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The Monk
[Be like Water]
Monks learn their skills at a monastery instead of a guildhall. They must
go through rigorous mental and physical training, and discipline, to reach
the peak of their powers. Monks shun weapons for the purpose of hurting
others, instead concentrating upon a variety of fighting styles to adapt to
situations they are faced with. They must wear light armor to be able
to perform their techniques. Monks may choose a side in the eternal
conflict, or remain unbiased, but they are not permitted to walk the path
of chaos. Note that this choice is not made during character creation, but
must be made by the 10th rank instead.
Gameplay
Monks are a versatile hybrid mix of healing, tanking and ability to deal damage.
What they are able to presently do at any moment depends heavily on their current
style of fighting, such as leopard style for tanking, or tiger style for damage.
They are able to swap between styles fluidly, but may only be in one at any given time.
In addition, monks are able to tattoo themselves to specialize further into
particular styles, growing from a novice into a grandmaster. These specializations
offer permanent skill choices. To succeed at a monk therefore requires an understanding
of which style fits a given situation and how to correctly apply their particular strengths.
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Abilities
Monk abilities use one of two ki gauges, one for internally flowing ki and one for externally flowing ki. Note that monks may learn special techniques from choosing their TATTOO.
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Available races
Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.
human, halfling, storm giant, half-elf, jagarHuman monk attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 20 | None. | +1 bonus to primary stat | None. | Intelligence | 20 | | | | Wisdom | 20 | | | | Dexterity | 21 | | | | Constitution | 20 | | | |
Human monk has a compounded experience cost of 300. Halfling monk attributesHalfling monk has a compounded experience cost of 650. Storm giant monk attributesStorm giant monk has a compounded experience cost of 300. Half-elf monk attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 19 | None. | Infravision. | Resistant to charm. | Intelligence | 22 | | Improved Learning. | | Wisdom | 21 | | | | Dexterity | 22 | | | | Constitution | 18 | | | |
Half-elf monk has a compounded experience cost of 550. Jagar monk attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 18 | None. | None. | Resistant to lightning. | Intelligence | 18 | | | | Wisdom | 23 | | | | Dexterity | 23 | | | | Constitution | 20 | | | |
Jagar monk has a compounded experience cost of 800.
Noteable Monks
Tips:
- Monks don't fight as well flying, so consider investing trains into movement.
- Stay out of inferior combat style matchups, to avoid getting hobbled.
- Be sure to keep clear potions nearby to make up for lack of detects.
Play the Game
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