The Berserker
[Unleash the Fury]
In the Great War,
desperate times called for desperate measures, as the orc
raiders overran the territories of the elves
and their companions. Through
desperation, and necessity, their forces sought out new tactics on the battle
field, ways of fighting that would be safer, and ways that called for risks
that might pay off abundantly. It was the race of
dwarves that took the
first step down the path of rage. Bad tempered in nature, the bloody horror
of war boiled their blood, and somehow stoked them in combat, causing them
to fight harder. In the camps stories were told of this apparently blind
rage, in which a dwarven warrior was known to lapse into when facing odds
that could not be escaped - suddenly snapping into a terrible, insane anger
and plunging into a frenzy of devastating blows. Their rage was legendary,
and in the times of war often called upon. It became a fighting style of
its own. Sacrificing finesse and complexity to focus on brute strength and
reckless abandon, the guildhall of berserkers was formed.
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Abilities
Every berserker skill is tailored to the death of their opponents. In addition to sharing a healthy portion of skills from the warrior guild, their mastery of anger allows them to channel FURY to enhance their ordinary attacks, and to perform maneuvres unique to the berserker. Note that DRAGON ANCESTRY allows berserkers some additional skill choices.
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Available races
Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.
human, dwarf, duergar, fire giant, stone giant, storm giant, minotaur, pixie, jagarHuman berserker attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 21 | None. | +1 bonus to primary stat | None. | Intelligence | 20 | | | | Wisdom | 20 | | | | Dexterity | 20 | | | | Constitution | 20 | | | |
Human berserker has a compounded experience cost of 250. Dwarf berserker attributesDwarf berserker has a compounded experience cost of 575. Duergar berserker attributesDuergar berserker has a compounded experience cost of 575. Fire giant berserker attributesFire giant berserker has a compounded experience cost of 250. Stone giant berserker attributesStone giant berserker has a compounded experience cost of 250. Storm giant berserker attributesStorm giant berserker has a compounded experience cost of 250. Minotaur berserker attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 23 | None. | 100% Charge. | Resistant to bash. | Intelligence | 17 | | Enhanced charge. | Vulnerable to charm. | Wisdom | 18 | | May dual-wield any two axes. | | Dexterity | 17 | | Large size allows wearing oversized weapons in one hand. | | Constitution | 23 | | | |
Minotaur berserker has a compounded experience cost of 750. Pixie berserker attributesPixie berserker has a compounded experience cost of 600. Jagar berserker attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 18 | None. | None. | Resistant to lightning. | Intelligence | 18 | | | | Wisdom | 23 | | | | Dexterity | 23 | | | | Constitution | 20 | | | |
Jagar berserker has a compounded experience cost of 750.
Available customization
Upon reaching the 35th rank, berserkers choose a god to follow based upon
their fanatacism of primal forces. As reward, they receive even greater
athleticism:
- Fury: The masters of fury are favored by the golden dragon, Sarich, for their
ability to control rage to direct it where it truly belongs - upon evildoers.
These berserkers will aggressive only on evil when raged, and although lack
the ability to use mania, they are able to exercise more control over their
rage with their RESTRAINT ability.
- Power: The masters of power are favored by the chaos dragon, Zafrin, because of
their utter hatred of magical items. These berserkers have an extraordinarly
strong temper and the ability to DEVASTATE their opponents while in rage.
They are also able to regenerate health much faster while raged.
- Death: The masters of death are favored by the frost god, Resatimm, because
they are unrelenting in their endurance. Entirely unable to relax, these
berserkers have developed the ability to IGNORE PAIN completely, and are
unstoppable once they have entered a raged state.
- Glory: The masters of glory are favored by the dragon slayer, Diocletian,
because of their pursuit of perfection and fame. These berserkers have a
more intimidating presence in combat, with their GLORIOUS HEART causing
anxiety for those that get on the wrong side of them (and, of course,
if their opponents are not immune to that).
- Destruction: The barons of destruction are favored by the destroyer,
Zylenier, for their total sadism. Substituting the skill of relax
for MELTDOWN and mastering the ability to DECAPITATE their opponent,
these monsters on the battlefield are a force to be feared.
Note that becoming an OUTCAST will cause a berserker to lose these benefits.
Noteable Berserkers
Tips:
- Berserkers don't fight well flying, so consider investing trains into movement.
- Save some trains for constitution, to keep the shield block effective.
- Rage is an exceptional ability, but don't blow it by using it too early - begin the fight like a warrior and finish it decisively with rage.
- Carry two-handed weapons, shields, and daggers, to switch for combat style advantage.
- Be sure to keep clear potions nearby to make up for lack of detects.
- Focus on improving HITROLL and DAMROLL, because berserkers depend upon physical force.
- Berserkers are very well suited to group warfare with their rampage ability.
- Skirmish often (flee/murder) to punish spellcasters who have just used spells.
Play the Game
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