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Background
After the abyssals were banished with Zaikkra and his demon generals, many
of their wounded escaped to the Material Abyss. Here, they met their
untimely and unexpected end at the hands of their own familiars. Sensing
their masters were weak, the quasits abruptly turned on them and reversed
the servitude. They are not content to remain within the abyss, and
regularly commune for the help of the lord of undead. For the fee of one
abyssal soul per journey, Resatimm transports a quasit to Serin, finally
free of their birth bond, and with a promotion of power to boot.
Roleplaying with other races
Quasits as they are usually found in the abyss realm have rarely been seen
in Serin. Instead, what Serin meets are quasits that have overturned
their masters. Fiercely free-willed and extremely dangerous, these small
beings seek to entertain themselves, often by settling in urban areas where
there are plenty of folk to torment. Many an adventurer's only saving
grace when encountering a quasit is that they are consumate cowards.
Racial Legacies
Noteable Quasit
Tips
- Consider using doppelganger and their ability to cause fear to confuse and vex the Justice cabal.
Play the Game
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