This list is a bunch of so-called "newbie mistakes" because they're
basic and simple rules of the game fighting players. Anybody with
experience has died because of the reasons here, and probably will
again, because they forgot. These mistakes are all avoidable - with
exception of harassment from thieves (not exactly common) making them is your fault.
Not having a recall potion
A recall potion takes you to the temple of your hometown, regardless of
where you are. Only a few places, and some spells, can prevent you from
using recall potions.
No purple potions
Purple potions mean having sanctuary. With sanctuary, damage taken is
greatly reduced. If you are planning to stay in a fight, use this,
especially when you know the enemy has better equipment than you.
And for god's sakes, don't stay in a fight without it.
Gyvels in sack
Sounds ridiculous possibly but it really does happen. If you're blinded
and the gyvels are in the sack, you won't be able to use them. Keep
out four or five, they don't all have to be out. A variation of gyvels
in sack is to have bought weak ones, its not that expensive to buy the
Using the wrong weapon, with the right one to use in inventory
Use this checklist:
The only possible advantage to having stuffed all your good items in sack,
is that when they're looting you, you often get the sack back, so you get
back all the good items. You might win if you actually use them.
- You're wielding the right weapon (e.g. water cube vs dwarf)
- Important potions are in your inventory
- All the unimportant potions are in your sack
- Other important weapons are in your inventory (e.g. polearm for overheads)
- All the unimportant weapons are in your sack
Don't "watch" the fight doing nothing. The only thing you are watching is
yourself losing it.
If two characters simply fight one another without doing anything, they will
autoattack every 3 seconds (i.e. every "round") until one dies. BETWEEN
ROUNDS, THERE ARE STILL THINGS TO DO!! Even as simple as, fleeing from the fight, coming
back into the room again and re-attacking. A player who does that deals literally
twice as much damage as a player who does nothing, because an initiating attack does
the same as a regular combat round. There will be many situations where this is
the best option.
If you want to win fights, you're going to need to use skills you've
practiced. But this doesn't mean spam and hope for the best. Whenever
you enter skills, wait most of the command's lag delay out before entering
the next. This will leave you able to change your mind. (A classic example
is spamming disarm/overhead/other bad choice skill until you die.)
Area of effect at the temple healer / shop/ etc
Fireballs, blindness dusts, etc. These are good attacks but not wise
to use them upon level 60 mobs.
You would be surprised how many people don't bother to feed character
(eat & drink) mid-battle. That's damage, and impaired regen. It might
even kill you at low health. Jug/Beef.
Playing overly conservative
While its good to retreat to fight later, it doesn't help to just run
away at the first sign of potential danger. This isn't making the
most of all your health points, gold spent into scrolls, etc.
Refusing to run
Sometimes a battle is just a lost cause against overwhelming odds.
When this happens, the best thing to do is back off and wait for
support. It might also annoy your enemies.
Staying in the dark
You can use the WHO command to see if anybody in your pk range is
about. The WHERE command shows the people in your area. If you
never use these, especially while levelling, expect to get attacked
when you least expect it.