again

posted on 2013-10-26 19:57:26

<852hp 399m 431mv> calm no opponent no opponent They aren't here.

<852hp 399m 431mv> calm no opponent no opponent
1
They aren't here.

<852hp 399m 431mv> calm no opponent no opponent
e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]

<852hp 399m 429mv> calm no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Zilvintra the Mistress of the Miyama Ryu, Lieutenant of Justice is here.
You scan east.
You scan west.
You scan up.

<852hp 399m 429mv> calm no opponent no opponent
1
They aren't here.

<852hp 399m 429mv> calm no opponent no opponent
1
They aren't here.

<852hp 399m 429mv> calm no opponent no opponent
1
They aren't here.

<852hp 399m 429mv> calm no opponent no opponent
1
They aren't here.

<852hp 399m 429mv> calm no opponent no opponent
1
Your bash misses Zilvintra.
You fall flat on your face!
Zilvintra is in excellent condition.

<852hp 399m 429mv> aggressive superior defensive
Zilvintra has fled!

<852hp 399m 429mv> aggressive no opponent no opponent
scan

Zilvintra grabs a hold of your neck and puts you to sleep.
You go to sleep.

<852hp 399m 429mv> aggressive no opponent no opponent
1
In your dreams, or what?

<852hp 399m 429mv> aggressive no opponent no opponent In your dreams, or what?

<852hp 399m 429mv> aggressive no opponent no opponent
in
You are carrying:
( 4) a purple potion
(Glowing) the shield of Tiamat
a Loot Sack
(Glowing) (Humming) an effigy of frisky phantoms
(Humming) 'Vaelsram', the Blade of Conquerors

<852hp 399m 429mv> aggressive no opponent no opponent
eq
You are using:
(Glowing) a dragonblood revolutionary flag of evisceration
a dragonblood heretic's signet of wounding
an onyx-black gemstone ring of reflexes
(Glowing) a cloak of concealment
(Humming) a dragonblood revolutionary cravat of maiming
the dead star circlet
a suit of spiked garde armor
reinforced silver vambraces of perfection
(Humming) a pair of dragonblood revolutionary mitts of wounding
superior golden greaves of perfection
(Humming) a pair of dragonblood revolutionary boots of maiming
an unmoving black cloak
a reinforced silver girth of refinement
(Glowing) a dragonblood revolutionary bracer
(Humming) a titanium bracer
a dead human wrapped in steel chains
(Humming) a thin-bladed axe
some disgusting arrows of rotting flesh (1)
a deep red stone

<852hp 399m 429mv> aggressive no opponent no opponent
eq
You are using:
(Glowing) a dragonblood revolutionary flag of evisceration
a dragonblood heretic's signet of wounding
an onyx-black gemstone ring of reflexes
(Glowing) a cloak of concealment
(Humming) a dragonblood revolutionary cravat of maiming
the dead star circlet
a suit of spiked garde armor
reinforced silver vambraces of perfection
(Humming) a pair of dragonblood revolutionary mitts of wounding
superior golden greaves of perfection
(Humming) a pair of dragonblood revolutionary boots of maiming
an unmoving black cloak
a reinforced silver girth of refinement
(Glowing) a dragonblood revolutionary bracer
(Humming) a titanium bracer
a dead human wrapped in steel chains
(Humming) a thin-bladed axe
some disgusting arrows of rotting flesh (1)
a deep red stone

<852hp 399m 429mv> aggressive no opponent no opponent
eq
You are using:
(Glowing) a dragonblood revolutionary flag of evisceration
a dragonblood heretic's signet of wounding
an onyx-black gemstone ring of reflexes
(Glowing) a cloak of concealment
(Humming) a dragonblood revolutionary cravat of maiming
the dead star circlet
a suit of spiked garde armor
reinforced silver vambraces of perfection
(Humming) a pair of dragonblood revolutionary mitts of wounding
superior golden greaves of perfection
(Humming) a pair of dragonblood revolutionary boots of maiming
an unmoving black cloak
a reinforced silver girth of refinement
(Glowing) a dragonblood revolutionary bracer
(Humming) a titanium bracer
a dead human wrapped in steel chains
(Humming) a thin-bladed axe
some disgusting arrows of rotting flesh (1)
a deep red stone

<852hp 399m 429mv> aggressive no opponent no opponent
sc

/@============================================================-
| \\
| Ferante the Battlemaster |
| Unaffiliated, 19 years old (55 hours). |
| |
| Race: Stone Hometown: Seringale Health: 852/854 |
| Sex: Male Alignment: Neutral Mana: 399/399 |
| Class: Warrior Ethos: Chaotic Move: 429/530 |
\\ -------------------------------------------/
| |
| Streng: 24 (24+0) Rating: Competent Weight: 344/575 |
| Intell: 16 (16+0) Level: 50 Pracs: 9 |
| Wisdom: 16 (16+0) Exp tnl: 21067 Trains: 3 |
| Dexter: 16 (16+0) Quests: 2/22 Items: 27/31 |
| Consti: 22 (22+0) Gold: 876 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Hitroll: 22 Armor Vs Pierce: 100 Saving Throws |
| Off-H: 22 Vs Bash: 99 Afflictive: 46 |
| Damroll: 50 Vs Slash: 98 Maledictive: 47 |
| Off-H: 50 Vs Magic: 11 Mental: 40 |
\\==========================================================-/
You are affected by the following:
Skill: strangle : lasts for 1 hours
: lasts for 3 hours
Spell: sanctuary : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours

<852hp 399m 429mv> aggressive no opponent no opponent
sc

/@============================================================-
| \\
| Ferante the Battlemaster |
| Unaffiliated, 19 years old (55 hours). |
| |
| Race: Stone Hometown: Seringale Health: 854/854 |
| Sex: Male Alignment: Neutral Mana: 399/399 |
| Class: Warrior Ethos: Chaotic Move: 498/530 |
\\ -------------------------------------------/
| |
| Streng: 24 (24+0) Rating: Competent Weight: 344/575 |
| Intell: 16 (16+0) Level: 50 Pracs: 9 |
| Wisdom: 16 (16+0) Exp tnl: 21067 Trains: 3 |
| Dexter: 16 (16+0) Quests: 2/22 Items: 27/31 |
| Consti: 22 (22+0) Gold: 876 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Hitroll: 22 Armor Vs Pierce: 100 Saving Throws |
| Off-H: 22 Vs Bash: 99 Afflictive: 46 |
| Damroll: 50 Vs Slash: 98 Maledictive: 47 |
| Off-H: 50 Vs Magic: 11 Mental: 40 |
\\==========================================================-/
You are affected by the following:
Skill: strangle : lasts for 0 hours
: lasts for 2 hours
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours

<854hp 399m 498mv> aggressive no opponent no opponent
sc

/@============================================================-
| \\
| Ferante the Battlemaster |
| Unaffiliated, 19 years old (55 hours). |
| |
| Race: Stone Hometown: Seringale Health: 854/854 |
| Sex: Male Alignment: Neutral Mana: 399/399 |
| Class: Warrior Ethos: Chaotic Move: 498/530 |
\\ -------------------------------------------/
| |
| Streng: 24 (24+0) Rating: Competent Weight: 344/575 |
| Intell: 16 (16+0) Level: 50 Pracs: 9 |
| Wisdom: 16 (16+0) Exp tnl: 21067 Trains: 3 |
| Dexter: 16 (16+0) Quests: 2/22 Items: 27/31 |
| Consti: 22 (22+0) Gold: 876 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Hitroll: 22 Armor Vs Pierce: 100 Saving Throws |
| Off-H: 22 Vs Bash: 99 Afflictive: 46 |
| Damroll: 50 Vs Slash: 98 Maledictive: 47 |
| Off-H: 50 Vs Magic: 11 Mental: 40 |
\\==========================================================-/
You are affected by the following:
Skill: strangle : lasts for 0 hours
: lasts for 2 hours
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours

<854hp 399m 498mv> aggressive no opponent no opponent
sc

/@============================================================-
| \\
| Ferante the Battlemaster |
| Unaffiliated, 19 years old (55 hours). |
| |
| Race: Stone Hometown: Seringale Health: 854/854 |
| Sex: Male Alignment: Neutral Mana: 399/399 |
| Class: Warrior Ethos: Chaotic Move: 498/530 |
\\ -------------------------------------------/
| |
| Streng: 24 (24+0) Rating: Competent Weight: 344/575 |
| Intell: 16 (16+0) Level: 50 Pracs: 9 |
| Wisdom: 16 (16+0) Exp tnl: 21067 Trains: 3 |
| Dexter: 16 (16+0) Quests: 2/22 Items: 27/31 |
| Consti: 22 (22+0) Gold: 876 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Hitroll: 22 Armor Vs Pierce: 100 Saving Throws |
| Off-H: 22 Vs Bash: 99 Afflictive: 46 |
| Damroll: 50 Vs Slash: 98 Maledictive: 47 |
| Off-H: 50 Vs Magic: 11 Mental: 40 |
\\==========================================================-/
You are affected by the following:
Skill: strangle : lasts for 0 hours
: lasts for 2 hours
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours

<854hp 399m 498mv> aggressive no opponent no opponent
sc

/@============================================================-
| \\
| Ferante the Battlemaster |
| Unaffiliated, 19 years old (55 hours). |
| |
| Race: Stone Hometown: Seringale Health: 854/854 |
| Sex: Male Alignment: Neutral Mana: 399/399 |
| Class: Warrior Ethos: Chaotic Move: 498/530 |
\\ -------------------------------------------/
| |
| Streng: 24 (24+0) Rating: Competent Weight: 344/575 |
| Intell: 16 (16+0) Level: 50 Pracs: 9 |
| Wisdom: 16 (16+0) Exp tnl: 21067 Trains: 3 |
| Dexter: 16 (16+0) Quests: 2/22 Items: 27/31 |
| Consti: 22 (22+0) Gold: 876 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Hitroll: 22 Armor Vs Pierce: 100 Saving Throws |
| Off-H: 22 Vs Bash: 99 Afflictive: 46 |
| Damroll: 50 Vs Slash: 98 Maledictive: 47 |
| Off-H: 50 Vs Magic: 11 Mental: 40 |
\\==========================================================-/
You are affected by the following:
Skill: strangle : lasts for 0 hours
: lasts for 2 hours
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours

<854hp 399m 498mv> aggressive no opponent no opponent
Zilvintra's assassination attempt *** DEMOLISHES *** you!
You are envenomed by Zilvintra's poison mastery.
You feel suddenly overburdened by weight.
a dead human wrapped in steel chains is too heavy for you to wield.
Your poison maims you!
Zilvintra is in excellent condition.

<704hp 399m 498mv> aggressive inferior defensive
flee
You flee from combat!
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<704hp 399m 494mv> aggressive no opponent no opponent
w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
(White Aura) Zilvintra the Mistress of the Miyama Ryu, Lieutenant of Justice is here.

<704hp 399m 490mv> aggressive no opponent no opponent
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
You switch your weapon to your good hand.

<704hp 399m 486mv> aggressive no opponent no opponent
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<704hp 399m 482mv> aggressive no opponent no opponent
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<704hp 399m 478mv> aggressive no opponent no opponent
in
You are carrying:
( 4) a purple potion
(Glowing) the shield of Tiamat
a Loot Sack
a dead human wrapped in steel chains
(Glowing) (Humming) an effigy of frisky phantoms
(Humming) 'Vaelsram', the Blade of Conquerors

<704hp 399m 478mv> aggressive no opponent no opponent
e
You struggle to lug your heavy possessions.
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<704hp 399m 474mv> aggressive no opponent no opponent
e
e
e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<704hp 399m 470mv> aggressive no opponent no opponent Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
(White Aura) Zilvintra the Mistress of the Miyama Ryu, Lieutenant of Justice is here.

<704hp 399m 466mv> aggressive no opponent no opponent The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<704hp 399m 462mv> aggressive no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<704hp 399m 458mv> aggressive no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<704hp 399m 454mv> aggressive no opponent no opponent
n
Alas, you cannot go that way.

<704hp 399m 454mv> aggressive no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]

<704hp 399m 450mv> aggressive no opponent no opponent
n
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]

<704hp 399m 446mv> aggressive no opponent no opponent
w
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]

<704hp 399m 442mv> aggressive no opponent no opponent
n
n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]

<704hp 399m 438mv> aggressive no opponent no opponent Alas, you cannot go that way.

<704hp 399m 438mv> aggressive no opponent no opponent
e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]

<704hp 399m 434mv> aggressive no opponent no opponent
n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]

<704hp 399m 430mv> aggressive no opponent no opponent
sleep
You go to sleep.

<704hp 399m 430mv> aggressive no opponent no opponent
Zilvintra's kicked dirt scratches you.
You can't see a thing!

<702hp 399m 430mv> aggressive unknown unknown
sc

/@============================================================-
| \\
| Ferante the Battlemaster |
| Unaffiliated, 19 years old (55 hours). |
| |
| Race: Stone Hometown: Seringale Health: 702/834 |
| Sex: Male Alignment: Neutral Mana: 399/399 |
| Class: Warrior Ethos: Chaotic Move: 430/530 |
\\ -------------------------------------------/
| |
| Streng: 17 (24-7) Rating: Competent Weight: 344/305 |
| Intell: 16 (16+0) Level: 50 Pracs: 9 |
| Wisdom: 16 (16+0) Exp tnl: 21067 Trains: 3 |
| Dexter: 10 (16-6) Quests: 2/22 Items: 27/25 |
| Consti: 22 (22+0) Gold: 876 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Armor Vs Pierce: 100 Saving Throws |
| Hitroll: 14 Vs Bash: 99 Afflictive: 46 |
| Damroll: 43 Vs Slash: 98 Maledictive: 47 |
| Vs Magic: 11 Mental: 40 |
\\==========================================================-/
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -3 for up to 5 rounds
Spell: poison : modifies dexterity by -7 for 4 hours
: modifies strength by -7 for 4 hours
Skill: strangle : lasts for 0 hours
: lasts for 2 hours
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours

<702hp 399m 430mv> aggressive unknown unknown
flee
You flee from combat!
You struggle to lug your heavy possessions.
You can't see a thing!
You stumble blindly as you flee and fall flat on your face!

<702hp 399m 426mv> aggressive no opponent no opponent
s
You can't see a thing!
Alas, you cannot go that way.

<702hp 399m 426mv> aggressive no opponent no opponent
s
You can't see a thing!
Alas, you cannot go that way.

<702hp 399m 426mv> aggressive no opponent no opponent
w
You can't see a thing!

<702hp 399m 422mv> aggressive no opponent no opponent
w
You can't see a thing!
Alas, you cannot go that way.

<702hp 399m 422mv> aggressive no opponent no opponent
s
You can't see a thing!

<702hp 399m 418mv> aggressive no opponent no opponent
e
You can't see a thing!

<702hp 399m 414mv> aggressive no opponent no opponent
s
You can't see a thing!

<702hp 399m 410mv> aggressive no opponent no opponent
w
You can't see a thing!

<702hp 399m 406mv> aggressive no opponent no opponent
w
You can't see a thing!

<702hp 399m 402mv> aggressive no opponent no opponent
w

Your neck feels better.
The white aura around your body fades.
The town clock tolls twelve times as noon approaches.

<725hp 399m 456mv> aggressive no opponent no opponent You can't see a thing!

<725hp 399m 452mv> aggressive no opponent no opponent
w
You can't see a thing!

<725hp 399m 448mv> aggressive no opponent no opponent
w
You can't see a thing!

<725hp 399m 444mv> aggressive no opponent no opponent
w
You can't see a thing!

<725hp 399m 440mv> aggressive no opponent no opponent
quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<725hp 399m 440mv> aggressive no opponent no opponent
w
w
You can't see a thing!

<725hp 399m 436mv> aggressive no opponent no opponent You can't see a thing!
Alas, you cannot go that way.

<725hp 399m 436mv> aggressive no opponent no opponent
w
You can't see a thing!
Alas, you cannot go that way.

<725hp 399m 436mv> aggressive no opponent no opponent
w
You can't see a thing!
Alas, you cannot go that way.

<725hp 399m 436mv> aggressive no opponent no opponent
eq
You are using:
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.

<725hp 399m 436mv> aggressive no opponent no opponent
n
You can't see a thing!

<725hp 399m 432mv> aggressive no opponent no opponent
w
You can't see a thing!

<725hp 399m 428mv> aggressive no opponent no opponent
n
You can't see a thing!

<725hp 399m 424mv> aggressive no opponent no opponent
n
You can't see a thing!

<725hp 399m 420mv> aggressive no opponent no opponent
n
You can't see a thing!
Alas, you cannot go that way.

<725hp 399m 420mv> aggressive no opponent no opponent
double
You cannot double grip that.

<725hp 399m 420mv> aggressive no opponent no opponent
s
You can't see a thing!

<725hp 399m 416mv> aggressive no opponent no opponent
s

You rub the dirt out of your eyes.

<725hp 399m 416mv> aggressive no opponent no opponent Seringale
Everything is in a blur right now.

<725hp 399m 412mv> aggressive no opponent no opponent
e
Seringale
Everything is in a blur right now.

<725hp 399m 408mv> aggressive no opponent no opponent
s
Seringale
Everything is in a blur right now.

<725hp 399m 404mv> aggressive no opponent no opponent
eq
You are using:
(Glowing) a dragonblood revolutionary flag of evisceration
a dragonblood heretic's signet of wounding
an onyx-black gemstone ring of reflexes
(Glowing) a cloak of concealment
(Humming) a dragonblood revolutionary cravat of maiming
the dead star circlet
a suit of spiked garde armor
reinforced silver vambraces of perfection
(Humming) a pair of dragonblood revolutionary mitts of wounding
superior golden greaves of perfection
(Humming) a pair of dragonblood revolutionary boots of maiming
an unmoving black cloak
a reinforced silver girth of refinement
(Glowing) a dragonblood revolutionary bracer
(Humming) a titanium bracer
(Humming) a thin-bladed axe
some disgusting arrows of rotting flesh (1)
a deep red stone

<725hp 399m 404mv> aggressive no opponent no opponent
e
Seringale
Everything is in a blur right now.

<725hp 399m 400mv> aggressive no opponent no opponent
e
e
Seringale
Everything is in a blur right now.
(White Aura) Zilvintra the Mistress of the Miyama Ryu, Lieutenant of Justice is here.

<725hp 399m 396mv> aggressive no opponent no opponent
e
Seringale
Everything is in a blur right now.
(White Aura) Zilvintra the Mistress of the Miyama Ryu, Lieutenant of Justice is here.

<725hp 399m 392mv> aggressive no opponent no opponent
Zilvintra's weapon advantage overcomes your parry attempt.
Zilvintra's pierce maims you!
Zilvintra is in excellent condition.

<692hp 399m 392mv> aggressive inferior defensive
e
No way! You are still fighting!
Zilvintra is in excellent condition.

<692hp 399m 392mv> aggressive inferior defensive No way! You are still fighting!
Your eyes stop watering.
Zilvintra's pierce devastates you!
Zilvintra's pierce maims you!
Zilvintra dances around your slice, easily dodging it.
Zilvintra parries your slice.
Zilvintra dances around your slice, easily dodging it.
Zilvintra is in excellent condition.

<628hp 399m 392mv> aggressive inferior defensive
flee
You flee from combat!
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]

<628hp 399m 388mv> aggressive no opponent no opponent
Zilvintra's flaming bite maims you!
Zilvintra's flaming bite MUTILATES you!
Zilvintra is in excellent condition.

<556hp 399m 388mv> aggressive inferior defensive
Zilvintra's flaming bite MUTILATES you!
Zilvintra's flaming bite maims you!
Zilvintra's flaming bite MUTILATES you!
Zilvintra parries your slice.
Zilvintra nimbly dodges your slice with a practiced maneuver.
Zilvintra is in excellent condition.

<445hp 399m 388mv> aggressive inferior defensive
groan
You groan loudly.
Zilvintra is in excellent condition.

<445hp 399m 388mv> aggressive inferior defensive
flee
You flee from combat!
You struggle to lug your heavy possessions.
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]

<445hp 399m 384mv> aggressive no opponent no opponent
s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
(White Aura) Zilvintra the Mistress of the Miyama Ryu, Lieutenant of Justice is here.

<445hp 399m 380mv> aggressive no opponent no opponent
s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]

<445hp 399m 376mv> aggressive no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<445hp 399m 372mv> aggressive no opponent no opponent
s
Alas, you cannot go that way.

<445hp 399m 372mv> aggressive no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<445hp 399m 368mv> aggressive no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<445hp 399m 364mv> evasive no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]

<445hp 399m 360mv> evasive no opponent no opponent
in
You are carrying:
( 3) a purple potion
(Glowing) the shield of Tiamat
a Loot Sack
a dead human wrapped in steel chains
(Glowing) (Humming) an effigy of frisky phantoms
(Humming) 'Vaelsram', the Blade of Conquerors

<468hp 399m 414mv> evasive no opponent no opponent
n
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]

<468hp 399m 410mv> evasive no opponent no opponent
w
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]

<468hp 399m 406mv> evasive no opponent no opponent
wear ef
You stop wielding a thin-bladed axe.
You wield an effigy of frisky phantoms.
An effigy of frisky phantoms feels like a part of you!

<468hp 399m 406mv> evasive no opponent no opponent
Zilvintra's flaming bite MUTILATES you!
Zilvintra is in excellent condition.

<429hp 399m 406mv> evasive inferior defensive
double
You cannot double grip that.
Zilvintra is in excellent condition.

<429hp 399m 406mv> evasive inferior defensive
Zilvintra's flaming bite maims you!
Zilvintra's flaming bite MUTILATES you!
Zilvintra dodges your phantom dragon's claw.
Zilvintra parries your phantom dragon's claw.
Zilvintra parries your phantom dragon's claw with an easy flourish.
Zilvintra is in excellent condition.

<352hp 399m 406mv> evasive inferior defensive
hobble
Zilvintra dodges your hobble attempt with a counterbalanced maneuver.
Zilvintra is in excellent condition.

<352hp 399m 406mv> aggressive inferior defensive
Zilvintra's flaming bite MUTILATES you!
Zilvintra's flaming bite maims you!
Zilvintra deftly performs a counterbalance evasion.
Zilvintra couldn't dodge your phantom dragon's claw but you miss by inches.
Zilvintra is in excellent condition.

<277hp 399m 406mv> aggressive inferior defensive
Zilvintra stops holding a Four-Leaf Clover in her hand.
Zilvintra stops wielding a fiery dagger.
Zilvintra wields the staff of storms.
Zilvintra is in excellent condition.

<277hp 399m 406mv> aggressive even two_handed
Zilvintra slips in close and clobbers you with the staff of storms, sending you flying!
Zilvintra's clobber DISEMBOWELS you!
The staff of storms dislodges your weapon!
Zilvintra disarms you and sends your weapon flying!
Zilvintra is in excellent condition.

<229hp 399m 406mv> aggressive inferior two_handed
look zil

Zilvintra's typhoon DISEMBOWELS you!
You sure are BLEEDING!
Zilvintra's typhoon DISEMBOWELS you!
You sure are BLEEDING!
Zilvintra thrusts your punch aside in a skillful parry.
Your punch decimates Zilvintra!
Zilvintra has a few scratches.

<134hp 399m 406mv> aggressive inferior two_handed
wear thin
A creature, blacker then a starless sky, moves about here. Floating at a
majestic slant are two yellowish rings surrounding a black dot, a row of
white just bellow them. Flowing strands of silken silver bob about atop
this creature, trailing behind with almost gravity defying properties. The
clothes it wears are barely covering and barely visible, almost making the
creature appear to be wearing nothing at all. The occasional flash of some
metallic object catches the eye, but never from the same place. Somehow,
this creature is alluring.
She has done a fair amount of traveling.
Zilvintra has a few scratches.

Zilvintra is using:
(Glowing) (Humming) a blackened crystal rose
(Humming) a band of destruction
(Glowing) (Humming) a dragonwing iron-black band of unerring flight
a teeth necklace
a spiked collar
a helm of Justice
an earring set with a burning eye
(Humming) crimson demonskin fullplate armor
(Humming) a pair of spiked steel bracers
(Glowing) a pair of spiked gauntlets
(Glowing) a pair of spiked steel leggings
a pair of black-tear boots
(Glowing) a minor globe of invulnerability
a black-tear girth
(Humming) a dragonblood pleated cuff of evisceration
(Humming) a dragonblood pleated cuff of evisceration
(Humming) the staff of storms
(Glowing) (Humming) a dragonwing tainted ioun
(Humming) a vicious scythe
Zilvintra has a few scratches.

<134hp 399m 406mv> aggressive inferior two_handed You wield a thin-bladed axe.
You feel quite confident with a thin-bladed axe.
Zilvintra has a few scratches.

<134hp 399m 406mv> aggressive inferior two_handed
wear shield
It is too heavy for you to wield.
Zilvintra has a few scratches.

<134hp 399m 406mv> aggressive inferior two_handed
Zilvintra's typhoon MUTILATES you!
You sure are BLEEDING!
Zilvintra's typhoon maims you!
You sure are BLEEDING!
Zilvintra thrusts your slice aside in a skillful parry.
Zilvintra has a few scratches.

<59hp 399m 406mv> aggressive inferior two_handed
sideswipe
You must be wearing a shield.
Zilvintra has a few scratches.

<59hp 399m 406mv> aggressive inferior two_handed
Zilvintra trips you and you go down!
Zilvintra's trip scratches you.
You sure are BLEEDING!
Zilvintra has a few scratches.

<58hp 399m 406mv> aggressive inferior two_handed
flee

Zilvintra's typhoon DISEMBOWELS you!
You sure are BLEEDING!
Zilvintra's typhoon MUTILATES you!
You have been KILLED!!
Zilvintra says 'I have 99% health 100% mana and 100% movement.'




Like its getting to the point where im ready to delete and give up, its stupid that I cant seem to ever get progress at all ever.
  1. deadzero again -
    it looks like you only have four weapons. three of which are shaft, try opening your weapon diversity some. High dex will always be an issue against giants if only because of a long dirt kick.
  2. grunchel again -
    try to up your hitroll to 30 even if you sacrifice a little bit of damroll she is easily dodging you if you read the messages you can also have a visual que if you use the command autodef dont flee while blind as much as you did either hobble or bash 99 percent of the time you should be bashing if you have combat advantage so hobble then bash if she exploits your mental vuln berserk then continue bashing also you can reflex while blind but you should not have too against a rogue
  3. xenyar again -
    Need more hitroll
    Need more weapons
    Reflex mode when dirt kicked or dusted
  4. Beljia again -
    You need to dual wield to hobble a counterbalanced rogue. Also, giants should focus more on hitroll eq than damroll eq. Just my 2 cents.
  5. foobat again -
  6. foobat again -
  7. foobat again -
    cue: a thing said or done that serves as a signal
    queue: a line, a data type in which things are stored in order of entry
    que: spanish for "what"
  8. grunchel again -
    que?
  9. ergorion again -
    As people are saying, weapon selection. Youve got to realize that a rogue against a warrior would love to stay in defensive style to take advantage of counterbalance and potentially sidestep. While Vaelsram does real nice damage, its going to get you killed against a rogue.

    Dual wielding against a rogue is usually a good way to go and try to stay on top of weapon style. As a giant though, you can use bash to your advantage while in an advantageous style. If you notice youre doing way more damage even with an inferior weapon style, you can use that bash to keep him in combat and prevent his using combat skills.
  10. bah again -
    yes please delete you fucking out of range assisting shitnoob with zero skill. you are a waste of code you fucking handicap retard, plz fight irl kid
  11. bah again -
    wheere does shit noob like u get uimbessars circlet fuck sake, TRY TO TYPE BRIEF before posting shit logs you tool
  12. retard again -
    the most important thing which is not why you lost, but why you lost while the other guy had 99% health left. that looks to be because the poison from assassinate took your str and dex down -7 each. this is an incredibly huge nerf to your defences and a buff to his. thats why. you need to deal with that poison first before fighting, seriously.