*** Peridoc 50 HLR - Farist 50 WAR 2 p5

posted on 2008-05-04 20:36:34
You wake up and start resting.

- 467hp 192m 423mv - no opponent - no opponent - inside midnight aggressive - sl
Players near you:
<PK> Farist Outside the East Gate of Timaran
<PK> Peridoc Bargain Blades
You feel less protected.

- 489hp 281m 426mv - no opponent - no opponent - inside night aggressive - You go to sleep.

- 489hp 281m 426mv - no opponent - no opponent - inside night aggressive - st
You wake and stand up.

- 489hp 281m 426mv - no opponent - no opponent - inside night aggressive - w
s
Travellers Way

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.

- 489hp 281m 425mv - no opponent - no opponent - city night aggressive - City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
A member of the Timaran city night watch keeps an eye out.

- 489hp 281m 424mv - no opponent - no opponent - city night aggressive - e
e
Eastern Main Street

[Exits: east west]

- 489hp 281m 423mv - no opponent - no opponent - city night aggressive - scan all
Eastern Main Street

[Exits: north east west]

- 489hp 281m 422mv - no opponent - no opponent - city night aggressive - e
You scan all around.
You scan north.
*** Range 1 (north) ***
A halfling soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
You scan east.
*** Range 2 (east) ***
A merchant wanders around, looking for things to buy.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
*** Range 6 (east) ***
(White Aura) (ANATHEMA) Farist is resting here.
You scan west.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (west) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.

- 489hp 281m 422mv - no opponent - no opponent - city night aggressive - e
Eastern Main Street

[Exits: north east south west]

- 489hp 281m 421mv - no opponent - no opponent - city night aggressive - Eastern Main Street

[Exits: east south west]
A merchant wanders around, looking for things to buy.

- 489hp 281m 420mv - no opponent - no opponent - city night aggressive - e
Eastern Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

- 489hp 281m 419mv - no opponent - no opponent - city night aggressive - e
scan all

Farist walks in.
Eastern Main Street

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

- 489hp 281m 418mv - no opponent - no opponent - city night aggressive - You scan all around.
You scan east.
*** Range 1 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
You scan west.
*** Range 2 (west) ***
(White Aura) (ANATHEMA) Farist is here.
A merchant wanders around, looking for things to buy.
*** Range 6 (west) ***
A member of the Timaran city night watch keeps an eye out.

- 489hp 281m 418mv - no opponent - no opponent - city night aggressive - w
w
Eastern Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

- 489hp 281m 417mv - no opponent - no opponent - city night aggressive - w
Eastern Main Street

[Exits: east south west]
A merchant wanders around, looking for things to buy.

- 489hp 281m 416mv - no opponent - no opponent - city night aggressive - w
Eastern Main Street

[Exits: north east south west]

- 489hp 281m 415mv - no opponent - no opponent - city night aggressive - w
Eastern Main Street

[Exits: north east west]

- 489hp 281m 414mv - no opponent - no opponent - city night aggressive - scan all
Eastern Main Street

[Exits: east west]

- 489hp 281m 413mv - no opponent - no opponent - city night aggressive - w
You scan all around.
You scan east.
*** Range 3 (east) ***
A merchant wanders around, looking for things to buy.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
(White Aura) (ANATHEMA) Farist is here.
Mrsa the Lady of dubious virtue walks around in her black stockings.
*** Range 6 (west) ***
A member of the Timaran city night watch keeps an eye out.

- 489hp 281m 413mv - no opponent - no opponent - city night aggressive - City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
A member of the Timaran city night watch keeps an eye out.

- 489hp 281m 412mv - no opponent - no opponent - city night aggressive - co 'dispel undead' Farist
w
They aren't here.

- 489hp 281m 412mv - no opponent - no opponent - city night aggressive - w
Western Main Street

[Exits: east south west]
Mrsa the Lady of dubious virtue walks around in her black stockings.

- 489hp 281m 411mv - no opponent - no opponent - city night aggressive - w
Western Main Street

[Exits: north east south west]

- 489hp 281m 410mv - no opponent - no opponent - city night aggressive - scan all
Western Main Street

[Exits: east south west]

- 489hp 281m 409mv - no opponent - no opponent - city night aggressive - w
You scan all around.
You scan east.
*** Range 2 (east) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 5 (south) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Wil the tailor is sleeping here.
You scan west.
*** Range 2 (west) ***
(White Aura) (ANATHEMA) Farist is here.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.

- 489hp 281m 409mv - no opponent - no opponent - city night aggressive - w
Western Main Street

[Exits: north east west]

- 489hp 281m 408mv - no opponent - no opponent - city night aggressive - w
Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.

- 489hp 281m 407mv - no opponent - no opponent - city night aggressive - w
Western Main Street

[Exits: east west]

- 489hp 281m 406mv - no opponent - no opponent - city night aggressive - scan all
West Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.

- 491hp 284m 408mv - no opponent - no opponent - city night aggressive - w
You scan all around.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
You scan west.
*** Range 2 (west) ***
(White Aura) (ANATHEMA) Farist is here.
You scan up.
*** Range 2 (up) ***
A lone lookout rests here, peering out over the wall.

- 491hp 284m 408mv - no opponent - no opponent - city night aggressive - On the Outskirts of Timaran

[Exits: east west]

- 491hp 284m 407mv - no opponent - no opponent - road night aggressive - w
w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 406mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 405mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 404mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 403mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 402mv - no opponent - no opponent - road night aggressive - w
The Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

- 491hp 284m 401mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 400mv - no opponent - no opponent - road night aggressive - where
Along the Eastern Road

[Exits: east south]

- 491hp 284m 399mv - no opponent - no opponent - road night aggressive - s
Players near you:
<PK> Farist On the Eastern Road
<PK> Peridoc Along the Eastern Road

- 491hp 284m 399mv - no opponent - no opponent - road night aggressive - w
On the Eastern Road

[Exits: north west]

- 491hp 284m 398mv - no opponent - no opponent - road night aggressive - w
On the Eastern Road

[Exits: east west]
A tall signpost has been erected here.

- 491hp 284m 397mv - no opponent - no opponent - road night aggressive - w
On the Eastern Road

[Exits: east west]

- 491hp 284m 396mv - no opponent - no opponent - road night aggressive - n
On the Eastern Road

[Exits: north east]

- 491hp 284m 395mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east south west]

- 491hp 284m 394mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.

- 491hp 284m 393mv - no opponent - no opponent - road night aggressive - scan all
The Crossroads

[Exits: north east south west]

- 491hp 284m 392mv - no opponent - no opponent - road night aggressive - w
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A fearless adventurer is here asking for a group to explore Haon Dor.
You scan south.
You scan west.
*** Range 3 (west) ***
(White Aura) (ANATHEMA) Farist is here.

- 491hp 284m 392mv - no opponent - no opponent - road night aggressive - Along the Eastern Road

[Exits: east west]

- 491hp 284m 391mv - no opponent - no opponent - road night aggressive - w
w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 390mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 389mv - no opponent - no opponent - road night aggressive - w
Along the Eastern Road

[Exits: east west]

- 491hp 284m 388mv - no opponent - no opponent - road night aggressive - w
City Entrance

[Exits: east west]

- 491hp 284m 387mv - no opponent - no opponent - road night aggressive - w
Outside the East Gate

[Exits: east west]

- 491hp 284m 386mv - no opponent - no opponent - city night aggressive - w
Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

- 491hp 284m 385mv - no opponent - no opponent - city night aggressive - w
The East Common Road

[Exits: east west]
(Charmed) A halfling mercenary is here serving his employer.

- 491hp 284m 384mv - no opponent - no opponent - road night aggressive - w
The East Common Road

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A stone giant city guard of Seringale stands watch here.

- 491hp 284m 383mv - no opponent - no opponent - road night aggressive - scan all
The East Common Road

[Exits: east west]
A paladin's polearm lies here unattended.
Riam the citizen of Seringale is here, fighting Leroy.
Leroy is here, fighting Riam the citizen of Seringale.

- 491hp 284m 382mv - no opponent - no opponent - road night aggressive - w
You scan all around.
You scan east.
*** Range 1 (east) ***
A storm giant citizen of Seringale strolls about.
A stone giant city guard of Seringale stands watch here.
*** Range 2 (east) ***
(Charmed) A halfling mercenary is here serving his employer.
*** Range 3 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 2 (west) ***
(White Aura) (ANATHEMA) Farist is here.
Riam the citizen of Seringale's punch misses Leroy.
Leroy's charge misses Riam the citizen of Seringale.

- 491hp 284m 382mv - no opponent - no opponent - road night aggressive - w
The Eastern Monument

[Exits: east south west]

- 491hp 284m 381mv - no opponent - no opponent - city night aggressive - w
The East Common Road

[Exits: north east south west]

- 491hp 284m 380mv - no opponent - no opponent - road night aggressive - w
The East Common Road

[Exits: north east south west]

- 491hp 284m 379mv - no opponent - no opponent - road night aggressive - w
East of Market Square

[Exits: north east south]

- 491hp 284m 378mv - no opponent - no opponent - city night aggressive - co 'dispel undead' Farist
A marvellous fountain has been walled off by a fence.

- 491hp 284m 378mv - no opponent - no opponent - city night aggressive - s
They aren't here.

- 491hp 284m 378mv - no opponent - no opponent - city night aggressive - w
Southeast of Market Square

[Exits: north west]

- 491hp 284m 377mv - no opponent - no opponent - inside night aggressive - where
South of Market Square

[Exits: east south west]

- 491hp 284m 376mv - no opponent - no opponent - city night aggressive - w
Players near you:
Azrug Healer Guildhall
<PK> Farist The West Common Road
Fundar Seringale's Nexus Point
<PK> Peridoc South of Market Square
Dyranius Trading Post

- 491hp 284m 376mv - no opponent - no opponent - city night aggressive - Southwest of Market Square

[Exits: north east]
A filthy beggar is here asking for your spare gold.

- 491hp 284m 375mv - no opponent - no opponent - inside night aggressive - n
w
West of Market Square

[Exits: north south west]

- 491hp 284m 374mv - no opponent - no opponent - city night aggressive - w
The West Common Road

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

- 491hp 284m 373mv - no opponent - no opponent - road night aggressive - w
The West Common Road

[Exits: north east south west]

- 491hp 284m 372mv - no opponent - no opponent - road night aggressive - scan all
w
The Western Monument

[Exits: north east south west]

- 491hp 284m 371mv - no opponent - no opponent - city night aggressive - You scan all around.
You scan north.
*** Range 1 (north) ***
A duergar city guard of Seringale stands watch here.
A fearless adventurer is here asking for a group to explore Haon Dor.
You scan east.
*** Range 2 (east) ***
A dwarven city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
Este the inn owner stands here watching over his inn.
You scan west.
*** Range 2 (west) ***
A halfling citizen of Seringale strolls about.
*** Range 3 (west) ***
(White Aura) (ANATHEMA) Farist is here.
*** Range 4 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

- 491hp 284m 371mv - no opponent - no opponent - city night aggressive - w
The West Common Road

[Exits: north east south west]

- 491hp 284m 370mv - no opponent - no opponent - road night aggressive - w
The West Common Road

[Exits: north east west]
A halfling citizen of Seringale strolls about.

- 491hp 284m 369mv - no opponent - no opponent - road night aggressive - w
The West Common Road

[Exits: east south west]

- 503hp 322m 423mv - no opponent - no opponent - road night aggressive - w
Inside the West Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

- 503hp 322m 422mv - no opponent - no opponent - city night aggressive - w
Outside the West Gate

[Exits: east west]

- 503hp 322m 421mv - no opponent - no opponent - city night aggressive - w
w
The edge of the forest

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

- 503hp 322m 420mv - no opponent - no opponent - field night aggressive - scan all
A trail through the light forest

[Exits: east west]

- 503hp 322m 419mv - no opponent - no opponent - forest night aggressive - w
A trail through the light forest

[Exits: east west]

- 503hp 322m 418mv - no opponent - no opponent - forest night aggressive - You scan all around.
You scan east.
*** Range 2 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 4 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (east) ***
A halfling citizen of Seringale strolls about.
You scan west.
*** Range 3 (west) ***
(ANATHEMA) Farist is here.

- 503hp 322m 418mv - no opponent - no opponent - forest night aggressive - w
A trail through the light forest

[Exits: east west]

- 503hp 322m 417mv - no opponent - no opponent - forest night aggressive - w
A trail through the light forest

[Exits: north east west]

- 503hp 322m 416mv - no opponent - no opponent - forest night aggressive - w
A trail through the light forest

[Exits: east south west]

- 503hp 322m 415mv - no opponent - no opponent - forest night aggressive - w
A trail through the dense forest

[Exits: east west]

- 503hp 322m 414mv - no opponent - no opponent - forest night aggressive - scan all
A trail through the dense forest

[Exits: east south west]

- 503hp 322m 413mv - no opponent - no opponent - forest night aggressive - w
You scan all around.
You scan east.
You scan south.
You scan west.
*** Range 3 (west) ***
(ANATHEMA) Farist is here.

- 503hp 322m 413mv - no opponent - no opponent - forest night aggressive - w
A narrow trail through the deep, dark forest

[Exits: east west]

- 503hp 322m 412mv - no opponent - no opponent - forest night aggressive - w
A narrow trail through the deep, dark forest

[Exits: east south west]

- 503hp 322m 411mv - no opponent - no opponent - forest night aggressive - w
A narrow trail through the deep, dark forest

[Exits: east west]

- 503hp 322m 410mv - no opponent - no opponent - forest night aggressive - w
A narrow trail through the deep, dark forest

[Exits: north east south]
A worn and stained cloak is crumpled up on the floor.
A leather bracer with mystic symbols sits here.
A colossal tree blocks the way westwards.

- 503hp 322m 409mv - no opponent - no opponent - forest night aggressive - where
You collide forcefully into the side of a gargantuan tree.

- 503hp 322m 409mv - no opponent - no opponent - forest night aggressive - n
Players near you:
<PK> Peridoc A narrow trail through the deep, dark forest
Verdell The circle of trees

- 503hp 322m 409mv - no opponent - no opponent - forest night aggressive - The narrow trail

[Exits: north south]

- 503hp 322m 408mv - no opponent - no opponent - forest night aggressive - n
w
The narrow trail

[Exits: east south west]

- 503hp 322m 407mv - no opponent - no opponent - forest night aggressive - where
Entrance to Drkshtyre Wood

[Exits: east west]
( 4) A carving dagger lies on the ground.
(ANATHEMA) Farist is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
(White Aura) The Grandmaster of Treants is here.

- 503hp 322m 406mv - no opponent - no opponent - forest night aggressive - Farist walks west.

- 503hp 322m 406mv - no opponent - no opponent - forest night aggressive - co 'dispel undead' Farist
Players near you:
<PK> Farist The main path in Drkshtyre Wood
<PK> Peridoc Entrance to Drkshtyre Wood

- 503hp 322m 406mv - no opponent - no opponent - forest night aggressive - They aren't here.

- 503hp 322m 406mv - no opponent - no opponent - forest night aggressive - e
The narrow trail

[Exits: east south west]

- 503hp 322m 405mv - no opponent - no opponent - forest night aggressive - s
The narrow trail

[Exits: north south]

- 503hp 322m 404mv - no opponent - no opponent - forest night aggressive - n
w
The narrow trail

[Exits: east south west]

- 503hp 322m 403mv - no opponent - no opponent - forest night aggressive - where
Entrance to Drkshtyre Wood

[Exits: east west]
( 4) A carving dagger lies on the ground.
(ANATHEMA) Farist is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
(White Aura) The Grandmaster of Treants is here.

- 503hp 322m 402mv - no opponent - no opponent - forest night aggressive - co 'dispel undead' Farist
Players near you:
<PK> Farist Entrance to Drkshtyre Wood
<PK> Peridoc Entrance to Drkshtyre Wood

- 503hp 322m 402mv - no opponent - no opponent - forest night aggressive - Your dispel undead decimates Farist!
Farist looks pretty hurt.

- 503hp 307m 402mv - blade - dual_wield - forest night aggressive -
Your beating DISMEMBERS Farist!
Farist blocks your attack and attempts to strike at the brief opening.
Farist's riposte wounds you.
Your shield jolts under Farist's slash, but holds.
You block Farist's attack with your shield.
Farist's tail injures you.
Farist looks pretty hurt.

- 470hp 307m 402mv - blade - dual_wield - forest night aggressive -
Farist has fled!
Farist limps east.

- 470hp 307m 402mv - no opponent - no opponent - forest night aggressive - e
The narrow trail

[Exits: east south west]
(White Aura) (ANATHEMA) Farist is here.

- 473hp 309m 404mv - no opponent - no opponent - forest night aggressive - s
Farist limps south.

- 473hp 309m 404mv - no opponent - no opponent - forest night aggressive - The narrow trail

[Exits: north south]
(White Aura) (ANATHEMA) Farist is here.

- 473hp 309m 403mv - no opponent - no opponent - forest night aggressive - co 'dispel undead' Farist
Farist limps south.

- 473hp 309m 403mv - no opponent - no opponent - forest night aggressive - s
They aren't here.

- 473hp 309m 403mv - no opponent - no opponent - forest night aggressive - e
A narrow trail through the deep, dark forest

[Exits: north east south]
A worn and stained cloak is crumpled up on the floor.
A leather bracer with mystic symbols sits here.
A colossal tree blocks the way westwards.

- 473hp 309m 402mv - no opponent - no opponent - forest night aggressive -
Farist limps in.
A narrow trail through the deep, dark forest

[Exits: east west]

- 473hp 309m 401mv - no opponent - no opponent - forest night aggressive - scan all
e
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(White Aura) (ANATHEMA) Farist is here.

- 473hp 309m 401mv - no opponent - no opponent - forest night aggressive - A narrow trail through the deep, dark forest

[Exits: east south west]

- 473hp 309m 400mv - no opponent - no opponent - forest night aggressive - w
A narrow trail through the deep, dark forest

[Exits: east west]

- 473hp 309m 399mv - no opponent - no opponent - forest night aggressive - w
where

Farist limps in.
A narrow trail through the deep, dark forest

[Exits: north east south]
A worn and stained cloak is crumpled up on the floor.
A leather bracer with mystic symbols sits here.
A colossal tree blocks the way westwards.

- 473hp 309m 398mv - no opponent - no opponent - forest night aggressive - Players near you:
<PK> Farist A narrow trail through the deep, dark forest
<PK> Peridoc A narrow trail through the deep, dark forest
Verdell The circle of trees

- 473hp 309m 398mv - no opponent - no opponent - forest night aggressive - co 'dispel undead' Farist
e
They aren't here.

- 473hp 309m 398mv - no opponent - no opponent - forest night aggressive - e
A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) (ANATHEMA) Farist is here.

- 473hp 309m 397mv - no opponent - no opponent - forest night aggressive - Farist limps east.

- 473hp 309m 397mv - no opponent - no opponent - forest night aggressive - co 'dispel undead' Farist
A narrow trail through the deep, dark forest

[Exits: east south west]
(White Aura) (ANATHEMA) Farist is here.

- 473hp 309m 396mv - no opponent - no opponent - forest night aggressive - Your dispel undead hits Farist.
Farist is in awful condition.

- 473hp 294m 396mv - blade - dual_wield - forest night aggressive -
Your beating maims Farist!
Your beating maims Farist!
Farist has fled!
Farist limps south.

- 473hp 294m 396mv - no opponent - no opponent - forest night aggressive - s

Farist limps in.

- 473hp 294m 396mv - no opponent - no opponent - forest night aggressive - co 'dispel undead' Farist

Farist limps east.

- 473hp 294m 396mv - no opponent - no opponent - forest night aggressive - A small path in the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
A large grey wolf is here, glaring hungrily at you.

- 473hp 294m 395mv - no opponent - no opponent - forest night aggressive - n
They aren't here.

- 473hp 294m 395mv - no opponent - no opponent - forest night aggressive - e
A narrow trail through the deep, dark forest

[Exits: east south west]

- 473hp 294m 394mv - no opponent - no opponent - forest night aggressive - e
A narrow trail through the deep, dark forest

[Exits: east west]

- 473hp 294m 393mv - no opponent - no opponent - forest night aggressive - scan all
A trail through the dense forest

[Exits: east south west]

- 473hp 294m 392mv - no opponent - no opponent - forest night aggressive - e
You scan all around.
You scan east.
*** Range 1 (east) ***
Dyranius is here.
*** Range 4 (east) ***
(White Aura) (ANATHEMA) Farist is here.
You scan south.
You scan west.

- 473hp 294m 392mv - no opponent - no opponent - forest night aggressive - A trail through the dense forest

[Exits: east west]
Dyranius is here.

- 473hp 294m 391mv - no opponent - no opponent - forest night aggressive - e
e
A trail through the light forest

[Exits: east south west]

- 473hp 294m 390mv - no opponent - no opponent - forest night aggressive - e
A trail through the light forest

[Exits: north east west]

- 473hp 294m 389mv - no opponent - no opponent - forest night aggressive - e
A trail through the light forest

[Exits: east west]

- 473hp 294m 388mv - no opponent - no opponent - forest night aggressive - e
A trail through the light forest

[Exits: east west]

- 473hp 294m 387mv - no opponent - no opponent - forest night aggressive - scan all
e
A trail through the light forest

[Exits: east west]

- 473hp 294m 386mv - no opponent - no opponent - forest night aggressive - You scan all around.
You scan east.
*** Range 1 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 3 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (east) ***
(White Aura) (ANATHEMA) Farist is here.
*** Range 5 (east) ***
A halfling citizen of Seringale strolls about.
You scan west.

- 473hp 294m 386mv - no opponent - no opponent - forest night aggressive - e
The edge of the forest

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

- 473hp 294m 385mv - no opponent - no opponent - field night aggressive - e
Outside the West Gate

[Exits: east west]

- 473hp 294m 384mv - no opponent - no opponent - city night aggressive - e
Inside the West Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

- 473hp 294m 383mv - no opponent - no opponent - city night aggressive - e
The West Common Road

[Exits: east south west]

- 473hp 294m 382mv - no opponent - no opponent - road night aggressive - e
e
The West Common Road

[Exits: north east west]
A halfling citizen of Seringale strolls about.

- 473hp 294m 381mv - no opponent - no opponent - road night aggressive - e
The West Common Road

[Exits: north east south west]

- 473hp 294m 380mv - no opponent - no opponent - road night aggressive - e
The Western Monument

[Exits: north east south west]

- 473hp 294m 379mv - no opponent - no opponent - city night aggressive - e
The West Common Road

[Exits: north east south west]

- 473hp 294m 378mv - no opponent - no opponent - road night aggressive -
Your weapon ward expires.

- 488hp 313m 426mv - no opponent - no opponent - road night aggressive - where
The West Common Road

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

- 488hp 313m 425mv - no opponent - no opponent - road night aggressive - s
West of Market Square

[Exits: north south west]
(White Aura) (ANATHEMA) Farist is here.
(Charmed) A beagle is here following its master.
Fundar is here.

- 488hp 313m 424mv - no opponent - no opponent - city night aggressive - n
Players near you:
Azrug The Infirmary
<PK> Farist West of Market Square
Fundar West of Market Square
<PK> Peridoc West of Market Square
Gurbash Seringale's Nexus Point

- 488hp 313m 424mv - no opponent - no opponent - city night aggressive - Southwest of Market Square

[Exits: north east]
A filthy beggar is here asking for your spare gold.

- 488hp 313m 423mv - no opponent - no opponent - inside night aggressive - co 'dispel undead' Farist
West of Market Square

[Exits: north south west]
(White Aura) (ANATHEMA) Farist is here.
(Charmed) A beagle is here following its master.
Fundar is here.

- 488hp 313m 422mv - no opponent - no opponent - city night aggressive -
Farist rolls his eyes, disgusted.
Your dispel undead decimates Farist!
Farist has fled!
Farist limps south.

- 488hp 298m 422mv - no opponent - no opponent - city night aggressive - s

Fundar walks south.
A beagle walks south.

- 488hp 298m 422mv - no opponent - no opponent - city night aggressive - where
Southwest of Market Square

[Exits: north east]
(Charmed) A beagle is here following its master.
Fundar is here.
(White Aura) (ANATHEMA) Farist is here.
A filthy beggar is here asking for your spare gold.

- 488hp 298m 421mv - no opponent - no opponent - inside night aggressive - co 'dispel undead' Farist
Players near you:
Azrug The Infirmary
<PK> Farist Southwest of Market Square
Fundar Southwest of Market Square
<PK> Peridoc Southwest of Market Square
Gurbash Seringale's Nexus Point

- 488hp 298m 421mv - no opponent - no opponent - inside night aggressive - Your dispel undead injures Farist.
Farist is in awful condition.

- 488hp 283m 421mv - blade - dual_wield - inside night aggressive -
Farist couldn't dodge your beating but you miss by inches.
Your beating devastates Farist!
Farist has fled!
Farist crawls north.

- 488hp 283m 421mv - no opponent - no opponent - inside night aggressive -
Fundar winces in agony.

- 488hp 283m 421mv - no opponent - no opponent - inside night aggressive - n
co 'dispel undead' Farist
West of Market Square

[Exits: north south west]
(White Aura) (ANATHEMA) Farist is here.
A dwarven city guard walks in.

- 488hp 283m 420mv - no opponent - no opponent - city night aggressive -
Fundar walks in.
A beagle walks in.
Your dispel undead mauls Farist.
Farist is mortally wounded, and will die soon, if not aided.
Farist is in awful condition.

- 488hp 268m 420mv - blade - dual_wield - city night aggressive -
Your beating MUTILATES Farist!
Farist is DEAD!!
You hear Farist's death cry.
[KNIGHT] Holy Knight: 'NOTICE: Peridoc has cleansed Farist for their sins.'

- 488hp 268m 420mv - no opponent - no opponent - city night aggressive -
Fundar looks in the corpse of Farist.

- 489hp 270m 421mv - no opponent - no opponent - city night aggressive - g gold corp
You get a gold earring from the corpse of Farist.

- 489hp 270m 421mv - no opponent - no opponent - city night aggressive - l in corp
The corpse of Farist holds:
some arm plates of dark oak
some dark oak leg plates
a deep red stone
a helm of dark oak
a pair of dark oak gauntlets
a living wood torso
a pair of living wood boots
( 2) a living wood wrist guard
a leather bandit belt
a Big Ol'Pack Sack
(Glowing) a sun rod
a dragonblood granite ring of maiming
(Magical) a chameleon poncho
an onyx-black sandstone amulet of alacrity
(Magical) (Humming) a wave-bladed sword
a dragonwing granite ring of unerring flight
a Cloak of Dreamseeking
a silver laced scourge
(Magical) a seashell ring
(Magical) (Humming) an obsidian-tipped harpoon
(Glowing) a flask of sparkling water
( 2) (Glowing) (Humming) a Defender potion
[Hit Return to continue]
l in corp
a deflective sandstone amulet of turning
a deflective metal skullcap of turning
(Magical) a wyvern's eye
(Magical) a dragon's eye
( 2) a purple potion
16518 gold coins
  1. bassball *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    Hah, well I should have ran away and rested, but I didn't.

    I just didn't know what to do when I was fighting Peridoc.. I did a LOT of damage through that fight... but whenever he got down to like 200 hp three seconds later he was back to 400 hp... I guess I just have a hard time handling that.
  2. davor *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    -18 to both hit and dam... and still decimates through aura... what was your setup I wonder...
  3. Kessor *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    seriously.... That's crazy.
  4. bassball *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    Well I'm glad that everyone realizes that he was uber pimped. (on both the logs)
    because I sure thought he was... an effing healer doing decimates through aura.. after atonement... and he was crying about me using atonement, heh, he hit harder then I did.
  5. slade *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    Look carefully for affect at the end of part 4 and ticks on this one. I believe atonement faded very early in part 5, and just doesn't have a fade message.

    Also, you're a neutral (anti-protection) slith warrior that gets to -20/-20 people (and pop them for 150 hp in the process) against a healer. Seriously now dude.

    Gear is the same as in graveyard. Probably something around 35/40 after bless. Less after invo belt.
  6. rekkakun *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    Why are your saves so low though? You are getting dispelled too easily I feel. The amount of damage you soaked up from getting dispelled is too much, that's why you lost. At least that's what I feel. Just keep using atonement for damage and stack affliction saves? I think it will do the trick....
  7. bassball *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    ..... Haha, stack afflictive saves... I heard by a number of people(doesn't mean its right, so someone confirm?) that saves max out at 50.. so even if you have like a 100 it still maxes at 50.. and even if it doesn't, if I remember right I had 75 aff saves in that fight.. Tell me about dispel landing to easy..
    And as for spamming atonement... more lag time then Hellstream..

    And for him have 35/40.. you've got to remember I'm wearing living wood and aff saves gear... I probably had 25/30. I'm not telling anyone that its super hard, or that I'm crazy good. BUT
    If you seriously think it is so intensely easy to win without any rares against fully decked guys... go and try it yourself. If you find it is easy, KUDOS TO YOU
  8. slade *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    Thats 35/40 (which takes a lot of time and staying alive to get mind you, pity the poor guy with like 25/30 that just happens to have 5 random rares) *before* the -20/-20 ----> 15/20.
  9. slade *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    Also misc:

    If you had 75 aff save you would show up as five stars on a con (detect magic) and be all but completely undispellable. Without scanning the logs, I think it was more like 1 or probably 2 stars, which I'd estimate at around 25 aff save minus 10 or so from invo belt = 15.

    My rule on saves is 20 is enough to put up some paltry resistance so it is at least not open season on you (ok for a warrior against casters without savebreak sometimes, but not here). 40 is enough to feel relatively secure. 60 is enough to feel secure (though even with 60 nasty spells will still get through with enough attempts - dispel is not "nasty" in one cast, only over repeated casts or in one very strategic timely use of it). Anything over 65 is overkill.
  10. rekkakun *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    he did a con on you in the log. Cant remember where in the log, but you definitely dont have 75 saves there. Dispel wont hit that much with anything more than 40 saves. Probably once in like 5 tries or so? It becomes ineffective to try dispelling while getting hit so hard. And you probably wont be soaking that much damage from dispelled attacks.
  11. rekkakun *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    Found it.

    599hp 644m 526mv - no opponent - no opponent - inside noon aggressive - co 'dispel undead' Farist
    The perfect match for you.
    Farist looks very disinterested.
    [AFF] * : Farist's afflictive save is very low.
    [MEN] * : Farist's mental save is very low.
    [MAL] * : Farist's maledictive save is very low


    This is almost close to no saves...
  12. bassball *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    ... well. I guess the evidence speaks against me, I'm a lier.

    I really thought I had decent saves, but it was a long time ago, I could easily just remember some different time, or just making things up in my own head.

    That explains it, though. I was just an idiot fighting a healer for a couple hours without an aff saves... cool.
  13. Lenore *** Peridoc 50 HLR - Farist 50 WAR 2 p5 -
    Oh by the way you forgot this, its your sign...Right in there with you...I've had several fights where for whatever reason i had purple spotted pills in my sack, so get purple sack quaff purple just ends up with you can't quaff pills or whatever...I guess I'm lucky you can't though...