33 Gnome INV vs 33 Human NEC

posted on 2008-06-06 16:06:18
no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% >
Hass has challenged you to a fight.
You have five hours to accept or decline.
The Juggernaut yells 'Hass has challenged Feenjord to a fight.'

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% > nod
You nod.

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% > l hass
The man before you emanates frigidity, and reeks like a month-old corpse.
His skin is so pale that if he held his breath, one might think he was dead.
His blond hair is so fair that it appears to be white. Two onyx irises peer
from sunken sockets. His nose is crooked, having been broken several times.
His thin pale lips conceal two rows of disgusting, rotten, yellow teeth. He
walks with a slight hunched back and limp, and he talks in a sick, raspy
tone. His two pale hands are splattered with ink, and he has a raven
feather quill tucked behind his right ear.
He has led a sheltered life.
Hass is in excellent condition.

Hass is using:
(Glowing) a blood candle
an opal ring
an opal ring
(Magical) (Glowing) a brooch of life
(Magical) (Glowing) a demon-faced talisman
a helm of dark oak
(Magical) brass plate
(Magical) brass sleeves
(Glowing) white silk gloves
(Magical) brass leggings
(Magical) brass boots
(Magical) (Glowing) a minor globe of invulnerability
(Magical) a brass girth
(Magical) a brass bracer
(Magical) a brass bracer
(Humming) a reaper's sickle
(Humming) a blood red stone

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% > af
You are affected by the following:
Spell: detect magic : lasts for 25 hours
Spell: detect invis : lasts for 24 hours
Spell: shield : modifies ac by -20 for 27 hours
Spell: armor : modifies ac by -20 for 10 hours

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% > eq
You are using:
(Magical) (Glowing) the rod of neutrality
(Magical) a studded skull ring
(Magical) a studded skull ring
(Magical) (Glowing) a brooch of life
(Magical) (Glowing) a brooch of life
a helm of dark oak
(Glowing) (Humming) a diamond earring
a living wood torso
(Glowing) sleeves with red and white stripes
(Magical) (Glowing) a pair of spiked gauntlets
(Glowing) leggings with red and white stripes
a pair of living wood boots
(Magical) (Glowing) (Humming) a major globe of invulnerability
(Humming) a spiderweb sash
(Magical) a copper bracelet
(Magical) a copper bracelet
(Magical) (Humming) a Frostbrand Sword
a deep red stone
Hass opens the door north of you.

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% > accept
You have accepted Hass's challenge.
The Juggernaut yells 'Feenjord has accepted Hass's challenge.'

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% >
Hass walks north.
A flesh golem walks north.
A stone golem walks north.
A zombie of a vicious warrior lumbers north.
The Juggernaut says 'A zombie of a vicious warrior lumbers in.'

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% > n
Centre of the Arena

[Exits: north east south west]
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Hass is here.
A stone giant mercenary walks in.

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:99% > e
The Path of Defence

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:98% > e
af
The Path of Defence

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:97% > You are affected by the following:
Spell: detect magic : lasts for 25 hours
Spell: detect invis : lasts for 24 hours
Spell: shield : modifies ac by -20 for 27 hours
Spell: armor : modifies ac by -20 for 10 hours

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:97% > cas 'fire shield'
You aren't learned at fire shield.

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:97% > prof self fire shield
You are not proficient at that.

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:97% > spe

Level 1: magic missile 15 mana
Level 2: detect magic 5 mana
Level 3: detect invis 5 mana
Level 4: invisibility 5 mana
Level 5: armor 5 mana
Level 6: faerie fire 5 mana
Level 8: create water 5 mana
Level 9: infravision 5 mana
Level 10: create food 25 mana lightning bolt 15 mana
weapon ward 20 mana
Level 12: know alignment 9 mana
Level 13: teleport 35 mana
Level 14: create spring 20 mana faerie fog 5 mana
Level 15: identify 12 mana locate object 20 mana
Level 16: enchant armor 100 mana protective shield 70 mana
Level 17: enchant weapon 100 mana icicle 15 mana
Level 18: cancellation 20 mana flame arrow 15 mana
Level 19: dispel magic 15 mana
Level 20: shield 12 mana
Level 22: fireball 15 mana
Level 24: pass door 20 mana
Level 25: word of recall 10 mana
Level 27: mystic tendrils 15 mana
Level 29: ice storm 16 mana mana shield 120 mana
thunder storm 16 mana
Level 30: jet steam 30 mana
Level 33: chain lightning 50 mana
Level 34: fire shield n/a
Level 35: sanctuary n/a meteor swarm n/a
Level 36: ice shield n/a
Level 38: hellstream n/a

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:97% >
The night is about to end.
The lightning has stopped.

no opponent-city-night-calm
* Hps:582(100%) Mana:100% Moves:100% > cas 'mana shield'
A shimmering sphere of magic encases you.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > af

Hass yells 'Ready?'

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > You are affected by the following:
Spell: mana shield : lasts for 5 hours
Spell: detect magic : lasts for 24 hours
Spell: detect invis : lasts for 23 hours
Spell: shield : modifies ac by -20 for 26 hours
Spell: armor : modifies ac by -20 for 9 hours

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > yell yes
You yell 'Yes.'

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > e
The Path of Defence

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > l
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) A stone giant mercenary is here serving his employer.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > whe
Players near you:
<PK> Feenjord The Path of Defence
<PK> Hass The Hall of Excellence

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > yell go
scan all
You yell 'Go.'

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > l
scan all
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) A stone giant mercenary is here serving his employer.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > scan all
scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > scan all
w
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:100% > scan all
The Path of Defence

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > scan all
You scan all around.
You scan east.
You scan west.
*** Range 4 (west) ***
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Hass is here.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > You scan all around.
You scan east.
You scan west.
*** Range 3 (west) ***
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
Hass is here.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:99% > e
e
The Path of Defence

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:98% > The Path of Defence

[Exits: north west]
A stone giant mercenary walks in.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:98% > scan all
You scan all around.
You scan north.
You scan west.
*** Range 4 (west) ***
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Hass is here.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:98% > scan all
scan all
You scan all around.
You scan north.
You scan west.
*** Range 4 (west) ***
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Hass is here.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:98% > You scan all around.
You scan north.
You scan west.
*** Range 4 (west) ***
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Hass is here.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:98% > scan all
You scan all around.
You scan north.
You scan west.
*** Range 2 (west) ***
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Hass is here.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:98% > scan all
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
Hass is here.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:98% > scan all
n
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
Hass is here.
Hass walks in.
A flesh golem walks in.
A stone golem walks in.
A zombie of a vicious warrior lumbers in.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:98% > The Path of Defence

[Exits: south west]
A stone giant mercenary walks in.
Hass walks in.
A zombie of a vicious warrior lumbers in.
A stone golem walks in.
A flesh golem walks in.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:97% > quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
Hass walks west.
A flesh golem walks west.
A stone golem walks west.
A zombie of a vicious warrior lumbers west.

no opponent-city-night-calm
* Hps:582(100%) Mana:83% Moves:97% >
The day has begun.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:100% > w
The Hall of Glory

[Exits: north east]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:99% > cas ici large
They aren't here.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:99% > n
e
The Path of Honor

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:98% > The Path of Honor

[Exits: north west]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:97% > cas ici large
n
They aren't here.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:97% > n
w
The Path of Honor

[Exits: north south]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:97% > w
w
The Path of Honor

[Exits: south west]
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Hass is here.
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:96% > The Path of Honor

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:95% > cas ici large
The Path of Honor

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:95% > e
e
Alas, you cannot go that way.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:95% > cas ici large
They aren't here.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:95% > The Path of Honor

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:94% > The Path of Honor

[Exits: south west]
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Hass is here.
A stone giant mercenary walks in.
Hass walks west.
A zombie of a vicious warrior lumbers west.
A stone golem walks west.
A flesh golem walks west.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:93% > They aren't here.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:93% > w
w
The Path of Honor

[Exits: east west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
(White Aura) Hass is here.
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:92% > murder hass
The Path of Honor

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:92% > e
They aren't here.
Hass walks in.
A flesh golem walks in.
A stone golem walks in.
A zombie of a vicious warrior lumbers in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:92% > murder hass
The Path of Honor

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:91% >
Hass walks in.
A zombie of a vicious warrior lumbers in.
A stone golem walks in.
A flesh golem walks in.

no opponent-city-dawn-calm
* Hps:582(100%) Mana:88% Moves:91% > w
Hass yells 'Help! I am being attacked by Feenjord!'
Hass parries your freezing bite.
Hass's weapon advantage overcomes your parry attempt.
Hass's slash injures you.
Your freezing bite mauls Hass.
Your freezing bite mauls Hass.
A zombie of a vicious warrior's slash wounds you.
You deflect A zombie of a vicious warrior's slash aside in an ungraceful parry.
A stone golem's pierce wounds you.
You awkwardly parry a stone golem's pierce with a loud clang.
A flesh golem's slash injures you.
A flesh golem's slash injures you.
You parry Jaha the drow mercenary's pierce.
You awkwardly parry Jaha the drow mercenary's pierce with a loud clang.
Hass has some small wounds and bruises.

segment-city-dawn-aggressive
* Hps:501(86%) Mana:88% Moves:91% > murder hass
flee

Hass utters the words, 'noselacri'.
Hass's slash misses you.
Hass's slash injures you.
Your freezing bite mauls Hass.
You deflect A zombie of a vicious warrior's slash aside in an ungraceful parry.
A zombie of a vicious warrior's slash wounds you.
A stone golem's pierce wounds you.
A stone golem's pierce wounds you.
A flesh golem's slash hits you.
A flesh golem's slash hits you.
Jaha the drow mercenary's pierce hits you.
You parry Jaha the drow mercenary's pierce.
Hass has some small wounds and bruises.

segment-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:97% > No way! You are still fighting!
Hass has some small wounds and bruises.

segment-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:97% > You do the best you can!
Hass has some small wounds and bruises.

segment-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:97% > flee
You flee from combat!
You lost 10 experience points.
The Path of Honor

[Exits: south west]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:97% > flee
You aren't fighting anyone.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:97% > w
You aren't fighting anyone.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:97% > w
The Path of Honor

[Exits: east west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
(White Aura) Hass is here.
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:96% > wie ba
The Path of Honor

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:95% > s
You can't wear, wield, or hold that.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:95% > w
The Path of Honor

[Exits: north west]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:95% > w
The Hall of Courage

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:94% > The Path of Fury

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:93% > wie bato
s
You stop wielding a Frostbrand Sword.
You wield a baton of lesser disruption.
You feel quite confident with a baton of lesser disruption.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:93% > s
The Path of Fury

[Exits: north south west]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:92% > The Path of Fury

[Exits: north south]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:92% > s
w
Centre of the Arena

[Exits: north east (south) west]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:91% > w
w
The Path of War

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:90% > The Path of War

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:90% > n
The Path of War

[Exits: north east]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:89% > The Path of War

[Exits: south west]
A stone giant mercenary walks in.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% > drop bag
sleep bag
You drop a sleeping bag.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% > af
You go to sleep in a sleeping bag.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% > You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Spell: mana shield : lasts for 4 hours
Spell: detect magic : lasts for 23 hours
Spell: detect invis : lasts for 22 hours
Spell: shield : modifies ac by -20 for 25 hours
Spell: armor : modifies ac by -20 for 8 hours

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% > who
[ Elf ] Valicia Laqua the Apparitionist
[ H-Elf ] <PK> Fhantil the Ranger of the Woodlands
[ Human ] Zeffrin the Knight of Brimstone
[ Beast ] Alinthrar the Master of Archery
[ Fire ] Regrem the Battlemaster
[ Duerg ] Utz the Apothecary
[33 Gnome Inv] <PK> Feenjord Gilbakil the Master Evoker
[ Elf ] <PK> Clemington Valentin the Knight of the Cross
[ Human ] <PK> Hass the Master Animator
[ Human ] Formthur the Holy Shaman
[ Fire ] Leven the Lieutenant of Battle
Players found: 11
There are 11 characters on; the most on since startup was 19.

no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% >
no opponent-city-dawn-aggressive
* Hps:397(68%) Mana:89% Moves:88% > The white aura around your body fades.
The town clock tolls once as the day begins.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:97% >
no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:97% >
no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:97% > wake
Get bag

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:97% > w
You wake and stand up.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:97% > n
You get a sleeping bag.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:97% > n
The Hall of Excellence

[Exits: north east]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:97% > The Path of Devotion

[Exits: north south]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:96% > The Path of Devotion

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > whe
Players near you:
<PK> Feenjord The Path of Devotion
<PK> Hass The Path of War

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > scan all
scan all
You scan all around.
You scan east.
You scan south.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > You scan all around.
You scan east.
You scan south.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > scan all
You scan all around.
You scan east.
You scan south.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > scan all
You scan all around.
You scan east.
You scan south.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > scan all
scan all
You scan all around.
You scan east.
You scan south.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > You scan all around.
You scan east.
You scan south.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > scan all
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
(White Aura) Hass is here.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > scan all
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
(White Aura) Hass is here.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > e
e
The Path of Devotion

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:95% > The Path of Devotion

[Exits: south west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:94% > e
s
Alas, you cannot go that way.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:94% > The Path of Devotion

[Exits: north east]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:93% > e
e
The Path of Devotion

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:92% > The Path of Devotion

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:92% > s
Alas, you cannot go that way.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:92% > e
s
The Path of Fury

[Exits: north south west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:91% > s
The Path of Fury

[Exits: north south]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:90% > af
Centre of the Arena

[Exits: north east (south) west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:90% > scan all
You are affected by the following:
Spell: mana shield : lasts for 3 hours
Spell: detect magic : lasts for 22 hours
Spell: detect invis : lasts for 21 hours
Spell: shield : modifies ac by -20 for 24 hours
Spell: armor : modifies ac by -20 for 7 hours

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:90% > scan all
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Hass is here.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:90% > You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
(White Aura) Hass is here.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:90% >
Hass walks in.
A flesh golem walks in.
A stone golem walks in.
A zombie of a vicious warrior lumbers in.

no opponent-city-day-aggressive
* Hps:411(70%) Mana:92% Moves:90% > scan all
e
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
Hass utters the words, 'sraojz'.
You yell 'Die! Hass, you sorcerous dog!'
You scream in agony as plague sores erupt from your skin.
Your divine power decimates Hass!
Hass has some small wounds and bruises.

segment-city-day-aggressive
* Hps:411(73%) Mana:96% Moves:93% > e
No way! You are still fighting!
Hass has some small wounds and bruises.

segment-city-day-aggressive
* Hps:411(73%) Mana:96% Moves:93% > flee
No way! You are still fighting!
Hass has some small wounds and bruises.

segment-city-day-aggressive
* Hps:411(73%) Mana:96% Moves:93% > You flee from combat!
You lost 10 experience points.
The Path of Fury

[Exits: north south]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:99% > n
The Path of Fury

[Exits: north south west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:98% > n

A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:98% > af
The Path of Fury

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:97% > You are affected by the following:
Spell: plague : modifies mana by -25 for 16 hours
: modifies hp by -25 for 16 hours
: modifies move by -10 for 16 hours
: modifies constitution by -1 for 16 hours
: modifies wisdom by -1 for 16 hours
: modifies intelligence by -1 for 16 hours
Spell: mana shield : lasts for 3 hours
Spell: detect magic : lasts for 22 hours
Spell: detect invis : lasts for 21 hours
Spell: shield : modifies ac by -20 for 24 hours
Spell: armor : modifies ac by -20 for 7 hours

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:97% > e
The Hall of Courage

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:97% > scan all
You scan all around.
You scan east.
You scan west.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:97% > e
The Path of Honor

[Exits: north west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:96% > scan all
You scan all around.
You scan north.
You scan west.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:96% > scan all
You scan all around.
You scan north.
You scan west.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:96% > scan all
scan all
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Hass is here.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:96% > You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(Charmed) A zombie of a vicious warrior stands here serving his master.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Hass is here.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:96% > e
n
Alas, you cannot go that way.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:96% > e
The Path of Honor

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:95% > The Path of Honor

[Exits: east west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:94% > e
The Path of Honor

[Exits: south west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:94% > e
s
Alas, you cannot go that way.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:94% > s
The Path of Honor

[Exits: north south]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:93% > The Path of Honor

[Exits: north west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:96% Moves:92% > cas 'locate obj' purple
You lost your concentration.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:92% > quaff purple

Hass walks in.
A flesh golem walks in.
A stone golem walks in.
A zombie of a vicious warrior lumbers in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:92% > murder hass

Hass walks west.
A zombie of a vicious warrior lumbers west.
A stone golem walks west.
A flesh golem walks west.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:92% >
Hass walks in.
A flesh golem walks in.
A stone golem walks in.
A zombie of a vicious warrior lumbers in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:92% > murder hass

Hass utters the words, 'grzzs'.
You yell 'Die! Hass, you sorcerous dog!'
Your divine power mauls Hass.
Your divine power mauls Hass.
Hass has quite a few wounds.

segment-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:92% > You need to hold the potion in order to quaff it while being attacked.
Hass has quite a few wounds.

segment-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:92% > flee
You do the best you can!
Hass has quite a few wounds.

segment-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:92% > You do the best you can!
Hass has quite a few wounds.

segment-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:92% > You flee from combat!
You lost 10 experience points.
The Path of Honor

[Exits: east south]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:91% > flee
You aren't fighting anyone.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:91% > quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:91% > murder hass

Hass walks in.
A zombie of a vicious warrior lumbers in.
A stone golem walks in.
A flesh golem walks in.

no opponent-city-day-aggressive
* Hps:413(74%) Mana:95% Moves:91% > murder hass

You writhe in agony from the plague.
A stone giant mercenary shivers and looks very ill.
The white aura around Hass fades.

no opponent-city-day-aggressive
* Hps:418(75%) Mana:96% Moves:98% > Hass yells 'Help! I am being attacked by Feenjord!'
Hass deflects your divine power aside in an ungraceful parry.
Your divine power DISEMBOWELS Hass!
Hass utters the words, 'judifgz'.
Hass has quite a few wounds.

segment-city-day-aggressive
* Hps:418(75%) Mana:96% Moves:98% >
Hass's slash misses you.
Your divine power DISEMBOWELS Hass!
Your divine power DISEMBOWELS Hass!
A zombie of a vicious warrior's slash injures you.
A stone golem's pierce wounds you.
You parry a stone golem's pierce.
You awkwardly parry a flesh golem's slash with a loud clang.
A flesh golem's slash hits you.
Jaha the drow mercenary's pierce injures you.
Jaha the drow mercenary's pierce hits you.
Hass has some big nasty wounds and scratches.

segment-city-day-aggressive
* Hps:347(62%) Mana:96% Moves:98% > flee
flee
You do the best you can!
A stone golem rescues Hass!
You deflect a stone golem's pierce aside in an ungraceful parry.
A stone golem's pierce wounds you.
A stone golem is in excellent condition.

none-city-day-aggressive
* Hps:327(58%) Mana:96% Moves:98% > You flee from combat!
You lost 10 experience points.
The Hall of Glory

[Exits: north east]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:327(58%) Mana:96% Moves:97% > You aren't fighting anyone.

no opponent-city-day-aggressive
* Hps:327(58%) Mana:96% Moves:97% > e
murder hass
The Path of Defence

[Exits: south west]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:327(58%) Mana:96% Moves:97% > w
They aren't here.

no opponent-city-day-aggressive
* Hps:327(58%) Mana:96% Moves:97% > n
murder hass
The Hall of Glory

[Exits: north east]
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:327(58%) Mana:96% Moves:96% > The Path of Honor

[Exits: east south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A zombie of a vicious warrior stands here serving his master.
Hass is here.
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:327(58%) Mana:96% Moves:95% > Hass yells 'Help! I am being attacked by Feenjord!'
Your divine power DISEMBOWELS Hass!
Hass looks pretty hurt.

segment-city-day-aggressive
* Hps:327(58%) Mana:96% Moves:95% >
Hass's slash wounds you.
Hass's slash misses you.
Your divine power DISEMBOWELS Hass!
A zombie of a vicious warrior's slash injures you.
A stone golem's pierce wounds you.
A stone golem's pierce wounds you.
A flesh golem's slash injures you.
You parry a flesh golem's slash.
Jaha the drow mercenary's pierce misses you.
You parry Jaha the drow mercenary's pierce.
Hass looks pretty hurt.

segment-city-day-aggressive
* Hps:239(42%) Mana:96% Moves:95% > cas ici large
They aren't here.
Hass looks pretty hurt.

segment-city-day-aggressive
* Hps:239(42%) Mana:96% Moves:95% >
Hass has fled!
Hass limps south.
A flesh golem has fled!
A flesh golem walks south.
A stone golem has fled!
A stone golem walks south.
Jaha the drow mercenary has fled!
A zombie of a vicious warrior has fled!
A zombie of a vicious warrior lumbers east.

no opponent-city-day-aggressive
* Hps:239(42%) Mana:96% Moves:95% > s
cas ici large
The Hall of Glory

[Exits: north east]
(Charmed) A drow mercenary is here serving his employer.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Hass is here.
A stone giant mercenary walks in.

no opponent-city-day-aggressive
* Hps:239(42%) Mana:96% Moves:94% > They aren't here.

no opponent-city-day-aggressive
* Hps:239(42%) Mana:96% Moves:94% > murder hass
Hass yells 'Help! I am being attacked by Feenjord!'
Your weapon advantage overcomes Hass's parry attempt.
Your divine power DISEMBOWELS Hass!
The rod of neutrality shoots out a white beam!
Your dispel evil hits Hass.
Hass is in awful condition.

segment-city-day-aggressive
* Hps:239(42%) Mana:96% Moves:94% >
You parry Hass's slash.
Hass's slash hits you.
Hass awkwardly parries your divine power with a loud clang.
Your divine power DISEMBOWELS Hass!
Hass is mortally wounded!!
Hass have yielded. You have won the challenge.
The Juggernaut yells 'Hass has been defeated by Feenjord.'
The Juggernaut yells 'The duel lasted 2 minutes and 2 seconds.'
A stone golem slowly disappears.
A flesh golem slowly disappears.
Jaha the drow mercenary's pierce injures you.
Jaha the drow mercenary's pierce hits you.
Jaha the drow mercenary is in excellent condition.
  1. m1co 33 Gnome INV vs 33 Human NEC -
    Jep, i suck, lost to a level 30 ranger after that. 71% untrained skills/spells, no shield block/hellstream are kind of a gimpy way for an invoker, but it's all good!
  2. pip 33 Gnome INV vs 33 Human NEC -
    invoker: weapon ward?

    necro: flee and sanc before rescue, try for dispel so mobs can land a beating and you can hit rend life
  3. Hrimo 33 Gnome INV vs 33 Human NEC -
    Wait wait wait...you're wearing rares?
  4. erlwith 33 Gnome INV vs 33 Human NEC -
    lol
  5. m1co 33 Gnome INV vs 33 Human NEC -
    I decided to void my application and spend a little less time on AR, don't want responsibilites at this point.



    And pip, weapon ward could have not helped really...
  6. erlwith 33 Gnome INV vs 33 Human NEC -
    "Your weapon advantage overcomes Hass's parry attempt."

    "And pip, weapon ward could have not helped really..."

    Yes it would have.

    And aura would have probably won Hass that fight, alone. cosndering he didn't have it up most of the fight.
  7. m1co 33 Gnome INV vs 33 Human NEC -
    pip> \tinvoker: weapon ward?

    erlwith> "Your weapon advantage overcomes Hass's parry attempt."
    erlwith> "And pip, weapon ward could have not helped really..."
    erlwith> Yes it would have.


    The fact was, that i had the weapon advantage, i was the invoker, why should have i used the weapon ward against a necromancer?

    Maybe you confused it and suggested it to the necro, i dont know, but i dont ward when i have an advantage vs caster.
  8. pip 33 Gnome INV vs 33 Human NEC -
    it helps with parry numb nuts, you know since he is wearing a exotic and exotics are not well known at those ranks so you could have parried a little less, not a fight winner but it still helps, but whatever, do what you want
  9. pip 33 Gnome INV vs 33 Human NEC -
    also, if i would have known it was you playing i wouldn't have even given you advice, i thought it was a newbie considering the invoker was fighting very newbish,
  10. m1co 33 Gnome INV vs 33 Human NEC -
    Well shit, hang me by my socks if this was not the first invoker i have ever tried after abyssal. I thought that even with ward, weapon offensive/defensive attributes stay the same? Eg. exotics will still be harder to parry and same with whips? Just no advantage/disadvantage?


    I was not using ward as i thought then i would not get weapon advantage to overcome his parry?


    pip you're so awesome tho, my master, teach me more, i wish to learn all about the dark secrets of AR!
  11. Vertas 33 Gnome INV vs 33 Human NEC -
    God abyssal were fun...