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The Ranger
[Brave the Wild]
Born within the horror of war, the guild of rangers was formed during the
time of the Great War,
a sect of fighters
that took an oath to defend the
natural world. It was developed as a countermeasure to help even the odds
against the marauding orcs, as they pillaged the city of Greginsham. The
elven warriors, highly specialized but doomed by numbers, sent a plea to
the wild animals of the forest they lived in, and in return protected from
the defilement of advancing civilization. Their request was heard, for
their call was answered by the most famed fighting animals of the forest.
At first, the falcons arrived by their side. Shortly after, wild boars
showed up, ready to serve, followed quickly by panthers. Finally, the
kings of the forest, the grizzly bears, joined their cause. With the help
of the forests animals, the elven warriors forced back the orcs for quite
a while. Henceforth, they abandoned the name of their
warrior guildhall,
and were known as the rangers. Sworn to protect nature, rangers have stood
the test of time, and remain in Serin to the present day.
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Abilities
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Available races
Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.
human, elf, halfling, gnome, werebeast, half-elf, pixie, jagarHuman ranger attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 21 | None. | +1 bonus to primary stat | None. | Intelligence | 20 | | | | Wisdom | 20 | | | | Dexterity | 20 | | | | Constitution | 20 | | | |
Human ranger has a compounded experience cost of 200. Halfling ranger attributesHalfling ranger has a compounded experience cost of 550. Gnome ranger attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 18 | None. | Infravision. | Resistant to charm mental. | Intelligence | 23 | | 100% Lore. | Vulnerable to bash. | Wisdom | 25 | | Small size. | | Dexterity | 21 | | | | Constitution | 18 | | | |
Gnome ranger has a compounded experience cost of 400. Werebeast ranger attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 20 | None. | Transform. | None. | Intelligence | 20 | | | | Wisdom | 20 | | Probe. | | Dexterity | 20 | | | | Constitution | 20 | | | |
Werebeast ranger has a compounded experience cost of 500. Half-elf ranger attributesHalf-elf ranger has a compounded experience cost of 450. Pixie ranger attributesPixie ranger has a compounded experience cost of 550. Jagar ranger attributesPhysical | Racial Legacies | Innate Abilities | Imm/Res/Vuln | Strength | 18 | None. | None. | Resistant to lightning. | Intelligence | 18 | | | | Wisdom | 23 | | | | Dexterity | 23 | | | | Constitution | 20 | | | |
Jagar ranger has a compounded experience cost of 700.
Noteable Rangers
Tips
- Rangers are exceptional with bows, so keep one handy at all times.
- Carry shields with javelins, and daggers to dual wield, to switch for combat style advantage, then follow up with "double disarm", for those situations where bows don't work.
- Save some trains for constitution, to keep the ranger's shield block effective.
- Be sure to keep clear potions nearby to make up for lack of detects.
- Focus on improving HITROLL and DAMROLL, because rangers depend upon physical force.
- Fight in the wild so that the beasts will come to your aid.
- Rangers are excellent skirmishers (flee/murder/repeat) with their javelins, and with the parting shots they make with bows.
- Skirmish often (flee/murder) to punish spellcasters who have just used spells.
Play the Game
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