[Kill them with your Charm]
Bards are minstrels who adventure throughout Serin. Being gifted with
unique musical talents, they are able to affect the mood, mentality,
health, and spirit of the people and creatures around them. Unlike
other professions who rely on brute strength or arcane forces, a bard's
main strength stems from their quick wit and charismatic personality. Being
more adept at telling stories, chronicling legends, and raising people's
spirits, a bard usually enters scuffles with their instrument rather than
a weapon. Although a bard's skill cannot match those of a professional
they have developed brawling techniques to get them through the ever present
At its core a bard is a rogue-class - an agile damage dealer with tools to escape
problem situations. What sets bards part from rogues, and indeed other classes,
is that they have a repertoire of songs that have often very specific applications,
such as a small heal. Bard songs are very like mage spells, but usually are a much
shorter duration. This means that they have to be used more often, though bards
having the agility to dodge attacks saves them the worry of maintaining protective
spell affects at all times. When playing as a bard, one finds they have a very
complete tool-box of songs, but a bit more difficulty than mages have enduring the
mental toll of using it.
Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.
human, elf, drow, halfling, gnome, avian, half-elf, pixie
Human bard attributes
|+1 bonus to primary stat
Human bard has a compounded experience cost of 300.
- Bards don't fight well flying, so consider investing trains into movement.
- Be sure to keep clear potions nearby to make up for lack of detects.
- Shield of words is a very useful song for groups and yourself.
- Use 'analyze' to learn the resistances and vulnerabilities of the realm's inhabitants
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