Economy is one of our favourite aspects and we have placed a good deal of effort into making sure that it is meaningful and well represented. The unit of currency for Abandoned Realms is the gold coin.

Amassing your fortune

Killing NPCs
The most common way to gain gold, simply mug your nearest inanimate denizen of Serin and there will usually be some money left in his corpse. Feel free to take it from him, he'll no longer be needing it. If you are a class that depends upon physical force, you may find this is your most effective way to gain money.

The amount of gold an NPC is likely to have is dependent on its level amongst other things, such as the realism issue of a wolf containing gold coins.
Selling to shops
Though shopkeepers are generally poor, if they have recently made a sale then they will be able to buy items related to what they are usually selling. This can be handy for making a quick profit in a pinch, but usually you will find the shops are quite void of coin.
There are many quests built into the areas. Quests will often lead to rewards along the way, some of which are monetary. An average quest will take a fair bit of time and exploring to complete, and can only be done once per character.

Use the "QUESTOR" game command to keep track of quests you have found. The first five are revealed to you at birth, the rest you must find by exploring for them.
Many shopkeepers and guildmasters will both allow you to complete tasks for them. To begin a task, use 'task' at an appropriate location. From there, you will generally be asked to fetch an item or greet a person. There are rewards for completing tasks, and for a class that is particularly mobile, like an avian mage, there's no faster way to turn your knowledge of the realms into profit.
Goblins are a pest upon the city of Seringale. Near the south gates of the town, where the goblins approach from, a task force has been set up to try to attack approaching goblins. The task force offers payment for goblin carcasses to fill their trash bags - just hand them over.
Cabal Currencies

Each cabal offers a form of soft currency. Unlike gold, this cannot be looted by other players. These currencies are gathered by accomplishing various challenges or participating in roleplaying events.

  1. Medals : Rewarded by killing overlords, redeemed at Seringale's arena.
  2. Relics : Rewarded by questing and killing tough bosses, redeemed at Timaran.
  3. Chips : Rewarded for roleplaying, redeemed at Peaches in the Herald's tavern.

These crystals are an essential part of various crafting recipes and can only be found by druid forage or by destroying exceptional rares in the Fireforge of the Battlezone area.

Saving your fortune

Rather than carry large sums of gold around (and risk being mugged and lose it all), it is a good idea to deposit some of your money into a bank. Banks are available in hometowns. Keep in mind there is a withdrawal fee for taking it back out of the bank. However, you should probably find this more than acceptable considering how much you stand to lose if you get killed and looted somehow (namely, everything).

It will be tempting to spend money as fast as you get it, but be sure to save at least enough for new gyvels and recall potions, and a guild outfit. This will get you back on your feet quickly, should you end up killed and looted somehow.

Spending your fortune

Food and drink
This is a slow drain on your gold. Make sure you keep enough gold on you to be able to buy it when needed. There are ways to obtain it for free, but you can't always be near them.
Temple services
The temple priests offer healing spells, such as curing plagues, blindness spells, and healing health. Though these are expensive enough to be a last resort, its certainly there to be used.
Gambling, an addiction that can empty your pocket faster than any other. There are two types of gambling - the tavern gambling games that involve staking and perhaps winning more gold (pontoon, roulette, etc), and the randomly generated equipment sold by armorers and jewelers.
Random equipment
Random items are gambled for when you purchase them from shops, and you can tell which items you can gamble with by the "??" listed under their "Qty" (quantity) column (use the LIST command in a room with a shopkeeper). Here are some guidelines for understanding random items:

Random items are not guaranteed to be good. Just like other forms of gambling, you will lose most of the time with random items and wind up with either lackluster or even downright harmful items. In order to achieve good results with random items, you must either hope that luck is on your side or be prepared to gamble multiple times.

Higher level items yield potentially better results. However, there is no guarantee that a higher level item will be any better than a lower level item. If you're just looking to outfit yourself, you can assemble a set of reasonably useful random items very inexpensively by gambling repeatedly on low level items. The new OUTFIT command at guild trainees will create an entire suit of equipment for you this way. However, if you're looking for the best random items to replace your rares, you should be prepare to spend a lot of money gambling on the highest level random items you can buy.

Random items are restricted in levels. A restricted flag on any item (random or not) means that your character cannot wear that item if it is of a higher level than your character's level. All random items carry the restricted flag to prevent higher level characters from gambling on the behalf of lower level characters.

Certain shopkeepers are more likely to create items with certain attributes than others. One particular shopkeeper might be biased toward giving hit and dam bonuses on their items, while another one might be more inclined toward giving hp and saves. If you don't like the randomized results you're getting with one shopkeeper, try your luck elsewhere. Despite their differing "personalities" toward randomization, however, all shopkeepers can and will make use of all possible types of bonuses. Thus, any possible set of bonuses can be generated by all shopkeepers.

Random items can and will have usually multiple bonuses. Items can have none, one, seven, or even more bonuses and penalties. Items with fewer numbers of bonuses will often have stronger ones, but this is a trend rather than a rule. Many of the better random items will have a large mix of useful bonuses with only one or two minor penalties, so it is important to weigh all of an item's bonuses and penalties carefully when considering which items to use.

Random items are generally named by a prefix based their strongest bonus. However, this is not an absolute rule, since often the bonus they're named after may be generated with a bonus smaller than its maximum possible value, or that bonus may be overridden altogether by a penalty linked to a different bonus. In general, item prefixes exist to give others a hint at which bonus your random item might have, without giving away the item's full stats entirely. Here is the list of prefixes:

DeflectiveSave vs Spell
Disease-scarredSave vs Malediction
EarthenHealth Points
Fire-scorchedSave vs Afflictive
MeteoricAfflictive Break
Psi-fadedSave vs Mental
PsionicMental Break
SadisticMalediction break
ShimmeringMana points
TranslucentMovement points

Strong items have distinguishing suffixes. However, not all items with suffixes will be strong, just like higher level random items aren't necessarily any stronger than lower level ones. Random items of level 20 or higher have a chance of carrying a suffix, with higher items having higher chances of being bestowed with a suffix. We will not tell you what each suffix means, and a list of suffixes will not be provided.

Do not buy random items from auctions. Since levels and names are no guarantee of how good an item is, you should not buy any random item from an auction unless you are certain that you know what the stats are for the item in question. Also, you may not be of high enough level to wear a random item you've purchased at an auction. It is almost always better to use the money to gamble for a new item yourself.

A random item has a high chance of being one of a kind. There are literally millions of possible random items that can be generated, and items sharing the same name will almost certainly have different stats from each other.



It is possible to spend your relics or medals to apply enchants to your weapons and armor. Note that this is not as strong as the enchants of the invoker class, each being limited to 5 layers at their maximum. To go further beyond that will require the help of an invoker. The enchanters are the forgemaster in Seringale (not considered a "magical" enchant), and the chamber of invokation in the higher tower of sorcery respectively.

Forging is an incredibly time consuming process that produces great equipment. However, this is a realm where other players can full loot you in an instant. Understand the stakes!
The process for forging high-level armor is as follows:
  1. get a gem
  2. go to grimforge mountain (its past the void, north of old thalos)
  3. farm some ores in the mine
  4. use the furnace to combine these into an ingot
  5. put the ingot into the template you want, hammer/grip the ingot
  6. take the ingot out and dump it in the cooling pool
Hint: blue gem (level 15) covers you up to tier 3 (15 ores), beyond that you should get a gem as high level as you can find. Which will probably involve killing a dragon.
Stage 1 : Mining the ore

Open the boulder in grimforge mountain, go into the mine and wander around. Pretty soon you will be getting attacked by granite golems in the main cavern. LOOK OUT FOR THE BLACK MAGICIAN PATROLLING THE MAIN CAVERN. It will make short work of you, even as a level 50. However it does not track after you flee, it continues to patrol. This guy is an anti-scripting device and also carries a nice gem for evils to forge with. You need to head to one of the offshooting forgotten caverns to search for ore.

  • silver = damroll
  • gold = hitroll
  • platinum = hp
  • mithril = saves

There are also nodes of ore to smash for a chance at more ore, a small and a large node for each type. Where these appear is somewhat random, but always inside the same cavern as the ore. Keep the coal, too, as that can be crushed to find shards (for jewelcrafting and druid brews in Seringale later on).

After you have the ore you wanted, exit the cavern, wait by the goblins for the wind to howl and that's your signal that its worth going back in there to try finding more ore. Repeat this process until you have however much ore you wanted.

Stage 2 : smelting the ore

Load the ore into the furnace, then load in the gem. Close the furnace, wait for it to smoulder 10 times, then open the furnace. Your ingot will be ready for the next stage. Doing this correctly impacts the final quality of the gem, but you should be able to do this easily if you can (a) count to 10, and (b) not lag out.

Stage 3 : shaping the ingot into an armor

Put the ingot into the template you want to use, then you hammer/grip in the correct sequence. These sequences are shown on plaques in the same room as the anvils. You need to space out your hammers (or, if needed, grips) by about 4-5 seconds, otherwise you will get the timing wrong and end up with a lower roll.

example: chestplate = 3 hammers, 5 grips

You should practice this and get it down before you waste a whole lot of ore.

Stage 4 : finalizing the item

Take your breastplate out of the template, walk south, and dunk it in the pool. That is a complete crapshoot that might either mess up your item or make it amazing beyond what ordinary gambling can do. Good luck!

The rule is that only amount of ore affects the armor class and chance of a higher tier item (higher bonus to damroll or hp, whatever) while the penalties are affected only by your performance at the forge - which includes the pool crapshoot, so try not to feel too entitled. If the item you get is trash, you can put it into the furnace to reclaim a de-levelled version of ingot, which can be combined with ore and the process started over.

Crafting Stations

Situated in the town of Seringale, crafting stations allow useful consumables and generic equipment to be made. Depending on what you are looking for, these may be better suited than gambling and forging, especially in lower levels, and more easily acquired. Here is a list of available crafting stations:

  • Brewing - Echuir the Witch's cauldron
  • Jewelcrafting - Mire the Jeweler
  • Armor forge - Pel the armorer's anvil
  • Leatherworking - Anga the leather worker

In addition, it is possible to cook foods using a cooking fire or ranger's campfire. More detailed information about this is available via the in-game PATTERN command.


As you explore, you may encounter additional patterns that can be learned to add more recipes to the crafting stations.


Selling equipment is a surefire money spinner when you have an item of interest. The shops will often buy items that are related to what they sell, provided they can afford them. But by far the most common buyer for your valuables is another player.
Trading Post
Located in Seringale, the Trading Post facilitates trade of valuable items between players. If you have obtained a LIMITED (rare or unique) item, that you have no use for, then you can auction it in Seringale and let the highest bidder take it. Remember that players aren't stupid - they won't buy an item higher than its asking price, unless there is competition for the bid, and they won't buy items they don't need.

Rimath the trader's special commands:
  • submit [object] [min bid] [duration] (place object on sale)
  • cancel [object] (remove from sale if you have a change of heart or it runs out of time)
  • list (view all auctions - from anywhere in town)
  • bid [amount] [object] (place a bid - from anywhere in town)
  • collect [object] (retrieve an item you have won)
Be sure to watch the auction channel for valuables to buy for yourself. The AUCTION channel may be disabled if you do not wish to hear it.
Pawn Shop
Located in Darkhaven, the Pawn Shop allows you to place bounties on items and even other players. This can be a handy way of making sure that even if you can't get what you want, someone else will. Please remember when placing bounty on other players that pk range and any other roleplay restrictions still apply.

Vinnie the shopkeeper's special commands:
  • contract [object] [amount] (place a bounty on an object)
  • contract [player] (bounty on player)
Your hometown must be Darkhaven to collect contracts.