lvl 50 w/b ran vs lvl 50 dwarf war

posted on 2009-09-17 18:59:18
<872/872hp 594/695m 332/394mv 27586tnl no opponent no opponent calm city>
Arvar has accepted your challenge.
The Juggernaut yells 'Arvar has accepted Paromido's challenge.'

<872/872hp 594/695m 332/394mv 27586tnl no opponent no opponent calm city> l ar
Thick, broad shoulders make this dwarf as wide as he is tall. Standing
no more then to the waist of most men, this dwarf is one of the smallest
around. The scalp of his head is entirely devoid of hair, and the bald skin
glistens in the sun. Black, somewhat graying, hair adorns the layer potion
of his face and neck, creating a mass of tangled beard to rival that of even
the eldest gnomes. His skin is darkened by years beneath the blazing sun
and it has taken on a somewhat leathery, calloused appearance. His eyes are
set deep in his overly large head and resemble the sky in color. Pulsing
veins bulge out on his arms, stretching across the rippling muscle up his
neck. On the backside of his neck, above the jutting upper vertebrae of his
spine, dark blood oozes from a small wound.
He is an experienced explorer.
Arvar is in excellent condition.

Arvar is using:
(Noteworthy) (Glowing) an elven globe of light
(Noteworthy) (Glowing) a sapphire ring
(Glowing) an onyx-black signet ring of alacrity
an onyx-black evanescent amulet of alacrity
(Noteworthy) a dragonblood ensign cravat of evisceration
a helm of dark oak
a gold earring
a living wood torso
some arm plates of dark oak
a pair of dark oak gauntlets
some dark oak leg plates
a pair of living wood boots
a Justice's Kite Shield
(Noteworthy) a dragonblood kudzu robe of wounding
(Noteworthy) a dragonwing war girdle of unerring flight
a living wood wrist guard
a living wood wrist guard
(Noteworthy) (Glowing) (Humming) a bejewelled battle axe
(Noteworthy) (Humming) a dragonblood speckled green stone of maiming
a set of steel javelins (20)

<872/872hp 594/695m 332/394mv 27586tnl no opponent no opponent calm city>
Arvar opens the door north of you.
A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'

<872/872hp 594/695m 332/394mv 27586tnl no opponent no opponent calm city>
Arvar looks at you.

<872/872hp 594/695m 332/394mv 27586tnl no opponent no opponent calm city>
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city>
Arvar nods.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city> nod
You nod.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city> sca
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
Meradion the Chronicler is here.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city>
Meradion walks in.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city>
Pritchard looks at Arvar.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city>
Meradion sits down on the ground.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city>
Arvar looks at Meradion.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city>
Pritchard looks at you.
Arvar looks at Pritchard.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city>
Arvar nods.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city>
Arvar walks north.
A fire giant slave walks north.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city> quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.

<872/872hp 607/695m 387/394mv 27586tnl no opponent no opponent calm city> n
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
Arvar the Battlemaster is here.
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<872/872hp 607/695m 385/394mv 27586tnl no opponent no opponent calm city> close s
You close the door south of you.

<872/872hp 607/695m 385/394mv 27586tnl no opponent no opponent calm city>
Arvar walks east.
A fire giant slave walks east.

<872/872hp 607/695m 385/394mv 27586tnl no opponent no opponent calm city> y ready?
You yell 'Ready?'

<872/872hp 607/695m 385/394mv 27586tnl no opponent no opponent calm city> whe
Players near you:
Paromido Centre of the Arena
Pritchard Entrance to the Arena
Arvar The Path of Defence
Edoil Jewelry Store
Meradion Entrance to the Arena

<872/872hp 607/695m 385/394mv 27586tnl no opponent no opponent calm city>
Arvar yells 'Begin.'

<872/872hp 607/695m 385/394mv 27586tnl no opponent no opponent calm city> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<872/872hp 607/695m 383/394mv 27586tnl no opponent no opponent calm city> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<872/872hp 607/695m 381/394mv 27586tnl no opponent no opponent calm city> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<872/872hp 607/695m 379/394mv 27586tnl no opponent no opponent calm city> e
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
(White Aura) Arvar the Battlemaster is here.
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.
Arvar walks west.
A fire giant slave walks west.

<872/872hp 607/695m 377/394mv 27586tnl no opponent no opponent calm city> di Arvar
Alas, you cannot go that way.

<872/872hp 607/695m 377/394mv 27586tnl no opponent no opponent calm city> They aren't here.

<872/872hp 607/695m 377/394mv 27586tnl no opponent no opponent calm city> w
di Arvar
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
(White Aura) Arvar the Battlemaster is here.
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.
You yell 'Help! I am being attacked by Arvar!'
Arvar hurls a javelin as he closes in to attack you.
Arvar's pierce devastates you!
Arvar's cleave maims you!
Arvar's cleave DISEMBOWELS you!
Arvar is in excellent condition.

<762/872hp 607/695m 375/394mv 27586tnl shaft defensive evasive city> Arvar is blinded by the dirt in his eyes!
Your kicked dirt scratches Arvar.
You dance around Arvar's cleave and easily dodge it.
Arvar's cleave DISEMBOWELS you!
You block Arvar's attack with your shield.
Your slash DISEMBOWELS Arvar!
Arvar blocks your attack with his shield.
A wild boar's charge wounds Arvar.
Arvar has a few scratches.

<719/872hp 607/695m 375/394mv 27586tnl shaft defensive aggressive city>
Your shield fails to deflect the powerful cleave from Arvar's axe.
Arvar's cleave MUTILATES you!
You parry Arvar's cleave.
You dodge Arvar's cleave.
You manage to dodge Arvar's cleave with a lot of effort.
Your slash MUTILATES Arvar!
Arvar manages to dodge your slash with a lot of effort.
Arvar awkwardly parries your slash with a loud clang.
Arvar has a few scratches.

<681/872hp 607/695m 375/394mv 27586tnl shaft defensive aggressive city> dis

A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
Arvar has a few scratches.

<692/872hp 618/695m 394/394mv 27586tnl shaft defensive aggressive city>
Arvar's cleave MUTILATES you!
Your slash devastates Arvar!
Arvar's shield jolts under your slash, but holds.
A large wolf's bite wounds Arvar.
Arvar has some small wounds and bruises.

<652/872hp 618/695m 394/394mv 27586tnl shaft defensive aggressive city> You disarm Arvar!
Arvar has some small wounds and bruises.

<652/872hp 618/695m 394/394mv 27586tnl none unarmed aggressive city>
Arvar has fled!
You throw some yew ranger javelins at Arvar as he flees.
Your pierce maims Arvar!
Arvar walks west.
A fire giant slave walks west.

<652/872hp 618/695m 394/394mv 27586tnl no opponent no opponent aggressive city> w
murder Arvar

Arvar walks in.
A fire giant slave walks in.

<652/872hp 618/695m 394/394mv 27586tnl no opponent no opponent aggressive city>
Arvar walks east.
A fire giant slave walks east.

<652/872hp 618/695m 394/394mv 27586tnl no opponent no opponent aggressive city> e
e
murder Arvar
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 392/394mv 27586tnl no opponent no opponent aggressive city> They aren't here.

<652/872hp 618/695m 392/394mv 27586tnl no opponent no opponent aggressive city> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 390/394mv 27586tnl no opponent no opponent aggressive city> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 388/394mv 27586tnl no opponent no opponent aggressive city> e
murder Arvar
They aren't here.

<652/872hp 618/695m 388/394mv 27586tnl no opponent no opponent aggressive city> n
Alas, you cannot go that way.

<652/872hp 618/695m 388/394mv 27586tnl no opponent no opponent aggressive city> n
Alas, you cannot go that way.

<652/872hp 618/695m 388/394mv 27586tnl no opponent no opponent aggressive city> They aren't here.

<652/872hp 618/695m 388/394mv 27586tnl no opponent no opponent aggressive city> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 386/394mv 27586tnl no opponent no opponent aggressive city> Alas, you cannot go that way.

<652/872hp 618/695m 386/394mv 27586tnl no opponent no opponent aggressive city> du dag
w
You stop using some yew ranger javelins.
You stop using the red dragon shield as a shield.
You wield a dagger formed of stars in your off-hand.
A dagger formed of stars feels like a part of you!

<652/872hp 618/695m 386/394mv 27586tnl no opponent no opponent aggressive city> w
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 384/394mv 27586tnl no opponent no opponent aggressive city> Alas, you cannot go that way.

<652/872hp 618/695m 384/394mv 27586tnl no opponent no opponent aggressive city> n
n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 382/394mv 27586tnl no opponent no opponent aggressive city> whe
Alas, you cannot go that way.

<652/872hp 618/695m 382/394mv 27586tnl no opponent no opponent aggressive city> e
Players near you:
Paromido The Path of Honor
Pritchard Entrance to the Arena
Arvar The Path of Honor
Edoil The North Road
Meradion Entrance to the Arena

<652/872hp 618/695m 382/394mv 27586tnl no opponent no opponent aggressive city> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 380/394mv 27586tnl no opponent no opponent aggressive city> Alas, you cannot go that way.

<652/872hp 618/695m 380/394mv 27586tnl no opponent no opponent aggressive city> n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 378/394mv 27586tnl no opponent no opponent aggressive city> n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 376/394mv 27586tnl no opponent no opponent aggressive city> w
w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 374/394mv 27586tnl no opponent no opponent aggressive city> w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 372/394mv 27586tnl no opponent no opponent aggressive city> s
Alas, you cannot go that way.

<652/872hp 618/695m 372/394mv 27586tnl no opponent no opponent aggressive city> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 370/394mv 27586tnl no opponent no opponent aggressive city> Alas, you cannot go that way.
Arvar walks in.
A fire giant slave walks in.

<652/872hp 618/695m 370/394mv 27586tnl no opponent no opponent aggressive city> w
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 368/394mv 27586tnl no opponent no opponent aggressive city> w
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 366/394mv 27586tnl no opponent no opponent aggressive city> e
e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 364/394mv 27586tnl no opponent no opponent aggressive city> murder Arvar
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
(White Aura) Arvar the Battlemaster is here.
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 362/394mv 27586tnl no opponent no opponent aggressive city>
Arvar walks west.
A fire giant slave walks west.

<652/872hp 618/695m 362/394mv 27586tnl no opponent no opponent aggressive city> They aren't here.

<652/872hp 618/695m 362/394mv 27586tnl no opponent no opponent aggressive city> w

Arvar walks in.
A fire giant slave walks in.

<652/872hp 618/695m 362/394mv 27586tnl no opponent no opponent aggressive city> murder Arvar
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<652/872hp 618/695m 360/394mv 27586tnl no opponent no opponent aggressive city> e
They aren't here.

<652/872hp 618/695m 360/394mv 27586tnl no opponent no opponent aggressive city> murder Arvar
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
(White Aura) Arvar the Battlemaster is here.
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<652/872hp 618/695m 358/394mv 27586tnl no opponent no opponent aggressive city>
You yell 'Help! I am being attacked by Arvar!'
Arvar's cleave DISEMBOWELS you!
You dodge Arvar's cleave.
You deflect Arvar's cleave aside in an ungraceful parry.
You parry Arvar's cleave with a hasty swing from your off-hand weapon.
Arvar's cleave DISEMBOWELS you!
An undead slave's punch injures Arvar.
Arvar awkwardly parries your slash with a loud clang.
Your slash maims Arvar!
Your slash misses Arvar.
You scream out in agonizing pain as your body starts to deform!
You let out a howl into the air as your wolven side takes over!
A large wolf's bite injures Arvar.
Arvar has some small wounds and bruises.

<586/897hp 618/695m 358/394mv 27586tnl shaft defensive aggressive city> You do the best you can!
Arvar has some small wounds and bruises.

<586/897hp 618/695m 358/394mv 27586tnl shaft defensive aggressive city> di
Arvar is blinded by the dirt in his eyes!
Your kicked dirt scratches Arvar.
Arvar has some small wounds and bruises.

<586/897hp 618/695m 358/394mv 27586tnl shaft defensive aggressive city>
You dodge Arvar's cleave.
An undead slave's punch hits Arvar.
Arvar's riposte DISMEMBERS an undead slave!
Arvar's shield jolts under your slash, but holds.
A large wolf's bite misses Arvar.
A wild boar's charge mauls Arvar.
Arvar has quite a few wounds.

<586/897hp 618/695m 358/394mv 27586tnl shaft defensive aggressive city> dis

Arvar's cleave DISEMBOWELS you!
You parry Arvar's cleave with a hasty swing from your off-hand weapon.
Your slash MUTILATES Arvar!
A large wolf's bite wounds Arvar.
A wild boar's charge wounds Arvar.
Arvar has quite a few wounds.

<540/897hp 618/695m 358/394mv 27586tnl shaft defensive aggressive city> You disarm Arvar!
You seize the opening and attempt to disarm Arvar's shield as well.
You disarm Arvar's shield!
Arvar has quite a few wounds.

<540/897hp 618/695m 358/394mv 27586tnl none unarmed aggressive city>
You dodge Arvar's punch.
You dance around Arvar's punch and easily dodge it.
An undead slave's punch injures Arvar.
Your slash devastates Arvar!
Your pierce decimates Arvar!
Your pierce maims Arvar!
A wild boar's charge mauls Arvar.
Arvar has quite a few wounds.

<540/897hp 618/695m 358/394mv 27586tnl none unarmed aggressive city>
Arvar has fled!
Arvar walks north.
A fire giant slave walks north.

<540/897hp 618/695m 358/394mv 27586tnl no opponent no opponent aggressive city> n

A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<555/897hp 632/695m 394/394mv 27586tnl no opponent no opponent aggressive city> wield biw
wield bow
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 392/394mv 27586tnl no opponent no opponent aggressive city> You do not have that item.

<555/897hp 632/695m 392/394mv 27586tnl no opponent no opponent aggressive city> e
You stop wielding a dagger formed of stars.
You stop wielding a wave-bladed sword.
You wield a ranger's bow.
A ranger's bow feels like a part of you!

<555/897hp 632/695m 392/394mv 27586tnl no opponent no opponent aggressive city> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 390/394mv 27586tnl no opponent no opponent aggressive city> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 388/394mv 27586tnl no opponent no opponent aggressive city> e
s
Alas, you cannot go that way.

<555/897hp 632/695m 388/394mv 27586tnl no opponent no opponent aggressive city> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 386/394mv 27586tnl no opponent no opponent aggressive city> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 384/394mv 27586tnl no opponent no opponent aggressive city> w
w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 382/394mv 27586tnl no opponent no opponent aggressive city> Alas, you cannot go that way.

<555/897hp 632/695m 382/394mv 27586tnl no opponent no opponent aggressive city> s
s
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 380/394mv 27586tnl no opponent no opponent aggressive city> Alas, you cannot go that way.

<555/897hp 632/695m 380/394mv 27586tnl no opponent no opponent aggressive city> w
Alas, you cannot go that way.

<555/897hp 632/695m 380/394mv 27586tnl no opponent no opponent aggressive city> e
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 378/394mv 27586tnl no opponent no opponent aggressive city> Alas, you cannot go that way.

<555/897hp 632/695m 378/394mv 27586tnl no opponent no opponent aggressive city> s
s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 376/394mv 27586tnl no opponent no opponent aggressive city> w
w
Alas, you cannot go that way.

<555/897hp 632/695m 376/394mv 27586tnl no opponent no opponent aggressive city> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 374/394mv 27586tnl no opponent no opponent aggressive city> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 372/394mv 27586tnl no opponent no opponent aggressive city> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 370/394mv 27586tnl no opponent no opponent aggressive city> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 368/394mv 27586tnl no opponent no opponent aggressive city> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 366/394mv 27586tnl no opponent no opponent aggressive city> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 364/394mv 27586tnl no opponent no opponent aggressive city> n
Alas, you cannot go that way.

<555/897hp 632/695m 364/394mv 27586tnl no opponent no opponent aggressive city> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 362/394mv 27586tnl no opponent no opponent aggressive city> w
n
Alas, you cannot go that way.

<555/897hp 632/695m 362/394mv 27586tnl no opponent no opponent aggressive city> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 360/394mv 27586tnl no opponent no opponent aggressive city> w
Alas, you cannot go that way.

<555/897hp 632/695m 360/394mv 27586tnl no opponent no opponent aggressive city> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 358/394mv 27586tnl no opponent no opponent aggressive city> n
n
Alas, you cannot go that way.

<555/897hp 632/695m 358/394mv 27586tnl no opponent no opponent aggressive city> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 356/394mv 27586tnl no opponent no opponent aggressive city> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 354/394mv 27586tnl no opponent no opponent aggressive city> e
Alas, you cannot go that way.

<555/897hp 632/695m 354/394mv 27586tnl no opponent no opponent aggressive city> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 352/394mv 27586tnl no opponent no opponent aggressive city> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 350/394mv 27586tnl no opponent no opponent aggressive city> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 348/394mv 27586tnl no opponent no opponent aggressive city> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<555/897hp 632/695m 346/394mv 27586tnl no opponent no opponent aggressive city> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
(White Aura) Arvar the Battlemaster is here.
A wild boar walks in.
An undead slave walks in.
A large wolf walks in.

<555/897hp 632/695m 344/394mv 27586tnl no opponent no opponent aggressive city> murder Arvar

You yell 'Help! I am being attacked by Arvar!'
You aim a shot at Arvar as he closes in on you.
Your snap shot MASSACRES Arvar!
Arvar's cleave DISEMBOWELS you!
Arvar's cleave MUTILATES you!
Arvar has quite a few wounds.

<464/897hp 602/695m 344/394mv 27586tnl shaft two_handed aggressive city> You do the best you can!
Arvar has quite a few wounds.

<464/897hp 602/695m 344/394mv 27586tnl shaft two_handed aggressive city>
You stab at Arvar with an arrow at point blank range.
Your drowning DISMEMBERS Arvar!
Arvar's cleave DISEMBOWELS you!
You nimbly dodge Arvar's cleave with a practiced maneuver.
Arvar's cleave DISEMBOWELS you!
Arvar's riposte MASSACRES an undead slave!
Your drowning MASSACRES Arvar!
Your drowning MASSACRES Arvar!
A large wolf's bite injures Arvar.
A wild boar's charge wounds Arvar.
A wild boar's charge wounds Arvar.
Arvar looks pretty hurt.

<375/897hp 602/695m 344/394mv 27586tnl shaft two_handed aggressive city> di
Arvar is blinded by the dirt in his eyes!
Your kicked dirt scratches Arvar.
Arvar looks pretty hurt.

<375/897hp 602/695m 344/394mv 27586tnl shaft two_handed aggressive city>
You stab at Arvar with an arrow at point blank range.
Your drowning DISMEMBERS Arvar!
Arvar's weapon advantage overcomes your parry attempt.
Arvar's cleave DISEMBOWELS you!
Arvar's cleave DISMEMBERS you!
Arvar's cleave misses you.
Your drowning MASSACRES Arvar!
A wild boar's charge wounds Arvar.
Arvar is in awful condition.

<268/897hp 602/695m 344/394mv 27586tnl shaft two_handed aggressive city>
Arvar rolls his eyes, disgusted.
Arvar is in awful condition.

<268/897hp 602/695m 344/394mv 27586tnl shaft two_handed aggressive city>
Arvar gets a wild look in his eyes.
Arvar looks pretty hurt.

<268/897hp 602/695m 344/394mv 27586tnl shaft two_handed aggressive city>
You stab at Arvar with an arrow at point blank range.
Your drowning DISMEMBERS Arvar!
Arvar rubs the dirt out of his eyes.
You couldn't dodge Arvar's cleave but he misses by inches.
Arvar's cleave DISMEMBERS you!
You sure are BLEEDING!
Arvar's cleave DISEMBOWELS you!
You sure are BLEEDING!
Arvar's riposte MASSACRES an undead slave!
Your drowning MANGLES Arvar!
Your drowning MASSACRES Arvar!
Arvar's riposte *** DEMOLISHES *** a large wolf!
A large wolf's bite wounds Arvar.
A wild boar's charge misses Arvar.
Arvar is in awful condition.

<160/897hp 602/695m 344/394mv 27586tnl shaft two_handed aggressive city>
Arvar has fled!
Arvar crawls west.
A fire giant slave walks west.

<160/897hp 602/695m 344/394mv 27586tnl no opponent no opponent aggressive city> w

The Juggernaut yells 'Pritchard has bet 2000 gold coins on Arvar.'
The Juggernaut yells 'There are now 0 gold coins on Paromido, and 2000 on Arvar.'

<160/897hp 602/695m 344/394mv 27586tnl no opponent no opponent aggressive city> wound Arvar
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
(White Aura) Arvar the Battlemaster is here.
A large wolf walks in.
An undead slave walks in.
A wild boar walks in.

<160/897hp 602/695m 342/394mv 27586tnl no opponent no opponent aggressive city> You aim a debilitating shot at Arvar.
Your wounding shot MASSACRES Arvar!
Arvar is DEAD!!
  1. Garek lvl 50 w/b ran vs lvl 50 dwarf war -
    The Juggernaut yells 'Pritchard has bet 2000 gold coins on Arvar.'
    The Juggernaut yells 'There are now 0 gold coins on Paromido, and 2000 on Arvar.'

    <160/897hp 602/695m 342/394mv 27586tnl no opponent no opponent aggressive city> You aim a debilitating shot at Arvar.
    Your wounding shot MASSACRES Arvar!
    Arvar is DEAD!!


    lol @ pritchard
  2. nakachi lvl 50 w/b ran vs lvl 50 dwarf war -
    this is the same log as the one below it, as much as we appreciate your uberness paromido, we don't need both sides of it
  3. paromido lvl 50 w/b ran vs lvl 50 dwarf war -
    well looks like we posted at the same time
  4. stiehl lvl 50 w/b ran vs lvl 50 dwarf war -
    There is no need to be hostile to Para...they both posted at the same time. It's all good