Background
Humans are the most commonly found race in Serin, making up the majority of most
adventurers. The race of man has roots that stretch back to the beginning of time
itself and its history is rich and remarkable. Humans are known to excel at
both writing and war,
being the most articulate race there is. The kingdoms of men are not found in one
single part of Serin but are found scattered all over, their mass concentrated
around several hometowns.
Because of both their versatility and their lust for knowledge of politics, humans
are found in every guild.
From minstrels to
heroes to the worst
of tyrants,
there is no limit to what man can do well with his abilities, and he has more than
enough ambition to do it.
The race of man is flawed and impure, many of its line containing one critical
weakness despite their superiority in many ways over other adventurers. Humans
are driven by a want for power, and inevitably look to find ways to profit from
situations. The want of man for gold and fame far outweighs anything else and
if not careful will consume him and dominate his destiny. Some men have been
known to incite world war simply because of the spoils it brings and boosts to
economy.
Roleplaying with other races
Elves are long
friends of the race of humans, some of them known to have even married men and
produced offspring
with them, though seeing their mistakes over the ages has built up a degree of
intolerance in the elders of the elves, and
often on occassions have blows only been spared by the extraordinary calm
temparement of the long-lived elven race. However this elven virtue is completely
absent from the elves' dark cousins, the drow,
who share the same disdain for them. Drows
will often talk down upon men as if they were uncouth vermin, far
far less intelligent
than themselves.
Racial Legacies
Noteable Human
Tips
- Because of an experience penalty of zero, humans tend to have very favourable pk ranges and faster leveling, making them a good race to pick when experimenting with a new class.
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