestor.

Specializing in deception, the illusionist wields considerable power and defensive capability. An understanding of thought allows the illusionist to manipulate the thoughts of others, to fool them into believing they fight faster or slower, that they are gigantic, tiny, or stupid. Once of high enough stature, an illusionist may even create an illusion of an entire creature, and command it. The illusionist guildhall also specialized in the science of transportation, learning the ability to create gates to different parts of Serin. At the peak of his abilities, the illusionist's magic is a formidable arsenal to all that experience it.

Abilities

Level 1:hob sparkventriloquate
daggerwhip
hand to handparry
meditationscrolls
staveswands
wishdevote
staff
Level 2:detect magic
Level 3:detect invislore
Level 4:invisibilityspellcraft
Level 5:armor
Level 6:continual lighthaste
Level 7:identify
Level 8:faerie firehaggle
Level 9:infravision
Level 10:weapon ward
Level 11:kaleidoscope
Level 12:know alignmentslow
Level 13:faerie fog
Level 14:tranceflashfire
Level 15:locate objectfast healing
Level 16:colour sprayprotective shield
Level 17:dispel magic
Level 18:cancellation
Level 19:mirror image
Level 20:gatemarionette
grandeur
Level 21:dreamstruck
Level 22:phantasmal griffon
Level 23:teleport
Level 24:shrinkenlarge
Level 25:pass doorspick and span
Level 26:knock
Level 27:illusionary spectre
Level 28:giant strengthword of recall
Level 30:second attackduplicate
Level 31:prismatic spray
Level 32:blur
Level 33:blinkbubble wrap
Level 35:razor strings
Level 36:psionic dragon
Level 37:project image
Level 40:shadowformmisty mirage
summon gnometron
Level 42:misdirection
Level 43:terrain
Level 44:feeblemind
Level 45:group gateglass door
Level 48:void veilpandemonium
Level 50:transmogrify

Available races

Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.

human, elf, drow, gnome, avian, illithid, quasit, half-elf, pixie, jagar
Human illusionist attributes
Physical
Racial Legacies
Innate Abilities
Imm/Res/Vuln
Strength
20
None.
+1 bonus to primary stat
None.
Intelligence
21
Wisdom
20
Dexterity
20
Constitution
20

Human illusionist has a compounded experience cost of 0.

Noteable Illusionists

Tips

  • Use fly scrolls and protective shield to prevent your illusionist being pinned down with bash and trip, unable to cast his spells.
  • Use purple potions (sanctuary) to help make up for terrible defences.
  • Savebreak equipment can help lower the spell resistances of opponents.
  • Weapon ward protects from many skills and combat style/weapon style inferiority.
  • Work fast once you gain duplicates and spell them up, because they quickly expire.
  • Dispel magic removes the positive spells from your enemy, often resulting in a fast kill due to the illusionist onslaught of duplicates.
  • Focus on improving HEALTH and SAVE VS MENTAL to protect your illusionist. His damage comes from spells not his weapons.

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