Ye Olde Abandoned Realms Logs

The Death of Rodakki Rodakki(Minus Dogran) v Lumubella, Kali, and Ilromie

posted on 2021-01-06 06:26:29
Condensed Context(Read ending log for full context. Sprung a trap set by Dogran and Rodakki in the Darkhaven Inn. Ate a blasphemy. Ran like a rabbit. Dogran found me across the world. Blasphemy wears off just before he finds me. By chance stumbled on Rodakki and baited him into Kali and Ilromie.) (Edited for score/skill/spell spam)

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <active>
rest
You rest.

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <active>
where
Players near you in The Towers of High Sorcery:
<PK> Lumubella Presidium

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <active>
who
[ H-Elf ] Baobaen Klwent the Bow Trainer
[ Half ] [A] Balbina the Greater Assassin
[ Jotun ] <PK> [LEGION] Rodakki the Unholy Knight
[ Avian ] Eusha the Adept of Animation
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ Dwarf ] Ragnus One-Eye the Berserker of Discord
[47 Dwarf Hea] <PK> [KNIGHT] (Squire) Lumubella the Pillar of Faith, Squire of Alkas
[ Jotun ] Clofer the Pillager
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Doyenne of History
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
Players found: 11
[LEGION] The lands shall be held under the cold grip of winter.
There are 11 characters on; the most on this past month was 14.

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <active>
Kali tells the group 'I'll need a few hours rest.'

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <active>
tell Dogran Yer seem ter be enjoyin' yerself
You tell Dogran 'Yer seem ter be enjoyin' yerself.'

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <calm>
gr
Kali's group. Overlord: a huge shadowspawn [----- ]
[50 Inv] Ilromie 100% hp 84% mana 100% mv 570400 xp Kills: 11
[50 Inv] Wylsin 100% hp 92% mana 98% mv 484840 xp Kills: 7
[50 Ill] Kali 100% hp 17% mana 100% mv 570571 xp Kills: 8
[47 Hea] Lumubella 100% hp 78% mana 68% mv 10369 tnl Kills: 0
* [48 Chm] An illusion of a paladin 100% hp 100% mana 100% mv (Kali)
* [45 Chm] An illusion of a marine 100% hp 100% mana 100% mv (Kali)
* [33 Chm] An illusion of a marine 100% hp 100% mana 100% mv (Kali)
* [50 Mob] Kali 100% hp 100% mana 100% mv (Kali)
* [50 Mob] Kali 100% hp 100% mana 100% mv (Kali)
* [50 Mob] Kali 100% hp 100% mana 100% mv (Kali)
* [30 Pet] A vigorous, spotted dalmatian 0% hp 0% mana 0% mv 17251 tnl (ghost) (Kali)

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <calm>
Kali tells the group 'Fo rmy mind and for new duplicates.'

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <calm>
The Grand Mistress of Magic stretches luxuriously.

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <calm>
Dogran tells you 'I could feel your panic there.'

<723/723h 691/875m 261/381v> <10369tnl 15079g> <[##########]> <calm>
A large calico cat licks his paw then rubs his nose in a circular motion.

<723/723h 759/875m 318/381v> <10369tnl 15079g> <[##########]> <calm>
gt I be no better than bloody bait.
You tell your group 'I be no better than bloody bait.'

<723/723h 759/875m 318/381v> <10369tnl 15079g> <[##########]> <calm>
Kali tells the group 'I think the best idea is for you to show your face at the gate, then come back north and force them to walk out.'

<723/723h 759/875m 318/381v> <10369tnl 15079g> <[##########]> <calm>
Kali tells the group 'Don't try to make a run for Vinnie.'

<723/723h 759/875m 318/381v> <10369tnl 15079g> <[##########]> <calm>
Dogran tells you 'What happened to yer friends.'

<723/723h 759/875m 318/381v> <10369tnl 15079g> <[##########]> <calm>
gt He doesn't know where together, somehow

Your faith has been restored.

<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm> You tell your group 'He doesn't know where together, somehow.'

<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
gt Might work
You tell your group 'Might work.'

<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
A gentle smile escapes the Grand Mistress' lips.

<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
gt Im good ter try again if yer are, but I dun think he be comin.
You tell your group 'I'm good ter try again if yer are, but I dun think he be comin.'

<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
sc

The Grand Mistress of Magic elegantly crosses her legs.

<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
/
<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
i
You are carrying:
a spotted purple pill
an enriched gyvel potion
a small wooden canoe
a barrel
an ice staff
a Four-Leaf Clover
a Big Ol'Pack Sack (open)

<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
Kali tells the group 'Yes if you force them to come out then we have a chance.'

<723/723h 793/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
time
It is 11 o'clock am, Day of the Great War, 6th Renewal of the Celestial of Mercy
Abandoned Realms started up at Mon Mar 31 11:00:39 1997 UTC
Last reboot at Tue Jan 5 22:47:05 UTC
The system time is Wed Jan 6 03:22:06 UTC
Abandoned Realms has been up for 8681 days 16 hours 21 minutes and 27 seconds.
30h:37m:54s until surge - beginning at Thu Jan 7 10:00:00 UTC

<723/723h 825/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
com create bacon
You can't do that while resting.

<723/723h 825/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
st
You stand up.

<723/723h 825/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
com create bacon
A slab of bacon suddenly appears.

<723/723h 800/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
com create bacon
A slab of bacon suddenly appears.

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
The Grand Mistress of Magic stretches luxuriously.

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
get bacon
get bacon
You get a slab of bacon.

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm> You get a slab of bacon.

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
eat bacon
You eat a slab of bacon.
You are full.

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
eat bacon
You are too full to eat more.

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in The Towers of High Sorcery:
<PK> Lumubella Presidium

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
tell dogran No panic there, a bit o' haste maybe
You tell Dogran 'No panic there, a bit o' haste maybe.'

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
where
Players near you in The Towers of High Sorcery:
<PK> Dogran The Shadow Grove
<PK> Lumubella Presidium

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
Kali tells the group 'I will get fresh duplicates.'

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
read tome
You feel yourself being pulled away....
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<723/723h 775/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
The town clock tolls twelve times as noon approaches.

<723/723h 805/875m 381/381v> <10369tnl 15079g> <[##########]> <calm>
drink
n
You drink water from a granite fountain.
Your thirst is quenched.

<723/723h 805/875m 381/381v> <10369tnl 15079g> <[##########]> <calm> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<723/723h 805/875m 380/381v> <10369tnl 15079g> <[##########]> <calm>
w
w
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<723/723h 805/875m 379/381v> <10369tnl 15079g> <[##########]> <calm> North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fabulous tree made for Strythmas stands here, beaming majestically.
You see 2 of a strythmas present here.

<723/723h 805/875m 378/381v> <10369tnl 15079g> <[##########]> <calm>
gt he came fer me
You tell your group 'He came fer me.'

<723/723h 805/875m 378/381v> <10369tnl 15079g> <[##########]> <calm>
s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<723/723h 805/875m 377/381v> <10369tnl 15079g> <[##########]> <calm>
s
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<723/723h 805/875m 376/381v> <10369tnl 15079g> <[##########]> <calm> The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<723/723h 805/875m 375/381v> <10369tnl 15079g> <[##########]> <calm>
s
w
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.

<723/723h 805/875m 374/381v> <10369tnl 15079g> <[##########]> <calm>
s
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.

<723/723h 805/875m 373/381v> <10369tnl 15079g> <[##########]> <calm>
w
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<723/723h 805/875m 372/381v> <10369tnl 15079g> <[##########]> <calm>
w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<723/723h 805/875m 371/381v> <10369tnl 15079g> <[##########]> <calm>
n
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<723/723h 805/875m 370/381v> <10369tnl 15079g> <[##########]> <calm> Potion Shop
| You are standing in the middle of the Potion Shop. A
| pungent smell fills your nose as you walk into this room.
* | There is a big pot in the back of the shop filled with
| | a color changing liquid, bubbling above a small burning
S S @ S *| fire. You see various different flasks of potions arranged
| | | | || on the shelves in neat rows. The exit of this shop is
+-+-+-+-+| to the south and a ladder leads to a room upstairs.
| | | ||
S S F *|
---------+

[Exits: north south up]
An iron cauldron is here, bubbling gently.
A white placard has been placed here listing the efficacy of various brews.
A plain staff made of bone is here.
Echuir the witch is here brewing potions for sale to the public.
Echuir the witch says 'Can I interest you in a potion?'

<723/723h 805/875m 369/381v> <10369tnl 15079g> <[##########]> <calm>
buy perfect
You haggle the price down to 1575 coins.
You buy a perfect potion of recall.

<723/723h 805/875m 369/381v> <10369tnl 13504g> <[##########]> <calm>
buy perfect
You haggle the price down to 1815 coins.
You buy a perfect potion of recall.

<723/723h 805/875m 369/381v> <10369tnl 11689g> <[##########]> <calm>
s
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<723/723h 805/875m 368/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<723/723h 805/875m 367/381v> <10369tnl 11689g> <[##########]> <calm>
s
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.

<723/723h 805/875m 366/381v> <10369tnl 11689g> <[##########]> <calm>
e
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar wanders around asking for spare gold.

<723/723h 805/875m 365/381v> <10369tnl 11689g> <[##########]> <calm>
e
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A pair of smoking hot pants lies here.

<723/723h 805/875m 364/381v> <10369tnl 11689g> <[##########]> <calm>
n
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<723/723h 805/875m 363/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
e
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
Rodakki the Unholy Knight is riding on the back of a nightmare.
A beggar wanders around asking for spare gold.
Garp the citizen of Seringale is sleeping here.

<723/723h 805/875m 362/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<723/723h 805/875m 361/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<723/723h 805/875m 360/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<723/723h 805/875m 359/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<723/723h 805/875m 358/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<723/723h 805/875m 357/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.

<723/723h 805/875m 356/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<723/723h 805/875m 355/381v> <10369tnl 11689g> <[##########]> <calm>
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<723/723h 805/875m 354/381v> <10369tnl 11689g> <[##########]> <calm>
sc
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<723/723h 805/875m 353/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<723/723h 805/875m 352/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<723/723h 805/875m 351/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<723/723h 805/875m 350/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<723/723h 805/875m 349/381v> <10369tnl 11689g> <[##########]> <calm> Kali tells the group 'We are ready.'

<723/723h 805/875m 349/381v> <10369tnl 11689g> <[##########]> <calm> The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<723/723h 805/875m 348/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<723/723h 805/875m 347/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<723/723h 805/875m 346/381v> <10369tnl 11689g> <[##########]> <calm> The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<723/723h 805/875m 345/381v> <10369tnl 11689g> <[##########]> <calm> Alas, you cannot go that way.

<723/723h 805/875m 345/381v> <10369tnl 11689g> <[##########]> <calm> Alas, you cannot go that way.

<723/723h 805/875m 345/381v> <10369tnl 11689g> <[##########]> <calm> Alas, you cannot go that way.

<723/723h 805/875m 345/381v> <10369tnl 11689g> <[##########]> <calm>

<723/723h 805/875m 345/381v> <10369tnl 11689g> <[##########]> <calm>
gt I be headin fer Vinnie, he was in the magic tower
You tell your group 'I be headin fer Vinnie, he was in the magic tower.'

<723/723h 805/875m 345/381v> <10369tnl 11689g> <[##########]> <calm>
s
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<723/723h 805/875m 344/381v> <10369tnl 11689g> <[##########]> <calm>
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<723/723h 805/875m 343/381v> <10369tnl 11689g> <[##########]> <calm>
e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<723/723h 805/875m 342/381v> <10369tnl 11689g> <[##########]> <calm>
com sanc
You are surrounded by a white aura.

<723/723h 730/875m 342/381v> <10369tnl 11689g> <[##########]> <calm>
e
n
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<723/723h 730/875m 341/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<723/723h 730/875m 340/381v> <10369tnl 11689g> <[##########]> <calm>
gt Stay north
You tell your group 'Stay north.'

<723/723h 730/875m 340/381v> <10369tnl 11689g> <[##########]> <calm>
n
Alas, you cannot go that way.

<723/723h 730/875m 340/381v> <10369tnl 11689g> <[##########]> <calm>
e
Rodakki rides in on a nightmare.
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<723/723h 730/875m 339/381v> <10369tnl 11689g> <[##########]> <calm>
e
e

Rodakki rides in on a nightmare.
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<723/723h 730/875m 338/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<723/723h 730/875m 337/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<723/723h 730/875m 336/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A scale mail jerkin is lying on the ground.
You can devote again.

<723/723h 743/875m 381/381v> <10369tnl 11689g> <[##########]> <calm> Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<723/723h 743/875m 380/381v> <10369tnl 11689g> <[##########]> <calm>
Rodakki rides in on a nightmare.

<723/723h 743/875m 380/381v> <10369tnl 11689g> <[##########]> <calm>
gt I'll let yer know when ter come

Rodakki rides east on a nightmare.
You tell your group 'I'll let yer know when ter come.'

<723/723h 743/875m 380/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<723/723h 743/875m 379/381v> <10369tnl 11689g> <[##########]> <calm>
e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
Rodakki the Unholy Knight is riding on the back of a nightmare.

<723/723h 743/875m 378/381v> <10369tnl 11689g> <[##########]> <calm> Rodakki scans all around.

<723/723h 743/875m 378/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<723/723h 743/875m 377/381v> <10369tnl 11689g> <[##########]> <calm>
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<723/723h 743/875m 376/381v> <10369tnl 11689g> <[##########]> <calm>
e
e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.

<723/723h 743/875m 375/381v> <10369tnl 11689g> <[##########]> <calm> Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<723/723h 743/875m 374/381v> <10369tnl 11689g> <[##########]> <calm> Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
A member of the Timaran city day watch keeps an eye out.

<723/723h 743/875m 373/381v> <10369tnl 11689g> <[##########]> <calm>
e
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<723/723h 743/875m 372/381v> <10369tnl 11689g> <[##########]> <calm> Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]

<723/723h 743/875m 371/381v> <10369tnl 11689g> <[##########]> <calm>
s
Alas, you cannot go that way.

<723/723h 743/875m 371/381v> <10369tnl 11689g> <[##########]> <calm>
e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.

<723/723h 743/875m 370/381v> <10369tnl 11689g> <[##########]> <calm>
n
n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<723/723h 743/875m 369/381v> <10369tnl 11689g> <[##########]> <calm>
n
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]

<723/723h 743/875m 368/381v> <10369tnl 11689g> <[##########]> <calm>
n
n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A feral cat wanders around, looking for prey or scraps.

<723/723h 743/875m 367/381v> <10369tnl 11689g> <[##########]> <calm> Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<723/723h 743/875m 366/381v> <10369tnl 11689g> <[##########]> <calm> North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<723/723h 743/875m 365/381v> <10369tnl 11689g> <[##########]> <calm> A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<723/723h 743/875m 363/381v> <10369tnl 11689g> <[##########]> <calm>
gt Leadin rodakki right to yet
You tell your group 'Leadin rodakki right to yet.'

<723/723h 743/875m 363/381v> <10369tnl 11689g> <[##########]> <calm>

<723/723h 743/875m 363/381v> <10369tnl 11689g> <[##########]> <calm>
n
Alas, you cannot go that way.

<723/723h 743/875m 363/381v> <10369tnl 11689g> <[##########]> <calm>
d
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.

<723/723h 743/875m 361/381v> <10369tnl 11689g> <[##########]> <calm>
u
w
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<723/723h 743/875m 359/381v> <10369tnl 11689g> <[##########]> <calm> A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]
(Translucent) A Shadow Warrior is here gloating over the captured soul of Aberdour.
A small orange fox is here.

<723/723h 743/875m 357/381v> <10369tnl 11689g> <[##########]> <calm>
where
n
Players near you in Unsiliel Wood:
<PK> Lumubella A Small Clearing
<PK> Wylsin A bantam balcony, near The Western Edge of the River Azial
Sneed the Shadow Warrior flies east.

<723/723h 743/875m 357/381v> <10369tnl 11689g> <[##########]> <calm> Alas, you cannot go that way.

<723/723h 743/875m 357/381v> <10369tnl 11689g> <[##########]> <calm>
n
Alas, you cannot go that way.

<723/723h 743/875m 357/381v> <10369tnl 11689g> <[##########]> <calm>
n
w
Alas, you cannot go that way.

<723/723h 743/875m 357/381v> <10369tnl 11689g> <[##########]> <calm> Rodakki rides in on a nightmare.
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<723/723h 743/875m 356/381v> <10369tnl 11689g> <[##########]> <calm>
w

Rodakki rides in on a nightmare.
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<723/723h 743/875m 355/381v> <10369tnl 11689g> <[##########]> <calm>
n
n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]

<723/723h 743/875m 354/381v> <10369tnl 11689g> <[##########]> <calm> A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]

<723/723h 743/875m 353/381v> <10369tnl 11689g> <[##########]> <calm>
where
sc
Players near you in Unsiliel Wood:
<PK> Rodakki A Large Cave
<PK> Lumubella A Wide Path
<PK> Wylsin A bantam balcony, near The Western Edge of the River Azial

<723/723h 743/875m 353/381v> <10369tnl 11689g> <[##########]> <calm>

<723/723h 743/875m 353/381v> <10369tnl 11689g> <[##########]> <calm>
Rodakki rides in on a nightmare.

<723/723h 743/875m 353/381v> <10369tnl 11689g> <[##########]> <calm>
com protective

Rodakki rides north on a nightmare.

<723/723h 743/875m 353/381v> <10369tnl 11689g> <[##########]> <calm> You surround yourself in a protective shield of magic.

<723/723h 698/875m 353/381v> <10369tnl 11689g> <[##########]> <calm>
n
n

Rodakki rides in on a nightmare.
Kali tells the group 'Remember, it's the Jotun we are after.'

<723/723h 698/875m 353/381v> <10369tnl 11689g> <[##########]> <calm>
Kali tells the group 'We are ready in Dankbark.'
You are no longer tapping into your hidden potential.

<723/723h 738/875m 381/381v> <10369tnl 11689g> <[##########]> <calm>
You yell 'Help! I am being attacked by Rodakki!'
Rodakki's chop DISMEMBERS you!
A Nimbus of Power hums with an inner energy.
Rodakki is in excellent condition.

<665/723h 738/875m 381/381v> <10369tnl 11689g> <[##########]> <evasive:60>
flee
No way! You are still fighting!
Rodakki is in excellent condition.

<665/723h 738/875m 381/381v> <10369tnl 11689g> <[##########]> <evasive:58> No way! You are still fighting!
Rodakki is in excellent condition.

<665/723h 738/875m 381/381v> <10369tnl 11689g> <[##########]> <evasive:58> You flee from combat!
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A brown nkni is here, wandering lazily about.

<665/723h 738/875m 380/381v> <10369tnl 11689g> <[##########]> <evasive:60>
e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]

<665/723h 738/875m 379/381v> <10369tnl 11689g> <[##########]> <evasive:59>
e
e
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+

[Exits: south west]
A brown nkni is here, wandering lazily about.

<665/723h 738/875m 378/381v> <10369tnl 11689g> <[##########]> <evasive:58> Alas, you cannot go that way.

<665/723h 738/875m 378/381v> <10369tnl 11689g> <[##########]> <evasive:58>
s
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A slender woman in fine leather combs the bushes for blackberries.

<665/723h 738/875m 377/381v> <10369tnl 11689g> <[##########]> <evasive:57>
e
e
e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+

[Exits: east south west]

<665/723h 738/875m 376/381v> <10369tnl 11689g> <[##########]> <evasive:57> A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<665/723h 738/875m 375/381v> <10369tnl 11689g> <[##########]> <evasive:56>
n
Alas, you cannot go that way.

<665/723h 738/875m 375/381v> <10369tnl 11689g> <[##########]> <evasive:56>
n
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]

<665/723h 738/875m 374/381v> <10369tnl 11689g> <[##########]> <evasive:55>
e
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
Gi'astu walks east.

<665/723h 738/875m 373/381v> <10369tnl 11689g> <[##########]> <evasive:55>
e
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<665/723h 738/875m 372/381v> <10369tnl 11689g> <[##########]> <evasive:54>
e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]

<665/723h 738/875m 371/381v> <10369tnl 11689g> <[##########]> <evasive:54> Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<665/723h 738/875m 370/381v> <10369tnl 11689g> <[##########]> <evasive:53> Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

<665/723h 738/875m 369/381v> <10369tnl 11689g> <[##########]> <evasive:53> Alas, you cannot go that way.

<665/723h 738/875m 369/381v> <10369tnl 11689g> <[##########]> <evasive:52>
Wylsin tells the group 'They're in Unsiliel fighting.'

<665/723h 738/875m 369/381v> <10369tnl 11689g> <[##########]> <evasive:50>
gt Signed sealed delivered
You tell your group 'Signed sealed delivered.'

<665/723h 738/875m 369/381v> <10369tnl 11689g> <[##########]> <evasive:49>
s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<665/723h 738/875m 368/381v> <10369tnl 11689g> <[##########]> <evasive:49>
where
Players near you in Dankbark Forest:
<PK> Rodakki Entrance to Dankbark Forest
<PK> Lumubella Dankbark Forest

<665/723h 738/875m 368/381v> <10369tnl 11689g> <[##########]> <evasive:48>
s
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Pulsating) A fizzling portal to another world has been opened here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<665/723h 738/875m 367/381v> <10369tnl 11689g> <[##########]> <evasive:48>
e
e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]

<665/723h 738/875m 366/381v> <10369tnl 11689g> <[##########]> <evasive:47> Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<665/723h 738/875m 365/381v> <10369tnl 11689g> <[##########]> <evasive:47>
where
Players near you in Dankbark Forest:
<PK> Rodakki Dankbark Forest
<PK> Lumubella Dankbark Forest

<665/723h 738/875m 365/381v> <10369tnl 11689g> <[##########]> <evasive:46>
s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<665/723h 738/875m 364/381v> <10369tnl 11689g> <[##########]> <evasive:45>
e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<665/723h 738/875m 363/381v> <10369tnl 11689g> <[##########]> <evasive:45>
s
e
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<665/723h 738/875m 362/381v> <10369tnl 11689g> <[##########]> <evasive:44>
e
e
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<665/723h 738/875m 361/381v> <10369tnl 11689g> <[##########]> <evasive:44> You follow Kali.
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Kali walks in.
Kali walks in.

<665/723h 738/875m 360/381v> <10369tnl 11689g> <[##########]> <evasive:43> The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<665/723h 738/875m 359/381v> <10369tnl 11689g> <[##########]> <evasive:43>
where
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]

<665/723h 738/875m 358/381v> <10369tnl 11689g> <[##########]> <evasive:43>
w
w
Players near you in Outerlimits:
<PK> Lumubella An unstable rope bridge

<665/723h 738/875m 358/381v> <10369tnl 11689g> <[##########]> <evasive:42>
w
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<665/723h 738/875m 357/381v> <10369tnl 11689g> <[##########]> <evasive:42>
w
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:41>
w
Rodakki rides in on a nightmare.

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:41> Alas, you cannot go that way.

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:41>
n
Alas, you cannot go that way.

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:41> Alas, you cannot go that way.

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:40> You yell 'Help! I am being attacked by Rodakki!'
You deflect Rodakki's stab aside in an ungraceful parry.
No way! You are still fighting!
Rodakki is in excellent condition.

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:60>
mur2

An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Kali walks in.
Kali walks in.
You do the best you can!
Rodakki is in excellent condition.

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:60>
Ilromie utters the words, 'pzrrghcandusaw'.
Rodakki yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as Rodakki is caught in a searing beam of arcane light.
Ilromie's hellstream MANGLES Rodakki!
Rodakki has some small wounds and bruises.

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:59>
Rodakki yells 'Help! I am being attacked by Kali!'
Rodakki has some small wounds and bruises.

<665/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:59>
An illusion of a Paladin's smash injures Rodakki.
An illusion of a marine's smash mauls Rodakki.
An illusion of a marine's smash mauls Rodakki.
Rodakki's chop DISEMBOWELS you!
Rodakki's flaming bite mauls you.
You parry Rodakki's stab.
Your wrath wounds Rodakki.
Rodakki awkwardly parries your wrath with a loud clang.
Rodakki has some small wounds and bruises.

<598/723h 738/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:60>
com dis
You failed the dispel.
Rodakki has some small wounds and bruises.

<598/723h 723/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:59>
com dis

Rodakki utters the words, 'yucandusbarr'.
Ilromie is unaffected by Rodakki's fireball!
Kali shatters into tiny fragments of glass.
Kali shatters into tiny fragments of glass.
Rodakki's fireball *** DEMOLISHES *** an illusion of a marine!
Rodakki's fireball *** DEMOLISHES *** an illusion of a marine!
Rodakki's fireball *** DEMOLISHES *** an illusion of a Paladin!
Rodakki's fireball DISMEMBERS Kali!
Rodakki's fireball devastates you!
An illusion of a Paladin blows apart with a pop!
An illusion of a Paladin's body disintegrates into dust.
Rodakki has some small wounds and bruises.

<568/723h 723/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:58>
Kali utters the words, 'hzfgruui'.
An illusion of a marine's smash mauls Rodakki.
You grip your shield firmly, staving off Rodakki's chop.
You block Rodakki's attack with your shield.
Rodakki parries your wrath with a hasty swing from his off-hand weapon.
Kali's flaming bite hits Rodakki.
Rodakki has some small wounds and bruises.

<568/723h 723/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:60>
Rimath the trader auctions 'Dogran has auctioned a Dagger of Chaos for 260 minutes, minimum bid 25000 coins.'(welp, found him)
The white aura around Rodakki's body vanishes.
Ok.
Rodakki has some small wounds and bruises.

<568/723h 708/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:59>
Ilromie utters the words, 'pzrrghcandusaw'.
The ground erupts as Rodakki is caught in a searing beam of arcane light.
Ilromie's hellstream *** DEMOLISHES *** Rodakki!
Rodakki has quite a few wounds.

<568/723h 708/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:59>
com heal kali

Rodakki has fled!
Rodakki rides north on a nightmare.

<568/723h 708/875m 356/381v> <10369tnl 11689g> <[##########]> <evasive:60>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<568/723h 708/875m 355/381v> <10369tnl 11689g> <[##########]> <evasive:58>
com heal kali
You heal Kali.

<568/723h 668/875m 355/381v> <10365tnl 11689g> <[##########]> <evasive:58> Kali scans all around.

<568/723h 668/875m 355/381v> <10365tnl 11689g> <[##########]> <evasive:57>
You follow Kali.
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
An illusion of a marine walks in.
An illusion of a marine walks in.

<568/723h 668/875m 354/381v> <10365tnl 11689g> <[##########]> <evasive:57>
Lightning flashes in the sky.
You feel solid again.

<588/723h 697/875m 381/381v> <10365tnl 11689g> <[##########]> <evasive:56>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<588/723h 697/875m 380/381v> <10365tnl 11689g> <[##########]> <evasive:56>
Kali scans all around.

<588/723h 697/875m 380/381v> <10365tnl 11689g> <[##########]> <evasive:55>
You follow Kali.
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 697/875m 379/381v> <10365tnl 11689g> <[##########]> <evasive:54> You heal Kali.

<588/723h 657/875m 379/381v> <10365tnl 11689g> <[##########]> <evasive:54> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Pulsating) A fizzling portal to another world has been opened here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<588/723h 657/875m 378/381v> <10365tnl 11689g> <[##########]> <evasive:54>
You follow Kali.
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
An illusion of a marine walks in.
An illusion of a marine walks in.
A fire giant outlaw glances at Ilromie.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<588/723h 657/875m 377/381v> <10365tnl 11689g> <[##########]> <evasive:53>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 376/381v> <10365tnl 11689g> <[##########]> <evasive:52>
You follow Kali.
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 375/381v> <10365tnl 11689g> <[##########]> <evasive:52>
mur2

An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 374/381v> <10365tnl 11689g> <[##########]> <evasive:51>
You follow Kali.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 373/381v> <10365tnl 11689g> <[##########]> <evasive:51>
where
They aren't here.

<588/723h 657/875m 373/381v> <10365tnl 11689g> <[##########]> <evasive:51> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<588/723h 657/875m 372/381v> <10365tnl 11689g> <[##########]> <evasive:50> Players near you in Unsiliel Wood:
<PK> Rodakki A Moss Covered Path
<PK> Kali A Moss Covered Path
<PK> Lumubella A Moss Covered Path
<PK> Ilromie A Moss Covered Path
<PK> Wylsin A bantam balcony, near The Western Edge of the River Azial

<588/723h 657/875m 372/381v> <10365tnl 11689g> <[##########]> <evasive:50> You follow Kali.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 371/381v> <10365tnl 11689g> <[##########]> <evasive:50>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+

[Exits: north west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A red-headed woman in fine leather sets snares for intruders.

<588/723h 657/875m 370/381v> <10365tnl 11689g> <[##########]> <evasive:49>
You follow Kali.
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+

[Exits: east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 369/381v> <10365tnl 11689g> <[##########]> <evasive:49>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A brown nkni is here, wandering lazily about.
A slender woman in fine leather combs the bushes for blackberries.

<588/723h 657/875m 368/381v> <10365tnl 11689g> <[##########]> <evasive:48>
You follow Kali.
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+

[Exits: south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 367/381v> <10365tnl 11689g> <[##########]> <evasive:48>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 366/381v> <10365tnl 11689g> <[##########]> <evasive:47>
gt Both here
You tell your group 'Both here.'

<588/723h 657/875m 366/381v> <10365tnl 11689g> <[##########]> <evasive:47> You follow Kali.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 365/381v> <10365tnl 11689g> <[##########]> <evasive:47>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 364/381v> <10365tnl 11689g> <[##########]> <evasive:46>
You follow Kali.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 363/381v> <10365tnl 11689g> <[##########]> <evasive:45>
gt regroup

An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 362/381v> <10365tnl 11689g> <[##########]> <evasive:45> You tell your group 'Regroup.'

<588/723h 657/875m 362/381v> <10365tnl 11689g> <[##########]> <evasive:45> You follow Kali.
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A small orange fox is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 361/381v> <10365tnl 11689g> <[##########]> <evasive:44>
where

An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 360/381v> <10365tnl 11689g> <[##########]> <evasive:44> Players near you in Unsiliel Wood:
<PK> Kali A Small Clearing
<PK> Lumubella A Small Clearing
<PK> Ilromie A Small Clearing
<PK> Wylsin A bantam balcony, near The Western Edge of the River Azial

<588/723h 657/875m 360/381v> <10365tnl 11689g> <[##########]> <evasive:44> You follow Kali.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
An illusion of a marine climbs in.
An illusion of a marine climbs in.
Dinswel searches high and low for something.
Dinswel searches high and low for something.

<588/723h 657/875m 358/381v> <10365tnl 11689g> <[##########]> <evasive:43>
An illusion of a marine climbs south.
An illusion of a marine climbs south.
You follow Kali.
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<588/723h 657/875m 356/381v> <10365tnl 11689g> <[##########]> <evasive:43>
You follow Kali.
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 355/381v> <10365tnl 11689g> <[##########]> <evasive:42>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A feral cat wanders around, looking for prey or scraps.

<588/723h 657/875m 354/381v> <10365tnl 11689g> <[##########]> <evasive:42>
You follow Kali.
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 353/381v> <10365tnl 11689g> <[##########]> <evasive:41>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 352/381v> <10365tnl 11689g> <[##########]> <evasive:41>
You follow Kali.
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) Kali the Grand Spectre of Beguilement is here.
Rodakki the Unholy Knight is riding on the back of a nightmare.
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 351/381v> <10365tnl 11689g> <[##########]> <evasive:40>
where

Rodakki rides west on a nightmare.
Players near you in Timaran:
<PK> Rodakki Western Main Street
<PK> Kali City Centre of Timaran
<PK> Lumubella City Centre of Timaran
<PK> Ilromie City Centre of Timaran

<588/723h 657/875m 351/381v> <10365tnl 11689g> <[##########]> <evasive:40> Kali scans all around.

<588/723h 657/875m 351/381v> <10365tnl 11689g> <[##########]> <evasive:40>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 350/381v> <10365tnl 11689g> <[##########]> <evasive:39>
mur

You follow Kali.
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 349/381v> <10365tnl 11689g> <[##########]> <evasive:38> They aren't here.

<588/723h 657/875m 349/381v> <10365tnl 11689g> <[##########]> <evasive:38> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 348/381v> <10365tnl 11689g> <[##########]> <evasive:38>
mur2

You follow Kali.
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 347/381v> <10365tnl 11689g> <[##########]> <evasive:37>
mur2
They aren't here.

<588/723h 657/875m 347/381v> <10365tnl 11689g> <[##########]> <evasive:37>
mur2
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A member of the Timaran city day watch keeps an eye out.

<588/723h 657/875m 346/381v> <10365tnl 11689g> <[##########]> <evasive:37>
mur2
They aren't here.

<588/723h 657/875m 346/381v> <10365tnl 11689g> <[##########]> <evasive:36> They aren't here.

<588/723h 657/875m 346/381v> <10365tnl 11689g> <[##########]> <evasive:36> You follow Kali.
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 345/381v> <10365tnl 11689g> <[##########]> <evasive:36>
where
They aren't here.

<588/723h 657/875m 345/381v> <10365tnl 11689g> <[##########]> <evasive:36> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A large, filthy looking rat scurries around.

<588/723h 657/875m 344/381v> <10365tnl 11689g> <[##########]> <evasive:35> Players near you in Timaran:
<PK> Kali Western Square of Timaran
<PK> Lumubella Western Square of Timaran
<PK> Ilromie Western Square of Timaran

<588/723h 657/875m 344/381v> <10365tnl 11689g> <[##########]> <evasive:35> You follow Kali.
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 343/381v> <10365tnl 11689g> <[##########]> <evasive:35>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<588/723h 657/875m 342/381v> <10365tnl 11689g> <[##########]> <evasive:34>
You follow Kali.
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 341/381v> <10365tnl 11689g> <[##########]> <evasive:34>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 340/381v> <10365tnl 11689g> <[##########]> <evasive:33>
You follow Kali.
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 339/381v> <10365tnl 11689g> <[##########]> <evasive:33>

<588/723h 657/875m 339/381v> <10365tnl 11689g> <[##########]> <evasive:33> An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A scale mail jerkin is lying on the ground.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 338/381v> <10365tnl 11689g> <[##########]> <evasive:32>
You follow Kali.
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<588/723h 657/875m 337/381v> <10365tnl 11689g> <[##########]> <evasive:32>
com heal

An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<588/723h 657/875m 336/381v> <10365tnl 11689g> <[##########]> <evasive:31> A warm feeling fills your body.

<666/723h 617/875m 336/381v> <10365tnl 11689g> <[##########]> <evasive:31>
You follow Kali.
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
An illusion of a marine walks in.
An illusion of a marine walks in.

<666/723h 617/875m 335/381v> <10365tnl 11689g> <[##########]> <evasive:31>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<666/723h 617/875m 334/381v> <10365tnl 11689g> <[##########]> <evasive:30>
You follow Kali.
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<666/723h 617/875m 333/381v> <10365tnl 11689g> <[##########]> <evasive:30>
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<666/723h 617/875m 332/381v> <10365tnl 11689g> <[##########]> <evasive:29>
You follow Kali.
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<666/723h 617/875m 331/381v> <10365tnl 11689g> <[##########]> <evasive:29>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<666/723h 617/875m 330/381v> <10365tnl 11689g> <[##########]> <evasive:28>
You follow Kali.
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 637/875m 380/381v> <10365tnl 11689g> <[##########]> <evasive:27>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<684/723h 637/875m 379/381v> <10365tnl 11689g> <[##########]> <evasive:26>
You follow Kali.
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 637/875m 378/381v> <10365tnl 11689g> <[##########]> <evasive:26>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 637/875m 377/381v> <10365tnl 11689g> <[##########]> <evasive:25>
where

You follow Kali.
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
The caravan attendant is here, looking dejected.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 637/875m 376/381v> <10365tnl 11689g> <[##########]> <evasive:25> Players near you in Eastern Road:
<PK> Rodakki Along the Eastern Road
<PK> Kali The Crossroads
<PK> Lumubella The Crossroads
<PK> Ilromie The Crossroads

<684/723h 637/875m 376/381v> <10365tnl 11689g> <[##########]> <evasive:24>
Kali scans all around.

<684/723h 637/875m 376/381v> <10365tnl 11689g> <[##########]> <evasive:24>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 637/875m 375/381v> <10365tnl 11689g> <[##########]> <evasive:23>
You follow Kali.
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 637/875m 374/381v> <10365tnl 11689g> <[##########]> <evasive:23>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 637/875m 373/381v> <10365tnl 11689g> <[##########]> <evasive:22>
You follow Kali.
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 637/875m 372/381v> <10365tnl 11689g> <[##########]> <evasive:22>
com summon rodakki

An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
Rodakki the Unholy Knight is riding on the back of a nightmare.

<684/723h 637/875m 371/381v> <10365tnl 11689g> <[##########]> <evasive:21>
Rodakki rides east on a nightmare.
Rodakki arrives suddenly.

<684/723h 607/875m 371/381v> <10365tnl 11689g> <[##########]> <evasive:60> You follow Kali.
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 607/875m 370/381v> <10365tnl 11689g> <[##########]> <evasive:60>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<684/723h 607/875m 369/381v> <10365tnl 11689g> <[##########]> <evasive:59>
com summon rodakki

You follow Kali.
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 607/875m 368/381v> <10365tnl 11689g> <[##########]> <evasive:59> You failed the summon.

<684/723h 577/875m 368/381v> <10365tnl 11689g> <[##########]> <evasive:58>
com summon rodakki

An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 577/875m 367/381v> <10365tnl 11689g> <[##########]> <evasive:57>
You follow Kali.
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
A large, black mare is here, engulfed in flames.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 577/875m 366/381v> <10365tnl 11689g> <[##########]> <evasive:57>
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 577/875m 365/381v> <10365tnl 11689g> <[##########]> <evasive:56>
You follow Kali.
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 577/875m 364/381v> <10365tnl 11689g> <[##########]> <evasive:56>
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 577/875m 363/381v> <10365tnl 11689g> <[##########]> <evasive:55>
You follow Kali.
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
The caravan attendant is here, looking dejected.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 577/875m 362/381v> <10365tnl 11689g> <[##########]> <evasive:55> Rodakki arrives suddenly.
Ilromie utters the words, 'pzrrghcandusaw'.
Rodakki yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as Rodakki is caught in a searing beam of arcane light.
Ilromie's hellstream DISMEMBERS Rodakki!

<684/723h 547/875m 362/381v> <10365tnl 11689g> <[##########]> <evasive:60> An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 547/875m 361/381v> <10365tnl 11689g> <[##########]> <evasive:59>
You follow Kali.
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 547/875m 360/381v> <10365tnl 11689g> <[##########]> <evasive:59>
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<684/723h 547/875m 359/381v> <10365tnl 11689g> <[##########]> <evasive:58>
You follow Kali.
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 547/875m 358/381v> <10365tnl 11689g> <[##########]> <evasive:58>
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 547/875m 357/381v> <10365tnl 11689g> <[##########]> <evasive:57>
Kali scans all around.

<684/723h 547/875m 357/381v> <10365tnl 11689g> <[##########]> <evasive:57>
You follow Kali.
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
The caravan attendant is here, looking dejected.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 547/875m 356/381v> <10365tnl 11689g> <[##########]> <evasive:56>
Kali scans all around.

<684/723h 547/875m 356/381v> <10365tnl 11689g> <[##########]> <evasive:56>
Rodakki walks in.
Ilromie utters the words, 'pzrrghcandusaw'.
Rodakki yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as Rodakki is caught in a searing beam of arcane light.
Ilromie's hellstream *** DEVASTATES *** Rodakki!

<684/723h 547/875m 356/381v> <10365tnl 11689g> <[##########]> <evasive:55>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.

<684/723h 547/875m 355/381v> <10365tnl 11689g> <[##########]> <evasive:55>
You follow Kali.
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) Kali the Grand Spectre of Beguilement is here.
Rodakki is here, fighting Ilromie.
(White Aura) Ilromie is here, fighting Rodakki.
The caravan attendant is here, looking dejected.
An illusion of a marine walks in.
An illusion of a marine walks in.

<684/723h 547/875m 354/381v> <10365tnl 11689g> <[##########]> <evasive:54>
Rodakki has fled!
Rodakki walks north.

<684/723h 547/875m 354/381v> <10365tnl 11689g> <[##########]> <evasive:54>
mur2

An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
Rodakki the Unholy Knight is here.

<684/723h 547/875m 353/381v> <10365tnl 11689g> <[##########]> <evasive:53> Rodakki yells 'Help! I am being attacked by Lumubella!'
Your wrath DISEMBOWELS Rodakki!
Your wrath DISEMBOWELS Rodakki!
Rodakki has some big nasty wounds and scratches.

<684/723h 547/875m 353/381v> <10365tnl 11689g> <[##########]> <bloody:40>
Rodakki yells 'Help! I am being attacked by Kali!'
An illusion of a marine's smash DISMEMBERS Rodakki!
An illusion of a marine's smash DISMEMBERS Rodakki!
An illusion of a marine's smash MASSACRES Rodakki!
An illusion of a marine's smash DISMEMBERS Rodakki!
Rodakki's weapon advantage overcomes your parry attempt.
Rodakki's stab MUTILATES you!
Rodakki's flaming bite decimates you!
Your wrath MUTILATES Rodakki!
Kali's flaming bite decimates Rodakki!
Rodakki's skin crystallizes over in response to his severe trauma.
Rodakki is in awful condition.

<618/723h 547/875m 353/381v> <10365tnl 11689g> <[##########]> <bloody:40>
Rodakki has fled!
Rodakki limps south.

<618/723h 547/875m 353/381v> <10365tnl 11689g> <[##########]> <bloody:39>
com dis

Rodakki limps in.

<618/723h 547/875m 353/381v> <10365tnl 11689g> <[##########]> <bloody:39>
You follow Kali.
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
(White Aura) Kali the Grand Spectre of Beguilement is here.
The caravan attendant is here, looking dejected.
An illusion of a marine walks in.
An illusion of a marine walks in.

<618/723h 547/875m 352/381v> <10365tnl 11689g> <[##########]> <bloody:38>
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Kali the Grand Spectre of Beguilement is here.
Rodakki the Unholy Knight is here.

<618/723h 547/875m 351/381v> <10365tnl 11689g> <[##########]> <bloody:38>
Rodakki yells 'Help! I am being attacked by Kali!'
You failed the dispel.
Ilromie utters the words, 'pzrrghcandusaw'.
Rodakki yells 'Help! Ilromie is hellstreaming me!'
The ground erupts as Rodakki is caught in a searing beam of arcane light.
Ilromie's hellstream *** DEMOLISHES *** Rodakki!
Ilromie stops short of a killing blow.
Rodakki slumps to the ground.

<618/723h 532/875m 351/381v> <10365tnl 11689g> <[##########]> <bloody:40>
mur2
mur2
mur2
Rodakki yells 'Help! I am being attacked by Lumubella!'
Your wrath DISEMBOWELS Rodakki!
Rodakki is DEAD!!
The link with your cabal power has been severed!

Comments

  1. mur2
    mur2
    mur2

    I can sense the urgent kill steal - tell me that's not what's going on through your mind at that point of time :)
    1. (removed)
      0 , 0 , 0 .
      THIS COMMENT HAS BEEN REMOVED.
    [reply to ivindel]

Post a New Comment