The Warrior

[Enter the Fray]
As the first races entered Serin, and a firm knowledge of warfare became a necessity for both prosperity and survival,
the guild of warriors opened before any other. Teaching the methods of armed combat, ranging from the sword to the
dagger, warriors were the backbone of an armies forces. Serving as protectors for the physically weaker as they
advanced, and defending them from the dangerous elements of the realms in which they dwelled, there was no other class
that could withstand the amount of damage that a warrior was able to take, and for centuries their reign was supreme.
Through the ages, as conflict reshaped the realms, the warrior's abilities remained close to their original form. The
warrior legacy passed down from father to son, from mother to daughter, from brother to brother, and to any with the
strength, grace, will and discipline to become a master of war.
Gameplay
Warriors are a strongly damage-and tanking-centric class, with great defenses and ability to deal high damage
with weapons. They are gear-dependent. Although capable of ensuring his weaker groupmates get through to
the higher ranks (such as mages), the warrior depends on charity of his groupmates to stay alive as well. They
are natural group leaders. In combat, the warrior's greatest strength is his ability to stun his opponent,
and greatest weakness is his poor vision and (to an extent) mobility.
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Abilities
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Available races
Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.
human, elf, drow, dwarf, duergar, halfling, gnome, avian, fire giant, stone giant, storm giant, minotaur, slith, half-elf, treant, jagarMinotaur warrior attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 23 | None. | 100% Charge. | Resistant to bash. | Intelligence | 17 | | Enhanced charge. | Vulnerable to charm. | Wisdom | 18 | | May dual-wield any two axes. | | Dexterity | 17 | | Large size allows wearing oversized weapons in one hand. | | Constitution | 23 | | | |
Favoured weaponsAxe, Off-hand Axe, Two-handed Axe. Minotaur warrior has a compounded experience cost of 500. Half-elf warrior attributesFavoured weaponsAny. Half-elf warrior has a compounded experience cost of 250. Treant warrior attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 22 | None. | Large size allows wearing oversized weapons in one hand. | Resistant to weapon cold wood. | Intelligence | 21 | | Unique metabolism. | Vulnerable to fire. | Wisdom | 23 | | | | Dexterity | 15 | | | | Constitution | 22 | | | |
Favoured weaponsMace, Exotic, Staff. Treant warrior has a compounded experience cost of 400.
Noteable Warriors
Tips:
- Warriors don't do well flying, so consider investing trains into movement.
- Save some trains for constitution,
to keep the warrior's shield block effective.
- Be sure to keep clear potions nearby to make up for lack of detects.
- Focus on improving hitroll and
damroll, because warriors
depend upon physical force.
- Skirmish often (flee/murder) to punish spellcasters who have just used spells.
Play the Game
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