Available Guildhalls: non-Lightwalkers only
Creatures: 61 (guards duplicated)
The city of mystique, many mysteries long forgotten and unspoken of lie within
the boundaries of this shadowed town. Its explorers spoke of a dense fog that
lay over the town, choking the senses. The source of this unholy mist is as
yet unknown but one thing to bear in mind is that there were two brothers that
fought at the beginning of the first age of Serin. Just as Sarich formed the
clan of Knights and Lightwalkers another brother fled into the shadows. Since
then he has never been seen or heard of again in the heavens, although his
spirit was not vanquished. Many stories have been told of the Darkhaven's few
meagre pleasures, its tight-fisted shopkeepers refusing to bargain, and thieves
lurk around ignored by the Darkhaven Guard. To reside in such a town one must
have a lack of morals and an even greater lack of respect for their surroundings.
It is said that the city limits of Darkhaven are drawn in the far eastern regions
of Serin, over the Dragon Sea. Only those of evil alignment are welcomed within
this unholy place although neutrals are permitted to stay.
Surrounded by tainted lands filled with evil creatures.
Controlled by the Legion cabal.
Chaotics can gamble in Darkhaven for wild (chaotic only) items.
The "Dead Legionnaire Tavern" serves as a communal guildhall for those who are welcomed here.
A Nexus in the cartographer's shop facilitates travel to other locations.