Sorry I didn't get the part where you were whoopin up on me with clobber when I came at you with a water cube. I wasn't logging, kinda suprised me.
<84%hp 100%m 93%mv day>
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.
[Exits: east west]
Legis the Grand Master of Thieves is here.
Legis walks east.
<84%hp 100%m 93%mv day>
<84%hp 100%m 93%mv day>
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.
[Exits: east west]
A tall signpost has been erected here.
<84%hp 100%m 92%mv day>
<84%hp 100%m 92%mv day>
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.
[Exits: north west]
<84%hp 100%m 92%mv day>
<84%hp 100%m 92%mv day>
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.
[Exits: east south]
<84%hp 100%m 91%mv day>
<84%hp 100%m 91%mv day>
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.
[Exits: east west]
<84%hp 100%m 91%mv day>
<84%hp 100%m 91%mv day>
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.
[Exits: north east south west]
(White Aura) Legis the Grand Master of Thieves is here.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
<84%hp 100%m 90%mv day>
You fade into existence.
Your charge decimates Legis!
Your pierce mauls Legis.
Legis has a few scratches.
<84%hp 100%m 90%mv day>
Legis scans all around.
Legis has a few scratches.
<84%hp 100%m 90%mv day>
Legis has fled!
Legis walks north.
<84%hp 100%m 90%mv day>
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.
[Exits: east west]
<85%hp 100%m 90%mv day>
<85%hp 100%m 90%mv day>
You aren't blind.
You are surrounded by a white aura.
<85%hp 100%m 90%mv day>
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.
[Exits: east west]
<85%hp 100%m 89%mv day>
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.
[Exits: east west]
<85%hp 100%m 89%mv day>
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the east of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.
[Exits: east west]
<85%hp 100%m 88%mv day>
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Thera's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.
[Exits: east west]
<85%hp 100%m 88%mv day>
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Thera. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.
[Exits: east west]
<85%hp 100%m 87%mv day>
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Everyone who walks in and
out is closely checked by the guards, who keep an eye out for criminals
and other undesirables. You can leave the city to the west, or walk east
onto a street.
[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
<85%hp 100%m 87%mv day>
<PK> Barilth West Gate of Timaran
<85%hp 100%m 87%mv day>
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Thera. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.
[Exits: east west]
<85%hp 100%m 86%mv day>
<PK> Barilth On the Outskirts of Timaran
<PK> Legis The Checkpoint
<85%hp 100%m 86%mv day>
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Thera's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.
[Exits: east west]
<85%hp 100%m 86%mv day>
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the east of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.
[Exits: east west]
<85%hp 100%m 85%mv day>
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.
[Exits: east west]
<85%hp 100%m 85%mv day>
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.
[Exits: east west]
<85%hp 100%m 84%mv day>
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.
[Exits: east west]
<85%hp 100%m 84%mv day>
Legis walks in.
<85%hp 100%m 84%mv day>
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
<85%hp 100%m 83%mv day>
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.
[Exits: east west]
(White Aura) Legis the Grand Master of Thieves is here.
Legis walks west.
<85%hp 100%m 83%mv day>
<85%hp 100%m 83%mv day>
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.
[Exits: north east south west]
(White Aura) Legis the Grand Master of Thieves is here.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
Legis scans all around.
<85%hp 100%m 82%mv day>
Legis hits you on the back of the head with a lead filled sack.
You yell 'Help! Legis just tried to blackjack me!'
Legis's blackjack hits you.
Legis has a few scratches.
<83%hp 100%m 82%mv day>
Legis has a few scratches.
<83%hp 100%m 82%mv day>
You dodge Legis's cleave.
Legis's cleave devastates you!
Your charge decimates Legis!
Legis has a few scratches.
<79%hp 100%m 82%mv day>
Your kicked dirt scratches Legis.
Legis has a few scratches.
<79%hp 100%m 82%mv day>
The lightning has stopped.
Your smokescreen is ready for use again.
Legis has a few scratches.
<80%hp 100%m 95%mv day>
You parry Legis's cleave.
Your charge mauls Legis.
Legis parries your pierce.
Legis has some small wounds and bruises.
<80%hp 100%m 95%mv day>
Legis's kicked dirt misses you.
Legis has some small wounds and bruises.
<80%hp 100%m 95%mv day>
Legis's cleave devastates you!
You parry Legis's cleave.
Your charge mauls Legis.
Legis has some small wounds and bruises.
<76%hp 100%m 95%mv day>
Your clobber devastates Legis!
Legis has some small wounds and bruises.
<76%hp 100%m 95%mv day>
You dodge Legis's cleave.
Your charge mauls Legis.
Your pierce decimates Legis!
Legis couldn't dodge your pierce but you miss by inches.
Legis has some small wounds and bruises.
<76%hp 100%m 95%mv day>
Legis rubs the dirt out of his eyes.
You manage to dodge Legis's cleave with a lot of effort.
You dodge Legis's cleave.
Your charge misses Legis.
Legis awkwardly parries your pierce with a loud clang.
Legis has some small wounds and bruises.
<76%hp 100%m 95%mv day>
Your clobber devastates Legis!
Legis has quite a few wounds.
<76%hp 100%m 95%mv day>
Legis fails to slip in close and attempts to clobber you from a distance.
Legis's clobber MUTILATES you!
Legis's clobber sends you flying!
Legis has quite a few wounds.
<70%hp 100%m 95%mv day>
Legis's cleave maims you!
Legis's cleave misses you.
A chameleon poncho wraps around Legis and camouflages Legis.
Legis's contours become blurred.
Your charge mauls Legis.
Legis has quite a few wounds.
<65%hp 100%m 95%mv day>
You dodge Legis's cleave.
You dodge Legis's cleave.
Legis couldn't dodge your charge but you miss by inches.
Your charge wounds Legis.
Legis has quite a few wounds.
<66%hp 100%m 100%mv day>
Your caltraps injure Legis.
Legis starts limping.
Legis has quite a few wounds.
<66%hp 100%m 100%mv day>
Legis fails to slip in close and attempts to clobber you from a distance.
You dodge Legis's cleave.
Legis has quite a few wounds.
<66%hp 100%m 100%mv day>
You couldn't dodge Legis's cleave but he misses by inches.
You awkwardly parry Legis's cleave with a loud clang.
Your charge mauls Legis.
Legis awkwardly parries your pierce with a loud clang.
Legis awkwardly parries your charge with a loud clang.
Your charge decimates Legis!
Legis has quite a few wounds.
<66%hp 100%m 100%mv day>
Legis's cleave devastates you!
Legis's cleave decimates you!
Your charge decimates Legis!
Your pierce decimates Legis!
Legis has quite a few wounds.
<57%hp 100%m 100%mv day>
Vyren walks in.
A white quartz tiger walks in.
Legis has quite a few wounds.
<57%hp 100%m 100%mv day>
Vyren walks east.
A white quartz tiger walks east.
Legis has quite a few wounds.
<57%hp 100%m 100%mv day>
Your kicked dirt scratches Legis.
Legis has quite a few wounds.
<57%hp 100%m 100%mv day>
You dodge Legis's cleave.
Legis's cleave misses you.
Your charge misses Legis.
Your charge decimates Legis!
You are thirsty.
The white aura around your body fades.
The white aura around Legis fades.
Legis has quite a few wounds.
<58%hp 100%m 100%mv day>
Legis's kicked dirt misses you.
Legis has quite a few wounds.
<58%hp 100%m 100%mv day>
Legis's cleave misses you.
You swing right through Legis's blurred image.
Legis has quite a few wounds.
<58%hp 100%m 100%mv day>
Your trip grazes Legis.
Legis has quite a few wounds.
<58%hp 100%m 100%mv day>
You dodge Legis's cleave.
Legis's cleave misses you.
You swing right through Legis's blurred image.
Legis has quite a few wounds.
<58%hp 100%m 100%mv day>
You dodge Legis's cleave.
Legis's cleave misses you.
Your charge DISEMBOWELS Legis!
Legis deflects your pierce aside in an ungraceful parry.
Your charge DISEMBOWELS Legis!
Legis parries your pierce.
Legis has some big nasty wounds and scratches.
<58%hp 100%m 100%mv day>
Legis has fled!
Legis limps west.
<58%hp 100%m 100%mv day>
<58%hp 100%m 100%mv day>
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.
[Exits: east west]
Legis the Grand Master of Thieves is here.
<58%hp 100%m 99%mv day>
Your charge DISEMBOWELS Legis!
Your charge misses Legis.
Legis has some big nasty wounds and scratches.
<58%hp 100%m 99%mv day>
Legis has fled!
Legis limps west.
<58%hp 100%m 99%mv day>
<58%hp 100%m 100%mv day>
<58%hp 100%m 100%mv day>
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.
[Exits: east south]
Legis the Grand Master of Thieves is here.
<58%hp 100%m 99%mv day>
You swing right through Legis's blurred image.
Legis has some big nasty wounds and scratches.
<58%hp 100%m 99%mv day>
Legis's cleave misses you.
Legis's cleave misses you.
Your charge DISEMBOWELS Legis!
Your pierce DISMEMBERS Legis!
You swing right through Legis's blurred image.
Legis looks pretty hurt.
<58%hp 100%m 99%mv day>
Legis has fled!
Legis limps south.
<58%hp 100%m 99%mv day>
<58%hp 100%m 99%mv day>
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.
[Exits: north west]
Legis the Grand Master of Thieves is here.
<58%hp 100%m 98%mv day>
Your charge DISEMBOWELS Legis!
You swing right through Legis's blurred image.
Legis's cleave misses you.
You dance around Legis's cleave and easily dodge it.
Your charge DISEMBOWELS Legis!
Your pierce DISMEMBERS Legis!
Your charge DISEMBOWELS Legis!
Legis is in awful condition.
<58%hp 100%m 98%mv day>
Legis has fled!
Legis crawls north.
<58%hp 100%m 98%mv day>
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.
[Exits: east south]
Legis the Grand Master of Thieves is here.
<58%hp 100%m 98%mv day>
Your charge MUTILATES Legis!
Legis is DEAD!!
You hear Legis's death cry.
<58%hp 100%m 98%mv day>
You can't carry that much weight.
You get an Accursed mace of Vainglory from the corpse of Legis.
You can't carry that much weight.
You get a pair of black-tear boots from the corpse of Legis.
You can't carry that much weight.
You can't carry that much weight.
You get hamp's pub crawl directions from the corpse of Legis.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You get 2464 gold coins from the corpse of Legis.
<58%hp 100%m 98%mv day>
You are thirsty.