Ye Olde Abandoned Realms Logs

Gwydan kicks a Drow in the head

posted on 2021-03-05 09:48:03
Just practicing, when suddenly...

-----------

You nimbly dodge an imperial cityguard's slash with a practiced maneuver.
You nimbly dodge an imperial cityguard's slash with a practiced maneuver.
Your pound wounds an imperial cityguard.
Your pound mauls an imperial cityguard.
An imperial cityguard has some big nasty wounds and scratches.

<594hp 527m 339mv 11449tnl 38231gp / *>

Gwydan walks in.
An imperial cityguard has some big nasty wounds and scratches.

<594hp 527m 339mv 11449tnl 38231gp / *>

You parry Gwydan's wrath.
You dodge Gwydan's wrath.
You manage to dodge Gwydan's wrath with a lot of effort.
An imperial cityguard has some big nasty wounds and scratches.

<594hp 527m 339mv 11449tnl 38231gp / *>

You nimbly dodge an imperial cityguard's slash with a practiced maneuver.
You nimbly dodge an imperial cityguard's slash with a practiced maneuver.
Your pound mauls an imperial cityguard.
You thrust Gwydan's wrath aside in a skillful parry.
Gwydan's wrath DISMEMBERS you!
You awkwardly parry Gwydan's wrath with a loud clang.
An imperial cityguard has some big nasty wounds and scratches.

<538hp 527m 339mv 11449tnl 38231gp / *>

Gwydan narrows his eyes.
Gwydan's heavenly wrath DISMEMBERS you!
An imperial cityguard has some big nasty wounds and scratches.

<475hp 527m 333mv 11449tnl 38231gp / *>


You parry an imperial cityguard's slash.
An imperial cityguard's slash wounds you.
Your pound wounds an imperial cityguard.
Gwydan's wrath DISEMBOWELS you!
An imperial cityguard looks pretty hurt.

<405hp 527m 333mv 11449tnl 38231gp / *>

You deflect an imperial cityguard's slash aside in an ungraceful parry.
Your pound wounds an imperial cityguard.
Your pound wounds an imperial cityguard.
You parry Gwydan's wrath with an easy flourish.
You parry Gwydan's wrath.
An imperial cityguard is in awful condition.

<405hp 527m 333mv 11449tnl 38231gp / *>
fl
fl
fl
fl
fl
fl
You flee from combat!
A Garden Path
A circular path surrounds a magnificent domed temple in the northwest
section of the city. Flowers grow on the sides of the path and several lush
trees are laden with fruit. Vines and ivy snake up the sides of the temple,
blending nature and artistry to perfection. Multi-colored birds fly in
circles above you.

[Exits: north east south]
A lamia collar is on the ground.
You see an imperial sword here.

<405hp 527m 331mv 11449tnl 38231gp . .>
You aren't fighting anyone.

<405hp 527m 331mv 11449tnl 38231gp . .>
You aren't fighting anyone.

<405hp 527m 331mv 11449tnl 38231gp . .>
You aren't fighting anyone.

<405hp 527m 331mv 11449tnl 38231gp . .>
You aren't fighting anyone.

<405hp 527m 331mv 11449tnl 38231gp . .>
You aren't fighting anyone.

<405hp 527m 331mv 11449tnl 38231gp . .> north
A Garden Path
A circular path surrounds a magnificent domed temple in the northwest
section of the city. Flowers grow on the sides of the path and several lush
trees are laden with fruit. Vines and ivy snake up the sides of the temple,
blending nature and artistry to perfection. Multi-colored birds fly in
circles above you.

[Exits: east south]

<405hp 527m 329mv 11449tnl 38231gp . .> east
east
east

The heart of an imperial cityguard decomposes.

<415hp 528m 357mv 11449tnl 38231gp . .>
A Garden Path
A circular path surrounds a magnificent domed temple in the northwest
section of the city. Flowers grow on the sides of the path and several lush
trees are laden with fruit. Vines and ivy snake up the sides of the temple,
blending nature and artistry to perfection. Multi-colored birds fly in
circles above you.

[Exits: east south west]

<415hp 528m 355mv 11449tnl 38231gp . .>
A Side Street
You are on a side street north of the city's main square and east of a
garden. The street is quieter than the main thoroughfare to the south, but
is not completely empty of people. Some of them are coming and going from a
bath house to the east. The quiet street continues to the north and south,
or you can enter the gardens to the west.

[Exits: north east south west]
A citizen of Thalos is here, conversing with everyone.

<415hp 528m 353mv 11449tnl 38231gp . .> fl
fl
fl
A Resting Room
You are in a resting room. Soft mats line the floor, and you see many
people just relaxing on them. The comfort of this place is so inviting,
you want to join them. Great amounts of steam issue forth from the hole
in the east wall.

[Exits: east west]
A soft mat is here, lining the floor.
A beautiful woman is here offering you a massage.
A beautiful woman is here offering you a massage.
A beautiful woman is here offering you a massage.
A female citizen of Thalos is here, showing off her new dress.
A beautiful woman is here offering you a massage.

<415hp 528m 351mv 11449tnl 38231gp . .> who pk
You aren't fighting anyone.

<415hp 528m 351mv 11449tnl 38231gp . .>
You aren't fighting anyone.

<415hp 528m 351mv 11449tnl 38231gp . .>
You aren't fighting anyone.

<415hp 528m 351mv 11449tnl 38231gp . .>
[38 Drow War] <PK> (JUGGERNAUT) Lumiel the Lady Captain of Weaponry <--- 5 ranks on him! I like this brave dwarf :) But it's time to get outta here
[33 Dwarf Pal] <PK> Gwydan the Templar Lieutenant
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 18.

<415hp 528m 327mv 11449tnl 38231gp . .> get recall sack
quaf recall
You get a major potion of recall from a Big Ol'Pack Sack.

<415hp 528m 327mv 11449tnl 38231gp . .>
You quaff a major potion of recall.

-----------

REST UP, go looking

-----------

Gwydan tells you 'Ye and ye kin should go back underground, aye?'

You tell Gwydan '*yelling in Elvish*'

Gwydan tells you 'I don't be understandin a word ye sayin, ye need be gettin civilized right proper.'

You tell Gwydan '*screaming*'

Gwydan tells you 'Don't ye worry, Soluminus be showin' ye the path o righteousness.'

You tell Gwydan '*whispering in Elvish*'

Gwydan tells you 'Oh aye, he be havin his eye on ye.'

Gwydan tells you 'He be sayin to me, 'Oi, Gwydan, go and show her the Light aye?'. So o course I be sayin aye, aye?'

You tell Gwydan '*Angry talking in Elvish*'

Gwydan tells you 'Don't ye worry, we be settin ye right lass.'

Gwydan tells you 'Bring ye round right proper.'

-----------

<604hp 528m 357mv 11449tnl 38104gp . .> where
Players near you in Seringale:
<PK> Lumiel West of Market Square
Villidan West of Market Square

<604hp 528m 357mv 11449tnl 38104gp . .> where
Players near you in Seringale:
<PK> Lumiel West of Market Square
Villidan West of Market Square

<604hp 528m 357mv 11449tnl 38104gp . .>
Villidan looks at you.

<604hp 528m 357mv 11449tnl 38104gp . .>
Villidan says 'Yes?'

You say in elvish 'I am looking for the Dwarf.'
You say in elvish 'You seen it?'

Villidan says 'I'm sorry, I don't speak elvish.'

Lumiel bellows angrily.

You tell Gwydan '*long strings of yelling in Elvish*'

Gwydan tells you 'Ye can be speakin that nonsense, but ye be comin round alright.'

-----------

<604hp 528m 299mv 11449tnl 18104gp . .> wher
Players near you in Grand Thalos:
<PK> Lumiel The Void
<PK> Gwydan A simple clay dwelling

<604hp 528m 299mv 11449tnl 18104gp . .> up
The Void
You are standing in the middle of something you cannot explain. You see
stars, yet you cannot see what you are standing on. You are not standing
on any sort of physical 'ground' as you can see yet you are not floating
either. Occasionally, the starry 'sky' fades into a fuzzy, yet bright,
rainbow then back to its normal state. In the middle of this room is a
ladder standing vertical.

[Exits: north east south west down]

<604hp 528m 293mv 11449tnl 18104gp . .> scan all
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A druid is here in meditation.
You scan south.
You scan west.
*** Range 2 (west) ***
*** Range 4 (west) ***
You scan down.

<604hp 528m 293mv 11449tnl 18104gp . .>
east
A clearing in the woods
You are standing in a clearing in the light woods. Somehow, this place
seems powerfully different from the rest of the forest, as if something is
severely strained in the fabric of reality here.

[Exits: north south west]
Some purplish herbs are scattered here.
A druid is here in meditation.

<604hp 528m 289mv 11449tnl 18104gp . .> look
A clearing in the woods
You are standing in a clearing in the light woods. Somehow, this place
seems powerfully different from the rest of the forest, as if something is
severely strained in the fabric of reality here.

[Exits: north south west]
Some purplish herbs are scattered here.
A druid is here in meditation.

<604hp 528m 289mv 11449tnl 18104gp . .> west
west
The holy grove
You are standing amidst the ancient oaks and poplars in the holy grove.
You feel unusually happy here, as if great burdens have been lifted from
your shoulders. From here, paths lead east, west and south.

[Exits: east south west]
Some bluish herbs are scattered here.
A citizen of Thalos is here, conversing with everyone.

<604hp 528m 286mv 11449tnl 18104gp . .> wher
The holy grove
You are standing amidst the ancient oaks and poplars in the holy grove.
You can feel a strange sensation of contentedness and relief seeping
through you, as if great burdens have been lifted from your shoulders.
From here, paths lead east and south.

[Exits: east south]
A deer stares back at you.
A large deer stag protects his territory.
A doe munches on grass.
A druid is here in meditation.

<604hp 528m 283mv 11449tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel The holy grove
<PK> Gwydan A simple clay dwelling

<604hp 528m 283mv 11449tnl 18104gp . .> south
west
The holy grove
You are standing amidst the ancient oaks and poplars in the holy grove.
You feel calm and relaxed here, as if great burdens have been lifted from
your shoulders. From here, paths lead east, north and south. To the west,
through the trees, is the road to Seringale's construction site.

[Exits: north east south west]
A demon-faced assassin is here, hunting its prey.

<604hp 528m 280mv 11449tnl 18104gp . .>
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<604hp 528m 278mv 11449tnl 18104gp . .> wher
Players near you in Grand Thalos:
<PK> Lumiel The Cross Roads
<PK> Gwydan A simple clay dwelling

<604hp 528m 278mv 11449tnl 18104gp . .> wher Gwydan
look
<PK> Gwydan A simple clay dwelling

<604hp 528m 278mv 11449tnl 18104gp . .>
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<604hp 528m 278mv 11449tnl 18104gp . .> wher
Players near you in Grand Thalos:
<PK> Lumiel The Cross Roads
<PK> Gwydan A simple clay dwelling

<604hp 528m 278mv 11449tnl 18104gp . .> south
south
south
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A deer stares back at you.
A child of Thalos is here, darting back and forth.

<604hp 528m 276mv 11449tnl 18104gp . .>
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A small snake slithers between the grass.
A female citizen of Thalos is here, showing off her new dress.

<604hp 528m 273mv 11449tnl 18104gp . .>
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]

<604hp 528m 270mv 11449tnl 18104gp . .>
Gonturan the Defender yells 'What is this witch-craft?'
Gonturan the Defender yells 'Help! I am being attacked by a demon-faced assassin!'
Gonturan the Defender yells 'Help! I am being attacked by a demon-faced assassin!'

<604hp 528m 323mv 11449tnl 18104gp . .>
south
west
west
west
west
north
north
west
A T-intersection
You are in the middle of a large grove of healthy but oddly stunted
trees. The trail here is split three ways. Northwards the path continues
on through the forest and towards a mountain far off in the distance. To
the west, a grand and beautiful city is teeming with activity. A pathway
leading east meanders deeper into the forest and towards some sort of tower
far off on the horizon.

[Exits: north east west]

<604hp 528m 320mv 11449tnl 18104gp . .>
A trail at the end of the dwarf forest
You are on a trail through beautiful green forest. To the west, you can
see the outline of a huge and radiant city. Something about it gives you a
relaxed feeling. To the east the trail leads further into the forest.

[Exits: east west]
A deer stares back at you.

<604hp 528m 318mv 11449tnl 18104gp . .>
A trail at the end of the dwarf forest
The trail ends here, and the stunted trees stop at the edge of a
clearing. To the west, you can see a huge beautiful and radiant city.
Something about it gives you a relaxed feeling. To the east the trail leads
back into the dwarf forest.

[Exits: east west]
You see 2 of a lamia collar here.

<604hp 528m 316mv 11449tnl 18104gp . .>
The Grand Gate of Thalos
You stand in the middle of a gigantic stone archway. The two steel gates
look indestructible, yet they are elaborate in engravings. On either side
of the gates is a solid stone wall that has been erected as protection for
the civic center. You can hear laughter and good cheer from the other side
of these gates. Obviously, the city is teeming with activity!

[Exits: east west]
The Grand Gate of Thalos stands here, welcoming all travellers.
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.
(White Aura) An imperial cityguard guards the Grand Gate.
(White Aura) An imperial cityguard guards the Grand Gate.
This bard merrily skips along singing of the glory of Thalos.

<604hp 528m 314mv 11449tnl 18104gp . .>
Main Street
You're standing on a magnificent thoroughfare that is clean and
immaculately maintained. The streets are filled with people rushing from
building to building on business, or standing in pairs and groups in social
encounters. The whole city is teeming with activity. A cobbled alley leads
north and south, while the Main Street continues to the west.

[Exits: north east south west]

<604hp 528m 312mv 11449tnl 18104gp . .> rsay purple potion' sack
rsay purple potion'
A back alley
You are standing in an alley off the main streets of Grand Thalos. The
air is still. The alley itself is quiet but you can hear the bustling
sounds of the thoroughfare nearbye. The tops of watchtowers can be seen
peaking out from above.

[Exits: north south]
You see 2 of a lamia collar here.
A child of Thalos is here, darting back and forth.

<604hp 528m 310mv 11449tnl 18104gp . .> dirt Gwydan
A back alley
You are standing in an alley off the main streets of Grand Thalos. The
air is still. The alley itself is quiet but you can hear the bustling
sounds of the thoroughfare nearbye. The tops of watchtowers can be seen
peaking out from above.

[Exits: north south west]
A lamia collar is on the ground.
A female citizen of Thalos is here, showing off her new dress.
A child of Thalos is here, darting back and forth.
A child of Thalos is here, darting back and forth.

<604hp 528m 308mv 11449tnl 18104gp . .>
A simple clay dwelling
This is a very plain house with a few chairs and a bed. This dwelling
looks occupied. You should leave before the owner finds you here.

[Exits: east]
A lamia collar is on the ground.
A soft bed is here, looking quite inviting.
A comfortable chair is here for you to rest your legs.
You see an imperial shield here.
You see an imperial mace here.
You see an imperial cape here.
You see an imperial chest plate here.
You see an imperial cloak here.
(White Aura) Gwydan the Templar Lieutenant is here.

<604hp 528m 306mv 11449tnl 18104gp . .>
You say in elvish 'Purple potion' sack.' <--- my triggers and whatnot interacted really badly, screwing over my purple potion drinking!

<604hp 528m 306mv 11449tnl 18104gp . .>
You say in elvish 'Purple potion''

<604hp 528m 306mv 11449tnl 18104gp . .>
Your kicked dirt misses Gwydan.
Gwydan is in excellent condition.

<604hp 528m 306mv 11449tnl 18104gp | *>

You block Gwydan's attack and attempt to strike at the brief opening.
Your riposte injures Gwydan.
Your smash mauls Gwydan.
Gwydan blocks your attack with his shield.
You have become better at dual wield!
Gwydan has a few scratches.

<604hp 528m 306mv 11448tnl 18104gp | *>
fl
fl
fl

Gwydan stops using a balrog's horn.
Gwydan stops using a wavy buckler as a shield.
Gwydan has a few scratches.

<604hp 528m 306mv 11448tnl 18104gp | @> get purple sack

You parry Gwydan's wrath with a hasty swing from your off-hand weapon.
Gwydan deflects your smash aside in an ungraceful parry.
Your pierce wounds Gwydan.
Your smash decimates Gwydan!
Your smash mauls Gwydan.
Your pierce injures Gwydan.
Gwydan has some small wounds and bruises.

<604hp 528m 306mv 11448tnl 18104gp | @> quaf purple

Gwydan has fled!
Gwydan walks east.

<604hp 528m 306mv 11448tnl 18104gp . .>
You aren't fighting anyone.

<604hp 528m 306mv 11448tnl 18104gp . .> east
You aren't fighting anyone.

<604hp 528m 306mv 11448tnl 18104gp . .>
You aren't fighting anyone.

<604hp 528m 306mv 11448tnl 18104gp . .> dirt Gwydan
You get a purple potion from a Big Ol'Pack Sack.

<604hp 528m 306mv 11448tnl 18104gp . .>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<604hp 528m 306mv 11448tnl 18104gp . .>
A back alley
You are standing in an alley off the main streets of Grand Thalos. The
air is still. The alley itself is quiet but you can hear the bustling
sounds of the thoroughfare nearbye. The tops of watchtowers can be seen
peaking out from above.

[Exits: north south west]
A lamia collar is on the ground.
A female citizen of Thalos is here, showing off her new dress.
A child of Thalos is here, darting back and forth.
A child of Thalos is here, darting back and forth.

<604hp 528m 304mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 304mv 11448tnl 18104gp . .> wher
north
Players near you in Grand Thalos:
<PK> Lumiel A back alley
<PK> Gwydan A back alley

<604hp 528m 304mv 11448tnl 18104gp . .>
Under a watchtower
You stand under a tall watchtower. Narrow back alleys lead west and
south and a sturdy ladder leads up into the tower. The alley itself is
quiet but you can hear the bustling sounds of the nearby thoroughfare.

[Exits: south west up]
A lamia collar is on the ground.
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.

<604hp 528m 302mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 302mv 11448tnl 18104gp . .> south
south
south
A back alley
You are standing in an alley off the main streets of Grand Thalos. The
air is still. The alley itself is quiet but you can hear the bustling
sounds of the thoroughfare nearbye. The tops of watchtowers can be seen
peaking out from above.

[Exits: north south west]
A lamia collar is on the ground.
A female citizen of Thalos is here, showing off her new dress.
A child of Thalos is here, darting back and forth.
A child of Thalos is here, darting back and forth.

<604hp 528m 300mv 11448tnl 18104gp . .> south
A back alley
You are standing in an alley off the main streets of Grand Thalos. The
air is still. The alley itself is quiet but you can hear the bustling
sounds of the thoroughfare nearbye. The tops of watchtowers can be seen
peaking out from above.

[Exits: north south]
You see 2 of a lamia collar here.
A child of Thalos is here, darting back and forth.

<604hp 528m 298mv 11448tnl 18104gp . .> wher
Main Street
You're standing on a magnificent thoroughfare that is clean and
immaculately maintained. The streets are filled with people rushing from
building to building on business, or standing in pairs and groups in social
encounters. The whole city is teeming with activity. A cobbled alley leads
north and south, while the Main Street continues to the west.

[Exits: north east south west]

<604hp 528m 296mv 11448tnl 18104gp . .> dirt Gwydan
A back alley
You are standing in an alley off the main streets of Grand Thalos. The
air is still. The alley itself is quiet but you can hear the bustling
sounds of the thoroughfare nearby. The tops of watchtowers can be seen
peeking out from above.

[Exits: north south west]

<604hp 528m 294mv 11448tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel A back alley
<PK> Gwydan A back alley

<604hp 528m 294mv 11448tnl 18104gp . .> east
east
They aren't here.

<604hp 528m 294mv 11448tnl 18104gp . .> east
Alas, you cannot go that way.

<604hp 528m 294mv 11448tnl 18104gp . .>
Alas, you cannot go that way.

<604hp 528m 294mv 11448tnl 18104gp . .>
Alas, you cannot go that way.

<604hp 528m 294mv 11448tnl 18104gp . .> north
dirt Gwydan
Main Street
You're standing on a magnificent thoroughfare that is clean and
immaculately maintained. The streets are filled with people rushing from
building to building on business, or standing in pairs and groups in social
encounters. The whole city is teeming with activity. A cobbled alley leads
north and south, while the Main Street continues to the west.

[Exits: north east south west]

<604hp 528m 292mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A child of Thalos is here, darting back and forth.
*** Range 2 (north) ***
A female citizen of Thalos is here, showing off her new dress.
A child of Thalos is here, darting back and forth.
A child of Thalos is here, darting back and forth.
*** Range 3 (north) ***
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.
You scan east.
*** Range 1 (east) ***
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.
(White Aura) An imperial cityguard guards the Grand Gate.
(White Aura) An imperial cityguard guards the Grand Gate.
This bard merrily skips along singing of the glory of Thalos.
*** Range 3 (east) ***
A deer stares back at you.
You scan south.
*** Range 3 (south) ***
A citizen of Thalos is here, conversing with everyone.
You scan west.
*** Range 1 (west) ***
A citizen of Thalos is here, conversing with everyone.
A small snake slithers between the grass.
A child of Thalos is here, darting back and forth.
*** Range 3 (west) ***
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.

<604hp 528m 292mv 11448tnl 18104gp . .> wher
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan A back alley

<604hp 528m 292mv 11448tnl 18104gp . .> scan all
bash Gwydan
You scan all around.
You scan north.
*** Range 1 (north) ***
A child of Thalos is here, darting back and forth.
*** Range 2 (north) ***
A female citizen of Thalos is here, showing off her new dress.
A child of Thalos is here, darting back and forth.
A child of Thalos is here, darting back and forth.
*** Range 3 (north) ***
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.
You scan east.
*** Range 1 (east) ***
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.
(White Aura) An imperial cityguard guards the Grand Gate.
(White Aura) An imperial cityguard guards the Grand Gate.
This bard merrily skips along singing of the glory of Thalos.
*** Range 3 (east) ***
A deer stares back at you.
You scan south.
*** Range 3 (south) ***
A citizen of Thalos is here, conversing with everyone.
You scan west.
*** Range 1 (west) ***
A citizen of Thalos is here, conversing with everyone.
A small snake slithers between the grass.
A child of Thalos is here, darting back and forth.
*** Range 3 (west) ***
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.

<604hp 528m 292mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> bash Gwydan
dirt Gwydan
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
wher
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan A back alley

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
wher
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan A back alley

<604hp 528m 292mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> wher
dirt Gwydan
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan A back alley

<604hp 528m 292mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> scan all
dirt Gwydan
You scan all around.
You scan north.
*** Range 1 (north) ***
A child of Thalos is here, darting back and forth.
*** Range 2 (north) ***
A female citizen of Thalos is here, showing off her new dress.
A child of Thalos is here, darting back and forth.
A child of Thalos is here, darting back and forth.
*** Range 3 (north) ***
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.
You scan east.
*** Range 1 (east) ***
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.
(White Aura) An imperial cityguard guards the Grand Gate.
(White Aura) An imperial cityguard guards the Grand Gate.
This bard merrily skips along singing of the glory of Thalos.
*** Range 3 (east) ***
A deer stares back at you.
You scan south.
*** Range 3 (south) ***
A citizen of Thalos is here, conversing with everyone.
You scan west.
*** Range 1 (west) ***
A citizen of Thalos is here, conversing with everyone.
A small snake slithers between the grass.
A child of Thalos is here, darting back and forth.
*** Range 3 (west) ***
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.
A demon-faced assassin is here, hunting its prey.

<604hp 528m 292mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
dirt Gwydan
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> wher
dirt Gwydan
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan Under a watchtower

<604hp 528m 292mv 11448tnl 18104gp . .> wher
dirt Gwydan
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan Under a watchtower

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
wher
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan A back alley

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 292mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 345mv 11448tnl 18104gp . .> dirt Gwydan

They aren't here.
Gwydan walks in.

<604hp 528m 345mv 11448tnl 18104gp . .> dirt Gwydan
Gwydan is blinded by the dirt in his eyes!
Your kicked dirt scratches Gwydan.
Gwydan has some small wounds and bruises.

<604hp 528m 345mv 11448tnl 18104gp | !>

You dance around Gwydan's slash and easily dodge it.
You parry Gwydan's slash.
You dance around Gwydan's slash and easily dodge it.
Your smash mauls Gwydan.
Your smash decimates Gwydan!
Your pierce injures Gwydan.
Gwydan has some small wounds and bruises.

<604hp 528m 345mv 11448tnl 18104gp | !>
fl
fl
fl
rem outlaw
rem dirk
wear buckler
wield tongue
wear javelins

You nimbly dodge Gwydan's slash with a practiced maneuver.
Your smash mauls Gwydan.
Gwydan parries your pierce.
Your smash wounds Gwydan.
Gwydan has quite a few wounds.

<604hp 528m 345mv 11448tnl 18104gp | !>
Gwydan's facial expression turns to iron.
Gwydan has quite a few wounds.

<604hp 528m 345mv 11448tnl 18104gp | !>
You flee from combat!
Main Street
You're standing on a magnificent thoroughfare that is clean and
immaculately maintained. The streets are filled with people rushing from
building to building on business, or standing in pairs and groups in social
encounters. The whole city is teeming with activity. A cobbled alley leads
north and south, while the Main Street continues east and west.

[Exits: north east west]
A citizen of Thalos is here, conversing with everyone.
A small snake slithers between the grass.
A child of Thalos is here, darting back and forth.

<604hp 528m 343mv 11448tnl 18104gp . .>
You aren't fighting anyone.

<604hp 528m 343mv 11448tnl 18104gp . .>
You aren't fighting anyone.

<604hp 528m 343mv 11448tnl 18104gp . .>
You stop wielding an Outlaw's blade splitter.

<604hp 528m 343mv 11448tnl 18104gp . .>
You stop wielding a bloody dirk.

<604hp 528m 343mv 11448tnl 18104gp . .> east
You wear a gold-rimmed buckler as a shield.
You ready a set of hunting javelins behind your shield.

<604hp 528m 343mv 11448tnl 18104gp . .> murder Gwydan
You wield a sharp tongue.
A sharp tongue feels like a part of you!

<604hp 528m 343mv 11448tnl 18104gp . .>
You do not have that item.

<604hp 528m 343mv 11448tnl 18104gp . .>
Main Street
You're standing on a magnificent thoroughfare that is clean and
immaculately maintained. The streets are filled with people rushing from
building to building on business, or standing in pairs and groups in social
encounters. The whole city is teeming with activity. A cobbled alley leads
north and south, while the Main Street continues to the west.

[Exits: north east south west]
(White Aura) Gwydan the Templar Lieutenant is here.
Gwydan walks east.

<604hp 528m 341mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 341mv 11448tnl 18104gp . .> murder Gwydan
They aren't here.

<604hp 528m 341mv 11448tnl 18104gp . .> murder Gwydan
west
They aren't here.

<604hp 528m 341mv 11448tnl 18104gp . .> murder Gwydan
Main Street
You're standing on a magnificent thoroughfare that is clean and
immaculately maintained. The streets are filled with people rushing from
building to building on business, or standing in pairs and groups in social
encounters. The whole city is teeming with activity. A cobbled alley leads
north and south, while the Main Street continues east and west.

[Exits: north east west]
A citizen of Thalos is here, conversing with everyone.
A small snake slithers between the grass.
A child of Thalos is here, darting back and forth.

<604hp 528m 339mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 339mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 339mv 11448tnl 18104gp . .> wher
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan A trail at the end of the dwarf forest

<604hp 528m 339mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 339mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 339mv 11448tnl 18104gp . .> wher
east
wher
east
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan The dwarf forest

<604hp 528m 339mv 11448tnl 18104gp . .> east
east
Main Street
You're standing on a magnificent thoroughfare that is clean and
immaculately maintained. The streets are filled with people rushing from
building to building on business, or standing in pairs and groups in social
encounters. The whole city is teeming with activity. A cobbled alley leads
north and south, while the Main Street continues to the west.

[Exits: north east south west]

<604hp 528m 337mv 11448tnl 18104gp . .> east
east
Players near you in Grand Thalos:
<PK> Lumiel Main Street
<PK> Gwydan The darker dwarf forest

<604hp 528m 337mv 11448tnl 18104gp . .>
The Grand Gate of Thalos
You stand in the middle of a gigantic stone archway. The two steel gates
look indestructible, yet they are elaborate in engravings. On either side
of the gates is a solid stone wall that has been erected as protection for
the civic center. You can hear laughter and good cheer from the other side
of these gates. Obviously, the city is teeming with activity!

[Exits: east west]
The Grand Gate of Thalos stands here, welcoming all travellers.
(White Aura) An imperial cityguard is here, keeping the peace of Thalos.
(White Aura) An imperial cityguard guards the Grand Gate.
(White Aura) An imperial cityguard guards the Grand Gate.
This bard merrily skips along singing of the glory of Thalos.

<604hp 528m 335mv 11448tnl 18104gp . .>
A trail at the end of the dwarf forest
The trail ends here, and the stunted trees stop at the edge of a
clearing. To the west, you can see a huge beautiful and radiant city.
Something about it gives you a relaxed feeling. To the east the trail leads
back into the dwarf forest.

[Exits: east west]
You see 2 of a lamia collar here.

<604hp 528m 333mv 11448tnl 18104gp . .> dirt Gwydan
A trail at the end of the dwarf forest
You are on a trail through beautiful green forest. To the west, you can
see the outline of a huge and radiant city. Something about it gives you a
relaxed feeling. To the east the trail leads further into the forest.

[Exits: east west]
A deer stares back at you.

<604hp 528m 331mv 11448tnl 18104gp . .> wher
A T-intersection
You are in the middle of a large grove of healthy but oddly stunted
trees. The trail here is split three ways. Northwards the path continues
on through the forest and towards a mountain far off in the distance. To
the west, a grand and beautiful city is teeming with activity. A pathway
leading east meanders deeper into the forest and towards some sort of tower
far off on the horizon.

[Exits: north east west]

<604hp 528m 329mv 11448tnl 18104gp . .>
The dwarf forest
You are on a trail meandering through beautiful green forest. To the
west, you can see the outline of a huge and radiant city. Something about
it gives you a relaxed feeling. To the east the trail leads further into
the forest and towards a tall and ominous tower.

[Exits: east west]

<604hp 528m 326mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 326mv 11448tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel The dwarf forest
<PK> Gwydan The darker dwarf forest

<604hp 528m 326mv 11448tnl 18104gp . .> west
north
A T-intersection
You are in the middle of a large grove of healthy but oddly stunted
trees. The trail here is split three ways. Northwards the path continues
on through the forest and towards a mountain far off in the distance. To
the west, a grand and beautiful city is teeming with activity. A pathway
leading east meanders deeper into the forest and towards some sort of tower
far off on the horizon.

[Exits: north east west]

<604hp 528m 323mv 11448tnl 18104gp . .> north
north
north

The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]

<604hp 528m 320mv 11448tnl 18104gp . .> wher
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A small snake slithers between the grass.
A female citizen of Thalos is here, showing off her new dress.

<604hp 528m 317mv 11448tnl 18104gp . .>
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A deer stares back at you.
A child of Thalos is here, darting back and forth.

<604hp 528m 314mv 11448tnl 18104gp . .>
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<604hp 528m 312mv 11448tnl 18104gp . .> wher
Players near you in Grand Thalos:
<PK> Lumiel The Cross Roads
<PK> Gwydan The darker dwarf forest

<604hp 528m 312mv 11448tnl 18104gp . .> dirt Gwydan
Players near you in Grand Thalos:
<PK> Lumiel The Cross Roads
<PK> Gwydan The darker dwarf forest

<604hp 528m 312mv 11448tnl 18104gp . .>
They aren't here.

<604hp 528m 312mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 312mv 11448tnl 18104gp . .> dirt Gwydan
wher
They aren't here.

<604hp 528m 312mv 11448tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel The Cross Roads

<604hp 528m 312mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<604hp 528m 312mv 11448tnl 18104gp . .> west
west
west
City Entrance
You stand on the outskirts of the construction site of a new town. The
road leads east into the peace and quiet of a serene forest, while a great
set of wooden gates can be seen to the west, with a bright red flag flying
over it. The town walls are fortified by a wall of pointed logs lashed
together vertically. You can see a cobbled street beginning at the gates
and leading west into the town. Over the wooden fortifications, you can see
the lofty, ornate roof of a temple to the northwest.
The sheer rock face of Grimforge Mountain rises to the north.

[Exits: east west]

<604hp 528m 310mv 11448tnl 18104gp . .> west
Outside the East Gate of Illisidar
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. To the east the
forest stretches out in the distance. A bright red banner emblazoned with
the roaring head of a bear flies proudly over the gate.

[Exits: east west]
A prominent sign is displayed proudly by the gates.

<604hp 528m 308mv 11448tnl 18104gp . .>
Inside the East Gate of Illisidar
You are by two small newly built towers that have been built into the
city wall and connected with a footbridge across the heavy wooden gate. A
guard appears to be patrolling the footbridge but you see no way to get up
there. To the west, a cobbled road extends into the village. The city
entrance is just to the east.

[Exits: east west]
A cityguard is here, guarding the gate.

<604hp 528m 306mv 11448tnl 18104gp . .>
The Common Road
You stand on a cobbled road leading east and west. A small chalk sign
reads "Main Street Here" on it. To the north and south you can see
unfinished buildings in various states of construction, with builders hard
at work, hammering, painting and levering blocks of stone into place. To
the east you can see the two towers marking the city gates, through which a
forest can be seen in the distance. The street continues west a bit further
towards a busy market square.

[Exits: east west]

<604hp 528m 304mv 11448tnl 18104gp . .> west
west
The Common Road
You stand on a cobbled road leading east and west. To the north and
south you can see unfinished buildings in various states of construction.
Workers scurry about with wheelbarrows of stone and dirt, and the air is
filled with the sounds of their voices and the ringing of metal striking
stone. The cobblestones of this street stop shortly to the west, leaving an
unfinished dirt road that widens into a bustling market square. Here and
there, some of the dirt has been scuffed aside, revealing older rounded
cobblestones beneath the current path. To the north, a general store is
being prepared for its grand opening. An assortment of adventurers' goods
are displayed in the shop window.

[Exits: east west]

<604hp 528m 302mv 11448tnl 18104gp . .>
Market Square
You stand in a busy market square. A large, peculiar-looking fountain is
being built in its center. Roads lead north and east, while an ancient
cobbled path leads west into some lush green fields. To the north you can
see a grand temple built upon a hill. A dirt road east leads towards the
city gates. The dirt road is bordered by two rows of newly installed
cobblestones. Here and there, some of the dirt has been scuffed aside,
revealing ancient cobblestones lying beneath the market square.

[Exits: north east west]
A demon-faced assassin is here, hunting its prey.
A cityguard stands here.
A cheerful-looking farmer sells his produce at a makeshift stall.

<604hp 528m 300mv 11448tnl 18104gp . .> north
north
north
The Temple Square
You are standing on the temple square. Huge marble steps lead up to the
temple gate. Two rows of cobblestones delineate the borders of the dirt
path. Just south of here you can see a bustling market square. To the west
you can climb into a circular ruin of mossy stones with a mound of bricks at
its north edge. To the east is the wall of the General Store. A large
window displays its goods.

[Exits: north south west]

<604hp 528m 298mv 11448tnl 18104gp . .>
The Temple of Illisidar
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing gods, giants, and peasants. Large steps lead down through the
grand temple gate, descending the huge mound upon which the temple is built
and ends on the temple square below. You notice that this building is quite
new.

[Exits: north south]
A soapbox is here waiting for a proselytizer.
You see a ring with a strange symbol on the floor.
A war banner is on the floor here.
The temple priest is standing on a soapbox.
The temple priest points at you frantically.
The temple priest says 'Repent. Re. Pent. OBEY!!'

<604hp 528m 296mv 11448tnl 18104gp . .>
By the Temple Altar
A huge altar made of white polished marble is standing in front of you
and behind it is an enormous statue of a mighty blood dragon. A marble
archway leads out of the temple to the east towards a lavish jungle. Temple
Square lies to the south.

[Exits: east south]

<604hp 528m 294mv 11448tnl 18104gp . .> east
wher
Edge of the Jungle
The cries of wild fowl reach open ears, and a black speck of a bird flies
out of the jungle and into the intense desert heat. To the west lies a
barren wasteland, the unforgiving sun beating down upon all who happen to be
in range of its sizzling kiss. To the east, jungle stretches far and wide,
a mountain in the distance sporting a barren top with icy peaks. The cool
trees invite the mind, beckoning with their dew-dropped leaves.

[Exits: north west]

<604hp 528m 290mv 11448tnl 18104gp . .>
Players near you in Escismir:
<PK> Lumiel Edge of the Jungle

<604hp 528m 290mv 11448tnl 18104gp . .> west
south
south
By the Temple Altar
A huge altar made of white polished marble is standing in front of you
and behind it is an enormous statue of a mighty blood dragon. A marble
archway leads out of the temple to the east towards a lavish jungle. Temple
Square lies to the south.

[Exits: east south]

<604hp 528m 286mv 11448tnl 18104gp . .> south
south
The Temple of Illisidar
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing gods, giants, and peasants. Large steps lead down through the
grand temple gate, descending the huge mound upon which the temple is built
and ends on the temple square below. You notice that this building is quite
new.

[Exits: north south]
A soapbox is here waiting for a proselytizer.
You see a ring with a strange symbol on the floor.
A war banner is on the floor here.
The temple priest is standing on a soapbox.
The temple priest points at you frantically.
The temple priest says 'Repent. Re. Pent. OBEY!!'

<604hp 528m 284mv 11448tnl 18104gp . .>
The Temple Square
You are standing on the temple square. Huge marble steps lead up to the
temple gate. Two rows of cobblestones delineate the borders of the dirt
path. Just south of here you can see a bustling market square. To the west
you can climb into a circular ruin of mossy stones with a mound of bricks at
its north edge. To the east is the wall of the General Store. A large
window displays its goods.

[Exits: north south west]

<604hp 528m 282mv 11448tnl 18104gp . .> wher

The white aura around your body fades.


<615hp 528m 335mv 11448tnl 18104gp . .>
Market Square
You stand in a busy market square. A large, peculiar-looking fountain is
being built in its center. Roads lead north and east, while an ancient
cobbled path leads west into some lush green fields. To the north you can
see a grand temple built upon a hill. A dirt road east leads towards the
city gates. The dirt road is bordered by two rows of newly installed
cobblestones. Here and there, some of the dirt has been scuffed aside,
revealing ancient cobblestones lying beneath the market square.

[Exits: north east west]
A demon-faced assassin is here, hunting its prey.
A cityguard stands here.
A cheerful-looking farmer sells his produce at a makeshift stall.

<615hp 528m 333mv 11448tnl 18104gp . .> east

east
east
Wooden fortifications prevent you from heading south.

<615hp 528m 333mv 11448tnl 18104gp . .> east
Players near you in Grand Thalos:
<PK> Lumiel Market Square
<PK> Gwydan The darker dwarf forest

<615hp 528m 333mv 11448tnl 18104gp . .> east
The Common Road
You stand on a cobbled road leading east and west. To the north and
south you can see unfinished buildings in various states of construction.
Workers scurry about with wheelbarrows of stone and dirt, and the air is
filled with the sounds of their voices and the ringing of metal striking
stone. The cobblestones of this street stop shortly to the west, leaving an
unfinished dirt road that widens into a bustling market square. Here and
there, some of the dirt has been scuffed aside, revealing older rounded
cobblestones beneath the current path. To the north, a general store is
being prepared for its grand opening. An assortment of adventurers' goods
are displayed in the shop window.

[Exits: east west]

<615hp 528m 331mv 11448tnl 18104gp . .>
The Common Road
You stand on a cobbled road leading east and west. A small chalk sign
reads "Main Street Here" on it. To the north and south you can see
unfinished buildings in various states of construction, with builders hard
at work, hammering, painting and levering blocks of stone into place. To
the east you can see the two towers marking the city gates, through which a
forest can be seen in the distance. The street continues west a bit further
towards a busy market square.

[Exits: east west]

<615hp 528m 329mv 11448tnl 18104gp . .>
Inside the East Gate of Illisidar
You are by two small newly built towers that have been built into the
city wall and connected with a footbridge across the heavy wooden gate. A
guard appears to be patrolling the footbridge but you see no way to get up
there. To the west, a cobbled road extends into the village. The city
entrance is just to the east.

[Exits: east west]
A cityguard is here, guarding the gate.

<615hp 528m 327mv 11448tnl 18104gp . .>
Outside the East Gate of Illisidar
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. To the east the
forest stretches out in the distance. A bright red banner emblazoned with
the roaring head of a bear flies proudly over the gate.

[Exits: east west]
A prominent sign is displayed proudly by the gates.

<615hp 528m 325mv 11448tnl 18104gp . .> east
east
City Entrance
You stand on the outskirts of the construction site of a new town. The
road leads east into the peace and quiet of a serene forest, while a great
set of wooden gates can be seen to the west, with a bright red flag flying
over it. The town walls are fortified by a wall of pointed logs lashed
together vertically. You can see a cobbled street beginning at the gates
and leading west into the town. Over the wooden fortifications, you can see
the lofty, ornate roof of a temple to the northwest.
The sheer rock face of Grimforge Mountain rises to the north.

[Exits: east west]

<615hp 528m 323mv 11448tnl 18104gp . .>
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<615hp 528m 321mv 11448tnl 18104gp . .>
The holy grove
You are standing amidst the ancient oaks and poplars in the holy grove.
You feel calm and relaxed here, as if great burdens have been lifted from
your shoulders. From here, paths lead east, north and south. To the west,
through the trees, is the road to Seringale's construction site.

[Exits: north east south west]
A demon-faced assassin is here, hunting its prey.

<615hp 528m 319mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<615hp 528m 319mv 11448tnl 18104gp . .> west
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<615hp 528m 317mv 11448tnl 18104gp . .> look
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<615hp 528m 317mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<615hp 528m 317mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<615hp 528m 317mv 11448tnl 18104gp . .> south
south
south
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A deer stares back at you.
A child of Thalos is here, darting back and forth.

<615hp 528m 315mv 11448tnl 18104gp . .>
Gwydan walks in.

<615hp 528m 315mv 11448tnl 18104gp . .> dirt Gwydan
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A small snake slithers between the grass.
A female citizen of Thalos is here, showing off her new dress.

<615hp 528m 312mv 11448tnl 18104gp . .>
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]

<615hp 528m 309mv 11448tnl 18104gp . .>
They aren't here.

<615hp 528m 309mv 11448tnl 18104gp . .>
Gwydan walks in.

<615hp 528m 309mv 11448tnl 18104gp . .> rsay purple potion' sack
rsay purple potion'

You parry Gwydan's wrath.
You nimbly dodge Gwydan's wrath with a practiced maneuver.
You dodge Gwydan's wrath.
Gwydan's wrath MASSACRES you!
Gwydan awkwardly parries your acidic bite with a loud clang.
Your acidic bite injures Gwydan. <--- Using a stupid weapon here, just because I wanted advantage. DUMB MOVE
Your acidic bite injures Gwydan.
Gwydan has quite a few wounds.

<547hp 528m 309mv 11448tnl 18104gp | *>
You say in elvish 'Purple potion' sack.' <--- LOL *facepalm*
Gwydan has quite a few wounds.

<547hp 528m 309mv 11448tnl 18104gp | *>
You say in elvish 'Purple potion''
Gwydan has quite a few wounds.

<547hp 528m 309mv 11448tnl 18104gp | *>
fl
fl
fl
You flee from combat!
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A small snake slithers between the grass.
A female citizen of Thalos is here, showing off her new dress.

<547hp 528m 306mv 11448tnl 18104gp . .>
You aren't fighting anyone.

<547hp 528m 306mv 11448tnl 18104gp . .>
You aren't fighting anyone.

<547hp 528m 306mv 11448tnl 18104gp . .> north
north
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A deer stares back at you.
A child of Thalos is here, darting back and forth.

<547hp 528m 303mv 11448tnl 18104gp . .> north
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<547hp 528m 301mv 11448tnl 18104gp . .>
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]

<547hp 528m 299mv 11448tnl 18104gp . .> rsay purple potion' sack
rsay purple potion'
You say in elvish 'Purple potion' sack.'

<547hp 528m 299mv 11448tnl 18104gp . .>
You say in elvish 'Purple potion''

<547hp 528m 299mv 11448tnl 18104gp . .> south
south
south
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<547hp 528m 297mv 11448tnl 18104gp . .> south
south
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A deer stares back at you.
A child of Thalos is here, darting back and forth.

<547hp 528m 295mv 11448tnl 18104gp . .>
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A small snake slithers between the grass.
A female citizen of Thalos is here, showing off her new dress.

<547hp 528m 292mv 11448tnl 18104gp . .>
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]

<547hp 528m 289mv 11448tnl 18104gp . .>
A T-intersection
You are in the middle of a large grove of healthy but oddly stunted
trees. The trail here is split three ways. Northwards the path continues
on through the forest and towards a mountain far off in the distance. To
the west, a grand and beautiful city is teeming with activity. A pathway
leading east meanders deeper into the forest and towards some sort of tower
far off on the horizon.

[Exits: north east west]
(White Aura) Gwydan the Templar Lieutenant is here.
Gwydan walks north.

<547hp 528m 286mv 11448tnl 18104gp . .> get purple sack

You get a purple potion from a Big Ol'Pack Sack.

<547hp 528m 286mv 11448tnl 18104gp . .> quaf purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<547hp 528m 286mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<547hp 528m 286mv 11448tnl 18104gp . .>
dirt Gwydan
They aren't here.

<562hp 528m 339mv 11448tnl 18104gp . .> north
dirt Gwydan
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]

<562hp 528m 336mv 11448tnl 18104gp . .>
They aren't here.

<562hp 528m 336mv 11448tnl 18104gp . .> north
dirt Gwydan
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A small snake slithers between the grass.
A female citizen of Thalos is here, showing off her new dress.

<562hp 528m 333mv 11448tnl 18104gp . .>
Gwydan walks in.

<562hp 528m 333mv 11448tnl 18104gp . .>
Gwydan is blinded by the dirt in his eyes!
Your kicked dirt scratches Gwydan.
Gwydan has quite a few wounds.

<562hp 528m 333mv 11448tnl 18104gp | %>
get purple sack
get purple sack
get purple sack

Gwydan has fled!
Gwydan walks south.

<562hp 528m 333mv 11448tnl 18104gp . .>
Gwydan walks in.

<562hp 528m 333mv 11448tnl 18104gp . .>
Gwydan walks north.

<562hp 528m 333mv 11448tnl 18104gp . .> rem buckler
wield emerald
You get a purple potion from a Big Ol'Pack Sack.

<562hp 528m 333mv 11448tnl 18104gp . .>
You get a purple potion from a Big Ol'Pack Sack.

<562hp 528m 333mv 11448tnl 18104gp . .>
You get a purple potion from a Big Ol'Pack Sack.

<562hp 528m 333mv 11448tnl 18104gp . .> murder Gwydan
You stop using a set of hunting javelins.
You stop using a gold-rimmed buckler as a shield.

<562hp 528m 333mv 11448tnl 18104gp . .>
You do not have that item.

<562hp 528m 333mv 11448tnl 18104gp . .> north
They aren't here.
A harmless snake flicks its tongue at you.

<562hp 528m 333mv 11448tnl 18104gp . .>
The dwarf forest
You find yourself in a forest composed entirely of unexpectedly short
trees. Their branches constantly wave in your face. The tallest giant
might be able to see right over the canopy. Underfoot, soft moss and a
carpet of wildflowers pads the ground. A small footpath leads north and
south.

[Exits: north south]
A deer stares back at you.
A child of Thalos is here, darting back and forth.

<562hp 528m 330mv 11448tnl 18104gp . .> murder Gwydan
They aren't here.

<562hp 528m 330mv 11448tnl 18104gp . .> murder Gwydan
north
They aren't here.

<562hp 528m 330mv 11448tnl 18104gp . .>
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<562hp 528m 328mv 11448tnl 18104gp . .> wher
Players near you in Grand Thalos:
<PK> Lumiel The Cross Roads

<562hp 528m 328mv 11448tnl 18104gp . .> scan all
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A demon-faced assassin is here, hunting its prey.
*** Range 3 (east) ***
A doe munches on grass.
A small snake slithers between the grass.
You scan south.
*** Range 1 (south) ***
A deer stares back at you.
A child of Thalos is here, darting back and forth.
*** Range 2 (south) ***
A small snake slithers between the grass.
A female citizen of Thalos is here, showing off her new dress.
You scan west.
*** Range 3 (west) ***
A cityguard is here, guarding the gate.

<562hp 528m 328mv 11448tnl 18104gp . .> north
north
north
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]

<562hp 528m 326mv 11448tnl 18104gp . .>
The Plains
You are standing on the plains. This is a vast desolate place where the
wind can howl undisturbed since nothing but you bars its way. However you
are not the first to wander here. Before you somebody has left footprints.
The footprints make a path that looks rather bewildered and is not the
kind of path to lead to anywhere significant or important but it seems to
have made up its mind to enter the hills far away north. A little
distance further, you lose the trail and decide not to get lost.

[Exits: north south]

<562hp 528m 324mv 11448tnl 18104gp . .> wher
A rising path
Trees begin to thin as you see a large mountain in the distance. The
path is heavily trampled and poorly maintained. The ones who made this path
seemed to not care of nature, nor did they care of it ever growing back.
There is a thick fog on this path. You can get a better look at the
mountain if you continue north.

[Exits: north south]
The warrior guild banner is staked into the ground here.

<562hp 528m 322mv 11448tnl 18104gp . .>
Players near you in Grimforge Mountain:
<PK> Lumiel A rising path
<PK> Gwydan A snake-like path

<562hp 528m 322mv 11448tnl 18104gp . .> dirt Gwydan
north
They aren't here.
Your travels and training shall be greatly enhanced.

<562hp 528m 322mv 11448tnl 18104gp . .> dirt Gwydan
north
Further up the path
You continue walking on a dirt path. You see a gloomy view of rotted
trees, dead flowers, and brown grass. On the upside, from the tons of
gravel around, this place will grow rocks. To your east you can clearly see
a homestead. Smoke is billowing from its chimney. It fills the air with a
pungent smell that threatens to overwhelm the senses.

[Exits: east south]

<562hp 528m 319mv 11448tnl 18104gp . .> dirt Gwydan
They aren't here.

<562hp 528m 319mv 11448tnl 18104gp . .>
A rotting stump sits squarely in your path.

<562hp 528m 319mv 11448tnl 18104gp . .> east
They aren't here.

<562hp 528m 319mv 11448tnl 18104gp . .> dirt Gwydan
A cross section
You are in a small field of brown grass. Within the brown grass is a
dirt path leading east and west, and breaking off to the north. A small
sign with small, barely legible writing can be seen to the right-hand side
of the road. You can head east on the dirt path, or west. North would
bring you closer to the mountain.

[Exits: north east west]

<562hp 528m 317mv 11448tnl 18104gp . .> wher
dirt Gwydan
They aren't here.

<562hp 528m 317mv 11448tnl 18104gp . .>
Players near you in Grimforge Mountain:
<PK> Lumiel A cross section
<PK> Gwydan A snake-like path

<562hp 528m 317mv 11448tnl 18104gp . .>
They aren't here.

<562hp 528m 317mv 11448tnl 18104gp . .> dirt Gwydan
north
They aren't here.

<562hp 528m 317mv 11448tnl 18104gp . .> dirt Gwydan
north
Crossing a moat
As you cross the moat, you notice the bridge has been formed out of large
oak trees that have been tied together, showing perfection in the skills of
craftsmanship. Below is the moat - gushing water can be heard from beneath
you. You could pass on by the moat to the north and south, but south will
take you further from the mountain.

[Exits: north south]

<562hp 528m 313mv 11448tnl 18104gp . .> dirt Gwydan
north
dirt Gwydan
They aren't here.

<562hp 528m 313mv 11448tnl 18104gp . .>
A rugged trail
You are on a rugged trail of stone and dirt. Footprints can be seen
within the dirt, but they appear to have been taken over by the wind and are
hard to make out. To the south you can hear the sounds of gushing water,
and see the making of a beautiful bridge of oak. Clouds can be seen atop
this vast mountain, perhaps you should turn back?

[Exits: north south]

<562hp 528m 307mv 11448tnl 18104gp . .>
They aren't here.

<562hp 528m 307mv 11448tnl 18104gp . .>
Along the rugged trail
You are still upon the rugged trail and can hear the rumbling of the
clouds in the distance. Lightning can be seen within the clouds, dancing
around like wizards are shooting lightning bolts from their hands. The path
continues north and doesn't appear to get much easier. To the south, in the
distance, you can see an oak bridge.

[Exits: north south]

<562hp 528m 301mv 11448tnl 18104gp . .> north
dirt Gwydan
north
dirt Gwydan
They aren't here.

<562hp 528m 301mv 11448tnl 18104gp . .>
An elevated path
The path you continue on begins to incline a little, and on either side
of you it looks like a deadly fall. Jagged rocks can be seen on the jumbled
slopes to the east and west. The path is elevated to the north, and seems
to slope back to level ground to the south. You see on the wayside pieces
of armor. Some are rusted and hidden under layers of dust. You notice that
most of them are gauntlets. Some warriors must have strayed too close to
the edge.

[Exits: north south]

<562hp 528m 295mv 11448tnl 18104gp . .> wher
They aren't here.

<562hp 528m 295mv 11448tnl 18104gp . .>
A turn in the path
Jagged rocks lay on the path. A few bones are laying on top of them.
There is a sign scrawled on a rock that says 'Go Away.' The path turns
sharply to the east. The farther you look up the mountain, the more you
think you should have turned back. The small pebbles beneath your feet have
turned into regular sized rocks. The trail also leads to the south which is
looking a lot better.

[Exits: east south]

<562hp 528m 289mv 11448tnl 18104gp . .>
They aren't here.

<562hp 528m 289mv 11448tnl 18104gp . .> east
dirt Gwydan
Players near you in Grimforge Mountain:
<PK> Lumiel A turn in the path
<PK> Gwydan A snake-like path

<562hp 528m 289mv 11448tnl 18104gp . .> north
dirt Gwydan
A snake-like path
The path begins to twist and incline. You see the end of the trail
disappear into a dark cloud. The air smells thick like rain is coming.
Thunder is heard coming from the mountain to the north. To the west you
still hear a noise coming from that dwarf's house. Grass and small shrubs
are the only things that grow at this height. You see only rodents
scurrying from hole to hole.

[Exits: north west]
(White Aura) Gwydan is sleeping here.

<562hp 528m 283mv 11448tnl 18104gp . .> north
dirt Gwydan

Gwydan rubs the dirt out of his eyes, but they're still watering.

<562hp 528m 283mv 11448tnl 18104gp . .>
Gwydan's eyes are too watery to be dirted again.
Your kicked dirt misses Gwydan.
Gwydan has quite a few wounds.

<562hp 528m 283mv 11448tnl 18104gp | %>
Gwydan has fled!
Gwydan climbs north.

<562hp 528m 283mv 11448tnl 18104gp . .> north
dirt Gwydan
murder Gwydan

The sun slowly disappears in the west.
The white aura around your body fades.


<578hp 528m 336mv 11448tnl 18104gp . .>
The twisted path
You continue on the twisted path, seeing the ground is a mixture of stone
and dirt. The sounds of hammering can be heard in the distance, coming down
from the mountain. The smell of burnt metal and smoke fill the air around
you. Giant flames jump out from this unnatural storm cloud. Little drops
of ash mixed with water drop around your feet. Nothing lives up here. You
can see several carcasses of mice and rabbits frozen in their death
grimaces. The poison that comes from this needs to be checked.

[Exits: south west]

<578hp 528m 330mv 11448tnl 18104gp . .>
They aren't here.

<578hp 528m 330mv 11448tnl 18104gp . .>
An ominous rumble echoes from the earth as you step off the beaten path.

<578hp 528m 330mv 11448tnl 18104gp . .> west
They aren't here.

<578hp 528m 330mv 11448tnl 18104gp . .> wher
An ominous rumble echoes from the earth as you step off the beaten path.

<578hp 528m 330mv 11448tnl 18104gp . .>
They aren't here.

<578hp 528m 330mv 11448tnl 18104gp . .>
They aren't here.

<578hp 528m 330mv 11448tnl 18104gp . .>
The twisted path
You continue on the twisted path, seeing the ground is a mixture of stone
and dirt. The sounds of hammering can be heard in a distance, coming down
from the mountain. The smell of burnt metal and smoke fill the air around
you. Giant flames jump out from this unnatural storm cloud. Little drops
of ash mixed with water drop around your feet. Nothing lives up here. You
can see tons of small mice and rabbits frozen stiff with death. The poison
that comes from this needs to be checked.

[Exits: north east]

<578hp 528m 324mv 11448tnl 18104gp . .>
Players near you in Grimforge Mountain:
<PK> Lumiel The twisted path
<PK> Gwydan At the peak

<578hp 528m 324mv 11448tnl 18104gp . .> quaf purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<578hp 528m 324mv 11448tnl 18104gp . .> north
north
A steep incline
The trail is finely crafted here and clouds seem to have surrounded you.
Smoke, ashes and moisture make your lungs burn. You look down and see only
a small outline of the drunk's house. A loud bellow comes from the mountain
itself. A large cloud of black smoke mixes in the area. You see the peak
now, not by vision but by the sudden shadow looming in the distance. You
can crouch and see fairly well which direction to go.

[Exits: south up]
A dwarf citizen is here, minding his own business.

<578hp 528m 318mv 11448tnl 18104gp . .> wher
A set of handholds have been carved into the vertical rock face.

<578hp 528m 318mv 11448tnl 18104gp . .>
Players near you in Grimforge Mountain:
<PK> Lumiel A steep incline
<PK> Gwydan At the peak

<578hp 528m 318mv 11448tnl 18104gp . .> up
up
up
A rugged climb to the peak
This exhausting path seems neverending. The smoke or fog is so thick you
can barely make out the path. The trail has been exhausting and probably
seemed never-ending, but you finally can see the peak of this monstrous
mountain. The air has a mixture of smoke and fog, and it is hard to tell
where the ground is at. If you find your feet the peak is at arms reach.
Going down from here, will lead you down the steep incline, back to the
twisted path.

[Exits: north down]
A dwarf citizen is here, minding his own business.
A dwarf citizen is here, minding his own business.

<578hp 528m 312mv 11448tnl 18104gp . .> dirt Gwydan
The ashy clouds cover the sky with a heavy grey overcast.

<578hp 528m 312mv 11448tnl 18104gp . .>
The ashy clouds cover the sky with a heavy grey overcast.

<578hp 528m 312mv 11448tnl 18104gp . .>
They aren't here.

<578hp 528m 312mv 11448tnl 18104gp . .> north
dirt Gwydan
At the peak
The peak is high up, allowing you to see small vents formed down the
other side of the mountain where smoke is billowing out. Past the vent you
see an ocean. A small sign is posted here with the words "Grimforge
Castle." Beside it is a stone staircase. The staircase looks dirty and
slippery with ashes and rain, but the air from the vent hole is refreshing
and your eyes and lungs finally feel relief as you get closer.

[Exits: south down]
(White Aura) Gwydan the Templar Lieutenant is here.
A dwarf citizen is here, minding his own business.
A dwarf citizen says 'Ay ate it wen gnums invent thin's!'

<578hp 528m 306mv 11448tnl 18104gp . .>
Gwydan is blinded by the dirt in his eyes!
Your kicked dirt scratches Gwydan.
Gwydan has some small wounds and bruises.

<578hp 528m 306mv 11448tnl 18104gp | *>

Gwydan's wrath devastates you!
Gwydan blocks your attack with his shield.
Gwydan has some small wounds and bruises.

<549hp 528m 306mv 11448tnl 18104gp | *>

Gwydan has fled!
Gwydan climbs south.

<549hp 528m 306mv 11448tnl 18104gp . .> wield tongue
dual dirk
south
murder Gwydan
You do not have that item.

<549hp 528m 306mv 11448tnl 18104gp . .>
You wield a bloody dirk as a favoured weapon in your off-hand.
A bloody dirk feels like a part of you!

<549hp 528m 306mv 11448tnl 18104gp . .>
A rugged climb to the peak
This exhausting path seems neverending. The smoke or fog is so thick you
can barely make out the path. The trail has been exhausting and probably
seemed never-ending, but you finally can see the peak of this monstrous
mountain. The air has a mixture of smoke and fog, and it is hard to tell
where the ground is at. If you find your feet the peak is at arms reach.
Going down from here, will lead you down the steep incline, back to the
twisted path.

[Exits: north down]
A dwarf citizen is here, minding his own business.
A dwarf citizen is here, minding his own business.

<549hp 528m 300mv 11448tnl 18104gp . .>
They aren't here.

<549hp 528m 300mv 11448tnl 18104gp . .> east
Alas, you cannot go that way.

<549hp 528m 300mv 11448tnl 18104gp . .> down
down
A steep incline
The trail is finely crafted here and clouds seem to have surrounded you.
Smoke, ashes and moisture make your lungs burn. You look down and see only
a small outline of the drunk's house. A loud bellow comes from the mountain
itself. A large cloud of black smoke mixes in the area. You see the peak
now, not by vision but by the sudden shadow looming in the distance. You
can crouch and see fairly well which direction to go.

[Exits: south up]
(White Aura) Gwydan the Templar Lieutenant is here.
A dwarf citizen is here, minding his own business.
A dwarf citizen says 'Ay ate it wen gnums invent thin's!'
Gwydan climbs up.

<549hp 528m 294mv 11448tnl 18104gp . .> murder Gwydan
The dirt path is coated with a thick layer of grey ash.

<549hp 528m 294mv 11448tnl 18104gp . .>
They aren't here.

<549hp 528m 294mv 11448tnl 18104gp . .> up
murder Gwydan
down
A rugged climb to the peak
This exhausting path seems neverending. The smoke or fog is so thick you
can barely make out the path. The trail has been exhausting and probably
seemed never-ending, but you finally can see the peak of this monstrous
mountain. The air has a mixture of smoke and fog, and it is hard to tell
where the ground is at. If you find your feet the peak is at arms reach.
Going down from here, will lead you down the steep incline, back to the
twisted path.

[Exits: north down]
(White Aura) Gwydan the Templar Lieutenant is here.
A dwarf citizen is here, minding his own business.
A dwarf citizen is here, minding his own business.

<549hp 528m 288mv 11448tnl 18104gp . .>
Your weapon advantage overcomes Gwydan's parry attempt.
Your acidic bite injures Gwydan.
Gwydan has some small wounds and bruises.

<549hp 528m 288mv 11448tnl 18104gp | *>
Gwydan has fled!
Gwydan climbs north.

<549hp 528m 288mv 11448tnl 18104gp . .>
Gwydan climbs in.
A dwarf citizen says 'Ay ate it wen gnums invent thin's!'

<549hp 528m 288mv 11448tnl 18104gp . .>

A dwarf citizen climbs north.

<549hp 528m 288mv 11448tnl 18104gp . .> bash Gwydan
A steep incline
The trail is finely crafted here and clouds seem to have surrounded you.
Smoke, ashes and moisture make your lungs burn. You look down and see only
a small outline of the drunk's house. A loud bellow comes from the mountain
itself. A large cloud of black smoke mixes in the area. You see the peak
now, not by vision but by the sudden shadow looming in the distance. You
can crouch and see fairly well which direction to go.

[Exits: south up]
A dwarf citizen is here, minding his own business.

<549hp 528m 282mv 11448tnl 18104gp . .>
They aren't here.

<549hp 528m 282mv 11448tnl 18104gp . .> bash Gwydan
They aren't here.

<549hp 528m 282mv 11448tnl 18104gp . .> up
bash Gwydan
A rugged climb to the peak
This exhausting path seems neverending. The smoke or fog is so thick you
can barely make out the path. The trail has been exhausting and probably
seemed never-ending, but you finally can see the peak of this monstrous
mountain. The air has a mixture of smoke and fog, and it is hard to tell
where the ground is at. If you find your feet the peak is at arms reach.
Going down from here, will lead you down the steep incline, back to the
twisted path.

[Exits: north down]
(White Aura) Gwydan the Templar Lieutenant is here.
A dwarf citizen is here, minding his own business.

<549hp 528m 276mv 11448tnl 18104gp . .>
Your bash misses Gwydan.
You fall flat on your face!
Gwydan has some small wounds and bruises.

<549hp 528m 276mv 11448tnl 18104gp | *>
The night has begun.
Gwydan has some small wounds and bruises.

<560hp 528m 327mv 11448tnl 18104gp | *>

Gwydan rubs the dirt out of his eyes, but they're still watering.
You parry Gwydan's wrath.
Gwydan's wrath decimates you!
Your slap wounds Gwydan.
Gwydan blocks your attack with his shield.
Gwydan grips his shield firmly, staving off your slap.
Gwydan's shield spike wounds you.
Gwydan has some small wounds and bruises.

<513hp 528m 327mv 11448tnl 18104gp | *> di

Gwydan has fled!
Gwydan climbs down.

<513hp 528m 327mv 11448tnl 18104gp . .>
Gwydan climbs in.

<513hp 528m 327mv 11448tnl 18104gp . .> south
But you aren't in combat!
Gwydan's wrath decimates you!
You deflect Gwydan's wrath aside in an ungraceful parry.
Gwydan has some small wounds and bruises.

<487hp 528m 327mv 11448tnl 18104gp | *> dirt Gwydan
No way! You are still fighting!
Gwydan has some small wounds and bruises.

<487hp 528m 327mv 11448tnl 18104gp | *>
Gwydan's eyes are too watery to be dirted again.
Your kicked dirt misses Gwydan.
Gwydan has some small wounds and bruises.

<487hp 528m 327mv 11448tnl 18104gp | *>
You deflect Gwydan's wrath aside in an ungraceful parry.
You dodge Gwydan's wrath.
Your acidic bite injures Gwydan.
Your slap decimates Gwydan!
Gwydan blocks your attack with his shield.
Gwydan has quite a few wounds.

<487hp 528m 327mv 11448tnl 18104gp | *> disarm

Gwydan narrows his eyes.
Gwydan has quite a few wounds.

<487hp 528m 327mv 11448tnl 18104gp | *>
You parry Gwydan's wrath with an easy flourish.
Gwydan blocks your attack with his shield.
Gwydan has quite a few wounds.

<487hp 528m 327mv 11448tnl 18104gp | *>
You fail to disarm Gwydan.
Gwydan has quite a few wounds.

<487hp 528m 327mv 11448tnl 18104gp | *>
Gwydan's eyes stop watering.
You awkwardly parry Gwydan's wrath with a loud clang.
You awkwardly parry Gwydan's wrath with a loud clang.
Gwydan's shield absorbs the impact of your acidic bite easily.
Gwydan's shield spike devastates you!
Gwydan parries your slap.
Gwydan's shield absorbs the impact of your pierce easily.
Gwydan's shield spike wounds you.
Your slap misses Gwydan.
Gwydan has quite a few wounds.

<439hp 528m 327mv 11448tnl 18104gp | *> dirt Gwydan

Gwydan's reckoning devastates you!
You are pushed backward.
Gwydan has quite a few wounds.

<410hp 528m 327mv 11448tnl 18104gp | *>
You stumble and barely manage to dodge Gwydan's wrath.
Gwydan's wrath devastates you!
Gwydan blocks your attack with his shield.
Gwydan blocks your attack with his shield.
Gwydan grips his shield firmly, staving off your slap.
Gwydan's shield spike devastates you!
Gwydan awkwardly parries your pierce with a loud clang.
Gwydan has quite a few wounds.

<346hp 528m 327mv 11448tnl 18104gp | *>
Gwydan is blinded by the dirt in his eyes!
Your kicked dirt scratches Gwydan.
Gwydan has quite a few wounds.

<346hp 528m 327mv 11448tnl 18104gp | *>
You dodge Gwydan's wrath.
Gwydan blocks your attack with his shield.
Gwydan parries your acidic bite.
Gwydan has quite a few wounds.

<346hp 528m 327mv 11448tnl 18104gp | *> disarm


Gwydan has fled!
Gwydan climbs down.

<346hp 528m 327mv 11448tnl 18104gp . .> down
murder Gwydan
You aren't fighting anyone.

<346hp 528m 327mv 11448tnl 18104gp . .>
A steep incline
The trail is finely crafted here and clouds seem to have surrounded you.
Smoke, ashes and moisture make your lungs burn. You look down and see only
a small outline of the drunk's house. A loud bellow comes from the mountain
itself. A large cloud of black smoke mixes in the area. You see the peak
now, not by vision but by the sudden shadow looming in the distance. You
can crouch and see fairly well which direction to go.

[Exits: south up]

<346hp 528m 321mv 11448tnl 18104gp . .>
They aren't here.

<346hp 528m 321mv 11448tnl 18104gp . .> south
down
murder Gwydan
The twisted path

You continue on the twisted path, seeing the ground is a mixture of stone
and dirt. The sounds of hammering can be heard in a distance, coming down
from the mountain. The smell of burnt metal and smoke fill the air around
you. Giant flames jump out from this unnatural storm cloud. Little drops
of ash mixed with water drop around your feet. Nothing lives up here. You
can see tons of small mice and rabbits frozen stiff with death. The poison
that comes from this needs to be checked.

[Exits: north east]
The white aura around your body fades.

Your warcry wears off.


<361hp 528m 357mv 11448tnl 18104gp . .>
Alas, you cannot go that way.

<361hp 528m 357mv 11448tnl 18104gp . .> south
They aren't here.

<361hp 528m 357mv 11448tnl 18104gp . .>
An ominous rumble echoes from the earth as you step off the beaten path.

<361hp 528m 357mv 11448tnl 18104gp . .> east
The twisted path
You continue on the twisted path, seeing the ground is a mixture of stone
and dirt. The sounds of hammering can be heard in the distance, coming down
from the mountain. The smell of burnt metal and smoke fill the air around
you. Giant flames jump out from this unnatural storm cloud. Little drops
of ash mixed with water drop around your feet. Nothing lives up here. You
can see several carcasses of mice and rabbits frozen in their death
grimaces. The poison that comes from this needs to be checked.

[Exits: south west]
A dwarf citizen is here, minding his own business.

<361hp 528m 351mv 11448tnl 18104gp . .> south
A snake-like path
The path begins to twist and incline. You see the end of the trail
disappear into a dark cloud. The air smells thick like rain is coming.
Thunder is heard coming from the mountain to the north. To the west you
still hear a noise coming from that dwarf's house. Grass and small shrubs
are the only things that grow at this height. You see only rodents
scurrying from hole to hole.

[Exits: north west]
You regain composure and reapproach.

<361hp 528m 345mv 11448tnl 18104gp . .> war
You feel righteous as you yell out your warcry.
You yell 'God of War, bless me with your power!'

<361hp 498m 345mv 11448tnl 18104gp . .> wher
west
south
south
south
south
south
Players near you in Grimforge Mountain:
<PK> Lumiel A snake-like path
<PK> Gwydan A cross section

<361hp 498m 345mv 11448tnl 18104gp . .>
A turn in the path
Jagged rocks lay on the path. A few bones are laying on top of them.
There is a sign scrawled on a rock that says 'Go Away.' The path turns
sharply to the east. The farther you look up the mountain, the more you
think you should have turned back. The small pebbles beneath your feet have
turned into regular sized rocks. The trail also leads to the south which is
looking a lot better.

[Exits: east south]

<361hp 498m 339mv 11448tnl 18104gp . .>
An elevated path
The path you continue on begins to incline a little, and on either side
of you it looks like a deadly fall. Jagged rocks can be seen on the jumbled
slopes to the east and west. The path is elevated to the north, and seems
to slope back to level ground to the south. You see on the wayside pieces
of armor. Some are rusted and hidden under layers of dust. You notice that
most of them are gauntlets. Some warriors must have strayed too close to
the edge.

[Exits: north south]

<361hp 498m 333mv 11448tnl 18104gp . .>
Along the rugged trail
You are still upon the rugged trail and can hear the rumbling of the
clouds in the distance. Lightning can be seen within the clouds, dancing
around like wizards are shooting lightning bolts from their hands. The path
continues north and doesn't appear to get much easier. To the south, in the
distance, you can see an oak bridge.

[Exits: north south]

<361hp 498m 327mv 11448tnl 18104gp . .> wher
A rugged trail
You are on a rugged trail of stone and dirt. Footprints can be seen
within the dirt, but they appear to have been taken over by the wind and are
hard to make out. To the south you can hear the sounds of gushing water,
and see the making of a beautiful bridge of oak. Clouds can be seen atop
this vast mountain, perhaps you should turn back?

[Exits: north south]

<361hp 498m 321mv 11448tnl 18104gp . .>
Crossing a moat
As you cross the moat, you notice the bridge has been formed out of large
oak trees that have been tied together, showing perfection in the skills of
craftsmanship. Below is the moat - gushing water can be heard from beneath
you. You could pass on by the moat to the north and south, but south will
take you further from the mountain.

[Exits: north south]

<361hp 498m 315mv 11448tnl 18104gp . .> west
A cross section
You are in a small field of brown grass. Within the brown grass is a
dirt path leading east and west, and breaking off to the north. A small
sign with small, barely legible writing can be seen to the right-hand side
of the road. You can head east on the dirt path, or west. North would
bring you closer to the mountain.

[Exits: north east west]

<361hp 498m 311mv 11448tnl 18104gp . .>
Players near you in Grimforge Mountain:
<PK> Lumiel A cross section

<361hp 498m 311mv 11448tnl 18104gp . .>
Further up the path
You continue walking on a dirt path. You see a gloomy view of rotted
trees, dead flowers, and brown grass. On the upside, from the tons of
gravel around, this place will grow rocks. To your east you can clearly see
a homestead. Smoke is billowing from its chimney. It fills the air with a
pungent smell that threatens to overwhelm the senses.

[Exits: east south]

<361hp 498m 309mv 11448tnl 18104gp . .> south
south
south
A rising path
Trees begin to thin as you see a large mountain in the distance. The
path is heavily trampled and poorly maintained. The ones who made this path
seemed to not care of nature, nor did they care of it ever growing back.
There is a thick fog on this path. You can get a better look at the
mountain if you continue north.

[Exits: north south]
The warrior guild banner is staked into the ground here.

<361hp 498m 306mv 11448tnl 18104gp . .> wher
The Plains
You are standing on the plains. This is a vast desolate place where the
wind can howl undisturbed since nothing but you bars its way. This path
does not seem to lead to anywhere significant or important but it seems to
have made up its mind to enter the hills far away north. The path is very
faint here, you can easily become lost.

[Exits: north south]

<361hp 498m 304mv 11448tnl 18104gp . .>
The Lane
You are strolling along a tree-covered lane. The road is lined on both
sides by tall trees, blocking your view of the moon. You can follow the
road north or south.

[Exits: north south]

<361hp 498m 302mv 11448tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel The Lane
<PK> Gwydan Inside the East Gate of Illisidar

<361hp 498m 302mv 11448tnl 18104gp . .> south
wher
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<361hp 498m 300mv 11448tnl 18104gp . .>
Players near you in Grand Thalos:
<PK> Lumiel The Cross Roads
<PK> Gwydan Market Square

<361hp 498m 300mv 11448tnl 18104gp . .> west
west
City Entrance
You stand on the outskirts of the construction site of a new town. The
road leads east into the peace and quiet of a serene forest, while a great
set of wooden gates can be seen to the west, with a bright red flag flying
over it. The town walls are fortified by a wall of pointed logs lashed
together vertically. You can see a cobbled street beginning at the gates
and leading west into the town. Over the wooden fortifications, you can see
the lofty, ornate roof of a temple to the northwest.
The sheer rock face of Grimforge Mountain rises to the north.

[Exits: east west]

<361hp 498m 298mv 11448tnl 18104gp . .> west
wher
Outside the East Gate of Illisidar
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. To the east the
forest stretches out in the distance. A bright red banner emblazoned with
the roaring head of a bear flies proudly over the gate.

[Exits: east west]
A prominent sign is displayed proudly by the gates.

<361hp 498m 296mv 11448tnl 18104gp . .>
Inside the East Gate of Illisidar
You are by two small newly built towers that have been built into the
city wall and connected with a footbridge across the heavy wooden gate. A
guard appears to be patrolling the footbridge but you see no way to get up
there. To the west, a cobbled road extends into the village. The city
entrance is just to the east.

[Exits: east west]
A cityguard is here, guarding the gate.

<361hp 498m 294mv 11448tnl 18104gp . .> quaf purple
Players near you in Grand Thalos:
<PK> Lumiel Inside the East Gate of Illisidar
<PK> Gwydan A Murky Pond

<361hp 498m 294mv 11448tnl 18104gp . .>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<361hp 498m 294mv 11448tnl 18104gp . .> west
dirt Gwydan
The Common Road
You stand on a cobbled road leading east and west. A small chalk sign
reads "Main Street Here" on it. To the north and south you can see
unfinished buildings in various states of construction, with builders hard
at work, hammering, painting and levering blocks of stone into place. To
the east you can see the two towers marking the city gates, through which a
forest can be seen in the distance. The street continues west a bit further
towards a busy market square.

[Exits: east west]

<361hp 498m 292mv 11448tnl 18104gp . .> west
dirt Gwydan
They aren't here.

<361hp 498m 292mv 11448tnl 18104gp . .>
The Common Road
You stand on a cobbled road leading east and west. To the north and
south you can see unfinished buildings in various states of construction.
Workers scurry about with wheelbarrows of stone and dirt, and the air is
filled with the sounds of their voices and the ringing of metal striking
stone. The cobblestones of this street stop shortly to the west, leaving an
unfinished dirt road that widens into a bustling market square. Here and
there, some of the dirt has been scuffed aside, revealing older rounded
cobblestones beneath the current path. To the north, a general store is
being prepared for its grand opening. An assortment of adventurers' goods
are displayed in the shop window.

[Exits: east west]

<361hp 498m 290mv 11448tnl 18104gp . .> west
dirt Gwydan
west
dirt Gwydan
They aren't here.

<361hp 498m 290mv 11448tnl 18104gp . .>
Market Square
You stand in a busy market square. A large, peculiar-looking fountain is
being built in its center. Roads lead north and east, while an ancient
cobbled path leads west into some lush green fields. To the north you can
see a grand temple built upon a hill. A dirt road east leads towards the
city gates. The dirt road is bordered by two rows of newly installed
cobblestones. Here and there, some of the dirt has been scuffed aside,
revealing ancient cobblestones lying beneath the market square.

[Exits: north east west]
A demon-faced assassin is here, hunting its prey.
A cityguard stands here.
A cheerful-looking farmer sells his produce at a makeshift stall.

<361hp 498m 288mv 11448tnl 18104gp . .>
They aren't here.

<361hp 498m 288mv 11448tnl 18104gp . .>
Edge of a Corn Field
You are standing just north of a small, well-tended corn field which is
bordered by mossy stones. The stones form a perfect rectangle, but look to
be quite ancient from the amount of moss growing on them. It is peaceful
here. Tall, lush stalks of corn wave gently in the breeze. Butterflies and
bees flit about, searching for pollen. The sun glows gently on the golden
tassels. Your nostrils fill with the serene scent of wild grasses. An
ancient cobbled path, nearly overgrown with weeds, snakes east and west. To
the east, you can see and hear a small, bustling market square at the center
of an equally small village.

[Exits: north east west]
A janitor is walking around, cleaning up.

<361hp 498m 286mv 11448tnl 18104gp . .>
They aren't here.

<361hp 498m 286mv 11448tnl 18104gp . .> wher
dirt Gwydan
north
dirt Gwydan
Players near you in Grand Thalos:
<PK> Lumiel Edge of a Corn Field
<PK> Gwydan A Murky Pond

<361hp 498m 286mv 11448tnl 18104gp . .>
west
They aren't here.

<361hp 498m 286mv 11448tnl 18104gp . .> dirt Gwydan
A Circular Ruin
A ring of mossy stones is here, with a gap leading south to the cobbled
road. At the northern edge of the circle, an ancient brick oven quietly
molders. Weeds and wildflowers have sprung up everywhere among crumbling
baking stones. Here and there small insects dance in the cool breeze. To
the east you can cross over the stone ring to a newly constructed temple
square.

[Exits: north east south west]

<361hp 498m 284mv 11448tnl 18104gp . .>
They aren't here.

<361hp 498m 284mv 11448tnl 18104gp . .>
A Murky Pond
You are standing at the edge of a murky pond that is bordered by a
rectangle of mossy stones. Here and there some glints of colored glass can
be seen beneath the pond's surface. The air is oddly thick here with the
scent of something musty, like a mixture of old herbs. An ancient cobbled
road can be seen to the south. To the east is a ring of mossy stones with
what appears to be the remnants of a brick oven standing in the middle of
it. To the west, a thick, impenetrable forest blocks your passage.

[Exits: north east south]
(White Aura) Gwydan is sleeping here.

<361hp 498m 281mv 11448tnl 18104gp . .>
There isn't any dirt to kick.

<361hp 498m 281mv 11448tnl 18104gp . .>
Gwydan wakes and stands up.

<361hp 498m 281mv 11448tnl 18104gp . .> murder Gwydan

Gwydan's wrath devastates you!
Gwydan's wrath decimates you!
Gwydan has quite a few wounds.

<304hp 498m 281mv 11448tnl 18104gp | *>
You do the best you can!
You parry Gwydan's wrath.
Your acidic bite hits Gwydan.
Gwydan blocks your attack with his shield.
Gwydan's shield absorbs the impact of your pierce easily.
Gwydan's shield spike mauls you.
Gwydan has quite a few wounds.

<280hp 498m 281mv 11448tnl 18104gp | *>
The white aura around Gwydan fades.
Gwydan has quite a few wounds.

<289hp 505m 332mv 11448tnl 18104gp | *>

You dance around Gwydan's wrath and easily dodge it.
Gwydan's wrath devastates you!
Gwydan parries your slap.
Gwydan has quite a few wounds.

<260hp 505m 332mv 11448tnl 18104gp | *> trip Gwydan

Gwydan sends you sprawling with a powerful shield slam!
Gwydan's shield slam MUTILATES you!
Gwydan has quite a few wounds.

<222hp 505m 332mv 11448tnl 18104gp | *>
Gwydan's wrath misses you.
Gwydan's shield absorbs the impact of your corrosion easily.
Gwydan's shield spike wounds you.
Gwydan deflects your acidic bite aside in an ungraceful parry.
Gwydan has quite a few wounds.

<203hp 505m 332mv 11448tnl 18104gp | *>
You feel less wobbly on your feet.
Gwydan has quite a few wounds.

<203hp 505m 332mv 11448tnl 18104gp | *>
You trip Gwydan and he goes down!
Your trip scratches Gwydan.
Gwydan's wrath devastates you!
You deflect Gwydan's wrath aside in an ungraceful parry.
Gwydan deflects your slap aside in an ungraceful parry.
Gwydan blocks your attack with his shield.
Gwydan's shield jolts under your slap, but holds.
Gwydan's shield absorbs the impact of your pierce easily.
Gwydan's shield spike wounds you.
Gwydan has quite a few wounds.

<155hp 505m 332mv 11448tnl 18104gp | *>
Gwydan's wrath maims you!
Gwydan's wrath maims you!
Gwydan blocks your attack with his shield.
Gwydan's shield jolts under your pierce, but holds.
Gwydan has quite a few wounds.

<86hp 505m 332mv 11448tnl 18104gp | *>
Gwydan sends you sprawling with a powerful shield slam!
Gwydan's shield slam maims you!
Gwydan looks less wobbly on his feet.
Gwydan has quite a few wounds.

<50hp 505m 332mv 11448tnl 18104gp | *> fl
fl
fl

You parry Gwydan's wrath.
Gwydan's shield absorbs the impact of your slap easily.
Gwydan's shield spike injures you.
Gwydan grips his shield firmly, staving off your slap.
Gwydan's shield spike mauls you.
Gwydan's shield wobbles and barely deflects your acidic bite.
Gwydan has quite a few wounds.

<12hp 505m 332mv 11448tnl 18104gp | *>
The beastly fido swims in.
Gwydan has quite a few wounds.

<12hp 505m 332mv 11448tnl 18104gp | *>
You feel less wobbly on your feet.
Gwydan has quite a few wounds.

<12hp 505m 332mv 11448tnl 18104gp | *>
You flee from combat!
Along an Ancient Cobbled Path
You are standing in a small grassy field, upon the remnants of an ancient
cobbled road. It is peaceful and filled with weeds and wildflowers.
Butterflies and bees flit about searching for pollen. A thick, dense forest
lies to the west. Though the cobbled road leads directly into it, the path
has been completely overgrown with thorny brambles. The air is filled with
the rasping of many insects which occasionally hush when you approach the
edge of the forest. To the south, you see the crumbling ruins of a
building. It looks too dangerous to enter.

[Exits: north east]

<12hp 505m 329mv 11448tnl 18104gp . .>
You aren't fighting anyone.

<12hp 505m 329mv 11448tnl 18104gp . .> east
You aren't fighting anyone.

<12hp 505m 329mv 11448tnl 18104gp . .> east
east
Edge of a Corn Field
You are standing just north of a small, well-tended corn field which is
bordered by mossy stones. The stones form a perfect rectangle, but look to
be quite ancient from the amount of moss growing on them. It is peaceful
here. Tall, lush stalks of corn wave gently in the breeze. Butterflies and
bees flit about, searching for pollen. The sun glows gently on the golden
tassels. Your nostrils fill with the serene scent of wild grasses. An
ancient cobbled path, nearly overgrown with weeds, snakes east and west. To
the east, you can see and hear a small, bustling market square at the center
of an equally small village.

[Exits: north east west]
A janitor is walking around, cleaning up.

<12hp 505m 327mv 11448tnl 18104gp . .> east
east
Market Square
You stand in a busy market square. A large, peculiar-looking fountain is
being built in its center. Roads lead north and east, while an ancient
cobbled path leads west into some lush green fields. To the north you can
see a grand temple built upon a hill. A dirt road east leads towards the
city gates. The dirt road is bordered by two rows of newly installed
cobblestones. Here and there, some of the dirt has been scuffed aside,
revealing ancient cobblestones lying beneath the market square.

[Exits: north east west]
A demon-faced assassin is here, hunting its prey.
A cityguard stands here.
A cheerful-looking farmer sells his produce at a makeshift stall.

<12hp 505m 325mv 11448tnl 18104gp . .>
The Common Road
You stand on a cobbled road leading east and west. To the north and
south you can see unfinished buildings in various states of construction.
Workers scurry about with wheelbarrows of stone and dirt, and the air is
filled with the sounds of their voices and the ringing of metal striking
stone. The cobblestones of this street stop shortly to the west, leaving an
unfinished dirt road that widens into a bustling market square. Here and
there, some of the dirt has been scuffed aside, revealing older rounded
cobblestones beneath the current path. To the north, a general store is
being prepared for its grand opening. An assortment of adventurers' goods
are displayed in the shop window.

[Exits: east west]

<12hp 505m 323mv 11448tnl 18104gp . .>
The Common Road
You stand on a cobbled road leading east and west. A small chalk sign
reads "Main Street Here" on it. To the north and south you can see
unfinished buildings in various states of construction, with builders hard
at work, hammering, painting and levering blocks of stone into place. To
the east you can see the two towers marking the city gates, through which a
forest can be seen in the distance. The street continues west a bit further
towards a busy market square.

[Exits: east west]

<12hp 505m 321mv 11448tnl 18104gp . .>
Inside the East Gate of Illisidar
You are by two small newly built towers that have been built into the
city wall and connected with a footbridge across the heavy wooden gate. A
guard appears to be patrolling the footbridge but you see no way to get up
there. To the west, a cobbled road extends into the village. The city
entrance is just to the east.

[Exits: east west]
A cityguard is here, guarding the gate.

<12hp 505m 319mv 11448tnl 18104gp . .> rsay purple potion' sack
rsay purple potion'
You say in elvish 'Purple potion' sack.'

<12hp 505m 319mv 11448tnl 18104gp . .>
You say in elvish 'Purple potion'' <--- REALLY gotta fix that

<12hp 505m 319mv 11448tnl 18104gp . .> east
east
east
Outside the East Gate of Illisidar
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. To the east the
forest stretches out in the distance. A bright red banner emblazoned with
the roaring head of a bear flies proudly over the gate.

[Exits: east west]
A prominent sign is displayed proudly by the gates.

<12hp 505m 317mv 11448tnl 18104gp . .> east
City Entrance
You stand on the outskirts of the construction site of a new town. The
road leads east into the peace and quiet of a serene forest, while a great
set of wooden gates can be seen to the west, with a bright red flag flying
over it. The town walls are fortified by a wall of pointed logs lashed
together vertically. You can see a cobbled street beginning at the gates
and leading west into the town. Over the wooden fortifications, you can see
the lofty, ornate roof of a temple to the northwest.
The sheer rock face of Grimforge Mountain rises to the north.

[Exits: east west]

<12hp 505m 315mv 11448tnl 18104gp . .>
The Cross Roads
Several roads here. A town fortified with wooden walls can be seen to
the west, with a red flag flying over it. To the east, you see the stately
oaks and poplars of the holy grove. A wide path leads south through the
dwarf forest. To the north, a desolate trail winds up a mountain.

[Exits: north east south west]
A small tent is pitched here.
A demon-faced assassin is here, hunting its prey.

<12hp 505m 313mv 11448tnl 18104gp . .> get recall sack

The holy grove
You are standing amidst the ancient oaks and poplars in the holy grove.
You feel calm and relaxed here, as if great burdens have been lifted from
your shoulders. From here, paths lead east, north and south. To the west,
through the trees, is the road to Seringale's construction site.

[Exits: north east south west]
A demon-faced assassin is here, hunting its prey.

<12hp 505m 311mv 11448tnl 18104gp . .>
You get a major potion of recall from a Big Ol'Pack Sack.

<12hp 505m 311mv 11448tnl 18104gp . .> quaf recall
You quaff a major potion of recall.

-------------------

So ignore the bad weapon choice, that hp dropped from 361 -> 12 really quickly
And shield slam is boss!
Clearly I suck, and need to try new tactics

-------------------

<601hp 352m 357mv 11448tnl 18104gp . .>
repl *soft annoyed talking in Elvish*
You tell Gwydan '*soft annoyed talking in Elvish*'

Gwydan tells you 'Oh aye? That be quite fascinatin I think.'

You tell Gwydan '*short elvish statement*'

Gwydan tells you 'Aye, ye be takin care then.' <--- Not getting rid of me that easily
Gwydan tells you 'Soluminus bless ye lass.'

-------------------

<604hp 489m 263mv 11383tnl 18797gp . .>
Players near you in Seringale:
<PK> Lumiel On a Calm River
<PK> Gwydan Chamber of Chivalry

<604hp 489m 263mv 11383tnl 18797gp . .>
The River Adelon West
The surface of the water is smooth, but beneath the surface, the water
rushes quickly. The deceptive calm is revealed when bits of algae and
driftwood float by, swirling and bobbing with too much enthusiasm. A bitter
scent rises from the water, fouled by the offal from the town above. The
water is so dirty you cannot see how far down it goes. The river continues
eastwards. To the west, it flows into the city.

[Exits: east west]

<604hp 489m 262mv 11383tnl 18797gp . .> rem dirk
wield iron
You stop wielding a bloody dirk.

<604hp 489m 262mv 11383tnl 18797gp . .>
You stop wielding an Outlaw's blade splitter.
You wield a black iron halberd.
A black iron halberd feels like a part of you!

<604hp 489m 262mv 11383tnl 18797gp . .> west
On a Calm River
The surface of the water is smooth, but beneath the surface, the water
rushes quickly. The deceptive calm is revealed when bits of algae and
driftwood float by, swirling and bobbing with too much enthusiasm. A bitter
scent rises from the water, fouled by the offal from the town above. The
water is so dirty you cannot see how far down it goes. The river continues
north and east.

[Exits: north east]

<604hp 489m 261mv 11383tnl 18797gp . .> north
west
west
On a Calm River
The surface of the water is smooth, but beneath the surface, the water
rushes quickly. The deceptive calm is revealed when bits of algae and
driftwood float by, swirling and bobbing with too much enthusiasm. A bitter
scent rises from the water, fouled by the offal from the town above. The
water is so dirty you cannot see how far down it goes. The river continues
west and south.

[Exits: south west]

<604hp 489m 260mv 11383tnl 18797gp . .> west
west
up
On a Calm River
The surface of the water is smooth, but beneath the surface, the water
rushes quickly. The deceptive calm is revealed when bits of algae and
driftwood float by, swirling and bobbing with too much enthusiasm. A bitter
scent rises from the water, fouled by the offal from the town above. The
water is so dirty you cannot see how far down it goes. The river continues
east and west.

[Exits: east west]

<604hp 489m 259mv 11383tnl 18797gp . .>
On a Calm River
The surface of the water is smooth, but beneath the surface, the water
rushes quickly. The deceptive calm is revealed when bits of algae and
driftwood float by, swirling and bobbing with too much enthusiasm. A bitter
scent rises from the water, fouled by the offal from the town above. The
water is so dirty you cannot see how far down it goes. The river continues
east and west.

[Exits: east west]

<604hp 489m 258mv 11383tnl 18797gp . .>
On a Calm River
The surface of the water is smooth, but beneath the surface, the water
rushes quickly. The deceptive calm is revealed when bits of algae and
driftwood float by, swirling and bobbing with too much enthusiasm. A bitter
scent rises from the water, fouled by the offal from the town above. The
water is so dirty you cannot see how far down it goes. The river continues
east and west.

[Exits: east west]

<604hp 489m 257mv 11383tnl 18797gp . .> north
Under a Small Bridge
A small bridge connecting the Main Street of Seringale spans over your
head. The bridge casts a shadow over this part of the river. A set of
posts on each bank of the river help support the bridge over your head.
Small pieces of drift wood flows by you at times. The aroma of the
algae and the various tiny life forms inside the river taints the once-
fresh smell of the water. The river extends to the east and the west.
A ladder leads up into the town of Seringale.

[Exits: east west up]

<604hp 489m 255mv 11383tnl 18797gp . .> north
north
north
north
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A drow city guard of Seringale stands watch here.

<604hp 489m 252mv 11383tnl 18797gp . .> north
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<604hp 489m 250mv 11383tnl 18797gp . .>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]

<604hp 489m 248mv 11383tnl 18797gp . .>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<604hp 489m 246mv 11383tnl 18797gp . .>
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<604hp 489m 244mv 11383tnl 18797gp . .>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.

<604hp 489m 242mv 11383tnl 18797gp . .>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<604hp 489m 240mv 11383tnl 18797gp . .> wher

Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Chamber of Chivalry

<604hp 489m 240mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Chamber of Chivalry

<604hp 489m 240mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Chamber of Chivalry

<604hp 489m 240mv 11383tnl 18797gp . .> sl
You go to sleep.

<604hp 489m 240mv 11383tnl 18797gp . .>

<604hp 489m 240mv 11383tnl 18797gp . .>
Your victory rush wears off.


<604hp 527m 308mv 11383tnl 18797gp . .> wa
wher

You wake and stand up.

<604hp 527m 308mv 11383tnl 18797gp . .>
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Paladin Guildhall

<604hp 527m 308mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Chamber of Chivalry

<604hp 527m 308mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Chamber of Chivalry

<604hp 527m 308mv 11383tnl 18797gp . .>
Garp the citizen of Seringale walks north.

<604hp 527m 308mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Chamber of Chivalry

<604hp 527m 308mv 11383tnl 18797gp . .> ryell Fight then!
You yell in elvish 'Fight then!'

<604hp 527m 308mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Chamber of Chivalry

<604hp 527m 308mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Entrance of the Paladin Guild

<604hp 527m 308mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan Temple of Light

<604hp 527m 308mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan The North Road

<604hp 527m 308mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan The North Road

<604hp 527m 308mv 11383tnl 18797gp . .> north
north
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<604hp 527m 306mv 11383tnl 18797gp . .> wher
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar wanders around asking for spare gold.

<604hp 527m 304mv 11383tnl 18797gp . .>
Players near you in Seringale:
<PK> Lumiel South of Market Square
<PK> Gwydan North Square

<604hp 527m 304mv 11383tnl 18797gp . .> get purple sack
quaf purple
You get a purple potion from a Big Ol'Pack Sack.

<604hp 527m 304mv 11383tnl 18797gp . .>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<604hp 527m 304mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel South of Market Square
<PK> Gwydan The Main Street

<604hp 527m 304mv 11383tnl 18797gp . .> west
north
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<604hp 527m 303mv 11383tnl 18797gp . .> north
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar wanders around asking for spare gold.

<604hp 527m 302mv 11383tnl 18797gp . .> charge Gwydan
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A beggar wanders around asking for spare gold.

<604hp 527m 301mv 11383tnl 18797gp . .>
They aren't here.

<604hp 527m 301mv 11383tnl 18797gp . .> east
charge Gwydan
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<604hp 527m 300mv 11383tnl 18797gp . .>
They aren't here.

<604hp 527m 300mv 11383tnl 18797gp . .> north
charge Gwydan

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<604hp 527m 298mv 11383tnl 18797gp . .> north
They aren't here.

<604hp 527m 298mv 11383tnl 18797gp . .> charge Gwydan
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<604hp 527m 296mv 11383tnl 18797gp . .> north
charge Gwydan
They aren't here.

<604hp 527m 296mv 11383tnl 18797gp . .>
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<604hp 527m 294mv 11383tnl 18797gp . .> wher
They aren't here.

<604hp 527m 294mv 11383tnl 18797gp . .> charge Gwydan
Players near you in Seringale:
<PK> Lumiel The Main Street
<PK> Gwydan North of Market Square

<604hp 527m 294mv 11383tnl 18797gp . .> north
charge Gwydan
They aren't here.

<604hp 527m 294mv 11383tnl 18797gp . .>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<604hp 527m 292mv 11383tnl 18797gp . .>
They aren't here.

<604hp 527m 292mv 11383tnl 18797gp . .> south
charge Gwydan
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<604hp 527m 290mv 11383tnl 18797gp . .> south
charge Gwydan
They aren't here.
Gwydan walks in.

<604hp 527m 290mv 11383tnl 18797gp . .>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<604hp 527m 288mv 11383tnl 18797gp . .>
They aren't here.

<604hp 527m 288mv 11383tnl 18797gp . .> charge Gwydan
They aren't here.

<604hp 527m 288mv 11383tnl 18797gp . .> charge Gwydan
They aren't here.

<604hp 527m 288mv 11383tnl 18797gp . .> charge Gwydan
They aren't here.

<604hp 527m 288mv 11383tnl 18797gp . .> charge Gwydan
They aren't here.

<604hp 527m 288mv 11383tnl 18797gp . .> north
charge Gwydan
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
(White Aura) Gwydan the Templar Captain is here.
You turn Gwydan's attack against him.
Your slash mauls Gwydan.
You parry Gwydan's wrath.
Gwydan has a few scratches.

<604hp 512m 286mv 11383tnl 18797gp | *>
Not while fighting.
Gwydan has a few scratches.

<604hp 512m 286mv 11383tnl 18797gp | *>
fl
fl
fl
You flee from combat!
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<604hp 512m 284mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<604hp 512m 284mv 11383tnl 18797gp . .> north
charge Gwydan
You aren't fighting anyone.

<604hp 512m 284mv 11383tnl 18797gp . .>
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
(White Aura) Gwydan the Templar Captain is here.
You are hungry.

<604hp 516m 335mv 11383tnl 18797gp . .>
Gwydan's shield absorbs the impact of your pierce easily.
Gwydan's shield spike decimates you!
Your charge attack misses Gwydan.
Gwydan has a few scratches.

<576hp 516m 335mv 11383tnl 18797gp | *>

fl
fl
fl

Gwydan braces his shield in front of him.
Gwydan has a few scratches.

<576hp 516m 335mv 11383tnl 18797gp | *>

You nimbly dodge Gwydan's wrath with a practiced maneuver.
Gwydan blocks your attack with his shield.
Gwydan's shield wobbles and barely deflects your slash.
Gwydan has a few scratches.

<576hp 516m 335mv 11383tnl 18797gp | *>

Gwydan's reckoning devastates you!
You are pushed backward.
Gwydan has a few scratches.

<547hp 516m 335mv 11383tnl 18797gp | *>

You dodge Gwydan's wrath.
You parry Gwydan's wrath.
Gwydan grips his shield firmly, staving off your pierce.
Gwydan's shield spike decimates you!
Gwydan deflects your pierce aside in an ungraceful parry.
Gwydan has a few scratches.

<519hp 516m 335mv 11383tnl 18797gp | *>
wield battle
dual dirk
You flee from combat!
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<519hp 516m 333mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<519hp 516m 333mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<519hp 516m 333mv 11383tnl 18797gp . .>
You stop wielding a black iron halberd.
You wield a battle axe.
A battle axe feels like a part of you!

<519hp 516m 333mv 11383tnl 18797gp . .>
You wield a bloody dirk as a favoured weapon in your off-hand.
A bloody dirk feels like a part of you!

<519hp 516m 333mv 11383tnl 18797gp . .> north
murder Gwydan
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
You regain composure and reapproach.

<519hp 516m 331mv 11383tnl 18797gp . .>
They aren't here.

<519hp 516m 331mv 11383tnl 18797gp . .> murder Gwydan
They aren't here.

<519hp 516m 331mv 11383tnl 18797gp . .> north
murder Gwydan
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.

<519hp 516m 329mv 11383tnl 18797gp . .> north
murder Gwydan
They aren't here.

<519hp 516m 329mv 11383tnl 18797gp . .>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]

<519hp 516m 327mv 11383tnl 18797gp . .> north
murder Gwydan
They aren't here.

<519hp 516m 327mv 11383tnl 18797gp . .>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<519hp 516m 325mv 11383tnl 18797gp . .>
They aren't here.

<519hp 516m 325mv 11383tnl 18797gp . .> wher
Players near you in Seringale:
<PK> Lumiel The North Main Street
<PK> Gwydan The North Main Street
Villidan South Square

<519hp 516m 325mv 11383tnl 18797gp . .> north

Gwydan walks in.

<519hp 516m 325mv 11383tnl 18797gp . .>
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<519hp 516m 323mv 11383tnl 18797gp . .> murder Gwydan

Gwydan walks in.

<519hp 516m 323mv 11383tnl 18797gp . .>
Your slash injures Gwydan.
Your pierce injures Gwydan.
Gwydan blocks your attack with his shield.
Gwydan blocks your attack with his shield.
Gwydan has a few scratches.

<519hp 516m 323mv 11383tnl 18797gp | *>

Gwydan narrows his eyes.
Gwydan's heavenly wrath devastates you!
Gwydan has a few scratches.

<489hp 516m 317mv 11383tnl 18797gp | *>
di

You awkwardly parry Gwydan's wrath with a loud clang.
You dodge Gwydan's wrath.
Gwydan's shield absorbs the impact of your slash easily.
Gwydan's shield spike devastates you!
Gwydan's shield absorbs the impact of your pierce easily.
Gwydan's shield spike devastates you!
Your slash injures Gwydan.
Gwydan has a few scratches.

<426hp 516m 317mv 11383tnl 18797gp | *>
Gwydan is blinded by the dirt in his eyes!
Your kicked dirt scratches Gwydan.
Gwydan has a few scratches.

<426hp 516m 317mv 11383tnl 18797gp | *>
shielddisarm

Gwydan's wrath decimates you!
You nimbly dodge Gwydan's wrath with a practiced maneuver.
Gwydan grips his shield firmly, staving off your slash.
Gwydan's shield spike decimates you!
Your pierce injures Gwydan.
Gwydan blocks your attack with his shield.
Gwydan has some small wounds and bruises.

<372hp 516m 317mv 11383tnl 18797gp | *>


A dwarven city guard walks up.
Gwydan has some small wounds and bruises.

<372hp 516m 317mv 11383tnl 18797gp | *>

You dodge Gwydan's wrath.
You nimbly dodge Gwydan's wrath with a practiced maneuver.
Gwydan blocks your attack with his shield.
Your slash wounds Gwydan.
Gwydan awkwardly parries your slash with a loud clang.
Gwydan has some small wounds and bruises.

<372hp 516m 317mv 11383tnl 18797gp | *>

Gwydan's facial expression turns to iron.
Gwydan has some small wounds and bruises.

<372hp 516m 317mv 11383tnl 18797gp | *>
Gwydan resists your shield disarm. <--- LOL so much for the new tactic!
Gwydan holds on tightly to his shield.
Gwydan has some small wounds and bruises.

<372hp 516m 317mv 11383tnl 18797gp | *>

Gwydan rubs the dirt out of his eyes, but they're still watering.
You parry Gwydan's wrath with a hasty swing from your off-hand weapon.
Your slash injures Gwydan.
Gwydan's shield fails to deflect the powerful cleave from your axe.
Your slash wounds Gwydan.
Gwydan has some small wounds and bruises.

<372hp 516m 317mv 11383tnl 18797gp | *>

Gwydan narrows his eyes.
Gwydan's heavenly wrath devastates you!
Gwydan has some small wounds and bruises.

<341hp 516m 311mv 11383tnl 18797gp | *>
scream

You deflect Gwydan's wrath aside in an ungraceful parry.
You dodge Gwydan's wrath.
Your slash injures Gwydan.
Your slash injures Gwydan.
Gwydan grips his shield firmly, staving off your slash.
Gwydan's shield spike decimates you!
Gwydan has some small wounds and bruises.

<315hp 516m 311mv 11383tnl 18797gp | *>
disarm

You are hungry.
The white aura around your body fades.

The town clock tolls once as the evening begins.
Gwydan has some small wounds and bruises.

<318hp 518m 357mv 11383tnl 18797gp | *>
ARRRRRRRRRRGH!!!!!
Gwydan has some small wounds and bruises.

<318hp 518m 357mv 11383tnl 18797gp | *>
Gwydan resists your disarm. <--- Oh, that's nice xD this pally is TOUGH
Gwydan holds on tightly to his weapon.
Gwydan has some small wounds and bruises.

<318hp 518m 357mv 11383tnl 18797gp | *>


Gwydan narrows his eyes.
You parry Gwydan's wrath.
Gwydan blocks your attack with his shield.
Gwydan's shield fails to deflect the powerful cleave from your axe.
Your pierce injures Gwydan.
Gwydan has quite a few wounds.

<318hp 518m 357mv 11383tnl 18797gp | *>
fl
fl
fl
get purple sack
quaf purple

You awkwardly parry Gwydan's wrath with a loud clang.
You parry Gwydan's wrath.
Your slash wounds Gwydan.
Gwydan's shield wobbles and barely deflects your pierce.
Gwydan blocks your attack with his shield.
Your pierce injures Gwydan.
Gwydan has quite a few wounds.

<318hp 518m 357mv 11383tnl 18797gp | *>
You flee from combat!
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<318hp 518m 355mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<318hp 518m 355mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<318hp 518m 355mv 11383tnl 18797gp . .>
You get a purple potion from a Big Ol'Pack Sack.

<318hp 518m 355mv 11383tnl 18797gp . .>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<318hp 518m 355mv 11383tnl 18797gp . .> north
murder Gwydan
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
(White Aura) Gwydan the Templar Captain is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<318hp 518m 353mv 11383tnl 18797gp . .>
Gwydan parries your slash.
Your slash wounds Gwydan.
Gwydan narrows his eyes.
Gwydan's heavenly wrath devastates you!
You feel unclean.
Gwydan has quite a few wounds.

<288hp 518m 347mv 11383tnl 18797gp | *>

You stumble and barely manage to dodge Gwydan's wrath.
You parry Gwydan's wrath.
You parry Gwydan's wrath.
Your slash injures Gwydan.
Your slash wounds Gwydan.
Your pierce injures Gwydan.
Gwydan awkwardly parries your slash with a loud clang.
Gwydan has quite a few wounds.

<288hp 518m 347mv 11383tnl 18797gp | *>

A dwarven city guard walks in.
Gwydan has quite a few wounds.

<288hp 518m 347mv 11383tnl 18797gp | *>

You dodge Gwydan's wrath.
You nimbly dodge Gwydan's wrath with a practiced maneuver.
Gwydan parries your slash.
Gwydan has quite a few wounds.

<288hp 518m 347mv 11383tnl 18797gp | *>
trip
You trip Gwydan and he goes down!
Gwydan resists your trip.
Your trip scratches Gwydan.
Gwydan has quite a few wounds.

<288hp 518m 347mv 11383tnl 18797gp | *>

Gwydan narrows his eyes.
Gwydan's heavenly wrath DISMEMBERS you!
Gwydan has quite a few wounds.

<228hp 518m 335mv 11383tnl 18797gp | *>

You dual parry Gwydan's wrath.
Your slash wounds Gwydan.
Gwydan's shield absorbs the impact of your pierce easily.
Gwydan's shield spike mauls you.
Gwydan parries your slash.
Your weapon advantage overcomes Gwydan's parry attempt.
Your pierce injures Gwydan.
Gwydan has quite a few wounds.

<206hp 518m 335mv 11383tnl 18797gp | *>
ber

Gwydan's wrath devastates you!
Your slash hits Gwydan.
Gwydan grips his shield firmly, staving off your pierce.
Gwydan's shield spike mauls you.
Your slash hits Gwydan.
Gwydan has some big nasty wounds and scratches.

<152hp 518m 335mv 11383tnl 18797gp | *>
Your pulse races as you are consumed by rage!
Gwydan has some big nasty wounds and scratches.

<229hp 259m 167mv 11383tnl 18797gp | *>

Gwydan sends you sprawling with a powerful shield slam!
Gwydan's shield slam MUTILATES you!
Gwydan has some big nasty wounds and scratches.

<191hp 259m 167mv 11383tnl 18797gp | *>


You dance around Gwydan's wrath and easily dodge it.
Gwydan's shield absorbs the impact of your slash easily.
Gwydan's shield spike wounds you.
Gwydan's shield wobbles and barely deflects your slash.
Gwydan has some big nasty wounds and scratches.

<171hp 259m 167mv 11383tnl 18797gp | *>

You feel less wobbly on your feet.
Gwydan has some big nasty wounds and scratches.

<171hp 259m 167mv 11383tnl 18797gp | *>
fl
fl
fl
You flee from combat!

-------------------

DAMN! OK, so I did hurt him, but only because he stood there while dirt kicked I reckon
And his damn shield spikes felt like they were outdamaging me, let alone the wrath!
Anyway, the disarms were a fail, so I should go think again on what to try next...

Leaving the next bit mostly unedited, because it's all about the Benny Hill chase scene xD

------------------

Atop the North Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<171hp 259m 165mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<171hp 259m 165mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<171hp 259m 165mv 11383tnl 18797gp . .> west
west
west
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf battlement guard is here.

<171hp 259m 163mv 11383tnl 18797gp . .>
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<171hp 259m 161mv 11383tnl 18797gp . .>
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<171hp 259m 159mv 11383tnl 18797gp . .> west
west
west
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<171hp 259m 157mv 11383tnl 18797gp . .>
Northwest Corner of the Battlements
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the east as well as to the south, with
smooth rails keeping you from falling down.

[Exits: east south]
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<171hp 259m 155mv 11383tnl 18797gp . .> south
south
A large wall made of huge slabs of white stone blocks your way.

<171hp 259m 155mv 11383tnl 18797gp . .> south
south
On the Western Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.
A halfling perimeter guard of seringale is here, watching out for known criminals.

<171hp 259m 153mv 11383tnl 18797gp . .>
On the Western Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
An avian city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<171hp 259m 151mv 11383tnl 18797gp . .>
Seringale's Western Catapult
There is a well-built catapult sitting here, ready to send you over the
western wall. The wall before you is made of huge slabs of white stone.
You see small holes in various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The battlements continue to the
north, and a small ladder leads down to the street level below.

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
A dwarven city guard of Seringale stands watch here.

<171hp 259m 149mv 11383tnl 18797gp . .>
The sun slowly disappears in the west.
You are thirsty.
You are hungry.

<176hp 262m 202mv 11383tnl 18797gp . .>
A smooth rail keeps you from plunging over the wall's edge to your death.

<176hp 262m 202mv 11383tnl 18797gp . .> look

Seringale's Western Catapult
There is a well-built catapult sitting here, ready to send you over the
western wall. The wall before you is made of huge slabs of white stone.
You see small holes in various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The battlements continue to the
north, and a small ladder leads down to the street level below.

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
A dwarven city guard of Seringale stands watch here.

<176hp 262m 202mv 11383tnl 18797gp . .> down
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<176hp 262m 200mv 11383tnl 18797gp . .> south
south
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<176hp 262m 198mv 11383tnl 18797gp . .> west
west
west
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<176hp 262m 196mv 11383tnl 18797gp . .> west
west
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]

<176hp 262m 194mv 11383tnl 18797gp . .> west
west
west
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west hovel]
This small hovel door has moss and vines growing upon it.

<176hp 262m 192mv 11383tnl 18797gp . .> west
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.

[Exits: east west]

<176hp 262m 190mv 11383tnl 18797gp . .> west
west
west
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<176hp 262m 187mv 11383tnl 18797gp . .> west
south
west
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<176hp 262m 184mv 11383tnl 18797gp . .> west
south
south
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
A stone outcropping with traces of ore is here.
The caravan attendant is here, with caravans for hire.

<176hp 262m 181mv 11383tnl 18797gp . .> west
south
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]

<176hp 262m 178mv 11383tnl 18797gp . .> west
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grey wolf is here, glaring hungrily at you.

<176hp 262m 175mv 11383tnl 18797gp . .> west
west
north
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<176hp 262m 172mv 11383tnl 18797gp . .> west
north
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<176hp 262m 169mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<176hp 262m 166mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.

<176hp 262m 163mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.

<176hp 262m 160mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
south, a faint path leads away from the trail.

[Exits: north south west]
A treant stands here in defense of the forest.

<176hp 262m 157mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<176hp 262m 154mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees that
stand close on all sides. The trail leads east and south. To the north,
a narrow path leads away from the trail.

[Exits: north east south]
A bulbous plant is here.
The bulbous plant grows larger.

<176hp 262m 151mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.

[Exits: north south]

<176hp 262m 148mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
east, a faint path leads away from the trail.

[Exits: north east west]
A large grey wolf is here, glaring hungrily at you.

<176hp 262m 145mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads east and south.

[Exits: east south]
A ferocious warg is here, snarling angrily at you.
A ferocious warg is here, snarling angrily at you.

<176hp 262m 142mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west, and to the
south a faint path leads away from the trail.

[Exits: north south west]

<176hp 262m 139mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<176hp 262m 136mv 11383tnl 18797gp . .>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large black wolf is here, glaring hungrily at you.

<176hp 262m 133mv 11383tnl 18797gp . .>
A dusty trail in the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. The trail continues north and east.

[Exits: north east]

<176hp 262m 130mv 11383tnl 18797gp . .>
A dusty trail in the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The trail continues south and west. A broad
irregular path leads eastwards away from the trail.

[Exits: east south west]
A stone outcropping with traces of ore is here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<176hp 262m 127mv 11383tnl 18797gp . .>
At the end of the trail through the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. A dark grove is north of you. The only
other exit is east.

[Exits: north east]
A stone outcropping with traces of ore is here.

<176hp 262m 124mv 11383tnl 18797gp . .>
Entrance to the Shadow Grove
Before you lies the grove of shadows. Giant grey trees are all that can be
seen through the thick shadows. A great sense of both power and menace
permeates the surrounding area. You have a strange urge to turn back and go
back the way you've come. A small path leads north into the shadows and back
south to the road.

[Exits: north south]

<176hp 262m 122mv 11383tnl 18797gp . .> north
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]

<176hp 262m 121mv 11383tnl 18797gp . .> east
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<176hp 262m 120mv 11383tnl 18797gp . .> south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<176hp 262m 119mv 11383tnl 18797gp . .> south
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.
A lost adventurer says 'Do you have any food you can spare, Lumiel?'

<176hp 262m 118mv 11383tnl 18797gp . .> look

Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.

<176hp 262m 118mv 11383tnl 18797gp . .> north
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]

<176hp 262m 116mv 11383tnl 18797gp . .> west
west
The path doesn't go that way.

<176hp 262m 116mv 11383tnl 18797gp . .> north
The path doesn't go that way.

<176hp 262m 116mv 11383tnl 18797gp . .> west
north
Approaching the Gates
Rising up in front of you like a giant obelisk is the High Tower of
Sorcery. From this distance you can see that the Tower is actually three
separate monoliths connected by a central building at their base. The path
you are on leads to the Tower gates to the north, or towards a garden path
leading to the east and west. A path leads away from the Tower to the
south.

[Exits: north east south west]

<176hp 262m 114mv 11383tnl 18797gp . .> west
north
The Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: east west]

<176hp 262m 112mv 11383tnl 18797gp . .> north
west
The tower is built from solid stone.

<176hp 262m 112mv 11383tnl 18797gp . .> north
north
The Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north east]

<176hp 262m 109mv 11383tnl 18797gp . .>
The Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: south west]
The Disciple of the sun basks in the glory of the Light.
A garden gnome scampers through the foliage.

<176hp 262m 106mv 11383tnl 18797gp . .>
The tower is built from solid stone.

<176hp 262m 106mv 11383tnl 18797gp . .>
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north east]

<176hp 262m 103mv 11383tnl 18797gp . .>
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: south west]

<176hp 262m 100mv 11383tnl 18797gp . .>
The tower is built from solid stone.

<176hp 262m 100mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel A Turn in the Western Garden Path

<176hp 262m 100mv 11383tnl 18797gp . .> west
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass. On the west side of the path the shrubbery looks slightly
trampled.

[Exits: north east west]

<176hp 262m 97mv 11383tnl 18797gp . .> look
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass. On the west side of the path the shrubbery looks slightly
trampled.

[Exits: north east west]

<176hp 262m 97mv 11383tnl 18797gp . .> north
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: south west]

<176hp 262m 94mv 11383tnl 18797gp . .> west
north
Within the Western Gardens
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north east]

<176hp 262m 91mv 11383tnl 18797gp . .>
Within the Western Gardens
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north south]
A garden gnome scampers through the foliage.

<176hp 262m 88mv 11383tnl 18797gp . .> look
Within the Western Gardens
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north south]
A garden gnome scampers through the foliage.
The night has begun.
The lightning has stopped.
You are thirsty.
You are hungry.
You feel less vulnerable to afflictions.
The white aura around your body fades.


<180hp 266m 119mv 11383tnl 18797gp . .>
north
Outside the Tower of Invokation
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass. There is a door leading into the Tower to the east.

[Exits: north (east) south]

<180hp 266m 116mv 11383tnl 18797gp . .> look
Outside the Tower of Invokation
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass. There is a door leading into the Tower to the east.

[Exits: north (east) south]

<180hp 266m 116mv 11383tnl 18797gp . .> get bread sack
get bread sack
You get a loaf of sliced bread from a Big Ol'Pack Sack.

<180hp 266m 116mv 11383tnl 18797gp . .>
You get a loaf of sliced bread from a Big Ol'Pack Sack.

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation

<180hp 266m 116mv 11383tnl 18797gp . .> eat bread
eat bread
You eat a loaf of sliced bread.
You are no longer hungry.

<180hp 266m 116mv 11383tnl 18797gp . .>
You eat a loaf of sliced bread.
You are full.

<180hp 266m 116mv 11383tnl 18797gp . .> dr flask
dr flask
You drink water from a glistening hydration flask.

<180hp 266m 116mv 11383tnl 18797gp . .> dr flask
You drink water from a glistening hydration flask.

<180hp 266m 116mv 11383tnl 18797gp . .>
You drink water from a glistening hydration flask.
Your thirst is quenched.

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Outside the Tower of Invokation
<PK> Gwydan Entrance to the Shadow Grove

<180hp 266m 116mv 11383tnl 18797gp . .> open east
east

Gwydan has summoned you!
Entrance to the Shadow Grove
Before you lies the grove of shadows. Giant grey trees are all that can be
seen through the thick shadows. A great sense of both power and menace
permeates the surrounding area. You have a strange urge to turn back and go
back the way you've come. A small path leads north into the shadows and back
south to the road.

[Exits: north south]
Gwydan the Templar Captain is here.

<180hp 266m 116mv 11383tnl 18797gp . .>
You see no door east of here.

<180hp 266m 116mv 11383tnl 18797gp . .>
Alas, you cannot go that way.

<180hp 266m 116mv 11383tnl 18797gp . .>
Gwydan narrows his eyes.
Gwydan's heavenly wrath DISEMBOWELS you!
Gwydan has quite a few wounds.

<137hp 266m 111mv 11383tnl 18797gp | *>
fl
fl
fl
You flee from combat!
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]

<137hp 266m 110mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<137hp 266m 110mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<137hp 266m 110mv 11383tnl 18797gp . .> south
south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<137hp 266m 109mv 11383tnl 18797gp . .>
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<137hp 266m 108mv 11383tnl 18797gp . .> look
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<137hp 266m 108mv 11383tnl 18797gp . .> south
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.

<137hp 266m 107mv 11383tnl 18797gp . .> scan all
You scan all around.
You scan north.
You scan south.
*** Range 2 (south) ***
An emaciated adventurer is here looking lost and hopeless.
*** Range 4 (south) ***
An emaciated adventurer is here looking lost and hopeless.

<137hp 266m 107mv 11383tnl 18797gp . .> north
north
north
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]

<137hp 266m 105mv 11383tnl 18797gp . .>
Approaching the Gates
Rising up in front of you like a giant obelisk is the High Tower of
Sorcery. From this distance you can see that the Tower is actually three
separate monoliths connected by a central building at their base. The path
you are on leads to the Tower gates to the north, or towards a garden path
leading to the east and west. A path leads away from the Tower to the
south.

[Exits: north east south west]

<137hp 266m 103mv 11383tnl 18797gp . .>
Before the Tower Doors
You stand before the massive doors of the High Tower of Sorcery. The
doors are made from thick oak and are covered with intricate arcane carvings
reprsenting all manners and schools of magic. The doors are hung solidly
from wrought iron hinges that are fastened to the tower's front arch with
razor-sharp accuracy. The garden path continues to the south.

[Exits: (north) south]

<137hp 266m 101mv 11383tnl 18797gp . .> look
Before the Tower Doors
You stand before the massive doors of the High Tower of Sorcery. The
doors are made from thick oak and are covered with intricate arcane carvings
reprsenting all manners and schools of magic. The doors are hung solidly
from wrought iron hinges that are fastened to the tower's front arch with
razor-sharp accuracy. The garden path continues to the south.

[Exits: (north) south]

<137hp 266m 101mv 11383tnl 18797gp . .> open north
north
north
north
You open the door north of you.

<137hp 266m 101mv 11383tnl 18797gp . .> north
east
east
east
east
up
The Foyer
You are standing in the front foyer of the High Tower of Sorcery. The
massive oak doors of the Tower rest solidly in the south wall. The walls
are made from a white marbled stone that holds a glossy sheen. They look so
clean and shiny that they appear to have been freshly buffed with a cloth.
The floor is a deep purple hue with golden flecks of shiny mineral scattered
across its surface. Opaque curved lines swirl through the flecks like
current of water, giving the whole surface an almost hypnotic appearance.

[Exits: north south]

<137hp 266m 100mv 11383tnl 18797gp . .>
A Wide, Bright Passage
You are in a wide, bright chamber leading towards the Great Hall of the
tower. The walls are made from a white marbled stone that holds a glossy
sheen. They look so clean and shiny that they appear to have been freshly
buffed with a cloth. The floor is a deep purple hue with golden flecks of
shiny mineral scattered across its surface. Opaque curved lines swirl
through the flecks like current of water, giving the whole surface an almost
hypnotic appearance. There are doorways to the east and west, while the
foyer of the tower lays to the south.

[Exits: north east south west]

<137hp 266m 99mv 11383tnl 18797gp . .>
Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the north. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<137hp 266m 98mv 11383tnl 18797gp . .>
The Fountain of the Arcane
You are standing before the Fountain of the Arcane in the center of the
Grand Hall. The fountain has been carved out of a light blue-colored marble
the likes of which you have never seen before. Along the edges and rim of
the stone are gilded carvings of arcane symbols representing the three
schools of magic - invokation, illusionary, and necromantic. The fountain
is a hub of social activity in the hall. People are gathered in groups
discussing various topics of magic and scholarship, while others sit by
themselves on the edge of the fountain in quiet introspection.

[Exits: north east south west]
A marble fountain is here filled with a glowing liquid.
A swirling orb of magic floats here mysteriously.
The Disciple of Water radiates vitality.

<137hp 266m 97mv 11383tnl 18797gp . .>
Within the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]
An elder mage admires the hall's architecture.

<137hp 266m 96mv 11383tnl 18797gp . .>
East Side of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<137hp 266m 95mv 11383tnl 18797gp . .>
Towards the Tower of Necromancy
The magnificence of the Great Hall to the west continues here in the
hallway towards the Tower of Necromancy, though with slightly more subtlety.
The deep purple floor has continued unhindered and gives a uniform flow to
the Tower's essence. The ceiling however has dropped from fifty feet to
twenty and its highly detailed and ornate carvings have become slightly more
restrained.

[Exits: east west]

<153hp 272m 147mv 11383tnl 18797gp . .>
Before the Tower of Necromancy
A grand staircase opens up before you, leading up into the Tower of
Necromancy. Each step has been intricately carved with runes representing
the elements of Plague, Shadow, Balance, Blood, and Acid. The walls are
hewn from a solid stone whose color and texture suggest both nature and
magic were involved in their construction.

[Exits: (east) west up]

<153hp 272m 146mv 11383tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomache. Somewhere nearby there must be
a rotting corpse, or worse. The walls are hewn from a solid stone whose
color and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east down]

<153hp 272m 145mv 11383tnl 18797gp . .> down
Before the Tower of Necromancy
A grand staircase opens up before you, leading up into the Tower of
Necromancy. Each step has been intricately carved with runes representing
the elements of Plague, Shadow, Balance, Blood, and Acid. The walls are
hewn from a solid stone whose color and texture suggest both nature and
magic were involved in their construction.

[Exits: (east) west up]

<153hp 272m 144mv 11383tnl 18797gp . .> west
west
Towards the Tower of Necromancy
The magnificence of the Great Hall to the west continues here in the
hallway towards the Tower of Necromancy, though with slightly more subtlety.
The deep purple floor has continued unhindered and gives a uniform flow to
the Tower's essence. The ceiling however has dropped from fifty feet to
twenty and its highly detailed and ornate carvings have become slightly more
restrained.

[Exits: east west]

<153hp 272m 143mv 11383tnl 18797gp . .> west
East Side of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<153hp 272m 142mv 11383tnl 18797gp . .>
Within the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]
An elder mage admires the hall's architecture.

<153hp 272m 141mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Within the Grand Hall
<PK> Gwydan Entrance to the Shadow Grove

<153hp 272m 141mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Within the Grand Hall
<PK> Gwydan Entrance to the Shadow Grove

<153hp 272m 141mv 11383tnl 18797gp . .> east

Gwydan has summoned you! <-- took me WAY too long to even clue in that I was being summoned, in my mind I was thinking of the paths through Tower and running them
Entrance to the Shadow Grove
Before you lies the grove of shadows. Giant grey trees are all that can be
seen through the thick shadows. A great sense of both power and menace
permeates the surrounding area. You have a strange urge to turn back and go
back the way you've come. A small path leads north into the shadows and back
south to the road.

[Exits: north south]
Gwydan the Templar Captain is here.

<153hp 272m 141mv 11383tnl 18797gp . .> east
Alas, you cannot go that way.

<153hp 272m 141mv 11383tnl 18797gp . .>
Alas, you cannot go that way.

<153hp 272m 141mv 11383tnl 18797gp . .> east

You turn Gwydan's attack against him.
Your slash maims Gwydan!
Gwydan's wrath MASSACRES you!
Gwydan has some big nasty wounds and scratches.

<87hp 257m 141mv 11383tnl 18797gp | *>
up
No way! You are still fighting!
You stumble and barely manage to dodge Gwydan's wrath.
Your slash misses Gwydan.
Your pierce devastates Gwydan!
Gwydan's shield jolts under your slash, but holds.
Your slash DISEMBOWELS Gwydan!
Your pierce maims Gwydan!
Gwydan has some big nasty wounds and scratches.

<87hp 257m 141mv 11383tnl 18797gp | *>
No way! You are still fighting!
Gwydan has some big nasty wounds and scratches.

<87hp 257m 141mv 11383tnl 18797gp | *>
fl
fl
fl
You flee from combat!
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]

<87hp 257m 140mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<87hp 257m 140mv 11383tnl 18797gp . .>
You aren't fighting anyone.

<87hp 257m 140mv 11383tnl 18797gp . .> south
south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<87hp 257m 139mv 11383tnl 18797gp . .>
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<87hp 257m 138mv 11383tnl 18797gp . .> ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - Path to the Tower
West - The Shadow Grove

<87hp 257m 138mv 11383tnl 18797gp . .> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
An emaciated adventurer is here looking lost and hopeless.
*** Range 2 (south) ***
*** Range 3 (south) ***
An emaciated adventurer is here looking lost and hopeless.
*** Range 4 (south) ***
You scan west.

<87hp 257m 138mv 11383tnl 18797gp . .> south
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.

<87hp 257m 137mv 11383tnl 18797gp . .> north
north
north
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]

<87hp 257m 135mv 11383tnl 18797gp . .>
Approaching the Gates
Rising up in front of you like a giant obelisk is the High Tower of
Sorcery. From this distance you can see that the Tower is actually three
separate monoliths connected by a central building at their base. The path
you are on leads to the Tower gates to the north, or towards a garden path
leading to the east and west. A path leads away from the Tower to the
south.

[Exits: north east south west]

<87hp 257m 133mv 11383tnl 18797gp . .>
Before the Tower Doors
You stand before the massive doors of the High Tower of Sorcery. The
doors are made from thick oak and are covered with intricate arcane carvings
reprsenting all manners and schools of magic. The doors are hung solidly
from wrought iron hinges that are fastened to the tower's front arch with
razor-sharp accuracy. The garden path continues to the south.

[Exits: north south]

<87hp 257m 131mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Before the Tower Doors
<PK> Gwydan The Shadow Grove

<87hp 257m 131mv 11383tnl 18797gp . .> north
north
The Foyer
You are standing in the front foyer of the High Tower of Sorcery. The
massive oak doors of the Tower rest solidly in the south wall. The walls
are made from a white marbled stone that holds a glossy sheen. They look so
clean and shiny that they appear to have been freshly buffed with a cloth.
The floor is a deep purple hue with golden flecks of shiny mineral scattered
across its surface. Opaque curved lines swirl through the flecks like
current of water, giving the whole surface an almost hypnotic appearance.

[Exits: north south]

<87hp 257m 130mv 11383tnl 18797gp . .>
A Wide, Bright Passage
You are in a wide, bright chamber leading towards the Great Hall of the
tower. The walls are made from a white marbled stone that holds a glossy
sheen. They look so clean and shiny that they appear to have been freshly
buffed with a cloth. The floor is a deep purple hue with golden flecks of
shiny mineral scattered across its surface. Opaque curved lines swirl
through the flecks like current of water, giving the whole surface an almost
hypnotic appearance. There are doorways to the east and west, while the
foyer of the tower lays to the south.

[Exits: north east south west]

<87hp 257m 129mv 11383tnl 18797gp . .> north
north
Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the north. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<87hp 257m 128mv 11383tnl 18797gp . .>
wher
The Fountain of the Arcane
You are standing before the Fountain of the Arcane in the center of the
Grand Hall. The fountain has been carved out of a light blue-colored marble
the likes of which you have never seen before. Along the edges and rim of
the stone are gilded carvings of arcane symbols representing the three
schools of magic - invokation, illusionary, and necromantic. The fountain
is a hub of social activity in the hall. People are gathered in groups
discussing various topics of magic and scholarship, while others sit by
themselves on the edge of the fountain in quiet introspection.

[Exits: north east south west]
A marble fountain is here filled with a glowing liquid.
A swirling orb of magic floats here mysteriously.
The Disciple of Water radiates vitality.

<87hp 257m 127mv 11383tnl 18797gp . .>
Players near you in The Towers of High Sorcery:
<PK> Lumiel The Fountain of the Arcane

<87hp 257m 127mv 11383tnl 18797gp . .> dr
You drink water from a marble fountain.
Your thirst is quenched.

<87hp 257m 127mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel The Fountain of the Arcane

<87hp 257m 127mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel The Fountain of the Arcane
<PK> Gwydan The Shadow Grove

<87hp 257m 127mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel The Fountain of the Arcane
<PK> Gwydan The Shadow Grove

<87hp 257m 127mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel The Fountain of the Arcane
<PK> Gwydan The Shadow Grove

<87hp 257m 127mv 11383tnl 18797gp . .> look
The Fountain of the Arcane
You are standing before the Fountain of the Arcane in the center of the
Grand Hall. The fountain has been carved out of a light blue-colored marble
the likes of which you have never seen before. Along the edges and rim of
the stone are gilded carvings of arcane symbols representing the three
schools of magic - invokation, illusionary, and necromantic. The fountain
is a hub of social activity in the hall. People are gathered in groups
discussing various topics of magic and scholarship, while others sit by
themselves on the edge of the fountain in quiet introspection.

[Exits: north east south west]
A marble fountain is here filled with a glowing liquid.
A swirling orb of magic floats here mysteriously.
The Disciple of Water radiates vitality.

<87hp 257m 127mv 11383tnl 18797gp . .> east
east

Within the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]
An elder mage admires the hall's architecture.

<97hp 263m 179mv 11383tnl 18797gp . .> east
east
up
East Side of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<97hp 263m 178mv 11383tnl 18797gp . .>
Towards the Tower of Necromancy
The magnificence of the Great Hall to the west continues here in the
hallway towards the Tower of Necromancy, though with slightly more subtlety.
The deep purple floor has continued unhindered and gives a uniform flow to
the Tower's essence. The ceiling however has dropped from fifty feet to
twenty and its highly detailed and ornate carvings have become slightly more
restrained.

[Exits: east west]

<97hp 263m 177mv 11383tnl 18797gp . .>
Before the Tower of Necromancy
A grand staircase opens up before you, leading up into the Tower of
Necromancy. Each step has been intricately carved with runes representing
the elements of Plague, Shadow, Balance, Blood, and Acid. The walls are
hewn from a solid stone whose color and texture suggest both nature and
magic were involved in their construction.

[Exits: (east) west up]

<97hp 263m 176mv 11383tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomache. Somewhere nearby there must be
a rotting corpse, or worse. The walls are hewn from a solid stone whose
color and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east down]

<97hp 263m 175mv 11383tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel A Foul-Smelling Hallway
<PK> Gwydan Path to the Tower

<97hp 263m 175mv 11383tnl 18797gp . .> east
north
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north west]

<97hp 263m 174mv 11383tnl 18797gp . .> east
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east south]
The disciple of Blood admires corpses torn asunder.

<97hp 263m 173mv 11383tnl 18797gp . .> south
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east south west]

<97hp 263m 172mv 11383tnl 18797gp . .> north
east
The Morgue
You have found the source of the horrendous smell that fills the nearby
hallway, and you really wish you hadn't. You are within what appears to be
some sort of morgue, identifiable by the fact that there are dead bodies
everywhere. They are not strewn around as if recently deceased due to an
accident or a great battle, but instead are organized into rows and piles.
Some are even hanging from hooks attached to the walls and ceiling beams.
Whoever maintains this room of death does so with purpose and clearly has
future plans for these doomed cadavers.

[Exits: north]
A novice necromancer practices the dark arts.
A novice necromancer glances at you with disdain and then completely ignores you.

<97hp 263m 171mv 11383tnl 18797gp . .> south
south
east
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east south west]

<97hp 263m 170mv 11383tnl 18797gp . .> north
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north south west]

<97hp 263m 169mv 11383tnl 18797gp . .> up
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north south]

<97hp 263m 168mv 11383tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north east (west)]

<97hp 263m 167mv 11383tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north west]

<97hp 263m 166mv 11383tnl 18797gp . .>
A Foul-Smelling Staircase
The first thing you notice about this staircase is the horrific smell.
It assaults your nose and turns your stomach. Somewhere nearby there must
be a rotting corpse, or worse. The walls are hewn from a solid stone whose
color and texture suggest both nature and magic were involved in their
construction. The eerie sound of bones scraping on stone tickles your
subconscious. A stairway in the north wall leads up further into the tower.

[Exits: south up]

<97hp 263m 165mv 11383tnl 18797gp . .> north
north
west
Above a Staircase
You are on a platform at the top of a set of stairs that lead deeper into
the Tower. The platform is part of a larger raised terrace built in
circular fashion around a recessed chamber. A barrier with a handrail atop
it has been built into the platform to prevent people from falling into the
pit and to give purchase while they lean over to observe. Of what they
would observe would take some closer inspection.

[Exits: north west down]

<97hp 263m 164mv 11383tnl 18797gp . .> west
south
Before the Dissection Chamber
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.
You see stairs to the west leading down into the chamber from above.

[Exits: north south west]
A student of necromancy observes the dissection in progress.

<97hp 263m 163mv 11383tnl 18797gp . .> west
north
north
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.

[Exits: south west]

<97hp 263m 162mv 11383tnl 18797gp . .> east
east
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.

[Exits: east west]
A student of necromancy observes the dissection in progress.
A student of necromancy sneers at you.
A student of necromancy says 'Beat it, I'm trying to pay attention to Zetheno's dissection.'

<97hp 263m 161mv 11383tnl 18797gp . .> east
up
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.

[Exits: east south]

<97hp 263m 160mv 11383tnl 18797gp . .> wher
south
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.
A hallway opens up to the west.

[Exits: north south west]

<97hp 263m 159mv 11383tnl 18797gp . .> west
south
open up
up
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. An
observation platform opens up to the east, while to the south you see a
dimly-lit chamber and hear the sounds of talking. The hallway continues to
the north.

[Exits: north east south]
A manic skeleton shambles past you with surprising speed.
A manic skeleton shambles past you with surprising speed.
The disciple of Acid glowers with corrosive malignancy.
A manic skeleton says 'Coming through!!'
A manic skeleton says 'Coming through!!'

<97hp 263m 158mv 11383tnl 18797gp . .>
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The hallway
continues to the north and south.

[Exits: north south]

<97hp 263m 157mv 11383tnl 18797gp . .>
A Turn in a Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and south.

[Exits: east south]

<97hp 263m 156mv 11383tnl 18797gp . .>
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and west.

[Exits: east west]

<97hp 263m 155mv 11383tnl 18797gp . .>
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and west.

[Exits: east west]

<97hp 263m 154mv 11383tnl 18797gp . .>
A Dark Staircase
You stand at the end of a hallway whose walls are the color of dark
obsidian. The dim color of the rock combined with the low lighting makes
the corridor quite eerie indeed. A torch has been inserted into an iron
sconce, however it does not appear to be providing much light. The hallway
continues to the west, while a dark set of stairs have been built into the
west wall, leading upwards.

[Exits: west up]

<97hp 263m 153mv 11383tnl 18797gp . .> west
west
west
A Dark Passage
You are walking through a dark and dimly-lit passage. Hollow echoes
bounce off the rough stone walls with each step that you take. There is a
faint smell of decomposition hidden within the otherwise musty air,
suggesting the presence of death nearby. A stairway in the north wall leads
down deeper into the Tower, while the passage continues to the south.

[Exits: south down]

<97hp 263m 152mv 11383tnl 18797gp . .> west
west
Players near you in The Towers of High Sorcery:
<PK> Lumiel A Dark Passage
<PK> Gwydan Towards the Tower of Necromancy

<97hp 263m 152mv 11383tnl 18797gp . .> south
A Turn in the Dark Passage
You are walking through a dark and dimly-lit passage. Hollow echoes
bounce off the rough stone walls with each step that you take. There is a
faint smell of decomposition hidden within the otherwise musty air,
suggesting the presence of death nearby. The passage continues to the north
and to the west.

[Exits: north west]

<97hp 263m 151mv 11383tnl 18797gp . .>
A Junction in the Dark Passage
You are walking through a dark and dimly-lit passage. Hollow echoes
bounce off the rough stone walls with each step that you take. There is a
faint smell of decomposition hidden within the otherwise musty air,
suggesting the presence of death nearby. The passage continues to the west
and to the east, while a doorway opens up to the south.

[Exits: east south west]

<97hp 263m 150mv 11383tnl 18797gp . .> south
A Spiral Staircase
You stand at the foot of an elegant spiral staircase. It has been
fashioned from a dark mahogany banister and obsidian steps circling a thick
iron shaft. A heavy looking steel door is built into the ceiling towards
which the staircase leads. The rest of the room is plain and bare.

[Exits: north (up)]

<97hp 263m 149mv 11383tnl 18797gp . .> wher
You open the door above you.

<97hp 263m 149mv 11383tnl 18797gp . .>
Master Necromancer's Chamber
You have entered a dimly-lit chamber. It is illuminated by torches
secured in sconces along three walls, and by various candles sitting upon
cabinetry and tables throughout the room. The floor is the same deep-purple
hue consistent with the rest of the towers'. Covering the entire north wall
is a massive bookcase lined with books, tomes, scrolls and instruments
pertaining to the deathly arts of dark magic. A sturdy iron door is secured
into the west wall. It has imagery of death and destructions etched into
the wrought iron surface.

[Exits: south (west) down]
(Translucent) (White Aura) Darzavius the Necrotic Suzerain is radiating death and decay.
Darzavius the Necrotic Suzerain gazes at you with a look of death.
Darzavius the Necrotic Suzerain says 'Nowhere in Serin do the powers of death and decay flow with such effectiveness than in the hands of a necromancer.'
Darzavius the Necrotic Suzerain surrounds himself in a haze of dark magic.

<97hp 263m 148mv 11383tnl 18797gp . .>
The door is closed. <--- who put a door there :( I totally forgot it

<97hp 263m 148mv 11383tnl 18797gp . .>
The door is closed.

<97hp 263m 148mv 11383tnl 18797gp . .>
The door is closed.

<97hp 263m 148mv 11383tnl 18797gp . .>
The door is closed.

<97hp 263m 148mv 11383tnl 18797gp . .>
The door is closed.

<97hp 263m 148mv 11383tnl 18797gp . .>
The Butchery
This appears to be the Master Necromancer's own personal dissection
chamber. Lifeless bodies hang from hooks attached to the walls or lay in
hapless piles on the floor. Some of the corpses are in various stages of
reanimation, clearly having been used as targets for the raising of the
dead. There is blood and entrails everywhere and a horrific stench of
rotting flesh permeates the air. In the middle of the room is a long wooden
table with shackles at each end.

[Exits: north]
A long wooden table stained with blood rests in the middle of the room.

<97hp 263m 147mv 11383tnl 18797gp . .> look
Blood and entrails coat the walls.

<97hp 263m 147mv 11383tnl 18797gp . .>
Players near you in The Towers of High Sorcery:
<PK> Lumiel The Butchery
<PK> Gwydan A Foul-Smelling Hallway

<97hp 263m 147mv 11383tnl 18797gp . .>
The Butchery
This appears to be the Master Necromancer's own personal dissection
chamber. Lifeless bodies hang from hooks attached to the walls or lay in
hapless piles on the floor. Some of the corpses are in various stages of
reanimation, clearly having been used as targets for the raising of the
dead. There is blood and entrails everywhere and a horrific stench of
rotting flesh permeates the air. In the middle of the room is a long wooden
table with shackles at each end.

[Exits: north]
A long wooden table stained with blood rests in the middle of the room.

<97hp 263m 147mv 11383tnl 18797gp . .> look
The Butchery
This appears to be the Master Necromancer's own personal dissection
chamber. Lifeless bodies hang from hooks attached to the walls or lay in
hapless piles on the floor. Some of the corpses are in various stages of
reanimation, clearly having been used as targets for the raising of the
dead. There is blood and entrails everywhere and a horrific stench of
rotting flesh permeates the air. In the middle of the room is a long wooden
table with shackles at each end.

[Exits: north]
A long wooden table stained with blood rests in the middle of the room.

<97hp 263m 147mv 11383tnl 18797gp . .> north
Master Necromancer's Chamber
You have entered a dimly-lit chamber. It is illuminated by torches
secured in sconces along three walls, and by various candles sitting upon
cabinetry and tables throughout the room. The floor is the same deep-purple
hue consistent with the rest of the towers'. Covering the entire north wall
is a massive bookcase lined with books, tomes, scrolls and instruments
pertaining to the deathly arts of dark magic. A sturdy iron door is secured
into the west wall. It has imagery of death and destructions etched into
the wrought iron surface.

[Exits: south (west) down]
(Translucent) (White Aura) Darzavius the Necrotic Suzerain is radiating death and decay.

<97hp 263m 146mv 11383tnl 18797gp . .> west
west
west
The door is closed.

<97hp 263m 146mv 11383tnl 18797gp . .> west
The door is closed.

<97hp 263m 146mv 11383tnl 18797gp . .>
The door is closed.

<97hp 263m 146mv 11383tnl 18797gp . .>
The door is closed.

<97hp 263m 146mv 11383tnl 18797gp . .> look
Master Necromancer's Chamber
You have entered a dimly-lit chamber. It is illuminated by torches
secured in sconces along three walls, and by various candles sitting upon
cabinetry and tables throughout the room. The floor is the same deep-purple
hue consistent with the rest of the towers'. Covering the entire north wall
is a massive bookcase lined with books, tomes, scrolls and instruments
pertaining to the deathly arts of dark magic. A sturdy iron door is secured
into the west wall. It has imagery of death and destructions etched into
the wrought iron surface.

[Exits: south (west) down]
(Translucent) (White Aura) Darzavius the Necrotic Suzerain is radiating death and decay.

<97hp 263m 146mv 11383tnl 18797gp . .>
You have become better at meditation!

<107hp 273m 199mv 11382tnl 18797gp . .> op w

You open the door west of you.

<107hp 273m 199mv 11382tnl 18797gp . .> west
west
west
west
west
Eastern Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 198mv 11382tnl 18797gp . .>
Eastern Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 196mv 11382tnl 18797gp . .>
Eastern Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 194mv 11382tnl 18797gp . .>
Council Chamber
You are on the east side of a large, well-lit chamber. The stone walls
of the Tower have been partially enclosed behind dark mahogany panels, each
of which is ornately carved with scenes of magic and mysticism from Serin's
storied history. Eighteen sturdy oak tables have been arranged in
semi-circles around a central cathedra. At each table is a high-backed and
comfortable looking chair that, for the moment, is unoccupied. There is a
doorway leading to the east.

[Exits: north east south west]

<107hp 273m 193mv 11382tnl 18797gp . .>
Presidium
You are in the center of a large, well-lit chamber. A throne-like chair
has been erected upon a slightly raised platform approximately four hands
off of the floor. The chair has been carved out of a solid piece of golden
marble and has been inlayed with intricate carvings. Through some unknown
magic or feat of architecture, the platform is slowly rotating clockwise
such that the person sitting in the chair will naturally and automatically
give equal attention to the eighteen tables and their occupants over a
period of one hour.

[Exits: north east south west]
A giant, dusty tome is resting on a wooden lectern.
(White Aura) The Grand Mistress of Magic is sitting here.
A large calico cat is here, curled up and looking for snuggles.
The Grand Mistress smiles at you.
The Grand Mistress says 'Welcome to my High Towers of Sorcery!'

<107hp 273m 192mv 11382tnl 18797gp . .> south
south
Council Chamber
You are on the south side of a large, well-lit chamber. The stone walls
of the Tower have been partially enclosed behind dark mahogany panels, each
of which is ornately carved with scenes of magic and mysticism from Serin's
storied history. Eighteen sturdy oak tables have been arranged in
semi-circles around a central cathedra. At each table is a high-backed and
comfortable looking chair that, for the moment, is unoccupied. There is a
doorway leading to the south.

[Exits: north east south west]

<107hp 273m 191mv 11382tnl 18797gp . .> wher
A Humming Chamber
You have entered a room roughly twenty feet wide and twenty feet long.
The walls are hewn from a solid stone whose color and texture suggest both
nature and magic were involved in their construction. The floor is a deep
purple hue with golden flecks of shiny mineral scattered across its surface.
On the floor in the middle of the chamber lays a circle of eighteen runes,
above which a mass of energy swirls in a hypnotizing array of colors.
Throughout the chamber a low and vibrant humming sound provides a constant
reminder of the arcane power that lies within.

[Exits: north]
A mass of energy swirls above a circle of runes, forming a nexus.

<107hp 273m 190mv 11382tnl 18797gp . .>
Players near you in The Towers of High Sorcery:
<PK> Lumiel A Humming Chamber
<PK> Gwydan A Turn in a Sinister Hallway

<107hp 273m 190mv 11382tnl 18797gp . .> touch nexus
That isn't a verb I know.

<107hp 273m 190mv 11382tnl 18797gp . .> examine nexus
A mass of energy swirls above a circle of runes, forming a nexus.

<107hp 273m 190mv 11382tnl 18797gp . .> enter nexus <--- Isn't there a way to make this teleport you to Seringale? Would have been useful to remember this about now!
You can't enter that.

<107hp 273m 190mv 11382tnl 18797gp . .> north
west
north
Council Chamber
You are on the south side of a large, well-lit chamber. The stone walls
of the Tower have been partially enclosed behind dark mahogany panels, each
of which is ornately carved with scenes of magic and mysticism from Serin's
storied history. Eighteen sturdy oak tables have been arranged in
semi-circles around a central cathedra. At each table is a high-backed and
comfortable looking chair that, for the moment, is unoccupied. There is a
doorway leading to the south.

[Exits: north east south west]

<107hp 273m 189mv 11382tnl 18797gp . .> west
Council Chamber
You are in the south-west corner of a large, well-lit chamber. The stone
walls of the Tower have been partially enclosed behind dark mahogany panels,
each of which is ornately carved with scenes of magic and mysticism from
Serin's storied history. Eighteen sturdy oak tables have been arranged in
semi-circles around a central cathedra. At each table is a high-backed and
comfortable looking chair that, for the moment, is unoccupied.

[Exits: north east]

<107hp 273m 188mv 11382tnl 18797gp . .> west
west
Council Chamber
You are on the west side of a large, well-lit chamber. The stone walls
of the Tower have been partially enclosed behind dark mahogany panels, each
of which is ornately carved with scenes of magic and mysticism from Serin's
storied history. Eighteen sturdy oak tables have been arranged in
semi-circles around a central cathedra. At each table is a high-backed and
comfortable looking chair that, for the moment, is unoccupied. There is a
doorway leading to the west.

[Exits: north east south west]

<107hp 273m 187mv 11382tnl 18797gp . .> west
open west
west
down
Western Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 186mv 11382tnl 18797gp . .>
Western Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 184mv 11382tnl 18797gp . .> south
south
down
Western Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east (west)]

<107hp 273m 182mv 11382tnl 18797gp . .>
The door is closed.

<107hp 273m 182mv 11382tnl 18797gp . .> down
You open the door west of you.

<107hp 273m 182mv 11382tnl 18797gp . .> west
north

north
wher
Invoker Master's Chamber
This chamber is well-lit however the source of the illumination is not
immediately known. There are no candles or lanterns to be seen. Instead,
the light seems to emanate out of the air itself. Bookcases filled with
ancient tomes and furled scrolls stand against the walls, some taller than
your head and others built short and stubby. A wide glass cabinet is filled
with ancient artifacts of arcane splendor.

[Exits: north east (west)]
(Translucent) (White Aura) Grunky, the Archmage of Invokation is here encased in a sphere of magic.

<107hp 273m 181mv 11382tnl 18797gp . .>
The floor is a deep purple hue and feels quite solid.

<107hp 273m 181mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<107hp 273m 181mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<107hp 273m 181mv 11382tnl 18797gp . .>
The floor is a deep purple hue and feels quite solid.

<107hp 273m 181mv 11382tnl 18797gp . .>
The floor is a deep purple hue and feels quite solid.
Gwydan walks in.

<107hp 273m 181mv 11382tnl 18797gp . .>
The door is closed.

<107hp 273m 181mv 11382tnl 18797gp . .> look
The Arcane Study
A massive oak desk fills most of this small room. It is facing the door
that you just walked through such that sitting at the desk would situate you
facing out towards the doorway. On the wall behind the desk is a large map
of Serin. It covers the entire north wall of the room and is made from a
thick parchment. In various spots on the map small markers have been placed
to define points of interest. Against the east wall is a tall bookcase
covered with tomes, scrolls, and other instruments of arcane knowledge.
Built into the west wall is a roaring fireplace.

[Exits: south]
A large oak desk rests in the middle of the room.
A stone fireplace has been built into the west wall.

<107hp 273m 180mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<107hp 273m 180mv 11382tnl 18797gp . .>
Players near you in The Towers of High Sorcery:
<PK> Lumiel The Arcane Study
<PK> Gwydan Invoker Master's Chamber

<107hp 273m 180mv 11382tnl 18797gp . .>
The Arcane Study
A massive oak desk fills most of this small room. It is facing the door
that you just walked through such that sitting at the desk would situate you
facing out towards the doorway. On the wall behind the desk is a large map
of Serin. It covers the entire north wall of the room and is made from a
thick parchment. In various spots on the map small markers have been placed
to define points of interest. Against the east wall is a tall bookcase
covered with tomes, scrolls, and other instruments of arcane knowledge.
Built into the west wall is a roaring fireplace.

[Exits: south]
A large oak desk rests in the middle of the room.
A stone fireplace has been built into the west wall.

<107hp 273m 180mv 11382tnl 18797gp . .> south
east
Invoker Master's Chamber
This chamber is well-lit however the source of the illumination is not
immediately known. There are no candles or lanterns to be seen. Instead,
the light seems to emanate out of the air itself. Bookcases filled with
ancient tomes and furled scrolls stand against the walls, some taller than
your head and others built short and stubby. A wide glass cabinet is filled
with ancient artifacts of arcane splendor.

[Exits: north east (west)]
(White Aura) Gwydan the Templar Captain is here.
(Translucent) (White Aura) Grunky, the Archmage of Invokation is here encased in a sphere of magic.

<107hp 273m 179mv 11382tnl 18797gp . .> east
east
Western Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 178mv 11382tnl 18797gp . .>
Western Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 176mv 11382tnl 18797gp . .>
Western Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 174mv 11382tnl 18797gp . .> east
east
Council Chamber
You are on the west side of a large, well-lit chamber. The stone walls
of the Tower have been partially enclosed behind dark mahogany panels, each
of which is ornately carved with scenes of magic and mysticism from Serin's
storied history. Eighteen sturdy oak tables have been arranged in
semi-circles around a central cathedra. At each table is a high-backed and
comfortable looking chair that, for the moment, is unoccupied. There is a
doorway leading to the west.

[Exits: north east south west]

<107hp 273m 173mv 11382tnl 18797gp . .> east
east
east
Presidium
You are in the center of a large, well-lit chamber. A throne-like chair
has been erected upon a slightly raised platform approximately four hands
off of the floor. The chair has been carved out of a solid piece of golden
marble and has been inlayed with intricate carvings. Through some unknown
magic or feat of architecture, the platform is slowly rotating clockwise
such that the person sitting in the chair will naturally and automatically
give equal attention to the eighteen tables and their occupants over a
period of one hour.

[Exits: north east south west]
A giant, dusty tome is resting on a wooden lectern.
(White Aura) The Grand Mistress of Magic is sitting here.
A large calico cat is here, curled up and looking for snuggles.

<107hp 273m 172mv 11382tnl 18797gp . .> east
Council Chamber
You are on the east side of a large, well-lit chamber. The stone walls
of the Tower have been partially enclosed behind dark mahogany panels, each
of which is ornately carved with scenes of magic and mysticism from Serin's
storied history. Eighteen sturdy oak tables have been arranged in
semi-circles around a central cathedra. At each table is a high-backed and
comfortable looking chair that, for the moment, is unoccupied. There is a
doorway leading to the east.

[Exits: north east south west]

<107hp 273m 171mv 11382tnl 18797gp . .> east
Eastern Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 170mv 11382tnl 18797gp . .> open down
down
Eastern Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 168mv 11382tnl 18797gp . .>
Eastern Skybridge to the High Council Chamber
For a moment it seems like you are floating in air! Then at once you
realize you are walking across a magical path between the towers whose
surface is transparent. Railings on each side of this skybridge impede any
progress that would result in actually falling off the side. The air is
cool and fresh with a slight breeze blowing. On the breeze are the sounds
of the Tower's Great Hall from far down below.

[Exits: east west]

<107hp 273m 166mv 11382tnl 18797gp . .> north
east
north
Master Necromancer's Chamber
You have entered a dimly-lit chamber. It is illuminated by torches
secured in sconces along three walls, and by various candles sitting upon
cabinetry and tables throughout the room. The floor is the same deep-purple
hue consistent with the rest of the towers'. Covering the entire north wall
is a massive bookcase lined with books, tomes, scrolls and instruments
pertaining to the deathly arts of dark magic. A sturdy iron door is secured
into the west wall. It has imagery of death and destructions etched into
the wrought iron surface.

[Exits: south west down]
(Translucent) (White Aura) Darzavius the Necrotic Suzerain is radiating death and decay.

<107hp 273m 165mv 11382tnl 18797gp . .> down
It's already open.

<107hp 273m 165mv 11382tnl 18797gp . .>
A Spiral Staircase
You stand at the foot of an elegant spiral staircase. It has been
fashioned from a dark mahogany banister and obsidian steps circling a thick
iron shaft. A heavy looking steel door is built into the ceiling towards
which the staircase leads. The rest of the room is plain and bare.

[Exits: north up]

<107hp 273m 164mv 11382tnl 18797gp . .> west
west
A Junction in the Dark Passage
You are walking through a dark and dimly-lit passage. Hollow echoes
bounce off the rough stone walls with each step that you take. There is a
faint smell of decomposition hidden within the otherwise musty air,
suggesting the presence of death nearby. The passage continues to the west
and to the east, while a doorway opens up to the south.

[Exits: east south west]

<107hp 273m 163mv 11382tnl 18797gp . .> west
south
south
A Turn in the Dark Passage
You are walking through a dark and dimly-lit passage. Hollow echoes
bounce off the rough stone walls with each step that you take. There is a
faint smell of decomposition hidden within the otherwise musty air,
suggesting the presence of death nearby. The passage continues to the north
and to the west.

[Exits: north west]

<107hp 273m 162mv 11382tnl 18797gp . .> east
A Dark Passage
You are walking through a dark and dimly-lit passage. Hollow echoes
bounce off the rough stone walls with each step that you take. There is a
faint smell of decomposition hidden within the otherwise musty air,
suggesting the presence of death nearby. A stairway in the north wall leads
down deeper into the Tower, while the passage continues to the south.

[Exits: south down]

<107hp 273m 161mv 11382tnl 18797gp . .> south
east
east
down
A Dark Staircase
You stand at the end of a hallway whose walls are the color of dark
obsidian. The dim color of the rock combined with the low lighting makes
the corridor quite eerie indeed. A torch has been inserted into an iron
sconce, however it does not appear to be providing much light. The hallway
continues to the west, while a dark set of stairs have been built into the
west wall, leading upwards.

[Exits: west up]

<107hp 273m 160mv 11382tnl 18797gp . .>
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and west.

[Exits: east west]

<107hp 273m 159mv 11382tnl 18797gp . .>
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and west.

[Exits: east west]

<107hp 273m 158mv 11382tnl 18797gp . .>
A Turn in a Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and south.

[Exits: east south]

<107hp 273m 157mv 11382tnl 18797gp . .>

You feel your pulse slow down.


<122hp 283m 210mv 11382tnl 18797gp . .>
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The hallway
continues to the north and south.

[Exits: north south]

<122hp 283m 209mv 11382tnl 18797gp . .> south
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. An
observation platform opens up to the east, while to the south you see a
dimly-lit chamber and hear the sounds of talking. The hallway continues to
the north.

[Exits: north east south]
The disciple of Acid glowers with corrosive malignancy.

<122hp 283m 208mv 11382tnl 18797gp . .> west
north
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.
A hallway opens up to the west.

[Exits: north south west]

<122hp 283m 207mv 11382tnl 18797gp . .> north
west
west
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.

[Exits: north east]
A student of necromancy observes the dissection in progress.

<122hp 283m 206mv 11382tnl 18797gp . .> south
west
down
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.

[Exits: east west]
A student of necromancy observes the dissection in progress.
A student of necromancy sneers at you.
A student of necromancy says 'Beat it, I'm trying to pay attention to Zetheno's dissection.'

<122hp 283m 205mv 11382tnl 18797gp . .> west
Above a Staircase
You are on a platform at the top of a set of stairs that lead deeper into
the Tower. The platform is part of a larger raised terrace built in
circular fashion around a recessed chamber. A barrier with a handrail atop
it has been built into the platform to prevent people from falling into the
pit and to give purchase while they lean over to observe. Of what they
would observe would take some closer inspection.

[Exits: north west down]
A manic skeleton shambles past you with surprising speed.
A manic skeleton coughs loudly.

<122hp 283m 204mv 11382tnl 18797gp . .> west
west
west
A Foul-Smelling Staircase
The first thing you notice about this staircase is the horrific smell.
It assaults your nose and turns your stomach. Somewhere nearby there must
be a rotting corpse, or worse. The walls are hewn from a solid stone whose
color and texture suggest both nature and magic were involved in their
construction. The eerie sound of bones scraping on stone tickles your
subconscious. A stairway in the north wall leads up further into the tower.

[Exits: south up]

<122hp 283m 203mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north west]

<122hp 283m 202mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north east (west)]

<122hp 283m 201mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north south]

<122hp 283m 200mv 11382tnl 18797gp . .> south
south
south
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north south west]

<122hp 283m 199mv 11382tnl 18797gp . .> open south
south
south
south
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east south west]

<122hp 283m 198mv 11382tnl 18797gp . .> south
south
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east south]
The disciple of Blood admires corpses torn asunder.

<122hp 283m 197mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north west]

<122hp 283m 196mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomache. Somewhere nearby there must be
a rotting corpse, or worse. The walls are hewn from a solid stone whose
color and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east down]

<122hp 283m 195mv 11382tnl 18797gp . .>
Before the Tower of Necromancy
A grand staircase opens up before you, leading up into the Tower of
Necromancy. Each step has been intricately carved with runes representing
the elements of Plague, Shadow, Balance, Blood, and Acid. The walls are
hewn from a solid stone whose color and texture suggest both nature and
magic were involved in their construction.

[Exits: (east) west up]

<122hp 283m 194mv 11382tnl 18797gp . .>
Towards the Tower of Necromancy
The magnificence of the Great Hall to the west continues here in the
hallway towards the Tower of Necromancy, though with slightly more subtlety.
The deep purple floor has continued unhindered and gives a uniform flow to
the Tower's essence. The ceiling however has dropped from fifty feet to
twenty and its highly detailed and ornate carvings have become slightly more
restrained.

[Exits: east west]

<122hp 283m 193mv 11382tnl 18797gp . .>
East Side of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<122hp 283m 192mv 11382tnl 18797gp . .>
Within the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]
An elder mage admires the hall's architecture.

<122hp 283m 191mv 11382tnl 18797gp . .>
The Fountain of the Arcane
You are standing before the Fountain of the Arcane in the center of the
Grand Hall. The fountain has been carved out of a light blue-colored marble
the likes of which you have never seen before. Along the edges and rim of
the stone are gilded carvings of arcane symbols representing the three
schools of magic - invokation, illusionary, and necromantic. The fountain
is a hub of social activity in the hall. People are gathered in groups
discussing various topics of magic and scholarship, while others sit by
themselves on the edge of the fountain in quiet introspection.

[Exits: north east south west]
A marble fountain is here filled with a glowing liquid.
A swirling orb of magic floats here mysteriously.
The Disciple of Water radiates vitality.

<122hp 283m 190mv 11382tnl 18797gp . .>
Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the north. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]
Gwydan has summoned you! <--- Nice one, this really kept messing up my running patterns!
Invoker Training Range
Here the tower has opened up into a large four-cornered range with
targets situated at each corner's pinnacle. Around and behind the targets
the tower's stone wall are marred with burns, fragmentation, and tension
scars. The walls directly behind each target have been particularly
affected as if pummeled with direct hits of some kind of projectiles.

[Exits: north south]
(White Aura) Gwydan the Templar Captain is here.

<122hp 283m 189mv 11382tnl 18797gp . .>
Stairwell on the Fourth Floor of the Tower of Invokation
The top of a grand staircase rests in the south wall of this room. To
the north opens up an expansive series of rooms dedicated to some sort of
magical activities. The walls here are hewn from solid stone whose color
and texture suggest both nature and magic were involved in their
construction. The floor is a deep purple hue with golden flecks of shiny
mineral scattered across its surface. Opaque curved lines swirl through the
flecks like current of water, giving the whole surface an almost hypnotic
appearance.

[Exits: north down]

<122hp 283m 188mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<122hp 283m 188mv 11382tnl 18797gp . .>
You see no door south of here.

<122hp 283m 188mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<122hp 283m 188mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<122hp 283m 188mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<122hp 283m 188mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<122hp 283m 188mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<122hp 283m 188mv 11382tnl 18797gp . .> look
Stairwell on the Fourth Floor of the Tower of Invokation
The top of a grand staircase rests in the south wall of this room. To
the north opens up an expansive series of rooms dedicated to some sort of
magical activities. The walls here are hewn from solid stone whose color
and texture suggest both nature and magic were involved in their
construction. The floor is a deep purple hue with golden flecks of shiny
mineral scattered across its surface. Opaque curved lines swirl through the
flecks like current of water, giving the whole surface an almost hypnotic
appearance.

[Exits: north down]

<122hp 283m 188mv 11382tnl 18797gp . .> down
A Stairwell on the Third Floor of the Tower of Invokation
You are standing on a landing off a broad circular staircase that leads
up and down deeper into the Tower of Invokation. The walls are hewn from a
solid stone whose color and texture suggest both nature and magic were
involved in their construction. You can follow the stairs either up or
down, or move north into a long, expansive corridor.

[Exits: north up down]

<122hp 283m 187mv 11382tnl 18797gp . .> down
A Stairwell on the Second Floor of the Tower of Invokation
You are in a hallway within the Tower of Invokation. The floor is a deep
purple hue with golden flecks of shiny mineral scattered across its surface.
Opaque curved lines swirl through the flecks like current of water, giving
the whole surface an almost hypnotic appearance. The walls are hewn from a
solid stone whose color and texture suggest both nature and magic were
involved in their construction. A broad stairwell leads upwards from the
east side of the room.

[Exits: west up]

<122hp 283m 186mv 11382tnl 18797gp . .> west
north
Hallway on the Second Floor of the Tower of Invokation
You are in a hallway within the Tower of Invokation. The floor is a deep
purple hue with golden flecks of shiny mineral scattered across its surface.
Opaque curved lines swirl through the flecks like current of water, giving
the whole surface an almost hypnotic appearance. The walls are hewn from a
solid stone whose color and texture suggest both nature and magic were
involved in their construction.

[Exits: north east (west)]

<122hp 283m 185mv 11382tnl 18797gp . .> north
Hallway on the Second Floor of the Tower of Invokation
You are in a hallway within the Tower of Invokation. The floor is a deep
purple hue with golden flecks of shiny mineral scattered across its surface.
Opaque curved lines swirl through the flecks like current of water, giving
the whole surface an almost hypnotic appearance. The walls are hewn from a
solid stone whose color and texture suggest both nature and magic were
involved in their construction.

[Exits: north south]

<122hp 283m 184mv 11382tnl 18797gp . .> east
south
Hallway on the Second Floor of the Tower of Invokation
You are in a hallway within the Tower of Invokation. The floor is a deep
purple hue with golden flecks of shiny mineral scattered across its surface.
Opaque curved lines swirl through the flecks like current of water, giving
the whole surface an almost hypnotic appearance. The walls are hewn from a
solid stone whose color and texture suggest both nature and magic were
involved in their construction. The hallway continues to the south and
east, while to the west comes the glow of magic and the sounds of alchemy.

[Exits: east south west]

<122hp 283m 183mv 11382tnl 18797gp . .> east
east
down
Hallway on the Second Floor of the Tower of Invokation
You are in a hallway within the Tower of Invokation. The floor is a deep
purple hue with golden flecks of shiny mineral scattered across its surface.
Opaque curved lines swirl through the flecks like current of water, giving
the whole surface an almost hypnotic appearance. The walls are hewn from a
solid stone whose color and texture suggest both nature and magic were
involved in their construction. There is a wooden door in the north wall.

[Exits: (north) south west]

<122hp 283m 182mv 11382tnl 18797gp . .>
Hallway on the Second Floor of the Tower of Invokation
You are in a hallway within the Tower of Invokation. The floor is a deep
purple hue with golden flecks of shiny mineral scattered across its surface.
Opaque curved lines swirl through the flecks like current of water, giving
the whole surface an almost hypnotic appearance. The walls are hewn from a
solid stone whose color and texture suggest both nature and magic were
involved in their construction.

[Exits: north east]
(Translucent) A student of invokation is making his way to the mess hall.
(Translucent) A student of invokation is here, hurrying to class.
(Translucent) A student of invokation is making his way to the mess hall.
(Translucent) A student of invokation is making his way to the mess hall.
(Translucent) A student of invokation is here, hurrying to class.

<122hp 283m 181mv 11382tnl 18797gp . .>
Hallway on the Second Floor of the Tower of Invokation
You are in a hallway within the Tower of Invokation. The floor is a deep
purple hue with golden flecks of shiny mineral scattered across its surface.
Opaque curved lines swirl through the flecks like current of water, giving
the whole surface an almost hypnotic appearance. The walls are hewn from a
solid stone whose color and texture suggest both nature and magic were
involved in their construction. There is a wooden door in the north wall.

[Exits: (north) east west]

<122hp 283m 180mv 11382tnl 18797gp . .>
Stairwell at the Base of the Tower of Invokation
You stand at the top of a grand staircase leading up into the Tower of
Invokation. Each step has been intricately carved with runes representing
the elements of Ice, Arcane, Fire, Storm, and Lightning. The walls are hewn
from a solid stone whose color and texture suggest both nature and magic
were involved in their construction. A hallway continues to the west, and
the staircase leads downwards to the east.

[Exits: west down]
(Translucent) A student of invokation is making his way to the mess hall.
(Translucent) A student of invokation is making his way to the mess hall.

<122hp 283m 179mv 11382tnl 18797gp . .>
Before the Tower of Invokation
A grand staircase opens up before you, leading up into the Tower of
Invokation. Each step has been intricately carved with runes representing
the elements of Ice, Arcane, Fire, Storm, and Lightning. The walls are hewn
from a solid stone whose color and texture suggest both nature and magic
were involved in their construction.

[Exits: east (west) up]

<122hp 283m 178mv 11382tnl 18797gp . .> open west
west

west
You open the door west of you.

<122hp 283m 178mv 11382tnl 18797gp . .> south
south
east
south
east
south
Outside the Tower of Invokation
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass. There is a door leading into the Tower to the east.

[Exits: north east south]

<122hp 283m 176mv 11382tnl 18797gp . .> east
south
east
The path does not go that way.

<122hp 283m 176mv 11382tnl 18797gp . .> east
east
Within the Western Gardens
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north south]
A garden gnome scampers through the foliage.

<122hp 283m 173mv 11382tnl 18797gp . .> west
Within the Western Gardens
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north east]

<122hp 283m 170mv 11382tnl 18797gp . .> south
south
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: south west]

<122hp 283m 167mv 11382tnl 18797gp . .>
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass. On the west side of the path the shrubbery looks slightly
trampled.

[Exits: north east west]

<122hp 283m 164mv 11382tnl 18797gp . .>
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: south west]

<122hp 283m 161mv 11382tnl 18797gp . .>
A Turn in the Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north east]

<122hp 283m 158mv 11382tnl 18797gp . .>
The Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: south west]
The Disciple of the sun basks in the glory of the Light.
A garden gnome scampers through the foliage.

<122hp 283m 155mv 11382tnl 18797gp . .>
The Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: north east]

<122hp 283m 152mv 11382tnl 18797gp . .>
The Western Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: east west]

<122hp 283m 149mv 11382tnl 18797gp . .>
Approaching the Gates
Rising up in front of you like a giant obelisk is the High Tower of
Sorcery. From this distance you can see that the Tower is actually three
separate monoliths connected by a central building at their base. The path
you are on leads to the Tower gates to the north, or towards a garden path
leading to the east and west. A path leads away from the Tower to the
south.

[Exits: north east south west]

<122hp 283m 147mv 11382tnl 18797gp . .> wher
The Eastern Garden Path
This path meanders lazily through the gardens that surround the Towers.
Whoever built it had an eye for nature as well as for contentment, as it is
clear that the purpose of the path is not just for walking, but for stopping
to enjoy the tranquility that nature affords. You can hear crickets
chirping, birds singing, and the silent sound of a calm breeze blowing over
green grass.

[Exits: east west]
A garden gnome scampers through the foliage.
**OOF!** Out of nowhere a garden gnome tags you!!!
A garden gnome giggles and then scampers away.

<122hp 283m 145mv 11382tnl 18797gp . .> south
Approaching the Gates
Rising up in front of you like a giant obelisk is the High Tower of
Sorcery. From this distance you can see that the Tower is actually three
separate monoliths connected by a central building at their base. The path
you are on leads to the Tower gates to the north, or towards a garden path
leading to the east and west. A path leads away from the Tower to the
south.

[Exits: north east south west]

<122hp 283m 143mv 11382tnl 18797gp . .> south
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]

<122hp 283m 141mv 11382tnl 18797gp . .>
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.

<122hp 283m 139mv 11382tnl 18797gp . .>
Players near you in The Towers of High Sorcery:
<PK> Lumiel Path to the Tower
<PK> Gwydan Hallway on the Second Floor of the Tower of Invokation

<122hp 283m 139mv 11382tnl 18797gp . .> south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<122hp 283m 138mv 11382tnl 18797gp . .> scan all
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.

<122hp 283m 137mv 11382tnl 18797gp . .>
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<122hp 283m 136mv 11382tnl 18797gp . .>
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
An emaciated adventurer is here looking lost and hopeless.
*** Range 2 (south) ***
*** Range 3 (south) ***
An emaciated adventurer is here looking lost and hopeless.
*** Range 4 (south) ***
You scan west.

<122hp 283m 136mv 11382tnl 18797gp . .> south

Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.

<133hp 288m 188mv 11382tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Path to the Tower
<PK> Gwydan A Wide, Bright Passage

<133hp 288m 188mv 11382tnl 18797gp . .> south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<133hp 288m 187mv 11382tnl 18797gp . .> east
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north south west]
One valuable gold coin.

<133hp 288m 186mv 11382tnl 18797gp . .> south
A Small Clearing in Shadow Grove
You've managed to find a small clearing in the boundless maze of the
Shadow Grove. Its purpose is elusive, as is its precise location. All
around you, you hear echoes matching the sounds of a tavern. The sounds are
accompanied by the faint smell of stale beer. For a moment, you swear you
see the flickering image of a strange crystal in the center of the clearing.
It makes no sense at all. Perhaps you should return to Shadow Grove.

[Exits: west]

<133hp 288m 185mv 11382tnl 18797gp . .> examing crystal <-- Aaaand, I forgot how to activate this as well.
That makes no sense.

<133hp 288m 185mv 11382tnl 18797gp . .>
Gwydan walks in.

<133hp 288m 185mv 11382tnl 18797gp . .>
You turn Gwydan's attack against him.
Your slash injures Gwydan.
You dual parry Gwydan's wrath.
Gwydan has some big nasty wounds and scratches.

<133hp 273m 185mv 11382tnl 18797gp | *>
l crystal
The crystal ball is hazy and may not even be real. It's possible that
the image you see may be a fragment of your mind and not really there in
front of you. The verisimilitude of its existence weighs heavily upon you,
as does whether or not you should touch it.
Gwydan has some big nasty wounds and scratches.

<133hp 273m 185mv 11382tnl 18797gp | *>
fl
fl
fl
You flee from combat!
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north south west]
One valuable gold coin.

<133hp 273m 184mv 11382tnl 18797gp . .>
You aren't fighting anyone.

<133hp 273m 184mv 11382tnl 18797gp . .>
You aren't fighting anyone.

<133hp 273m 184mv 11382tnl 18797gp . .> north
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<133hp 273m 183mv 11382tnl 18797gp . .> west
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<133hp 273m 182mv 11382tnl 18797gp . .> south
south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<133hp 273m 181mv 11382tnl 18797gp . .>
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.

<133hp 273m 180mv 11382tnl 18797gp . .> up
north
The sky is beautiful and far above you.

<133hp 273m 180mv 11382tnl 18797gp . .>
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]

<133hp 273m 178mv 11382tnl 18797gp . .> north
north
open north
north
Approaching the Gates
Rising up in front of you like a giant obelisk is the High Tower of
Sorcery. From this distance you can see that the Tower is actually three
separate monoliths connected by a central building at their base. The path
you are on leads to the Tower gates to the north, or towards a garden path
leading to the east and west. A path leads away from the Tower to the
south.

[Exits: north east south west]

<133hp 273m 176mv 11382tnl 18797gp . .>
Before the Tower Doors
You stand before the massive doors of the High Tower of Sorcery. The
doors are made from thick oak and are covered with intricate arcane carvings
reprsenting all manners and schools of magic. The doors are hung solidly
from wrought iron hinges that are fastened to the tower's front arch with
razor-sharp accuracy. The garden path continues to the south.

[Exits: north south]

<133hp 273m 174mv 11382tnl 18797gp . .>
It's already open.

<133hp 273m 174mv 11382tnl 18797gp . .>
The Foyer
You are standing in the front foyer of the High Tower of Sorcery. The
massive oak doors of the Tower rest solidly in the south wall. The walls
are made from a white marbled stone that holds a glossy sheen. They look so
clean and shiny that they appear to have been freshly buffed with a cloth.
The floor is a deep purple hue with golden flecks of shiny mineral scattered
across its surface. Opaque curved lines swirl through the flecks like
current of water, giving the whole surface an almost hypnotic appearance.

[Exits: north south]

<133hp 273m 173mv 11382tnl 18797gp . .> north
north
A Wide, Bright Passage
You are in a wide, bright chamber leading towards the Great Hall of the
tower. The walls are made from a white marbled stone that holds a glossy
sheen. They look so clean and shiny that they appear to have been freshly
buffed with a cloth. The floor is a deep purple hue with golden flecks of
shiny mineral scattered across its surface. Opaque curved lines swirl
through the flecks like current of water, giving the whole surface an almost
hypnotic appearance. There are doorways to the east and west, while the
foyer of the tower lays to the south.

[Exits: north east south west]

<133hp 273m 172mv 11382tnl 18797gp . .>
Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the north. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<133hp 273m 171mv 11382tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Grand Hall
<PK> Gwydan The Shadow Grove

<133hp 273m 171mv 11382tnl 18797gp . .> east
north
South Wall of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the northwest. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east west]
A young mage walks through the hall, taking a break from her studies.

<133hp 273m 170mv 11382tnl 18797gp . .> east
east
Within the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]
An elder mage admires the hall's architecture.

<133hp 273m 169mv 11382tnl 18797gp . .> east
East Side of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the west. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<133hp 273m 168mv 11382tnl 18797gp . .> up
Towards the Tower of Necromancy
The magnificence of the Great Hall to the west continues here in the
hallway towards the Tower of Necromancy, though with slightly more subtlety.
The deep purple floor has continued unhindered and gives a uniform flow to
the Tower's essence. The ceiling however has dropped from fifty feet to
twenty and its highly detailed and ornate carvings have become slightly more
restrained.

[Exits: east west]

<133hp 273m 167mv 11382tnl 18797gp . .> east
Before the Tower of Necromancy
A grand staircase opens up before you, leading up into the Tower of
Necromancy. Each step has been intricately carved with runes representing
the elements of Plague, Shadow, Balance, Blood, and Acid. The walls are
hewn from a solid stone whose color and texture suggest both nature and
magic were involved in their construction.

[Exits: (east) west up]

<133hp 273m 166mv 11382tnl 18797gp . .> north
east
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomache. Somewhere nearby there must be
a rotting corpse, or worse. The walls are hewn from a solid stone whose
color and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east down]

<133hp 273m 165mv 11382tnl 18797gp . .> east
south
east
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north west]

<133hp 273m 164mv 11382tnl 18797gp . .> south
east
north
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east south]
The disciple of Blood admires corpses torn asunder.

<133hp 273m 163mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: east south west]

<133hp 273m 162mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north south west]

<133hp 273m 161mv 11382tnl 18797gp . .> up
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north south]

<133hp 273m 160mv 11382tnl 18797gp . .>
The walls are hewn from solid stone.

<133hp 273m 160mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north east (west)]

<133hp 273m 159mv 11382tnl 18797gp . .>
A Foul-Smelling Hallway
The first thing you notice about this hallway is the horrific smell. It
assaults your nose and turns your stomach. Somewhere nearby there must be a
rotting corpse, or worse. The walls are hewn from a solid stone whose color
and texture suggest both nature and magic were involved in their
construction. Tapestries depicting scenes of evil and mayhem hang upon them
proudly. The eerie sound of bones scraping on stone tickles your
subconscious.

[Exits: north west]

<133hp 273m 158mv 11382tnl 18797gp . .>
A Foul-Smelling Staircase
The first thing you notice about this staircase is the horrific smell.
It assaults your nose and turns your stomach. Somewhere nearby there must
be a rotting corpse, or worse. The walls are hewn from a solid stone whose
color and texture suggest both nature and magic were involved in their
construction. The eerie sound of bones scraping on stone tickles your
subconscious. A stairway in the north wall leads up further into the tower.

[Exits: south up]

<133hp 273m 157mv 11382tnl 18797gp . .>
Above a Staircase
You are on a platform at the top of a set of stairs that lead deeper into
the Tower. The platform is part of a larger raised terrace built in
circular fashion around a recessed chamber. A barrier with a handrail atop
it has been built into the platform to prevent people from falling into the
pit and to give purchase while they lean over to observe. Of what they
would observe would take some closer inspection.

[Exits: north west down]

<133hp 273m 156mv 11382tnl 18797gp . .> wher

Players near you in The Towers of High Sorcery:
<PK> Lumiel Above a Staircase
<PK> Gwydan The Foyer

<146hp 283m 209mv 11382tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Above a Staircase
<PK> Gwydan Grand Hall

<146hp 283m 209mv 11382tnl 18797gp . .> wher
Players near you in The Towers of High Sorcery:
<PK> Lumiel Above a Staircase
<PK> Gwydan The Fountain of the Arcane

<146hp 283m 209mv 11382tnl 18797gp . .> west
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.

[Exits: east west]
A student of necromancy observes the dissection in progress.

<146hp 283m 208mv 11382tnl 18797gp . .> north
A handrail prevents you from falling into the chamber.

<146hp 283m 208mv 11382tnl 18797gp . .> west
north
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.

[Exits: north east]
A student of necromancy observes the dissection in progress.
A student of necromancy sneers at you.
A student of necromancy says 'Beat it, I'm trying to pay attention to Zetheno's dissection.'

<146hp 283m 207mv 11382tnl 18797gp . .> north
south
west
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.
A hallway opens up to the west.

[Exits: north south west]

<146hp 283m 206mv 11382tnl 18797gp . .> north
north
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.

[Exits: east south]

<146hp 283m 205mv 11382tnl 18797gp . .> east
east
east
up
Observation Gallery
You stand upon a solid wooden platform. The platform is part of a larger
raised terrace built in circular fashion around a recessed chamber. A
barrier with a handrail atop it has been built into the platform to prevent
people from falling into the pit, and to give purchase while they lean over
to observe. Of what they would observe would take some closer inspection.
A hallway opens up to the west.

[Exits: north south west]

<146hp 283m 204mv 11382tnl 18797gp . .>
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. An
observation platform opens up to the east, while to the south you see a
dimly-lit chamber and hear the sounds of talking. The hallway continues to
the north.

[Exits: north east south]
The disciple of Acid glowers with corrosive malignancy.

<146hp 283m 203mv 11382tnl 18797gp . .> south
west
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The hallway
continues to the north and south.

[Exits: north south]

<146hp 283m 202mv 11382tnl 18797gp . .> south
open up
up
A Turn in a Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and south.

[Exits: east south]
A manic skeleton shambles past you with surprising speed.
A manic skeleton says 'Those novices won't control ME!'

<146hp 283m 201mv 11382tnl 18797gp . .> west
west
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and west.

[Exits: east west]

<146hp 283m 200mv 11382tnl 18797gp . .> west
west
A Sinister Hallway
You are within a hallway whose walls are the color of dark obsidian. The
dim color of the rock combined with the low lighting makes the corridor
quite eerie indeed. At twenty foot intervals are torches inserted into iron
sconces, however they do not appear to be providing much light. The
hallways continues to the east and west.

[Exits: east west]

<146hp 283m 199mv 11382tnl 18797gp . .>
A Dark Staircase
You stand at the end of a hallway whose walls are the color of dark
obsidian. The dim color of the rock combined with the low lighting makes
the corridor quite eerie indeed. A torch has been inserted into an iron
sconce, however it does not appear to be providing much light. The hallway
continues to the west, while a dark set of stairs have been built into the
west wall, leading upwards.

[Exits: west up]

<146hp 283m 198mv 11382tnl 18797gp . .>
Gwydan has summoned you!
Within the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the east. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]
(White Aura) Gwydan the Templar Captain is here.
A young mage walks through the hall, taking a break from her studies.

<146hp 283m 198mv 11382tnl 18797gp . .>
The ceiling is at least fifty feet out of reach.

<146hp 283m 198mv 11382tnl 18797gp . .>
South Wall of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the northeast. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east west]

<146hp 283m 197mv 11382tnl 18797gp . .>
Southwest Corner of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the northeast. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south]

<146hp 283m 196mv 11382tnl 18797gp . .>
The Barracks
You have entered the High Tower's barracks, the headquarters of the
Tower's brigade of guards. Armor and weapons hang smartly from racks along
the south and east walls, while the western side of the area is filled with
desks and benches where the guards attend to their duties when not
patrolling the Tower grounds. On the far side of the room is a heavy iron
slab set into the floor with a thick handle and a very complex-looking lock.
It appears to be a door leading somewhere below.

[Exits: north down]
An arcane warder patrols the area, guarding the stockade.
An arcane warder patrols the area, guarding the stockade.
An arcane warder patrols the area, guarding the stockade.

<146hp 283m 195mv 11382tnl 18797gp . .>
You see no door up of here.

<146hp 283m 195mv 11382tnl 18797gp . .>
The ceiling is far out of reach.

<146hp 283m 195mv 11382tnl 18797gp . .> look
The tower wall is firm to the touch.

<146hp 283m 195mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<146hp 283m 195mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<146hp 283m 195mv 11382tnl 18797gp . .>
The tower wall is firm to the touch.

<146hp 283m 195mv 11382tnl 18797gp . .>
The Barracks
You have entered the High Tower's barracks, the headquarters of the
Tower's brigade of guards. Armor and weapons hang smartly from racks along
the south and east walls, while the western side of the area is filled with
desks and benches where the guards attend to their duties when not
patrolling the Tower grounds. On the far side of the room is a heavy iron
slab set into the floor with a thick handle and a very complex-looking lock.
It appears to be a door leading somewhere below.

[Exits: north down]
An arcane warder patrols the area, guarding the stockade.
An arcane warder patrols the area, guarding the stockade.
An arcane warder patrols the area, guarding the stockade.

<146hp 283m 195mv 11382tnl 18797gp . .> north
east
Southwest Corner of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the northeast. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south]
(White Aura) Gwydan the Templar Captain is here.
You turn Gwydan's attack against him.
Your slash injures Gwydan.
Gwydan's wrath MASSACRES you!
Gwydan has some big nasty wounds and scratches.

<69hp 268m 194mv 11382tnl 18797gp | *>
east
No way! You are still fighting!
Gwydan has some big nasty wounds and scratches.

<69hp 268m 194mv 11382tnl 18797gp | *>
No way! You are still fighting!
Gwydan has some big nasty wounds and scratches.

<69hp 268m 194mv 11382tnl 18797gp | *>
fl
fl
fl
You flee from combat!
South Wall of the Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the northeast. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east west]

<69hp 268m 193mv 11382tnl 18797gp . .>
You aren't fighting anyone.

<69hp 268m 193mv 11382tnl 18797gp . .> east
You aren't fighting anyone.

<69hp 268m 193mv 11382tnl 18797gp . .> south
Grand Hall
You stand within the Grand Hall of the High Tower of Sorcery. The floor
is a deep purple hue with golden flecks of shiny mineral scattered across
its surface. Opaque curved lines swirl through the flecks like current of
water, giving the whole surface an almost hypnotic appearance. A large
fountain rests in the middle of the Hall to the north. The most
awe-inspiring part of the Hall is the ceiling - at least fifty feet above
the floor and ornately carved out of stone, it is magic, art and
architecture all at once.

[Exits: north east south west]

<69hp 268m 192mv 11382tnl 18797gp . .> south
south
A Wide, Bright Passage
You are in a wide, bright chamber leading towards the Great Hall of the
tower. The walls are made from a white marbled stone that holds a glossy
sheen. They look so clean and shiny that they appear to have been freshly
buffed with a cloth. The floor is a deep purple hue with golden flecks of
shiny mineral scattered across its surface. Opaque curved lines swirl
through the flecks like current of water, giving the whole surface an almost
hypnotic appearance. There are doorways to the east and west, while the
foyer of the tower lays to the south.

[Exits: north east south west]

<69hp 268m 191mv 11382tnl 18797gp . .>
The Foyer
You are standing in the front foyer of the High Tower of Sorcery. The
massive oak doors of the Tower rest solidly in the south wall. The walls
are made from a white marbled stone that holds a glossy sheen. They look so
clean and shiny that they appear to have been freshly buffed with a cloth.
The floor is a deep purple hue with golden flecks of shiny mineral scattered
across its surface. Opaque curved lines swirl through the flecks like
current of water, giving the whole surface an almost hypnotic appearance.

[Exits: north south]

<69hp 268m 190mv 11382tnl 18797gp . .>
Before the Tower Doors
You stand before the massive doors of the High Tower of Sorcery. The
doors are made from thick oak and are covered with intricate arcane carvings
reprsenting all manners and schools of magic. The doors are hung solidly
from wrought iron hinges that are fastened to the tower's front arch with
razor-sharp accuracy. The garden path continues to the south.

[Exits: north south]

<69hp 268m 189mv 11382tnl 18797gp . .> south
Approaching the Gates
Rising up in front of you like a giant obelisk is the High Tower of
Sorcery. From this distance you can see that the Tower is actually three
separate monoliths connected by a central building at their base. The path
you are on leads to the Tower gates to the north, or towards a garden path
leading to the east and west. A path leads away from the Tower to the
south.

[Exits: north east south west]

<69hp 268m 187mv 11382tnl 18797gp . .> south
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]

<69hp 268m 185mv 11382tnl 18797gp . .> south
Path to the Tower
You are on a solid path of hard-packed dirt and gravel. The edges of the
path are meticulously maintained and perfectly straight leading to the north
and south. In the distance you see a grand tower climbing into the sky. It
appears to be so tall that you are not sure where the tower ends and the sky
begins. Perhaps they are one and the same...

[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.

<69hp 268m 183mv 11382tnl 18797gp . .>
ex
Obvious exits:
North - Path to the Tower
South - The Shadow Grove

<69hp 268m 183mv 11382tnl 18797gp . .> get purple sack
quaf purple
You get a purple potion from a Big Ol'Pack Sack.

<69hp 268m 183mv 11382tnl 18797gp . .>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<69hp 268m 183mv 11382tnl 18797gp . .> south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<69hp 268m 182mv 11382tnl 18797gp . .> west
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<69hp 268m 181mv 11382tnl 18797gp . .> ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<69hp 268m 181mv 11382tnl 18797gp . .> south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
(White Aura) Gwydan the Templar Captain is here.
You turn Gwydan's attack against him.
Your slash injures Gwydan.
You block Gwydan's attack and attempt to strike at the brief opening.
Your riposte hits Gwydan.
Gwydan has some big nasty wounds and scratches.

<69hp 253m 180mv 11382tnl 18797gp | *>

You dodge Gwydan's wrath.
Gwydan's shield jolts under your slash, but holds.
Gwydan's shield fails to deflect the powerful cleave from your axe.
Your pierce injures Gwydan.
Gwydan has some big nasty wounds and scratches.

<69hp 253m 180mv 11382tnl 18797gp | *>
dis
You fail to disarm Gwydan. <--- I remember doing this and asking myself why. Think I'd given up on getting away
Gwydan has some big nasty wounds and scratches.

<69hp 253m 180mv 11382tnl 18797gp | *>

Gwydan scans all around.
Gwydan has some big nasty wounds and scratches.

<69hp 253m 180mv 11382tnl 18797gp | *>

You dodge Gwydan's wrath.
Gwydan's shield fails to deflect the powerful cleave from your axe.
Your slash injures Gwydan.
Your weapon advantage overcomes Gwydan's parry attempt.
Your pierce injures Gwydan.
Gwydan's shield wobbles and barely deflects your slash.
Gwydan grips his shield firmly, staving off your slash.
Gwydan's shield spike wounds you.
Gwydan looks pretty hurt.

<52hp 253m 180mv 11382tnl 18797gp | *>
scream


Gwydan's wrath maims you!
You awkwardly parry Gwydan's wrath with a loud clang.
Your slash injures Gwydan.
Your weapon advantage overcomes Gwydan's parry attempt.
Your pierce injures Gwydan.
Your pierce injures Gwydan.
Gwydan looks pretty hurt.

<23hp 257m 231mv 11382tnl 18797gp | *>
fl
fl
fl
ARRRRRRRRRRGH!!!!!
Gwydan looks pretty hurt.

<23hp 257m 231mv 11382tnl 18797gp | *>
You flee from combat!
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<23hp 257m 230mv 11382tnl 18797gp . .>
You aren't fighting anyone.

<23hp 257m 230mv 11382tnl 18797gp . .> north
You aren't fighting anyone.

<23hp 257m 230mv 11382tnl 18797gp . .> north
north
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<23hp 257m 229mv 11382tnl 18797gp . .>
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<23hp 257m 228mv 11382tnl 18797gp . .>
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<23hp 257m 227mv 11382tnl 18797gp . .> west
west
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<23hp 257m 226mv 11382tnl 18797gp . .>
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]

<23hp 257m 225mv 11382tnl 18797gp . .> ex
Obvious exits:
East - The Shadow Grove
South - The Shadow Grove
West - Entrance to the Shadow Grove

<23hp 257m 225mv 11382tnl 18797gp . .> south
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]

<23hp 257m 224mv 11382tnl 18797gp . .> ex
north
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<23hp 257m 224mv 11382tnl 18797gp . .>
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]

<23hp 257m 223mv 11382tnl 18797gp . .> ex
Obvious exits:
East - The Shadow Grove
South - The Shadow Grove
West - Entrance to the Shadow Grove

<23hp 257m 223mv 11382tnl 18797gp . .> west
Entrance to the Shadow Grove
Before you lies the grove of shadows. Giant grey trees are all that can be
seen through the thick shadows. A great sense of both power and menace
permeates the surrounding area. You have a strange urge to turn back and go
back the way you've come. A small path leads north into the shadows and back
south to the road.

[Exits: north south]

<23hp 257m 222mv 11382tnl 18797gp . .> south
south
At the end of the trail through the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. A dark grove is north of you. The only
other exit is east.

[Exits: north east]
A stone outcropping with traces of ore is here.

<23hp 257m 220mv 11382tnl 18797gp . .>
The trees here are lined with smooth, silvery bark.

------------------

And I got away...

------------------

<193hp 197m 114mv 11382tnl 18797gp . .> sc

/@============================================================-
| \
| Lumiel the Lady Captain of Weaponry |
| You are 19 years old (59 hours, 8h:50m of bloodshed) |
| |
| Race: Drow Hometown: Darkhaven Health: 193/604 |
| Sex: Female Alignment: Evil Mana: 197/528 |
| Class: Warrior Ethos: Chaotic Move: 114/357 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Good Weight: 268/295 |
| Intell: 24 (24+0) Level: 38 Pracs: 30 |
| Wisdom: 18 (18+0) Exp tnl: 11382 Trains: 2 |
| Dexter: 24 (24+0) Guildpoint: 0/3 :6m Items: 31/40 |
| Consti: 16 (16+0) Gold: 18797 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 24 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 20 Vs Bash: 145 Afflictive: 57 |
| Damroll: 24 Vs Slash: 137 Maledictive: 39 |
| Off-H: 27 Vs Magic: 95 Mental: 49 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 7 for 3 hours
: modifies armor class by -30 for 3 hours
: modifies damroll by 2 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: curse : modifies save vs spell by -4 for 12 hours
: modifies hitroll by -4 for 12 hours
Skill: warcry : modifies save vs afflictive by 4 for 0 hours
: modifies hitroll by 4 for 0 hours

You tell Gwydan '*quiet, calm Elvish*'

Gwydan tells you 'Oh aye, me stubby legs bein tired tryin to be chasin ye.'

You tell Gwydan '*whispering in Elvish*'
You tell Gwydan '*Angry, short phrase in Elvish*'

<615hp 341m 357mv 11382tnl 18797gp . .> quit
You have escaped from the Abandoned Realms.
Tags: #no-death

Comments

  1. OK, so I'm well trained, 4-5 ranks on this runty Dwarf, gear is reasonable for this rank, and he's played only 10hrs to get to 34:
    https://abandonedrealms.com/players/display.php?name=Gwydan

    Clearly, I made a bunch of mistakes, and not great at this. But damn, he can lay the hurt on FAST!

    Imagine this beast when he's trained ???

    Gwydan - I wanted to say Thank You for talking so much. I'm realising my no-common-tongue RP while I'm finding it cool, it's actually pretty exclusionary for others. Gonna figure out a way to change that
    1. Might I make a suggestion? Find a Gnome. I believe they can understand all languages and could act as an interpreter for you. That would be some pretty cool RP IMO. Get ya newspaper here! Dwarf kicks Drow in teeth but Droe bites back with tongue! Read all about it!!
    2. Awesome RP Lumiel. I’ve interacted with you a few times on different characters and always thought it was great.

      Maybe find an elf/drow/gnome that would be willing to teach you a few words in the common tongue? Even being able to speak a few high frequency words in broken elvish may help greatly.
    3. It seems one persons awesome RP is another persons trashy "silent" pking
    [reply to Lumiel]
  2. Use barrage on him, then disarm the shield. Keep that aura up. Love what I’m seeing from the character.
      [reply to Ashlyn]
    1. I've found triggers to be more trouble than they're worth. As you've just seen, they can backfire too. Ygin had a trigger set up for abduction which eventually resulted in Seladuine two-rounding her with a full necromancer's army (I forget whether she had Taipdel or Iterang as her zombie type (all strength damned) but they were respectable zombies).
      1. one of the two, if not a battle troll. wouldnt have taken much think i landed a dispel or he just didn't use sanc. plus, he got me back with a gank squad. shaman summoned me he immediately abducted. so gay

        i like these logs with the close calls, and seeing rp development. drow warrior is a tough one, id ask xenyar for advice on that one lumi
      2. yeah think ash has the right idea. barrage + shield disarm. shiekd spike looks cool though, wonder how it procs. or if it just procs randomly.
      [reply to BlackWidow]
    2. Dwarf paladin combo is extremely stout. Shield block through the roof and very healthy. Paladins also higher ac than any other class in game, sanc, protection and that shield spike, all makes it an uphill battle for evil fighter classes.
      Top pkers will look invincible, average pkers will look great.
      There is no viable weapon to hit that dwarf vuln either.
      You can still win, just a natural tough fight, straight off the rip.
      1. Will bad pkers look average? If so, sign me up!
      2. You're right that it's a difficult fight for an evil fighter, no doubt about that. But throw barrage like mad, and dirt kick. He'll lose almost everything he has. You don't need to hit the dwarf vuln. Just wear the two biggest axes you can find and slice him to pieces. It'll stop his shield block which stops his shield spike.
      3. Why did I listen to your wishlist request Kedaleam....
      4. i'm still waiting on drow rangers or elf ninjas :D

        or maybe something other than just human and half-elf for monk. k ima butt out
      5. We needed a race to be boosted like this so Drow has competition for best race ever.
      6. Drow is easily one of, if not my favorite, race. Two of my favorite chars ever were drow.

        Drow ranger with some some unique ranger skills similar to elf? I'm in.
      7. I don't like the drow ranger idea. It just immediately makes the Forgotten Realms world come to mind, plus I am sure there are some "clever" people who would try something based on the well known character from that franchise...

        Elf shadow has its own set of problems. Shadows are not just rogues (sure, being an elf thief is odd but it's completely doable), they are assassins. Their purpose is to kill people, and I don't see the shadow being a profession an elf would take up because of that.
      [reply to Rhaktor]

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