Mendos V Kushtok

posted on 2013-07-05 04:58:13
A bunch of pretty wild flowers is here.
A strange looking cigar, thicker than normal, lies here.
(Magical) A strange looking amulet is lying here, half covered with dust.
A dalmatian walks in.

<891/891hp 673/694m 375/394mv 20189tnl no opponent no opponent calm hills> e
e
e
The hills to the east seem too steep to climb.

<891/891hp 673/694m 375/394mv 20189tnl no opponent no opponent calm hills> The hills to the east seem too steep to climb.

<891/891hp 673/694m 375/394mv 20189tnl no opponent no opponent calm hills> The hills to the east seem too steep to climb.

<891/891hp 673/694m 375/394mv 20189tnl no opponent no opponent calm hills> g shield sac
You see nothing like that in a ranger's knapsack.

<891/891hp 673/694m 375/394mv 20189tnl no opponent no opponent calm hills> n
n
Grassy plains

[Exits: south west]
A dalmatian walks in.

<891/891hp 673/694m 371/394mv 20189tnl no opponent no opponent calm hills> The hills to the north seem too steep to climb.

<891/891hp 673/694m 371/394mv 20189tnl no opponent no opponent calm hills> e
The hills to the east seem too steep to climb.

<891/891hp 673/694m 371/394mv 20189tnl no opponent no opponent calm hills> e
The hills to the east seem too steep to climb.

<891/891hp 673/694m 371/394mv 20189tnl no opponent no opponent calm hills> n
The hills to the north seem too steep to climb.

<891/891hp 673/694m 371/394mv 20189tnl no opponent no opponent calm hills> e
The hills to the east seem too steep to climb.

<891/891hp 673/694m 371/394mv 20189tnl no opponent no opponent calm hills> s
Grassy plains

[Exits: north west]
A bunch of pretty wild flowers is here.
A strange looking cigar, thicker than normal, lies here.
(Magical) A strange looking amulet is lying here, half covered with dust.
A dalmatian walks in.

<891/891hp 673/694m 367/394mv 20189tnl no opponent no opponent calm hills> n
Grassy plains

[Exits: south west]
A dalmatian walks in.

<891/891hp 673/694m 363/394mv 20189tnl no opponent no opponent calm hills> w
Path in the plains

[Exits: north east south west]
An odd looking scroll is here.
(Magical) A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.
A dalmatian walks in.

<891/891hp 673/694m 361/394mv 20189tnl no opponent no opponent calm field> n
n
Path in the foothills

[Exits: north east south]
A dalmatian walks in.

<891/891hp 673/694m 359/394mv 20189tnl no opponent no opponent calm field> The pool in the foothills

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A dalmatian walks in.

<891/891hp 673/694m 357/394mv 20189tnl no opponent no opponent calm hills> e
Path in the foothills

[Exits: east south west]
Aruncus the Druid is walking around here, searching for herbs.
A dalmatian walks in.

<891/891hp 673/694m 355/394mv 20189tnl no opponent no opponent calm field> e
e
e
Path in the foothills

[Exits: north east west]
A dalmatian walks in.

<891/891hp 673/694m 353/394mv 20189tnl no opponent no opponent calm field> Path in the foothills

[Exits: east west]
A dalmatian walks in.

<891/891hp 673/694m 351/394mv 20189tnl no opponent no opponent calm field> The path intersection

[Exits: north south west]
A dalmatian walks in.

<891/891hp 673/694m 349/394mv 20189tnl no opponent no opponent calm field> g jav sac
You get some yew ranger javelins from a ranger's knapsack.

<891/891hp 673/694m 349/394mv 20189tnl no opponent no opponent calm field> wear jav
You ready some yew ranger javelins behind your shield.

<891/891hp 673/694m 349/394mv 20189tnl no opponent no opponent calm field> s
The ancient path

[Exits: north south]
A cute rabbit is here.
A dalmatian walks in.

<891/891hp 673/694m 348/394mv 20189tnl no opponent no opponent calm forest> s
The ancient path

[Exits: north south]
A dalmatian walks in.

<891/891hp 673/694m 345/394mv 20189tnl no opponent no opponent calm forest> wear jav
You stop using some yew ranger javelins.
You ready some yew ranger javelins behind your shield.

<891/891hp 673/694m 345/394mv 20189tnl no opponent no opponent calm forest> put jav sac
You put some yew ranger javelins in a ranger's knapsack.

<891/891hp 673/694m 345/394mv 20189tnl no opponent no opponent calm forest> s
The ancient path

[Exits: north south]
( 3) A steak of the corpse of the cute rabbit is here.
A dalmatian walks in.

<891/891hp 673/694m 343/394mv 20189tnl no opponent no opponent calm forest> ranger
You take a branch from a nearby tree and fashion it into a ranger's bow.

<891/891hp 623/694m 343/394mv 20189tnl no opponent no opponent calm forest> n
n
The ancient path

[Exits: north south]
A dalmatian walks in.

<891/891hp 623/694m 340/394mv 20189tnl no opponent no opponent calm forest> The ancient path

[Exits: north south]
A cute rabbit is here.
A dalmatian walks in.
The sun slowly disappears in the west.

<891/891hp 636/694m 393/394mv 20189tnl no opponent no opponent calm forest> n
The path intersection

[Exits: north south west]
A dalmatian walks in.

<891/891hp 636/694m 392/394mv 20189tnl no opponent no opponent calm field> w
w
Path in the foothills

[Exits: east west]
A dalmatian walks in.

<891/891hp 636/694m 390/394mv 20189tnl no opponent no opponent calm field> w
Path in the foothills

[Exits: north east west]
A dalmatian walks in.

<891/891hp 636/694m 388/394mv 20189tnl no opponent no opponent calm field> Path in the foothills

[Exits: east south west]
Aruncus the Druid is walking around here, searching for herbs.
A dalmatian walks in.
Aruncus the Druid says 'If you could find me some herbs, I could make something powerful, Kushtok.'
Aruncus the Druid says 'The cost is 20*level gold for level 10, 20, 30, 40, or 50 potions.'

<891/891hp 636/694m 386/394mv 20189tnl no opponent no opponent calm field> w
The pool in the foothills

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A dalmatian walks in.

<891/891hp 636/694m 384/394mv 20189tnl no opponent no opponent calm hills> dr
You drink water from a crystal clear pool of water.
You are full.
Your thirst is quenched.

<891/891hp 636/694m 384/394mv 20189tnl no opponent no opponent calm hills>
Mendos tells you 'Shall we?'

<891/891hp 636/694m 384/394mv 20189tnl no opponent no opponent calm hills>
The night has begun.

<891/891hp 649/694m 394/394mv 20189tnl no opponent no opponent calm hills> s
Path in the foothills

[Exits: north east south]
A dalmatian walks in.

<891/891hp 649/694m 391/394mv 20189tnl no opponent no opponent calm field> s
Path in the plains

[Exits: north east south west]
An odd looking scroll is here.
(Magical) A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.
A dalmatian walks in.

<891/891hp 649/694m 389/394mv 20189tnl no opponent no opponent calm field> s
s
Path in the plains

[Exits: north south]
A dalmatian walks in.

<891/891hp 649/694m 387/394mv 20189tnl no opponent no opponent calm field> s
s
Path in the plains

[Exits: north east south west]
A dalmatian walks in.

<891/891hp 649/694m 385/394mv 20189tnl no opponent no opponent calm field> Path in the plains

[Exits: north west]
A strange looking cigar, thicker than normal, lies here.
(Magical) A strange looking amulet is lying here, half covered with dust.
A dalmatian walks in.

<891/891hp 649/694m 383/394mv 20189tnl no opponent no opponent calm field> s
The strong wall of the city of Seringale stands to the south.

<891/891hp 649/694m 383/394mv 20189tnl no opponent no opponent calm field> The strong wall of the city of Seringale stands to the south.

<891/891hp 649/694m 383/394mv 20189tnl no opponent no opponent calm field> repl aye
w
You tell Mendos 'Aye.'

<891/891hp 649/694m 383/394mv 20189tnl no opponent no opponent calm field> A path through some high grass

[Exits: east west]
A dalmatian walks in.

<891/891hp 649/694m 382/394mv 20189tnl no opponent no opponent calm forest> w
af
Path in the plains

[Exits: north east south west]
A dalmatian walks in.

<891/891hp 649/694m 381/394mv 20189tnl no opponent no opponent calm field> s
s
You are affected by the following:
Spell: detect magic : lasts for 9 hours
Spell: detect invis : lasts for 9 hours
Spell: detect evil : lasts for 9 hours
Skill: keen sight : lasts for 28 hours
Beast: wolves : are unavailable for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Skill: barkskin : modifies armor class by 75 for 0 hours
Set : Treant Thews : modifies constitution by 4 permanently
: modifies strength by 4 permanently
: modifies damroll by 4 permanently
: modifies health by 30 permanently

<891/891hp 649/694m 381/394mv 20189tnl no opponent no opponent calm field> Outside the North Gate

[Exits: north south]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 379/394mv 20189tnl no opponent no opponent calm city> Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A dalmatian walks in.

<891/891hp 649/694m 377/394mv 20189tnl no opponent no opponent calm city> s
The North Main Street

[Exits: north south]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 375/394mv 20189tnl no opponent no opponent calm road> s
The North Main Street

[Exits: north east south west]
A slith city guard of Seringale stands watch here.
A wild boar walks in.
A dalmatian walks in.

<891/891hp 649/694m 373/394mv 20189tnl no opponent no opponent calm road> e
City Hall

[Exits: north west]
(Glowing) (Humming) A gigantic and magnificent clock has been instated here.
(White Aura) Iluvim the city secretary is here processing a pile of paper work.
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 372/394mv 20189tnl no opponent no opponent calm inside> w
The North Main Street

[Exits: north east south west]
A slith city guard of Seringale stands watch here.
A wild boar walks in.
A dalmatian walks in.

<891/891hp 649/694m 371/394mv 20189tnl no opponent no opponent calm road> s
The North Main Street

[Exits: north east south west]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 369/394mv 20189tnl no opponent no opponent calm road> s
The North Main Street

[Exits: north south west]
A wild boar walks in.
A dalmatian walks in.

<891/891hp 649/694m 367/394mv 20189tnl no opponent no opponent calm road> s
North Square

[Exits: north east south west]
(Glowing) (Humming) A brass finger post stands here.
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 365/394mv 20189tnl no opponent no opponent calm city> e
The North Road

[Exits: east south west]
A wild boar walks in.
A dalmatian walks in.

<891/891hp 649/694m 363/394mv 20189tnl no opponent no opponent calm road> e
e
e
The North Road

[Exits: east south west]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 361/394mv 20189tnl no opponent no opponent calm road> The North Road

[Exits: north east west]
A wild boar walks in.
A dalmatian walks in.

<891/891hp 649/694m 359/394mv 20189tnl no opponent no opponent calm road> The North Road

[Exits: east south west]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 357/394mv 20189tnl no opponent no opponent calm road> e
The North Road

[Exits: north east west]
A wild boar walks in.
A dalmatian walks in.

<891/891hp 649/694m 355/394mv 20189tnl no opponent no opponent calm road> e
The North Road

[Exits: east west]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 353/394mv 20189tnl no opponent no opponent calm road> e
The North Road

[Exits: east south west]
A dwarven city guard of Seringale stands watch here.
A wild boar walks in.
A dalmatian walks in.

<891/891hp 649/694m 351/394mv 20189tnl no opponent no opponent calm road> n
The weathered side of a large building is all that lies in that direction.

<891/891hp 649/694m 351/394mv 20189tnl no opponent no opponent calm road> w
w
The North Road

[Exits: east west]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 649/694m 349/394mv 20189tnl no opponent no opponent calm road> n

A wild boar looks uncomfortable in these surroundings.
The wolves listen for your calls again.
The bark covering your skin flakes off.

<891/891hp 664/694m 394/394mv 20189tnl no opponent no opponent calm road> The North Road

[Exits: north east west]
A wild boar walks in.
A dalmatian walks in.

<891/891hp 664/694m 392/394mv 20189tnl no opponent no opponent calm road> Entrance to the Arena

[Exits: south (down)]
(Invis) Mendos is resting here.
(Invis) (White Aura) (Red Aura) Kyrste is here.
The Juggernaut stands here with his arms folded across his chest.
A dalmatian walks in.
A wild boar walks in.
The Juggernaut says 'Dare you take the challenge?'

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city> af
You are affected by the following:
Spell: detect magic : lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Spell: detect evil : lasts for 8 hours
Skill: keen sight : lasts for 27 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Treant Thews : modifies constitution by 4 permanently
: modifies strength by 4 permanently
: modifies damroll by 4 permanently
: modifies health by 30 permanently

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city>
Kyrste yells out her warcry.
Kyrste yells 'Demons of Darkhan, bring forth your destruction!'

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city> l men
Standing in front of you dressed in all black, this male human is about
six feet from the ground. He is very muscular and moves very quickly. He
has blue eyes that peer through his black mask. His hair is black and cut
very short. Most of his body is covered in skin tight black clothing that
looks like it was made just for him.
He has led a sheltered life.
Mendos is in excellent condition.

Mendos is using:
(Glowing) a blood candle
(Noteworthy) (Glowing) a dragonblood revolutionary band of maiming
(Glowing) an onyx-black revolutionary band of alacrity
(Humming) a dragonblood revolutionary cravat
a teeth necklace
a helm of dark oak
a gold earring
a living wood torso
some arm plates of dark oak
a pair of dark oak gauntlets
some dark oak leg plates
a pair of living wood boots
(Magical) a chameleon poncho
a leather bandit belt
a living wood wrist guard
a living wood wrist guard
(Noteworthy) (Glowing) (Humming) a chaos-bound staff
a deep red stone

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city>
Mendos stands up.

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city> whe
Players near you in Seringale:
Kyrste Entrance to the Arena
Kushtok Entrance to the Arena
Mendos Entrance to the Arena
Prost Chamber of Rituals

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city>
Mendos has challenged you to a fight.
You have five hours to accept or decline.
The Juggernaut says 'Mendos has challenged Kushtok to a fight in the arena.'

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city>
Kyrste looks at you.

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city>
Kyrste closes her eyes momentarily and nods at you.

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city>
Mendos opens the door below you.

<891/891hp 664/694m 390/394mv 20189tnl no opponent no opponent calm city> bark
Your skin becomes covered with tough oak bark.

<891/891hp 614/694m 390/394mv 20189tnl no opponent no opponent calm city> accept
Syntax: accept (default: group)

<891/891hp 614/694m 390/394mv 20189tnl no opponent no opponent calm city> accept duel
You have accepted Mendos's challenge.
The Juggernaut says 'Kushtok has accepted Mendos's challenge.'

<891/891hp 614/694m 390/394mv 20189tnl no opponent no opponent calm city> whe
Players near you in Seringale:
Kyrste Entrance to the Arena
Kushtok Entrance to the Arena
Mendos Entrance to the Arena
Prost Temple Square

<891/891hp 614/694m 390/394mv 20189tnl no opponent no opponent calm city> af
You are affected by the following:
Skill: barkskin : modifies armor class by 75 for 24 hours
Spell: detect magic : lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Spell: detect evil : lasts for 8 hours
Skill: keen sight : lasts for 27 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Treant Thews : modifies constitution by 4 permanently
: modifies strength by 4 permanently
: modifies damroll by 4 permanently
: modifies health by 30 permanently

<891/891hp 614/694m 390/394mv 20189tnl no opponent no opponent calm city>
Mendos nods.

<891/891hp 614/694m 390/394mv 20189tnl no opponent no opponent calm city>
Kyrste sits down and rests.

<891/891hp 614/694m 390/394mv 20189tnl no opponent no opponent calm city> d
Centre of the Arena

[Exits: north east west up]
A wild boar walks in.
A dalmatian walks in.

<891/891hp 614/694m 388/394mv 20189tnl no opponent no opponent calm city> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
*** Range 1 (up) ***
(Invis) (White Aura) Mendos is here.
(Invis) (White Aura) (Red Aura) Kyrste is here.
The Juggernaut stands here with his arms folded across his chest.
A wild boar looks uncomfortable in these surroundings.

<891/891hp 624/694m 394/394mv 20189tnl no opponent no opponent calm city>
Mendos walks in.

<891/891hp 624/694m 394/394mv 20189tnl no opponent no opponent calm city> whe
Players near you in Seringale:
Kyrste Entrance to the Arena
Kushtok Centre of the Arena
Mendos Centre of the Arena
Prost Temple Square

<891/891hp 624/694m 394/394mv 20189tnl no opponent no opponent calm city>
Mendos closes the door above you.

<891/891hp 624/694m 394/394mv 20189tnl no opponent no opponent calm city> close u
It's already closed.

<891/891hp 624/694m 394/394mv 20189tnl no opponent no opponent calm city> d
Alas, you cannot go that way.

<891/891hp 624/694m 394/394mv 20189tnl no opponent no opponent calm city> e
The Path of Defence

[Exits: east west]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 624/694m 392/394mv 20189tnl no opponent no opponent calm city> e
The Path of Defence

[Exits: east west]
A wild boar walks in.
A dalmatian walks in.

<891/891hp 624/694m 390/394mv 20189tnl no opponent no opponent calm city> e
The Path of Defence

[Exits: east west]
A dalmatian walks in.
A wild boar walks in.

<891/891hp 624/694m 388/394mv 20189tnl no opponent no opponent calm city> e
The Path of Defence

[Exits: north west]
A wild boar walks in.
A dalmatian walks in.

<891/891hp 624/694m 386/394mv 20189tnl no opponent no opponent calm city>
Mendos yells 'Ready?'

<891/891hp 624/694m 386/394mv 20189tnl no opponent no opponent calm city> y ready
You yell 'Ready.'

<891/891hp 624/694m 386/394mv 20189tnl no opponent no opponent calm city> quaff defend
You quaff a Defender potion.
You are surrounded by a white aura.

<891/891hp 624/694m 386/394mv 20189tnl no opponent no opponent calm city> whe
Players near you in Seringale:
Kyrste Entrance to the Arena
Kushtok The Path of Defence
Mendos Centre of the Arena
Prost Chamber of Rituals

<891/891hp 624/694m 386/394mv 20189tnl no opponent no opponent calm city> sca
You scan all around.
You scan north.
You scan west.
*** Range 4 (west) ***
(Invis) (White Aura) Mendos is here.

<891/891hp 624/694m 386/394mv 20189tnl no opponent no opponent calm city> w
The Path of Defence

[Exits: east west]
(Invis) (White Aura) Mendos is here.
A dalmatian walks in.
A wild boar walks in.

<891/891hp 624/694m 384/394mv 20189tnl no opponent no opponent calm city> w

Mendos fades into existence.
You parry Mendos's life drain.
Mendos is in excellent condition.

<891/891hp 624/694m 384/394mv 20189tnl blade defensive evasive city> w
No way! You are still fighting!
Mendos is in excellent condition.

<891/891hp 624/694m 384/394mv 20189tnl blade defensive evasive city> No way! You are still fighting!
Mendos is in excellent condition.

<891/891hp 624/694m 384/394mv 20189tnl blade defensive evasive city>
You parry Mendos's life drain.
You parry Mendos's life drain.
Your charge MUTILATES Mendos!
You scream out in agonizing pain as your body starts to deform!
You let out a howl into the air as your wolven side takes over!
A wild boar's charge wounds Mendos.
A wild boar's charge mauls Mendos.
Mendos has some small wounds and bruises.

<916/916hp 624/694m 384/394mv 20189tnl blade defensive aggressive city>
Mendos sidesteps around your attacks to stab you in the side.
Mendos's sidestep MANGLES you!
Mendos has some small wounds and bruises.

<821/916hp 624/694m 384/394mv 20189tnl blade defensive aggressive city>
You parry Mendos's life drain.
Mendos deftly performs a counterbalance evasion.
Mendos couldn't dodge your charge but you miss by inches.
Mendos is shocked by the lightning from a war spear.
Your shocking bite scratches Mendos.
Mendos has some small wounds and bruises.

<821/916hp 624/694m 384/394mv 20189tnl blade defensive aggressive city>
Mendos's wild life drain DISMEMBERS you!
Your charge maims Mendos!
Mendos can't dodge away from the reach of your spear fast enough.
Your charge misses Mendos.
Mendos is shocked by the lightning from a war spear.
Your shocking bite scratches Mendos.
A wild boar's charge mauls Mendos.
Mendos has some small wounds and bruises.

<756/916hp 624/694m 384/394mv 20189tnl blade defensive aggressive city> wield blade
You stop wielding a war spear.
You wield a Hell-Blade.
A Hell-Blade feels like a part of you!
Mendos has some small wounds and bruises.

<756/916hp 624/694m 384/394mv 20189tnl blade defensive aggressive city>
Mendos fails to sidestep around your attacks and attempts a frontal stab instead.
You dodge Mendos's life drain.
Mendos has some small wounds and bruises.

<756/916hp 624/694m 384/394mv 20189tnl blade defensive aggressive city>
You parry Mendos's life drain.
Mendos dodges your slash.
Your slash MUTILATES Mendos!
Mendos's flesh is seared by the flames from a Hell-Blade.
Your flaming bite scratches Mendos.
Mendos has some small wounds and bruises.

<756/916hp 624/694m 384/394mv 20189tnl blade defensive aggressive city> dub pris
I don't know how to do that.
Mendos has some small wounds and bruises.

<756/916hp 624/694m 384/394mv 20189tnl blade defensive aggressive city>
A wild boar looks uncomfortable in these surroundings.
Your warcry wears off.
Mendos has some small wounds and bruises.

<764/916hp 632/694m 394/394mv 20189tnl blade defensive aggressive city> du pris
You do not have that weapon.
Mendos has some small wounds and bruises.

<764/916hp 632/694m 394/394mv 20189tnl blade defensive aggressive city>
You dodge Mendos's life drain.
Mendos dodges your slash.
Mendos dances around your slash, easily dodging it.
Your slash DISEMBOWELS Mendos!
Mendos's flesh is seared by the flames from a Hell-Blade.
Your flaming bite scratches Mendos.
A wild boar's charge mauls Mendos.
A wild boar's charge wounds Mendos.
Mendos has quite a few wounds.

<764/916hp 632/694m 394/394mv 20189tnl blade defensive aggressive city> di
Your kicked dirt misses Mendos.
Mendos has quite a few wounds.

<764/916hp 632/694m 394/394mv 20189tnl blade defensive aggressive city> war
wield bow

Mendos stops wielding a dark dagger of voodoo.
Mendos wields a brilliant punch-in-a-box.
Mendos has quite a few wounds.

<764/916hp 632/694m 394/394mv 20189tnl segment defensive aggressive city>
You are caught off guard by Mendos's unusual maneuver.
Mendos's uncanny attack MUTILATES you!
A brilliant punch-in-a-box dislodges your weapon!
Mendos rakes your weapon aside!
Mendos's luminous punch DISEMBOWELS you!
Your primary weapon has been raked aside!
Mendos's flesh is seared by the flames from a Hell-Blade.
Your flaming bite grazes Mendos.
You gain control of your weapon.
A wild boar's charge wounds Mendos.
Mendos has quite a few wounds.

<680/916hp 632/694m 394/394mv 20189tnl segment defensive aggressive city>
Mendos's weapon advantage overcomes your parry attempt.
Mendos's luminous punch DISEMBOWELS you!
Mendos deftly performs a counterbalance evasion.
Mendos manages to dodge your slash with a lot of effort.
Your slash MUTILATES Mendos!
Mendos has quite a few wounds.

<629/916hp 632/694m 394/394mv 20189tnl segment defensive aggressive city> You feel righteous as you yell out your warcry.
You yell 'Oculus of Equilibrium, guide my blade for the Balance!'
Mendos has quite a few wounds.

<629/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city>
You are caught off guard by Mendos's unusual maneuver.
Mendos's uncanny attack DISEMBOWELS you!
A brilliant punch-in-a-box dislodges your weapon!
Mendos rakes your weapon aside!
Mendos has quite a few wounds.

<578/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city>
Mendos's luminous punch MUTILATES you!
You parry Mendos's luminous punch.
Your primary weapon has been raked aside!
Mendos's flesh is seared by the flames from a Hell-Blade.
Your flaming bite scratches Mendos.
You gain control of your weapon.
A wild boar's charge wounds Mendos.
A wild boar's charge wounds Mendos.
Mendos has quite a few wounds.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city> You stop using some yew ranger javelins.
You stop using the red dragon shield as a shield.
You stop wielding a Hell-Blade.
You wield a ranger's bow.
A ranger's bow feels like a part of you!
Mendos has quite a few wounds.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city> di Mendos
Your kicked dirt misses Mendos.
Mendos has quite a few wounds.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city>
You stab at Mendos with an arrow at point blank range.
Your phantasmal griffon maims Mendos!
You dance around Mendos's luminous punch and easily dodge it.
You couldn't dodge Mendos's luminous punch but he misses by inches.
Your phantasmal griffon DISEMBOWELS Mendos!
Mendos deftly performs a counterbalance evasion.
Mendos dodges your phantasmal griffon's attack.
Mendos deftly performs a counterbalance evasion.
Mendos has some big nasty wounds and scratches.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city>
Mendos has fled!
Mendos walks east.

<537/916hp 602/694m 394/394mv 20189tnl no opponent no opponent aggressive city> e
wound Mendos

Mendos walks in.

<537/916hp 602/694m 394/394mv 20189tnl no opponent no opponent aggressive city>
You nimbly dodge Mendos's luminous punch with a practiced maneuver.
Mendos has some big nasty wounds and scratches.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city> No way! You are still fighting!
Mendos has some big nasty wounds and scratches.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city> Stop fighting first!
Mendos has some big nasty wounds and scratches.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city>
You stab at Mendos with an arrow at point blank range.
Your phantasmal griffon MUTILATES Mendos!
You dodge Mendos's luminous punch.
You manage to dodge Mendos's luminous punch with a lot of effort.
Mendos deftly performs a counterbalance evasion.
Mendos dodges your phantasmal griffon's attack.
Mendos has some big nasty wounds and scratches.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city> wield spear
You stop wielding a ranger's bow.
You wield a war spear.
A war spear feels like a part of you!
Mendos has some big nasty wounds and scratches.

<537/916hp 602/694m 394/394mv 20189tnl segment defensive aggressive city>
Mendos has fled!
Mendos walks east.

<537/916hp 602/694m 394/394mv 20189tnl no opponent no opponent aggressive city> wear shield
You wear the red dragon shield as a shield.
You ready some yew ranger javelins behind your shield.

<537/916hp 602/694m 394/394mv 20189tnl no opponent no opponent aggressive city>
Mendos walks in.

<537/916hp 602/694m 394/394mv 20189tnl no opponent no opponent aggressive city> e
The Path of Defence

[Exits: north west]
A wild boar walks in.
A dalmatian walks in.

<537/916hp 602/694m 392/394mv 20189tnl no opponent no opponent aggressive city> w
murder Mendos
The Path of Defence

[Exits: east west]
A dalmatian walks in.
A wild boar walks in.

<537/916hp 602/694m 390/394mv 20189tnl no opponent no opponent aggressive city> w
murder Mendos
w
They aren't here.

<537/916hp 602/694m 390/394mv 20189tnl no opponent no opponent aggressive city> w
The Path of Defence

[Exits: east west]
A wild boar walks in.
A dalmatian walks in.

<537/916hp 602/694m 388/394mv 20189tnl no opponent no opponent aggressive city> murder Mendos
They aren't here.

<537/916hp 602/694m 388/394mv 20189tnl no opponent no opponent aggressive city> The Path of Defence

[Exits: east west]
(White Aura) Mendos is here.
A dalmatian walks in.
A wild boar walks in.

<537/916hp 602/694m 386/394mv 20189tnl no opponent no opponent aggressive city> Centre of the Arena

[Exits: north east west (up)]
A wild boar walks in.
A dalmatian walks in.

<537/916hp 602/694m 384/394mv 20189tnl no opponent no opponent aggressive city> e
They aren't here.

<537/916hp 602/694m 384/394mv 20189tnl no opponent no opponent aggressive city> murder Mendos
The Path of Defence

[Exits: east west]
(White Aura) Mendos is here.
A dalmatian walks in.
A wild boar walks in.

<537/916hp 602/694m 382/394mv 20189tnl no opponent no opponent aggressive city> You hurl a javelin as you close in to attack Mendos.
Your pierce decimates Mendos!
Your charge MUTILATES Mendos!
Your charge maims Mendos!
Your charge maims Mendos!
Your bite maims Mendos!
Mendos is in awful condition.

<537/916hp 602/694m 382/394mv 20189tnl segment defensive aggressive city>
Your shield absorbs the impact of Mendos's luminous punch easily.
Your charge MUTILATES Mendos!
Your charge MUTILATES Mendos!
A wild boar's charge wounds Mendos.
A wild boar's charge wounds Mendos.
Mendos is mortally wounded, and will die soon, if not aided.
Mendos is in awful condition.

<537/916hp 602/694m 382/394mv 20189tnl segment defensive aggressive city>
A wild boar looks uncomfortable in these surroundings.
Mendos scratches himself.
Mendos is mortally wounded, and will die soon, if not aided.
The town clock tolls twelve times as midnight arrives.
Mendos is bleeding to death.

<544/916hp 612/694m 394/394mv 20189tnl segment defensive aggressive city> wield bow

Your charge DISEMBOWELS Mendos!
Mendos is DEAD!!
Mendos has yielded. You have won the challenge.
You hear Mendos's death cry.