Damn lucky silences

posted on 2007-04-19 21:13:40
<398/461hp 651/741m 374/374mv 13474tnl>The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]

<398/461hp 651/741m 372/374mv 13474tnl>wad
That isn't a verb I know.

<398/461hp 651/741m 372/374mv 13474tnl>ward
A sword with a swiftbird hilt glows as it is imbued by a weapon ward.

<398/461hp 631/741m 372/374mv 13474tnl>s
Entrance of the Dark-Knight Guild
A large black gate with metals bars stands before you. Large sharp
spikes line the top of the fence extending out from the metal gate. A
large room lies beyond the gate. You can go on the South Road to the
north and the large black metal gate is to the east.

[Exits: north east]
Zau the Novice of Owaza is here.
(Charmed) A special guard stands here, red with anger.
(Invis) (ANATHEMA) Uderfrykte is resting here.
Tedronai the dark-knight guild guardian stands on guard here.

<398/461hp 631/741m 370/374mv 13474tnl>
Uderfrykte looks at you.

<398/461hp 631/741m 370/374mv 13474tnl>c chai uder
Uderfrykte yells 'Help! Horec's chain lightning is electrifying me!'
A lightning bolt leaps from your hand and arcs to Uderfrykte.
Your lightning decimates Uderfrykte!
The Gods protect a special guard.
The bolt arcs to Tedronai the dark-knight guild guardian!
Tedronai the dark-knight guild guardian yells 'Alert! The guild is being attacked by Horec!'
Your lightning MASSACRES Tedronai the dark-knight guild guardian!
The Gods protect a special guard.
The bolt arcs to Uderfrykte!
Your lightning mauls Uderfrykte.
The bolt arcs to Tedronai the dark-knight guild guardian!
Your lightning wounds Tedronai the dark-knight guild guardian.
The Gods protect a special guard.
The bolt arcs to Uderfrykte!
Your lightning wounds Uderfrykte.
The bolt arcs to Tedronai the dark-knight guild guardian!
Your lightning hits Tedronai the dark-knight guild guardian.
The Gods protect a special guard.
The bolt arcs to Uderfrykte!
Your lightning hits Uderfrykte.
The bolt arcs to Tedronai the dark-knight guild guardian!
Your lightning scratches Tedronai the dark-knight guild guardian.
Uderfrykte has quite a few wounds.

<398/461hp 606/741m 370/374mv 13474tnl>
Tedronai the dark-knight guild guardian's beating wounds you.
You parry Tedronai the dark-knight guild guardian's beating.
Your slash misses Uderfrykte.
Your slash decimates Uderfrykte!
Uderfrykte fades into existence.
Uderfrykte's slash mauls you.
Your shield wobbles and barely deflects Uderfrykte's slash.
Uderfrykte has quite a few wounds.

<355/461hp 606/741m 370/374mv 13474tnl>flee

You are now WANTED!
Uderfrykte has quite a few wounds.

<355/461hp 606/741m 370/374mv 13474tnl>You couldn't escape!
Uderfrykte has quite a few wounds.

<355/461hp 606/741m 370/374mv 13474tnl>flee

Uderfrykte utters the words, 'gurunsoqz'.
Tedronai the dark-knight guild guardian's beating misses you.
Tedronai the dark-knight guild guardian's beating wounds you.
Your slash decimates Uderfrykte!
Uderfrykte parries your slash.
You deflect Uderfrykte's slash aside in an ungraceful parry.
Uderfrykte's slash mauls you.
You parry a special guard's pierce.
A special guard's pierce wounds you.
Uderfrykte has some big nasty wounds and scratches.

<295/461hp 606/741m 370/374mv 13474tnl>You couldn't escape!
Uderfrykte has some big nasty wounds and scratches.

<295/461hp 606/741m 370/374mv 13474tnl>flee
You couldn't escape!
Uderfrykte has some big nasty wounds and scratches.

<295/461hp 606/741m 370/374mv 13474tnl>flee
You couldn't escape!
Uderfrykte has some big nasty wounds and scratches.

<295/461hp 606/741m 370/374mv 13474tnl>flee
flee
You flee from combat!
You lost 10 experience points.
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]

<295/461hp 606/741m 368/374mv 13484tnl>flee
You aren't fighting anyone.

<295/461hp 606/741m 368/374mv 13484tnl>You aren't fighting anyone.

<295/461hp 606/741m 368/374mv 13484tnl>
A special guard walks in.

<295/461hp 606/741m 368/374mv 13484tnl>c chai uder
Uderfrykte yells 'Help! Horec's chain lightning is electrifying me!'
A lightning bolt leaps from your hand and arcs to Uderfrykte.
Your lightning MASSACRES Uderfrykte!
You can't kill a ghost!
The bolt arcs to a special guard!
A special guard yells 'Help! Horec's chain lightning is electrifying me!'
Your lightning *** DEMOLISHES *** a special guard!
The bolt arcs to Uderfrykte!
Your lightning MASSACRES Uderfrykte!
You can't kill a ghost!
The bolt arcs to a special guard!
Your lightning MANGLES a special guard!
The bolt arcs to Uderfrykte!
Your lightning injures Uderfrykte.
You can't kill a ghost!
The bolt arcs to a special guard!
Your lightning MUTILATES a special guard!
The bolt arcs to Uderfrykte!
Your lightning grazes Uderfrykte.
You can't kill a ghost!
The bolt arcs to a special guard!
Your lightning scratches a special guard.
The bolt arcs to Uderfrykte!
Your lightning misses Uderfrykte.
Uderfrykte looks pretty hurt.

<295/461hp 581/741m 368/374mv 13484tnl>
Uderfrykte utters the words, 'gurunsoqz'.
Your world suddenly becomes dead silent.
Uderfrykte's shield wobbles and barely deflects your slash.
You parry Uderfrykte's slash.
You have become better at parry!
You parry Uderfrykte's slash.
You parry a special guard's pierce.
You thrust a special guard's pierce aside in a skillful parry.
Uderfrykte looks pretty hurt.

<295/461hp 581/741m 368/374mv 13482tnl>c chai uder
As you utter your incantation, no sound comes out!
Uderfrykte awkwardly parries your slash with a loud clang.
Uderfrykte's slash mauls you.
A special guard's pierce mauls you.
A special guard's pierce wounds you.
Uderfrykte looks pretty hurt.

<239/461hp 590/741m 374/374mv 13482tnl>
Your slash misses Uderfrykte.
Uderfrykte's slash mauls you.
You thrust a special guard's pierce aside in a skillful parry.
You awkwardly parry a special guard's pierce with a loud clang.
Uderfrykte looks pretty hurt.

<215/461hp 590/741m 374/374mv 13482tnl>
Uderfrykte utters the words, 'pabraw'.
Uderfrykte's harm spell MASSACRES you!
Uderfrykte looks pretty hurt.

<143/461hp 590/741m 374/374mv 13482tnl>c chai uder
As you utter your incantation, no sound comes out!
Uderfrykte looks pretty hurt.

<143/461hp 590/741m 374/374mv 13482tnl>flee
You flee from combat!
You lost 10 experience points.
Entrance of the Dark-Knight Guild
A large black gate with metals bars stands before you. Large sharp
spikes line the top of the fence extending out from the metal gate. A
large room lies beyond the gate. You can go on the South Road to the
north and the large black metal gate is to the east.

[Exits: north east]
Tedronai the dark-knight guild guardian stands on guard here.
You thrust Tedronai the dark-knight guild guardian's beating aside in a skillful parry.
Tedronai the dark-knight guild guardian's beating wounds you.
Tedronai the dark-knight guild guardian has a few scratches.

<126/461hp 590/741m 372/374mv 13492tnl>n
flee
No way! You are still fighting!
Tedronai the dark-knight guild guardian has a few scratches.

<126/461hp 590/741m 372/374mv 13492tnl>You couldn't escape!
Tedronai the dark-knight guild guardian has a few scratches.

<126/461hp 590/741m 372/374mv 13492tnl>w
No way! You are still fighting!
Tedronai the dark-knight guild guardian has a few scratches.

<126/461hp 590/741m 372/374mv 13492tnl>flee
flee
You flee from combat!
You lost 10 experience points.
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) Uderfrykte the Archfiend is here.

<126/461hp 590/741m 370/374mv 13502tnl>flee
Uderfrykte utters the words, 'diesilla barh'.
You work your mouth, but no sounds escape your lips.
Uderfrykte's lightning bolt is powerless against you.
Uderfrykte looks pretty hurt.

<126/461hp 587/741m 370/374mv 13502tnl>w
You flee from combat!
You lost 10 experience points.
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]

<126/461hp 587/741m 368/374mv 13512tnl>w
w
You aren't fighting anyone.

<126/461hp 587/741m 368/374mv 13512tnl>The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) Uderfrykte the Archfiend is here.

<126/461hp 587/741m 366/374mv 13512tnl>The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<126/461hp 587/741m 364/374mv 13512tnl>w
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and west.

[Exits: north east south west]
A brass finger post points down the surrounding streets.

<126/461hp 587/741m 362/374mv 13512tnl>e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]

<126/461hp 587/741m 360/374mv 13512tnl>w
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and west.

[Exits: north east south west]
A brass finger post points down the surrounding streets.

<126/461hp 587/741m 358/374mv 13512tnl>n
n
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]

<126/461hp 587/741m 356/374mv 13512tnl>n
Alas, you cannot go that way.

<126/461hp 587/741m 356/374mv 13512tnl>n
Alas, you cannot go that way.

<126/461hp 587/741m 356/374mv 13512tnl>Alas, you cannot go that way.

<126/461hp 587/741m 356/374mv 13512tnl>wher
Alas, you cannot go that way.

<126/461hp 587/741m 356/374mv 13512tnl>Players near you:
<PK> Uderfrykte South Square
Zau The South Road
<PK> Horec The South Road

<126/461hp 587/741m 356/374mv 13512tnl>e
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and west.

[Exits: north east south west]
A brass finger post points down the surrounding streets.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) Uderfrykte the Archfiend is here.

<126/461hp 587/741m 354/374mv 13512tnl>n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<126/461hp 587/741m 352/374mv 13512tnl>n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<126/461hp 587/741m 350/374mv 13512tnl>The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sewing
needle to the east and to the west, the pet shop.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<126/461hp 587/741m 348/374mv 13512tnl>e
Leather Shop
The sounds of metal clashing against metal echoes in your ears as you
enter this room. A variety of metal products lie in a pile toward one side
of the shop while the ironworker works on his newest project on the other
side of the shop. Scratches caused by metal litters the walls around you.
Obviously, the ironworker is very careless in displaying his works. You can
leave the shop to the west and a staircase leads up to another room above
this shop.

[Exits: west up]
Anga the leather worker is here tampering with his products.

<126/461hp 587/741m 347/374mv 13512tnl>w
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sewing
needle to the east and to the west, the pet shop.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<126/461hp 587/741m 346/374mv 13512tnl>
A duergar city guard's punch misses you.
A duergar city guard's punch misses you.
A duergar city guard is in excellent condition.

<126/461hp 587/741m 346/374mv 13512tnl>e
No way! You are still fighting!
A duergar city guard is in excellent condition.

<126/461hp 587/741m 346/374mv 13512tnl>No way! You are still fighting!
A duergar city guard is in excellent condition.

<126/461hp 587/741m 346/374mv 13512tnl>flee

A special guard walks in.
A duergar city guard's punch misses you.
A duergar city guard's punch misses you.
Your slash maims a duergar city guard!
Your slash maims a duergar city guard!
You swing a sword with a swiftbird hilt at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
A duergar city guard's eyes are pulled out of his head.

<126/461hp 587/741m 346/374mv 13512tnl>You aren't fighting anyone.

<126/461hp 587/741m 346/374mv 13512tnl>A special guard walks north.

<126/461hp 587/741m 346/374mv 13512tnl>n
South of Market Square
You are south of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) Uderfrykte the Archfiend is here.

<126/461hp 587/741m 344/374mv 13512tnl>n
A special guard's pierce mauls you.
You sure are BLEEDING!
A special guard's pierce wounds you.
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<85/461hp 587/741m 343/374mv 13522tnl>West of Market Square
You are west of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<85/461hp 587/741m 342/374mv 13522tnl>n
n
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]

<85/461hp 587/741m 341/374mv 13522tnl>The side of a building is all that lies in that direction.

<85/461hp 587/741m 341/374mv 13522tnl>e
North of Market Square
You are north of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<85/461hp 587/741m 340/374mv 13522tnl>n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]

<85/461hp 587/741m 338/374mv 13522tnl>n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see a shop with a sign of a
map to the east, a shop with a sign of a bottle of wine to the west, and
the Main Street continues to the north and the south.

[Exits: north east south west]

<85/461hp 587/741m 336/374mv 13522tnl>n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the North Square to the
north, the Temple Square to the east, the Main Street continues to the
south, and the Mockers Tavern inn to the west.

[Exits: north south west]

<85/461hp 587/741m 334/374mv 13522tnl>n
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west.

[Exits: north east south west]
A brass finger post points down the surrounding streets.
A slith city guard of Seringale stands watch here.
A stone giant city guard of Seringale stands watch here.

<85/461hp 587/741m 332/374mv 13522tnl>The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A slith city guard of Seringale stands watch here.

<85/461hp 587/741m 330/374mv 13522tnl>eat spot
You eat a spotted purple pill.
An Abandoned Shop
The residents of this shop fled during the ferocious fighting that took
place here. You cannot make out what kind of shop it is as everything in
the shop is destroyed.

[Exits: north]
A shadowspawn moves toward you like a snake and attacks!
a sword with a swiftbird hilt is too heavy for you to wield.
Luckily, you are immune to that.
You feel very sick.

<85/471hp 584/741m 330/374mv 13522tnl>
A shadowspawn's slash MUTILATES you!
You sure are BLEEDING!
A shadowspawn's slash maims you!
You sure are BLEEDING!
A shadowspawn tries to disarm your shield, but fails.
Your energy ward flares brightly with power.
Your energy ward DISEMBOWELS a shadowspawn!
A shadowspawn has a few scratches.

<14/471hp 564/741m 330/374mv 13522tnl>flee
flee
You flee from combat!
You lost 10 experience points.
Market Street of Shadun Dalghul
This long street knifes its way into the heart of the city. There are
abandoned buildings surrounding it, destroyed during the terrible fighting
that took place here. Their windows have been broken, the doors smashed in.
Only the silence remains.

[Exits: east south west]
Dark figures seem to be watching you from the shadows.
A shadowspawn walks in.
A shadowspawn's slash MUTILATES you!
You have been KILLED!!

Agony! Your body explodes into a thousand tiny pieces.
Armor and entrails decorate the skies as an unfortunate is torn asunder.
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.
  1. Cythlan Damn lucky silences -
    That's weird decapitate wasn't working for me like a week ago.
  2. horec Damn lucky silences -
    maybe you dont make the minimum level for doing it to those kinds of mobs?
  3. Telperion Teleport... -
    Rant

    I would just like to say, that it is a total bunch of crap if Teleport is supposed to take you to a random place in the realms. I have died more times using teleport than not. It is extremely dangerous because over half the time you are transported to an agressive creature...now...half of the rooms in the game arent filled with agressive creatures...so! I have concluded that teleport has about a 50/50 chance of getting you a random room, and about 50/50 of getting you an aggro mob to kill yo and spread your stuff across Winter.

    End rant.
  4. davor Damn lucky silences -
    Telperion:
    This torn wrenching sound you hear is my heart breaking...
    Teleporting is desperate measure, last of the last options, not a cheese way out... suck it up or take your beatings
  5. Simpleton Damn lucky silences -
    Isn't word just as easy to use as teleport? If you were cursed it was a bad idea to attack the justice, either heal it or wait until it wears off. I would only teleport if I knew that I was going to be full looted (wanted might get you that) and I knew that there was 100% chance I would die.
  6. rezakhan Damn lucky silences -
    Simpleton--
    If you look at the end of the log and at his title of the log, he was silenced, so he wouldn't have been able to word.
    He could have used a recall though, which you should always have at least one of, even as a class with word.
  7. horec Damn lucky silences -
    truths. I wasnt prepared for fleeing, and I saw a chance to take her unprepared. I just got damn unlucky with that silence. 1 more chain lightning wouldve killed her.
  8. Simpleton Damn lucky silences -
    Your right I meant quaff a recall good catch. Thanks
  9. Simpleton Damn lucky silences -
    Your right I meant quaff a recall good catch. Thanks
  10. Mandor cheese, Davor? Ill give you cheese. -
    gate: anywhere you want to go to escape from your enemy, they cant follow.

    heavens gate: similar.

    vanish: find large open area with multiexits and you can leave your enemy confused and in the dust.

    camoflauge: near a forested border, run in, hide, other person runs to other border and crosses, you backtrack and walk away.

    hide: I've seen it being whored like no tomorrow even with the adrenaline thing thats supposed to reduce its chances.

    all these mean you cant kill the person you were chasing down, now.

    teleport: 50/50 chance of a check on whether u tele to winter or not, afterward you tele to somewhere else in thera, athough that still means u could drop right in front some aggro 50 mob. so yeah, tele is not as cheesy as these others, not by a long shot, mr. sarcastiking.
  11. Cythlan Damn lucky silences -
    Head to an area that you can use to double back, west of town, north to shire out north gate, through elven valley south and guess what your back in town and can head east or whatever direction you want.
  12. soldier Damn lucky silences -
    It happens especially with those silences and as for the running try running first before the teleport I've had afew wierd ones where I'd be east or west of town when I was in town.