Each cabal offers a form of soft currency. Unlike gold, this cannot be
looted by other players. These currencies are gathered by accomplishing
various challenges or participating in roleplaying events.
These crystals are an essential part of various crafting recipes and can only be
found by druid forage or by destroying exceptional rares in the Fireforge of the Battlezone area.
Strong items have distinguishing suffixes. However, not all items with suffixes will be strong, just like higher level
random items aren't necessarily any stronger than lower level ones. Random items of level 20 or higher have a chance of
carrying a suffix, with higher items having higher chances of being bestowed with a suffix. We will not tell you what
each suffix means, and a list of suffixes will not be provided.
Do not buy random items from auctions. Since levels and names are no guarantee of how good an item is, you should not
buy any random item from an auction unless you are certain that you know what the stats are for the item in question.
Also, you may not be of high enough level to wear a random item you've purchased at an auction. It is almost always
better to use the money to gamble for a new item yourself.
A random item has a high chance of being one of a kind. There are literally millions of possible random items that can
be generated, and items sharing the same name will almost certainly have different stats from each other.
Enchanting
It is possible to spend your relics or medals to apply enchants to your weapons and armor. Note that this is not as strong as the enchants of the invoker class, each being limited to 5 layers at their maximum. To go further beyond that will require the help of an invoker. The enchanters are the forgemaster in Seringale (not considered a "magical" enchant), and the chamber of invokation in the higher tower of sorcery respectively.
Forging
Forging is an incredibly time consuming process that produces great equipment. However, this is a realm where other players can full loot you in an instant. Understand the stakes!
The process for forging high-level armor is as follows:
- get a gem
- go to grimforge mountain (its past the void, north of old thalos)
- farm some ores in the mine
- use the furnace to combine these into an ingot
- put the ingot into the template you want, hammer/grip the ingot
- take the ingot out and dump it in the cooling pool
Hint: blue gem (level 15) covers you up to tier 3 (15 ores), beyond that you should get a gem as high level as you can find. Which will probably involve killing a dragon.
Stage 1 : Mining the ore
Open the boulder in grimforge mountain, go into the mine and wander around. Pretty soon you will be getting attacked by granite golems in the main cavern. LOOK OUT FOR THE BLACK MAGICIAN PATROLLING THE MAIN CAVERN. It will make short work of you, even as a level 50. However it does not track after you flee, it continues to patrol. This guy is an anti-scripting device and also carries a nice gem for evils to forge with. You need to head to one of the offshooting forgotten caverns to search for ore.
- silver = damroll
- gold = hitroll
- platinum = hp
- mithril = saves
There are also nodes of ore to smash for a chance at more ore, a small and a large node for each type. Where these appear is somewhat random, but always inside the same cavern as the ore. Keep the coal, too, as that can be crushed to find shards (for jewelcrafting and druid brews in Seringale later on).
After you have the ore you wanted, exit the cavern, wait by the goblins for the wind to howl and that's your signal that its worth going back in there to try finding more ore. Repeat this process until you have however much ore you wanted.
Stage 2 : smelting the ore
Load the ore into the furnace, then load in the gem. Close the furnace, wait for it to smoulder 10 times, then open the furnace. Your ingot will be ready for the next stage. Doing this correctly impacts the final quality of the gem, but you should be able to do this easily if you can (a) count to 10, and (b) not lag out.
Stage 3 : shaping the ingot into an armor
Put the ingot into the template you want to use, then you hammer/grip in the correct sequence. These sequences are shown on plaques in the same room as the anvils. You need to space out your hammers (or, if needed, grips) by about 4-5 seconds, otherwise you will get the timing wrong and end up with a lower roll.
example:
chestplate = 3 hammers, 5 grips
You should practice this and get it down before you waste a whole lot of ore.
Stage 4 : finalizing the item
Take your breastplate out of the template, walk south, and dunk it in the pool. That is a complete crapshoot that might either mess up your item or make it amazing beyond what ordinary gambling can do. Good luck!
The rule is that only amount of ore affects the armor class and chance of a higher tier item (higher bonus to damroll or hp, whatever) while the penalties are affected only by your performance at the forge - which includes the pool crapshoot, so try not to feel too entitled. If the item you get is trash, you can put it into the furnace to reclaim a de-levelled version of ingot, which can be combined with ore and the process started over.
Crafting Stations
Situated in the town of Seringale, crafting stations allow useful consumables and generic equipment to be made. Depending on what you are looking for, these may be better suited than gambling and forging, especially in lower levels, and more easily acquired. Here is a list of available crafting stations:
- Brewing - Echuir the Witch's cauldron
- Jewelcrafting - Mire the Jeweler
- Armor forge - Pel the armorer's anvil
- Leatherworking - Anga the leather worker
In addition, it is possible to cook foods using a cooking fire or ranger's campfire. More detailed information about this is available via the in-game PATTERN command.
Patterns
As you explore, you may encounter additional patterns that can be learned to add more recipes to the crafting stations.
Trading
Selling equipment is a surefire money spinner when you have an item of
interest. The shops will often buy items that are related to what they
sell, provided they can afford them. But by far the most common buyer
for your valuables is another player.
Trading Post
Located in Seringale, the Trading Post facilitates trade of valuable
items between players. If you have obtained a LIMITED (rare or unique)
item, that you have no use for, then you can auction it in Seringale
and let the highest bidder take it. Remember that players aren't
stupid - they won't buy an item higher than its asking price, unless
there is competition for the bid, and they won't buy items they don't need.
Rimath the trader's special commands:
- submit [object] [min bid] [duration] (place object on sale)
- cancel [object] (remove from sale if you have a change of heart or it runs out of time)
- list (view all auctions - from anywhere in town)
- bid [amount] [object] (place a bid - from anywhere in town)
- collect [object] (retrieve an item you have won)
Be sure to watch the auction channel for valuables to buy for yourself.
The AUCTION channel may be disabled if you do not wish to hear it.
Pawn Shop
Located in Darkhaven, the Pawn Shop allows you to place bounties on
items and even other players. This can be a handy way of making sure
that even if you can't get what you want, someone else will. Please
remember when placing bounty on other players that
pk range
and any other roleplay
restrictions still apply.
Vinnie the shopkeeper's special commands:
- contract [object] [amount] (place a bounty on an object)
- contract [player] (bounty on player)
Your hometown must be Darkhaven to collect contracts.
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