Ye Atlas of the Realms

The world of Abandoned Realms is made up of five different "realms", or in other words, planes of existence. Most of your time will be spent in Serin (the realm of mortals), but there is also "Acadia" (the realm of faeries), the "Material Abyss" (the realm of demons) and "Winter" (a highly dangerous prison realm). Immortals live on a separate plane known as "Limbo", which is the source of all magic. There is also a realm known as "Ether" which surrounds all others. This is where ghosts walk, it is entirely devoid of any life because it is roamed by powerful chaos demons that sense and immediately hunt aggressively any lifeforms.

While playing, you can use the command AREA to see which one you are in. AREA LIST can be used to see all areas with their recommended levels.

Filters

Legend

  • GOLD areas are hometowns
  • GREEN areas are newbie-oriented
  • YELLOW areas are challenging, difficult to solo
  • RED areas require a well-equipped and experienced group

Clicking on an area name will retrieve its Codex entry, and there may sometimes be a detailed map available.

____ Tainted Mansion of __ Shadun----/ \ Mount Mountain Armageddon --\ Valley the Malevolent \ Dalghul \--Rainer Trail _____Sanctuary \__ | \--- Standing | Mount \ Ofcol / \---\ \ Exile Fortress Cloud | Saidian | \ | __/ Unsiliel Dankbark \ \_____ | Castle | | | __/----- Tenebria ---Redhorne__ __/ /---Wood----/ Forest \ Outer \ | / Sylvan | | / | \ / | \_ \_____Limits _Demea ----- Drkshtyre Wood / / Vale -- Plains of__/ / ** The Void ** \/ \ \_Gasteride / / Bay \_|__ / the North |--Gwidry / SOLACE Clearwater | | \ Mudfall Great | \ Holy Grove \--- Lake | | | | / Ring | | | | | | High Tower Arachnos \ | / | | | | | Forest of of Sorcery | ---- Mystic Forest ---- SERINGALE ---------- Along the Eastern Road ----------- TIMARAN -- DARKHAVEN Illusion | \/ | | / | \ | | | / / | ** Shadow ** ----/ | | / | The River Adelon---+- | +------- / / | ** Grove ** | | Sewers | Mausoleum | \ Gnome | \ / / \ ___ Marsh | \ | | | Village Graveyard Dragon | \______ Tyr/ __/ --|-- River __/ \ ___/ |____ Sea | \ Murmuring --Unguld / | Adelon / \ \ | Mists / The | Battlezone \ | | | River/ Emerald -- Common Thalos -- Dwarf -- / \ Enthema Storm Hill --- VALOUR -----====== Wood Forest | \ Ruins Forest \/ Wyvern \ / \ | _| \ | \ \_____Tower The Unlit__ / \ \ _____/ Goblin | \ City__/ \ |____/\ Dwarven ____---- Ford ----- Village / Barren --- Ogre -- Sands of / | Encampment ---/ Elemental Highlands Village Sorrow / Keep of Canyon | Underworld Dal Kadar ?????? | ** The Void ** (travel back in time) The Keep Grand Thalos Escismir Grimforge Dragon Tower of Mahn-Tor

Please be aware that the world changes sometimes, and that this page is a bit behind.

Hometowns

Choosing a hometown will determine where your temple is for recalling and dying purposes.

Low level areas

Inexperienced adventurers will find the following areas to be helpful for gaining experience. The recommend level range may change depending on whether the player character is a warrior or sorcerer, use your best judgement and stay longer in an area if you feel its working better.
LevelAreaDirections
1-4: Academy of Learning Walk down where available, near your hometown temple. RECALL will put you back in your temple.
3-10: The Mausoleum Slightly south and east from Seringale's South Square. This forgotten graveyard houses some aggressive creatures, so BE CAREFUL!!
5-10: Goblin Village Exit the south gate of Seringale, and bear east into the caves. The vile goblins are a source of cheap starting items for all alignments.
5-10: Sylvan Vale Exit the north gate of Seringale, and head northwest to the overlook. The kind elves in the valley are less hospitable to shadowspawns.
10-45: Drkshtyre Wood Exit the west gate of Seringale, continue west, and then north of the colossal tree. Evil has malformed the creatures of this dark place. Oozes and spiders are of interest here.
10-50: Emerald Forest West of the goblin village, a fog-shrouded trail leads up into the natural habitat of many joyful creatures of the Light. For evil, there is no easier place to rank, although it is dangerously close to Seringale.
15-20: The Orc Mountains North of Seringale, and then east in the plains of the north. There is a small pool someplace, and the mountain trail begins north of that. When you feel ready, this place has sizeable equipment upgrades.

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