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Fleeing
Newbies especially will find guides to killing other people horrifying
because what if you can't escape a fight in the first place? If you
are beaten trying to win is one thing, but killed trying to get away
brings to mind one discouraging word - steamrolled. So in this guide
is a few pointers to help you flee. Take what you need.
Use your legs
It is a simple fact, that it is harder to CHASE after someone, slowing
yourself down with attack attempts. You have the advantage! Think about
that while you are panicking. The chase is always more favourable for
the one whose doing the running away. Even if you are silenced, blasphemied,
etc.
A moving target is not fighting, thus cannot die. It is harder to attack a moving
target - think of your experience with that damn warg rider. Never stop moving.
If you have movement points left when you died, you could have run some more. It is
a rare person indeed that can keep an intense chase up for very long.
TIP: Next time that bully comes to pick on you again, instead of trying
to run as far as possible, stay in the current area. Live as long as you
can without leaving that area, by just running around. You will be able
to see for yourself just how hard it is to finish off somebody who never
stops moving. If the warg rider didn't convince you.
Use recall potions smartly
Can you imagine escaping someone by running to the goblin village?
Sounds crazy doesn't it?
Sometimes plain old running for it won't be safe enough. Such as when
your health is really low. Then you will need to resort to plan B - using
recalls to return to hometown.
Recall potion is one of our greatest running tools, but it does cut your
moves in half. Try something like this. Run all the way west towards
the serpents, start typing "where" and let your opponent get close. Then
recall. Run out a different gate. At this point, running to the goblin
village might be making a clean getaway.
If you chose a different hometown, recall can work a lot better. But
remember, to chase someone who recalls properly, it helps to be the
same hometown as them. So you give up tracking speed for this extra
safety.
Have an idea where the heck you're going
If you're going to run off you don't have time to plan where that's
going to be. Once you know the game well enough you should be able
to just run in any general direction taking areas until they've lost
you. But before then, its just better to have an escape route planned.
Plan A - where will you run to hide first (e.g. elf valley)
Plab B - where to run if you get found (e.g. grand thalos)
It gets better. Within all the areas, you can pick out a room that
A: isn't immediately recognisable, B: is somewhat deep. Then rest, and
use "where" to watch for your hunter. Even if he finds your area, he
still has the trouble of finding your room.
TIP: Areas with lots of difficult to memorize rooms, like sewers, are
very good for this kind of running. Try running to sewers and playing
this game if you find yourself low on movement.
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