Ye Olde Abandoned Realms Logs

Kali vs Abellyith - to the death

posted on 2021-03-05 04:48:43
The challenge from Abellyith: Duel to the death, throughout Serin - no restrictions, no timeline.
This picks up after a bit of skirmishing.

I am no coward.


<596hp 799m 434mv mountain (outside) 6pm (day)> An overlook
o-o-o-x | Before you, the valley drops further down in the form
| | | | | of a steep cliff. The view here is magnificent with
f-f-x-x-x| the red sandstone rock outcropping catching your attention.
| | ||
@-x x|
| | ||
x-x-x|
||
o|
---------+

[Exits: north east south]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
Kali climbs in.
Kali climbs in.
Kali climbs in.

<596hp 799m 431mv mountain (outside) 6pm (day)>
east
east
An overlook
o-o-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
f-x-x-x | the red sandstone rock outcropping catching your attention.
| | | |
x-@ x-x|
| | | ||
x-x-x o|
| ||
o-o|
---------+

[Exits: north south west]
Kali climbs in.
Kali climbs in.
Kali climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<596hp 799m 428mv mountain (outside) 6pm (day)> Alas, you cannot go that way.

<596hp 799m 428mv mountain (outside) 6pm (day)> Abellyith climbs in.

<596hp 799m 428mv mountain (outside) 6pm (day)>
scan
You scan all around.
You scan north.
You scan south.
You scan west.

<596hp 799m 428mv mountain (outside) 6pm (day)>
murder $$
Abellyith yells 'Help! I am being attacked by Kali!'
Your smash mauls Abellyith.
Abellyith stumbles and barely dodges your smash.
Abellyith parries your smash.
Abellyith parries your smash.
Abellyith deflects your smash aside in an ungraceful parry.
Your smash mauls Abellyith.
You parry Abellyith's turmoil.
An illusion of a marine's smash DISEMBOWELS Abellyith!
An illusion of a marine's smash MUTILATES Abellyith!
Abellyith has quite a few wounds.

<596hp 799m 428mv mountain (outside) 6pm (day)>
Abellyith winds himself up, preparing to cleave.
Abellyith has quite a few wounds.

<596hp 799m 428mv mountain (outside) 6pm (day)>
c terrain $$

Your smash wounds Abellyith.
Abellyith parries your smash with an easy flourish.
Your smash mauls Abellyith.
Abellyith's turmoil DISMEMBERS you!
An illusion of a marine's smash DISEMBOWELS Abellyith!
An illusion of a marine's smash MUTILATES Abellyith!
Abellyith has some big nasty wounds and scratches.

<539hp 799m 428mv mountain (outside) 6pm (day)> You send Abellyith spiraling into an illusionary terrain.
Abellyith has some big nasty wounds and scratches.

<539hp 759m 428mv mountain (outside) 6pm (day)>
Abellyith uncoils and spins around, cleaving madly!
Abellyith's windmill cleave MANGLES an illusion of a marine!
Abellyith's windmill cleave misses an illusion of a marine.
Abellyith's windmill cleave *** DEVASTATES *** an illusion of a marine!
Kali shatters into tiny fragments of glass.
Kali shatters into tiny fragments of glass.
Kali shatters into tiny fragments of glass.
Your prismatic ward emits a brilliant flash.
Your prismatic ward DISEMBOWELS Abellyith!
An illusion of a marine blows apart with a pop!
An illusion of a marine's body disintegrates into dust.
An illusion of a marine stops following you.
Abellyith has some big nasty wounds and scratches.

<539hp 739m 428mv mountain (outside) 6pm (day)>
Your smash mauls Abellyith.
Your smash decimates Abellyith!
Abellyith stumbles and barely dodges your smash.
You thrust Abellyith's turmoil aside in a skillful parry.
Abellyith has some big nasty wounds and scratches.

<539hp 739m 428mv mountain (outside) 6pm (day)>
c mis
You failed to misguide Abellyith.
Abellyith has some big nasty wounds and scratches.

<539hp 704m 428mv mountain (outside) 6pm (day)>
Abellyith parries your smash.
Abellyith dodges your smash.
Your smash mauls Abellyith.
You parry Abellyith's turmoil.
Abellyith has some big nasty wounds and scratches.

<539hp 704m 428mv mountain (outside) 6pm (day)>
c mis
You failed to misguide Abellyith.
Abellyith has some big nasty wounds and scratches.

<539hp 669m 428mv mountain (outside) 6pm (day)> Abellyith has fled!
Abellyith climbs north.

<539hp 669m 428mv mountain (outside) 6pm (day)>
south
An overlook
f-x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x| the red sandstone rock outcropping catching your attention.
| | | ||
x-@-x o|
| ||
o-o|
||
o-o-~|
---------+

[Exits: north east west]
An illusion of a marine climbs in.

<539hp 669m 425mv mountain (outside) 6pm (day)>
north
An overlook
o-o-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
f-x-x-x | the red sandstone rock outcropping catching your attention.
| | | |
x-@ x-x|
| | | ||
x-x-x o|
| ||
o-o|
---------+

[Exits: north south west]
An illusion of a marine climbs in.

<539hp 669m 422mv mountain (outside) 6pm (day)>
south
east
An overlook
f-x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x| the red sandstone rock outcropping catching your attention.
| | | ||
x-@-x o|
| ||
o-o|
||
o-o-~|
---------+

[Exits: north east west]
An illusion of a marine climbs in.

<539hp 669m 419mv mountain (outside) 6pm (day)>
south
An overlook
x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x | the red sandstone rock outcropping catching your attention.
| | | | |
x-x-@ o-o|
| | ||
o-o-o|
| ||
o-o-o-~-~|
---------+

[Exits: north south west]
A giant footman is here, ready for battle.
A watchman is on alert here.
An illusion of a marine climbs in.

<539hp 669m 416mv mountain (outside) 6pm (day)>
east
A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]
Leslo the scout runs to deliver an important message.
An illusion of a marine walks in.

<539hp 669m 414mv field (outside) 6pm (day)> A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
An illusion of a marine walks in.

<539hp 669m 413mv field (outside) 6pm (day)>
c dup
An illusion of a marine appears in a bright flash of light!
An illusion of a marine looks at you with adoring eyes.
An illusion of a marine now follows you.

<539hp 634m 413mv field (outside) 6pm (day)>
where pk
Players near you:
<PK> Abellyith The base of the mountain
<PK> Kali A lush valley

<539hp 634m 413mv field (outside) 6pm (day)>
c dup
An illusion of a marine appears in a blurred light!
An illusion of a marine looks at you with indifferent eyes.
An illusion of a marine now follows you.

<539hp 599m 413mv field (outside) 6pm (day)>
where pk

The sun slowly disappears in the west.
The white aura around your body fades.

<549hp 621m 440mv field (outside) 7pm (dusk)> Players near you:
<PK> Abellyith A rocky mountain path
<PK> Kali A lush valley

<549hp 621m 440mv field (outside) 7pm (dusk)>
east
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.
A wild horse rears up at you.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 439mv field (outside) 7pm (dusk)>
east
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]
A wild horse rears up at you.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 438mv field (outside) 7pm (dusk)>
east
where pk
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 437mv field (outside) 7pm (dusk)>
east
east
Players near you:
<PK> Kali A lush valley

<549hp 621m 437mv field (outside) 7pm (dusk)> A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 436mv field (outside) 7pm (dusk)>
east
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 435mv field (outside) 7pm (dusk)>
east
east
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 434mv field (outside) 7pm (dusk)> The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 433mv field (outside) 7pm (dusk)>
north
north
Alas, you cannot go that way.

<549hp 621m 433mv field (outside) 7pm (dusk)> The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 432mv field (outside) 7pm (dusk)>
east
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]
A white mountain goat jumps from cliff to cliff here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 431mv field (outside) 7pm (dusk)>
east
east
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 430mv field (outside) 7pm (dusk)> A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 429mv field (outside) 7pm (dusk)> A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 428mv field (outside) 7pm (dusk)>
east
east
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 427mv field (outside) 7pm (dusk)>
south
up
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]
A mountain lion walks around carefully here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 426mv field (outside) 7pm (dusk)>
where pk
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 424mv mountain (outside) 7pm (dusk)> View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 421mv mountain (outside) 7pm (dusk)>
south
east
Players near you:
<PK> Abellyith Path on the mountain
<PK> Kali View of a valley

<549hp 621m 421mv mountain (outside) 7pm (dusk)>
east
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]
A mountain lion walks around carefully here.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 418mv mountain (outside) 7pm (dusk)> A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 415mv mountain (outside) 7pm (dusk)>
east
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 412mv mountain (outside) 7pm (dusk)>
down
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 409mv mountain (outside) 7pm (dusk)>
north
north
where pk
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
Abellyith the Battlemaster is here.
An ocelot is sleeping here, resting for its next hunt.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 406mv mountain (outside) 7pm (dusk)> Thick underbrush prevents you from wandering off the trail.

<549hp 621m 406mv mountain (outside) 7pm (dusk)> Thick underbrush prevents you from wandering off the trail.

<549hp 621m 406mv mountain (outside) 7pm (dusk)>
down
Abellyith climbs east.
Players near you:
<PK> Abellyith Path on the mountain
<PK> Kali Path on the mountain

<549hp 621m 406mv mountain (outside) 7pm (dusk)> The path is barely visible through the leaves.

<549hp 621m 406mv mountain (outside) 7pm (dusk)>
quaf purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<549hp 621m 406mv mountain (outside) 7pm (dusk)>
east
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 403mv mountain (outside) 7pm (dusk)>
scan
north
north
You scan all around.
You scan north.
*** Range 3 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 4 (north) ***
A little duckling wanders around aimlessly.
A large duck waddles around here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 5 (north) ***
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 6 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan east.
You scan west.
*** Range 1 (west) ***
An ocelot is sleeping here, resting for its next hunt.

<549hp 621m 403mv mountain (outside) 7pm (dusk)>
where pk
Path on the mountain
f-f-f | Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 400mv mountain (outside) 7pm (dusk)> The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<549hp 621m 397mv mountain (outside) 7pm (dusk)>
west
north
Players near you:
<PK> Abellyith A muddy wetland
<PK> Kali The base of a mountain path

<549hp 621m 397mv mountain (outside) 7pm (dusk)>
north
Deep in the Miden'nir
o-+-f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
F-+ f-f-f| nearby river has been absorbed into the soil, giving
| | | | || the ground a rather soggy texture. Ponds are shrouded
* * @-x-f| by small thin trees and bushes that group around in thick
| | | clusters. The tops of a large city can be seen over the
x x | hills to the north. A thin path curves along the field,
| | skirting the bramble patch to the west and a wooded mountain
x-x-x| to the south.
---------+

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A hungry-looking nanny goat forages for food here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 395mv forest (outside) 7pm (dusk)> The Miden'nir
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 394mv forest (outside) 7pm (dusk)>
west
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 393mv forest (outside) 7pm (dusk)>
scan
murder $$
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 392mv road (outside) 7pm (dusk)> You scan all around.
You scan north.
*** Range 3 (north) ***
Abellyith the Battlemaster is here.
A half-elf city guard of Seringale stands watch here.
*** Range 4 (north) ***
A drow city guard of Seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
Zephyrus the displaced minstrel is here, seeking a new line of work.
You scan east.
*** Range 1 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (east) ***
A little duckling wanders around aimlessly.
A large duck waddles around here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 3 (east) ***
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan south.
*** Range 2 (south) ***
Irion the Wordbearer rests next to the "horse".
You scan west.

<549hp 621m 392mv road (outside) 7pm (dusk)>
murder $$
They aren't here.

<549hp 621m 392mv road (outside) 7pm (dusk)>
murder $$
They aren't here.

<549hp 621m 392mv road (outside) 7pm (dusk)> They aren't here.

<549hp 621m 392mv road (outside) 7pm (dusk)>
north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 391mv field (outside) 7pm (dusk)>
north
north
where pk
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 390mv field (outside) 7pm (dusk)> Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A half-elf city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 389mv city (outside) 7pm (dusk)>
north
north
Players near you:
<PK> Zanward A Small Burnt Field
<PK> Abellyith The South Main Street
<PK> Kali Outside the South Gate

<549hp 621m 389mv city (outside) 7pm (dusk)>
where pk
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<549hp 621m 388mv city (outside) 7pm (dusk)> The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
Abellyith the Battlemaster is here.
A drow city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 387mv road (outside) 7pm (dusk)> Abellyith walks south.

<549hp 621m 387mv road (outside) 7pm (dusk)>
north
north
Players near you:
<PK> Zanward A Small Burnt Field
<PK> Abellyith Inside the South Gate
<PK> Kali The South Main Street

<549hp 621m 387mv road (outside) 7pm (dusk)>
north
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
Zephyrus the displaced minstrel is here, seeking a new line of work.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<549hp 621m 386mv road (outside) 7pm (dusk)>
The night has begun.
You are hungry.
Your definition returns to your physical self.
Your weapon ward expires.

<563hp 635m 413mv road (outside) 8pm (night)> The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 412mv road (outside) 8pm (night)>
where pk
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 411mv road (outside) 8pm (night)>
south
south
south
Players near you:
<PK> Zanward A Small Burnt Field
<PK> Kali The South Main Street

<563hp 635m 411mv road (outside) 8pm (night)> The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 410mv road (outside) 8pm (night)> A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
Zephyrus the displaced minstrel is here, seeking a new line of work.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 409mv road (outside) 8pm (night)>
south
south
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 408mv road (outside) 8pm (night)> Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 407mv city (outside) 8pm (night)>
scan
south
south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A half-elf city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 406mv city (outside) 8pm (night)> You scan all around.
You scan north.
*** Range 1 (north) ***
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (north) ***
A drow city guard of Seringale stands watch here.
*** Range 3 (north) ***
Zephyrus the displaced minstrel is here, seeking a new line of work.
*** Range 4 (north) ***
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
You scan south.
*** Range 5 (south) ***
Irion the Wordbearer rests next to the "horse".
*** Range 6 (south) ***
Abellyith the Battlemaster is here.

<563hp 635m 406mv city (outside) 8pm (night)> Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 405mv field (outside) 8pm (night)> Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 404mv field (outside) 8pm (night)>
south
south
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 403mv road (outside) 8pm (night)>
south
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 402mv road (outside) 8pm (night)>
Abellyith tells you 'Could't see where I was.'
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Irion the Wordbearer says 'Please do me a brief service, Kali. Rest on my horse and help me assign some tasks.'

<563hp 635m 401mv inside (indoors) 8pm (night)>
south
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<563hp 635m 400mv mountain (outside) 8pm (night)>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
Irion the Wordbearer rests next to the "horse".
*** Range 6 (north) ***
A half-elf city guard of Seringale stands watch here.
You scan west.

<563hp 635m 400mv mountain (outside) 8pm (night)>
where pk
Players near you:
<PK> Kali The Trail

<563hp 635m 400mv mountain (outside) 8pm (night)>
west
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
A strangely decorated tube lies here, emitting an equally strange noise.
A pair of clover sprigs lie here.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<563hp 635m 397mv mountain (outside) 8pm (night)>
where pk
up
Players near you:
<PK> Abellyith A Mountain Pass
<PK> Kali A Fog-Shrouded Trail

<563hp 635m 397mv mountain (outside) 8pm (night)>
up
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 395mv forest (outside) 8pm (night)> Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<563hp 635m 393mv mountain (outside) 8pm (night)>
south
south
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<563hp 635m 390mv mountain (outside) 8pm (night)>
west
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<563hp 635m 387mv mountain (outside) 8pm (night)>
scan
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A Four-Leaf Clover.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 385mv forest (outside) 8pm (night)>
south
You scan all around.
You scan east.
*** Range 1 (east) ***
The mountain boogum jumps out and gets set to bite you.
You scan south.
*** Range 1 (south) ***
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (south) ***
Abellyith the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (south) ***
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
*** Range 4 (south) ***
A dryad peers at you inquisitively from behind her tree.
You scan west.
*** Range 1 (west) ***
A happy farmer is whistling happily away.
Young Jim sits here with a four leaf clover looking wistful.

<563hp 635m 385mv forest (outside) 8pm (night)> A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 384mv forest (outside) 8pm (night)>
south
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-S| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
Abellyith the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 383mv forest (outside) 8pm (night)>
south
The Emerald Forest
f f-f-f-S| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 382mv forest (outside) 8pm (night)>
north
murder $$
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-S| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
Abellyith the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 381mv forest (outside) 8pm (night)> Abellyith yells 'Help! I am being attacked by Kali!'
Your smash misses Abellyith.
Abellyith parries your smash.
Abellyith dodges your smash.
Abellyith has some big nasty wounds and scratches.

<563hp 635m 381mv forest (outside) 8pm (night)>
af

Abellyith has fled!
Abellyith walks south.

<563hp 635m 381mv forest (outside) 8pm (night)> You are affected by the following:
Spell: haste : modifies dexterity by 4 for 17 hours
Spell: stone skin : modifies armor class by 40 for 17 hours
Spell: giant strength : modifies strength by 4 for 17 hours
Spell: protective shield: lasts for 2 hours
Spell: sanctuary : lasts for 0 hours
Spell: duplicate : can be cast again in 0 hours
: can be cast again in 0 hours
Set : Wings of Anvangulen: modifies hitroll by 5 permanently
: modifies save vs maledictive by 10 permanently

<563hp 635m 381mv forest (outside) 8pm (night)>
south
murder $$
The Emerald Forest
f f-f-f-S| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
Abellyith the Battlemaster is here.
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 380mv forest (outside) 8pm (night)>
Abellyith walks north.
They aren't here.

<563hp 635m 380mv forest (outside) 8pm (night)>
north
north
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-S| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
Abellyith the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 379mv forest (outside) 8pm (night)> A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<563hp 635m 378mv forest (outside) 8pm (night)>
murder $$
Abellyith walks in.

<563hp 635m 378mv forest (outside) 8pm (night)> Abellyith yells 'Help! I am being attacked by Kali!'
Abellyith thrusts your smash aside in a skillful parry.
Abellyith parries your smash with an easy flourish.
Abellyith blocks your attack and attempts to strike at the brief opening.
Abellyith's riposte MUTILATES you!
Abellyith has some big nasty wounds and scratches.

<522hp 635m 378mv forest (outside) 8pm (night)>
Abellyith has fled!
Abellyith walks south.

<522hp 635m 378mv forest (outside) 8pm (night)>
murder $$
They aren't here.

<522hp 635m 378mv forest (outside) 8pm (night)>
south
murder $$
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-S| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
Abellyith the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<522hp 635m 377mv forest (outside) 8pm (night)> You yell 'Help! I am being attacked by Abellyith!'
Abellyith's energy blast MANGLES you!
Abellyith has some big nasty wounds and scratches.

<441hp 635m 377mv forest (outside) 8pm (night)> You do the best you can!
Abellyith has some big nasty wounds and scratches.

<441hp 635m 377mv forest (outside) 8pm (night)>
Your smash mauls Abellyith.
Your smash decimates Abellyith!
Abellyith thrusts your smash aside in a skillful parry.
Abellyith's turmoil MASSACRES you!
An illusion of a marine's smash devastates Abellyith!
Abellyith looks pretty hurt.

<373hp 635m 377mv forest (outside) 8pm (night)>
c flash
You create a bright flash of light.
Abellyith is blinded by your flashfire!
Abellyith looks pretty hurt.

<373hp 605m 377mv forest (outside) 8pm (night)>
Abellyith has fled!
Abellyith walks south.

<373hp 605m 377mv forest (outside) 8pm (night)>
Abellyith walks in.

<373hp 605m 377mv forest (outside) 8pm (night)>
Abellyith walks east.

<373hp 605m 377mv forest (outside) 8pm (night)>
north
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<373hp 605m 376mv forest (outside) 8pm (night)>
east
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-S-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
Abellyith the Battlemaster is here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<373hp 605m 375mv forest (outside) 8pm (night)>
south
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-S-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]
A small green healing herb grows here.
A glinting object lies beneath a pile of moss here.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<373hp 605m 374mv forest (outside) 8pm (night)>
murder $$
north
They aren't here.

<373hp 605m 374mv forest (outside) 8pm (night)>
murder $$
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-S-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
Abellyith the Battlemaster is here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<373hp 605m 373mv forest (outside) 8pm (night)> Abellyith yells 'Help! I am being attacked by someone!'
Abellyith deflects your smash aside in an ungraceful parry.
Your smash wounds Abellyith.
Abellyith stumbles and barely dodges your smash.
Abellyith looks pretty hurt.

<373hp 605m 373mv forest (outside) 8pm (night)>
Abellyith adopts a defensive posture.
You are hungry.
The white aura around your body fades.
You feel able to duplicate another creature.
You feel able to duplicate another creature.
Abellyith looks pretty hurt.

<377hp 610m 399mv forest (outside) 9pm (night)>
Your smash mauls Abellyith.
Abellyith dodges your smash.
Abellyith deflects your smash aside in an ungraceful parry.
You parry Abellyith's turmoil.
Abellyith's riposte MANGLES an illusion of a marine!
An illusion of a marine's smash maims Abellyith!
Abellyith's riposte MANGLES an illusion of a marine!
Abellyith's riposte MANGLES an illusion of a marine!
Abellyith's riposte MANGLES an illusion of a marine!
Abellyith looks pretty hurt.

<377hp 610m 399mv forest (outside) 9pm (night)>
flee
flee
You flee from combat!
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<377hp 610m 398mv forest (outside) 9pm (night)>
quaf purple
You aren't fighting anyone.

<377hp 610m 398mv forest (outside) 9pm (night)> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<377hp 610m 398mv forest (outside) 9pm (night)>
east
murder $$
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-S-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
(Charmed) An illusion of a marine is here, fighting Abellyith.
(Charmed) An illusion of a marine is here, fighting Abellyith.
(Charmed) An illusion of a marine is here, fighting Abellyith.
Abellyith the Battlemaster is here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.

<377hp 610m 397mv forest (outside) 9pm (night)> Abellyith has fled!
Abellyith relaxes out of his defensive posture.
Abellyith limps west.

<377hp 610m 397mv forest (outside) 9pm (night)> They aren't here.

<377hp 610m 397mv forest (outside) 9pm (night)>
west
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
Abellyith the Battlemaster is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<377hp 610m 396mv forest (outside) 9pm (night)>
murder $$

Abellyith limps north.
They aren't here.

<377hp 610m 396mv forest (outside) 9pm (night)>
north
north
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A Four-Leaf Clover.
Abellyith the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<377hp 610m 395mv forest (outside) 9pm (night)>
murder $$
Bushes of foxglove line the stream and block your path northward.

<377hp 610m 395mv forest (outside) 9pm (night)> Abellyith yells 'Help! I am being attacked by Kali!'
Your smash mauls Abellyith.
Abellyith dodges your smash.
Abellyith parries your smash.
Abellyith looks pretty hurt.

<377hp 610m 395mv forest (outside) 9pm (night)>
Your smash wounds Abellyith.
Your smash decimates Abellyith!
Your smash misses Abellyith.
Abellyith's turmoil DISMEMBERS you!
You awkwardly parry Abellyith's turmoil with a loud clang.
Abellyith's riposte MASSACRES an illusion of a marine!
An illusion of a marine's smash DISEMBOWELS Abellyith!
An illusion of a marine's smash maims Abellyith!
Abellyith's riposte MANGLES an illusion of a marine!
Abellyith is in awful condition.

<316hp 610m 395mv forest (outside) 9pm (night)>
Abellyith has fled!
Abellyith crawls south.

<316hp 610m 395mv forest (outside) 9pm (night)>
murder $$
They aren't here.

<316hp 610m 395mv forest (outside) 9pm (night)>
south
murder $$
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 394mv forest (outside) 9pm (night)> They aren't here.

<316hp 610m 394mv forest (outside) 9pm (night)>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan east.
*** Range 1 (east) ***
Abellyith the Battlemaster is here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.
*** Range 2 (east) ***
(White Aura) A silver haired ranger sits here making javelins.
*** Range 3 (east) ***
The ancient ranger bear is sleeping here.
You scan south.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (south) ***
A dryad peers at you inquisitively from behind her tree.
*** Range 3 (south) ***
A dryad peers at you inquisitively from behind her tree.
You scan west.

<316hp 610m 394mv forest (outside) 9pm (night)>
murder $$
Abellyith crawls in.
Abellyith yells 'Help! I am being attacked by Kali!'
Your smash mauls Abellyith.
Abellyith parries your smash.
Abellyith parries your smash with an easy flourish.
Abellyith is in awful condition.

<316hp 610m 394mv forest (outside) 9pm (night)>
Abellyith has fled!
Abellyith crawls south.

<316hp 610m 394mv forest (outside) 9pm (night)>
murder $$
They aren't here.

<316hp 610m 394mv forest (outside) 9pm (night)>
south
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-S| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 393mv forest (outside) 9pm (night)>
murder $$
scan
They aren't here.

<316hp 610m 393mv forest (outside) 9pm (night)>
murder $$
You scan all around.
You scan north.
*** Range 1 (north) ***
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan east.
*** Range 1 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan south.
*** Range 1 (south) ***
A dryad peers at you inquisitively from behind her tree.
*** Range 2 (south) ***
A dryad peers at you inquisitively from behind her tree.

<316hp 610m 393mv forest (outside) 9pm (night)> They aren't here.

<316hp 610m 393mv forest (outside) 9pm (night)>
where pk
Players near you:
<PK> Abellyith In the Emerald Forest
<PK> Kali The Emerald Forest

<316hp 610m 393mv forest (outside) 9pm (night)>
south
scan
The Emerald Forest
f f-f-f-S| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 392mv forest (outside) 9pm (night)>
where pk
You scan all around.
You scan north.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (north) ***
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan east.
*** Range 1 (east) ***
A dryad peers at you inquisitively from behind her tree.
*** Range 2 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan south.
*** Range 1 (south) ***
A dryad peers at you inquisitively from behind her tree.
You scan west.
*** Range 1 (west) ***
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

<316hp 610m 392mv forest (outside) 9pm (night)>
south
Players near you:
<PK> Abellyith By a Stream
<PK> Kali The Emerald Forest

<316hp 610m 392mv forest (outside) 9pm (night)>
scan
The Only Stump in the Forest
f-f f-f | In this small lonely clearing is an ancient stump. Many
| | | | years ago, a forester callously hewed down a tree here.
f-f-f-f| In retribution, Altariel, whose sanctuary the Emerald
| | | | Forest is, transformed him into a poplar tree. The poplar
f @-f-f| tree stands here beside the stump, its branches cut
| || by the rangers of the forest whenever they are in need
f *-f-f| of wood.
| ||
f-+-+-f|
---------+

[Exits: north east]
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 391mv forest (outside) 9pm (night)> You scan all around.
You scan north.
*** Range 1 (north) ***
A dryad peers at you inquisitively from behind her tree.
*** Range 2 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (north) ***
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 4 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan east.
*** Range 1 (east) ***
A ranger stands here, inspecting the ground.
*** Range 2 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (east) ***
There is a cheerful brownie here chatting merrily away.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 4 (east) ***
A beautiful lady is talking to some animals here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<316hp 610m 391mv forest (outside) 9pm (night)>
east
where pk
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
A ranger stands here, inspecting the ground.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 390mv forest (outside) 9pm (night)>
scan
Players near you:
<PK> Abellyith The Waterfall Glade
<PK> Kali The Emerald Forest

<316hp 610m 390mv forest (outside) 9pm (night)> You scan all around.
You scan north.
*** Range 1 (north) ***
A dryad peers at you inquisitively from behind her tree.
*** Range 2 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (north) ***
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.
You scan east.
*** Range 1 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (east) ***
There is a cheerful brownie here chatting merrily away.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (east) ***
Abellyith the Battlemaster is here.
A beautiful lady is talking to some animals here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
You scan west.
*** Range 1 (west) ***
A dryad peers at you inquisitively from behind her tree.

<316hp 610m 390mv forest (outside) 9pm (night)>
north
The Emerald Forest
f-f-f-S-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 389mv forest (outside) 9pm (night)>
south
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
A ranger stands here, inspecting the ground.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 388mv forest (outside) 9pm (night)>
east
east
east
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
Abellyith the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 387mv forest (outside) 9pm (night)>
murder $$
Abellyith crawls west.

<316hp 610m 387mv forest (outside) 9pm (night)> In the Emerald Forest
f | The path here runs around a low grassy mound. Looking closer,
| | you see the smallest of windows built into the mound. It
f-f-f o | appears this is a faerie hill, from which the faerie Rades
| | | | ride out in celebration through the wood paths of the Emerald
f-f-@-o | Forest. The angry face of a faerie suddenly stares out at
| | | | you from the window and interrupts your scrutiny with a string
f-f f o | of curses.
| | |
+-f-f |
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A deflective steel buckler is here.
There is a cheerful brownie here chatting merrily away.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 386mv forest (outside) 9pm (night)>
west
By a Stream
| You stand by a wide stream that flows swiftly to the north.
| Drawn by the sudden sound of musical laughter, you look over
f-f o | the tops of some lilac bushes and spy a group of nymphs frolicking
| | | in the stream. It seems like a vision captured from some nature
f-f-@ | god's idyllic dream. You hear the distant roar of a waterfall
| | | | to your south.
f f o |
| | |
f-f |
---------+

[Exits: north south west]
A bullwhip lies here.
A beautiful lady is talking to some animals here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 385mv field (outside) 9pm (night)>
west
west
They aren't here.

<316hp 610m 385mv field (outside) 9pm (night)> In the Emerald Forest
f | The path here runs around a low grassy mound. Looking closer,
| | you see the smallest of windows built into the mound. It
f-f-f o | appears this is a faerie hill, from which the faerie Rades
| | | | ride out in celebration through the wood paths of the Emerald
f-f-@-o | Forest. The angry face of a faerie suddenly stares out at
| | | | you from the window and interrupts your scrutiny with a string
f-f f o | of curses.
| | |
+-f-f |
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A deflective steel buckler is here.
There is a cheerful brownie here chatting merrily away.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 384mv forest (outside) 9pm (night)> In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 383mv forest (outside) 9pm (night)>
west
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
A ranger stands here, inspecting the ground.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 382mv forest (outside) 9pm (night)>
north
north
north
The Only Stump in the Forest
f-f f-f | In this small lonely clearing is an ancient stump. Many
| | | | years ago, a forester callously hewed down a tree here.
f-f-f-f| In retribution, Altariel, whose sanctuary the Emerald
| | | | Forest is, transformed him into a poplar tree. The poplar
f @-f-f| tree stands here beside the stump, its branches cut
| || by the rangers of the forest whenever they are in need
f *-f-f| of wood.
| ||
f-+-+-f|
---------+

[Exits: north east]
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 381mv forest (outside) 9pm (night)>
where pk
The Emerald Forest
f f-f-f-S| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A dryad peers at you inquisitively from behind her tree.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 380mv forest (outside) 9pm (night)> The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-S| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 379mv forest (outside) 9pm (night)> A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A long vine that has some thorns upon it is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 378mv forest (outside) 9pm (night)>
north
east
Players near you:
<PK> Abellyith Near the Summit
<PK> Kali A Signpost in the Enchanted Forests

<316hp 610m 378mv forest (outside) 9pm (night)>
north
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A Four-Leaf Clover.
A nymph looks coyly at you, then winks mischievously and dances away.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 377mv forest (outside) 9pm (night)>
north
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<316hp 610m 375mv mountain (outside) 9pm (night)> A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<316hp 610m 372mv mountain (outside) 9pm (night)>
down
down
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<316hp 610m 369mv mountain (outside) 9pm (night)> The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<316hp 610m 367mv forest (outside) 9pm (night)>
east
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
A strangely decorated tube lies here, emitting an equally strange noise.
A pair of clover sprigs lie here.
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<316hp 610m 365mv mountain (outside) 9pm (night)>
north
north
where pk

You are hungry.

<321hp 619m 392mv mountain (outside) 10pm (night)> The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
An illusion of a marine climbs in.
An illusion of a marine climbs in.
An illusion of a marine climbs in.

<321hp 619m 389mv mountain (outside) 10pm (night)> Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<321hp 619m 388mv inside (indoors) 10pm (night)> Abellyith crawls in.

<321hp 619m 388mv inside (indoors) 10pm (night)> A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<321hp 619m 387mv road (outside) 10pm (night)>
north
Players near you:
<PK> Abellyith The Trail
<PK> Kali A cobbled path

<321hp 619m 387mv road (outside) 10pm (night)> A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<321hp 619m 386mv road (outside) 10pm (night)>
murder $$
murder $$
murder $$
They aren't here.

<321hp 619m 386mv road (outside) 10pm (night)>
murder $$
They aren't here.

<321hp 619m 386mv road (outside) 10pm (night)>
murder $$
murder $$
They aren't here.

<321hp 619m 386mv road (outside) 10pm (night)>
murder $$
They aren't here.

<321hp 619m 386mv road (outside) 10pm (night)>
murder $$
They aren't here.

<321hp 619m 386mv road (outside) 10pm (night)>
scan
murder $$
Abellyith crawls in.
Abellyith yells 'Help! I am being attacked by Kali!'
Abellyith parries your smash with an easy flourish.
Abellyith dodges your smash.
Abellyith blocks your attack and attempts to strike at the brief opening.
Abellyith's riposte devastates you!
Abellyith is in awful condition.

<290hp 619m 386mv road (outside) 10pm (night)>
where pk
murder $$

Your smash MUTILATES Abellyith!
Abellyith has yielded. You have won the challenge.
Abellyith is mortally wounded!!
FINISH HIM!!

<290hp 619m 386mv road (outside) 10pm (night)> You can't do that while resting.

<290hp 619m 386mv road (outside) 10pm (night)> You can't do that while resting.

<290hp 619m 386mv road (outside) 10pm (night)> You scan all around.
You scan north.
*** Range 4 (north) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
Zephyrus the displaced minstrel is here, seeking a new line of work.
*** Range 6 (north) ***
A drow city guard of Seringale stands watch here.
You scan east.
*** Range 1 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 3 (east) ***
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan south.
*** Range 2 (south) ***
Irion the Wordbearer rests next to the "horse".
You scan west.

<290hp 619m 386mv road (outside) 10pm (night)>
nod
You can't do that while resting.

<290hp 619m 386mv road (outside) 10pm (night)> Players near you:
<PK> Abellyith A cobbled path
<PK> Kali A cobbled path

<290hp 619m 386mv road (outside) 10pm (night)> You can't do that while resting.

<290hp 619m 386mv road (outside) 10pm (night)> You nod.

<290hp 619m 386mv road (outside) 10pm (night)>
st
You stand up.

<290hp 619m 386mv road (outside) 10pm (night)>
l ab
The fat duergar standing in front of you seems to have some class. He is
dressed well in his communing best. His face is covered in stubble and only
bits of hair stick out from under his kerry cap. Beautiful sea blue globes
stare back at you with a curious blaze. Upon his left arm he has a tattoo
of a skull and crossbones. His stumpy legs bulge rubbing together from
almost the knee up. He dresses well but his smell is appalling. Mixture of
goat and what can only be guessed as and odd food.
Abellyith is in awful condition.

Abellyith is using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a sapphire-blue skull ring
<worn on finger> (Glowing) a molten rock
<worn on head> a green serpent-tressed wig
<worn on ear> an earring set with a burning eye
<worn on torso> (Humming) jagged plating of the iron-maiden
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> some serrated chainmail chausses
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Glowing) (Humming) the torn-off skin of a Beholder (open)
<worn about waist> (Humming) a braided belt of skulls
<worn around wrist> a charm of dripping poison
<worn around wrist> a charm of dripping poison
<floating nearby> a nightmarish droplet

<290hp 619m 386mv road (outside) 10pm (night)>
'good fight
You say 'Good fight.'

<290hp 619m 386mv road (outside) 10pm (night)>
c co abel
Abellyith yells 'Help! Kali is attacking me with colour spray!'
You refract your spell, leaving residual energy hanging in the air.
Your colour spray hits Abellyith.
Abellyith is mortally wounded, and will die soon, if not aided.

<290hp 604m 386mv road (outside) 10pm (night)>
c co abel
Your colour spray hits Abellyith.
Your colour spray overcomes Abellyith!
Abellyith is DEAD!!

<290hp 589m 386mv road (outside) 10pm (night)>
You are hungry.
The white aura around your body fades.
Your protective shield dissipates.

<296hp 598m 413mv road (outside) 11pm (night)>
g pauld cor
You get a pair of red-tinged dragonscale pauldrons from the corpse of Abellyith.
You feel corrupted by a pair of red-tinged dragonscale pauldrons and quickly drop it.

<296hp 598m 413mv road (outside) 11pm (night)>
g skin cor
You get the torn-off skin of a Beholder from the corpse of Abellyith.
You get a dark-mithril ring from the torn-off skin of a Beholder.
You feel corrupted by a dark-mithril ring and quickly drop it.

<296hp 598m 413mv road (outside) 11pm (night)>
l in cor
The corpse of Abellyith holds:
(Glowing) a molten rock
(Humming) the blade of madness
a green serpent-tressed wig
a nightmarish droplet
( 2) a charm of dripping poison
(Humming) a braided belt of skulls
(Glowing) (Humming) a blackened crystal rose
an earring set with a burning eye
(Humming) jagged plating of the iron-maiden
some serrated chainmail chausses
(Glowing) a Dagger of Chaos
(Glowing) a ruby-hilted dagger
(Glowing) a pair of turtle shell boots
a sapphire-blue skull ring
(Glowing) a pair of spiked gauntlets
the red dragon shield
980 gold coins

<296hp 598m 413mv road (outside) 11pm (night)>
g coin cor
You get 980 gold coins from the corpse of Abellyith.

<296hp 598m 413mv road (outside) 11pm (night)>
g boot cor
You get a pair of turtle shell boots from the corpse of Abellyith.
You feel corrupted by a pair of turtle shell boots and quickly drop it.

<296hp 598m 413mv road (outside) 11pm (night)>
l
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
A pair of beautifully patterned boots made from a turtle's shell are here.
A ring of dark mithril has been left here.
A pair of red-tinged pauldrons are here.
The colour ridden corpse of Abellyith is lying here.
(Glowing) A post on the bridge has been illuminated with a fire torch.
(Charmed) A blurry illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
Tags: #warlord

Comments

  1. Oh man that windmill seemed... ineffective. lol Really nuts that all his attacks got defended and his defenses were awful in the rounds surrounding it. Tough luck.
    Good show
      [reply to hamsandwich]

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