The Shadow
[Strike from the Shadows]
In the first days of Serin, those that lacked the might to be a
warrior,
but the acuteness of senses to anticipate danger, and the nimbleness to
escape it, turned their talents to a new guildhall - the guild of
rogues.
Made up of a versatile range including spies, scouts, tricksters and thugs,
and skilled in trap evading and looting, they relied on sneak attacks to
compete with the warriors. At its peak, the rogue guildhall was perhaps
the most versatile guild of the early days, but it was doomed to fall.
During the time of The Alliances,
when allegiances over cabals were drawn
and adhered to, these solo artists began to slowly dwindle in numbers, as
they were gradually killed in battle over the items, and adventurers began
to shun their guild and ways, for its danger was too much to handle. The
few surviving original rogues moved into hiding, and lamented their dislike
for the items which had brought doom upon their guildhall. A new guild was
formed, one which developed its defences, reinforcing its ties, and honed
its abilities to prey on the unsuspecting. For a long time, the guild
remained a secret, eventually surfacing under the name of shadow.
Keeping the traditional loner-like conduct of its ancestor, the shadow is
a versatile and developed fighter. Their art specializies in two modes,
making a strong, surprise attack, and a swift, effective escape. They are
often found hiring their services to others, for a price. While their
study of magic has came at the price of less familiarity with weaponry,
a shadow is nevertheless effective for as long as his
defences hold out.
|