Ye Olde Abandoned Realms Logs

Garv vs Darzavius part 2

posted on 2015-02-08 00:17:21
=============================
Second of the two fights. I was still busy re-equipping from the first one, so thoughtful of you to invade.
=============================


<447hp 277m 3mv 7pm (dusk) calm><no opponent no opponent> n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Garv. Rest on my horse and help me assign some tasks.'

<447hp 277m 0mv 7pm (dusk) calm><no opponent no opponent> n
You are too exhausted.

<447hp 277m 0mv 7pm (dusk) calm><no opponent no opponent> n
You are too exhausted.

<447hp 277m 0mv 7pm (dusk) calm><no opponent no opponent> sleep
You go to sleep.

<447hp 277m 0mv 7pm (dusk) calm><no opponent no opponent> i
You are carrying:
(Glowing) (Humming) a barbed spike
( 2) a three-eyed root
a sleeping bag
a seashell ring
a heavy backpack (empty)
a vial of crimson blood
a perfect potion of recall
a tin canteen
a Frostbrand Sword

<447hp 277m 0mv 7pm (dusk) calm><no opponent no opponent> stand
You wake and stand up.

<447hp 277m 0mv 7pm (dusk) calm><no opponent no opponent> sleep
You go to sleep.

<447hp 277m 0mv 7pm (dusk) calm><no opponent no opponent>
[KNIGHT] Holy Knight: 'Alert! Darzavius has intruded upon our cabal!'

<508hp 323m 69mv 8pm (night) calm><no opponent no opponent> stand
You wake and stand up.

<508hp 323m 69mv 8pm (night) calm><no opponent no opponent> quaf rec
You quaff a perfect potion of recall.
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west (down)]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
A Knight of the Holy Cross patrols the area diligently.
(Charmed) A small, cute kitten with stripes purrs here.

<508hp 323m 34mv 8pm (night) calm><no opponent no opponent> e
s
s

You regain your balance.

<508hp 323m 34mv 8pm (night) calm><no opponent no opponent> s
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]
A Knight of the Holy Cross patrols the area diligently.

<508hp 323m 33mv 8pm (night) calm><no opponent no opponent> s
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<508hp 323m 32mv 8pm (night) calm><no opponent no opponent> Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<508hp 323m 30mv 8pm (night) calm><no opponent no opponent> Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<508hp 323m 28mv 8pm (night) calm><no opponent no opponent> Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<508hp 323m 26mv 8pm (night) calm><no opponent no opponent> wield mace
You do not have that item.

<508hp 323m 26mv 8pm (night) calm><no opponent no opponent> wield frot
You do not have that item.

<508hp 323m 26mv 8pm (night) calm><no opponent no opponent> wield fros
You stop wielding a complex shortsword.
You wield a Frostbrand Sword.
A Frostbrand Sword feels like a part of you!

<508hp 323m 26mv 8pm (night) calm><no opponent no opponent> dual com
You stop using a Knight Melancholic's shield as a shield.
You wield a complex shortsword in your off-hand.
A complex shortsword feels like a part of you!

<508hp 323m 26mv 8pm (night) calm><no opponent no opponent> s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<508hp 323m 24mv 8pm (night) calm><no opponent no opponent> s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<508hp 323m 22mv 8pm (night) calm><no opponent no opponent> s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<508hp 323m 20mv 8pm (night) calm><no opponent no opponent> s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A citizen of Valour wanders about.

<508hp 323m 18mv 8pm (night) calm><no opponent no opponent> s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<508hp 323m 16mv 8pm (night) calm><no opponent no opponent> s
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.

<508hp 323m 14mv 8pm (night) calm><no opponent no opponent> s
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Holy Cross patrols the area diligently.

<508hp 323m 12mv 8pm (night) calm><no opponent no opponent> w
The Royal Stables
S-+ | Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-*| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ near by. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the west.

[Exits: east]
A sturdy donation box is ready to accept deposits.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A long-legged stallion stands here, grey coat and armor shining brightly.
A large brown stallion wearing horse armor grazes nearby.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small stallion with a shining white coat stands proudly close by.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A small but speedy looking silver stallion is here.
A beautiful stallion with a shining brass coat grazes nearby.
A proud, powerful looking black stallion stomps its feet restlessly.
A small chestnut coated stallion tosses its head as it stands here.
Tinieblas the stablemaster tends to the horses.
Tinieblas the stablemaster says 'I sell all the useful accessories needed for travel.'

<508hp 323m 11mv 8pm (night) calm><no opponent no opponent> mount hor
You mount a golden Asc'Liena stallion.

<508hp 323m 11mv 8pm (night) calm><no opponent no opponent>
A Knight of the Holy Cross walks in.

<508hp 323m 11mv 8pm (night) calm><no opponent no opponent> buy def
You haggle the price down to 6090 coins.
You buy a Defender potion with cabal funds.
You now have 52087 gold available for today.

<508hp 323m 11mv 8pm (night) calm><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<508hp 323m 11mv 8pm (night) calm><no opponent no opponent> buy def
You haggle the price down to 3535 coins.
You buy a Defender potion with cabal funds.
You now have 47845 gold available for today.

<508hp 323m 11mv 8pm (night) calm><no opponent no opponent> buy def
You haggle the price down to 6125 coins.
You buy a Defender potion with cabal funds.
You now have 40495 gold available for today.

<508hp 323m 11mv 8pm (night) calm><no opponent no opponent> e
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<508hp 323m 10mv 8pm (night) calm><no opponent no opponent> s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.

<523hp 330m 63mv 9pm (night) calm><no opponent no opponent> s
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.

<523hp 330m 62mv 9pm (night) calm><no opponent no opponent> e
e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<523hp 330m 61mv 9pm (night) calm><no opponent no opponent> e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

<523hp 330m 60mv 9pm (night) calm><no opponent no opponent> e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.

<523hp 330m 59mv 9pm (night) calm><no opponent no opponent> war
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<523hp 330m 58mv 9pm (night) calm><no opponent no opponent> You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'

<523hp 300m 58mv 9pm (night) calm><no opponent no opponent> e
sc
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<523hp 300m 57mv 9pm (night) calm><no opponent no opponent>
/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (106 hours). |
| |
| Race: Human Hometown: Valour Health: 523/945 |
| Sex: Male Alignment: Good Mana: 300/538 |
| Class: Berserker Ethos: Chaotic Move: 57/394 |
\ -------------------------------------------/
| |
| Streng: 15 (21-6) Rating: Competent Weight: 146/275 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 1147 Items: 27/35 |
| Consti: 19 (19+0) Gold: 0 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Hitroll: 17 Armor Vs Pierce: 65 Saving Throws |
| Off-H: 15 Vs Bash: 61 Afflictive: 46 |
| Damroll: 18 Vs Slash: 63 Maledictive: 41 |
| Off-H: 23 Vs Magic: -27 Mental: 45 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: cabal sanctuary: lasts for 6 hours

<523hp 300m 57mv 9pm (night) calm><no opponent no opponent> e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<523hp 300m 56mv 9pm (night) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<523hp 300m 55mv 9pm (night) calm><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<523hp 300m 55mv 9pm (night) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<523hp 300m 54mv 9pm (night) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<523hp 300m 53mv 9pm (night) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
The bridge creaks beneath your feet.

<523hp 300m 52mv 9pm (night) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<523hp 300m 51mv 9pm (night) calm><no opponent no opponent> e
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A short sword which looks like it has seen better days sits here.
A small hard leaf lies here.
A warning has been inscribed on the gates.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<523hp 300m 50mv 9pm (night) calm><no opponent no opponent> s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<523hp 300m 49mv 9pm (night) calm><no opponent no opponent> s
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<523hp 300m 48mv 9pm (night) calm><no opponent no opponent> w
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<523hp 300m 47mv 9pm (night) calm><no opponent no opponent> s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<523hp 300m 46mv 9pm (night) calm><no opponent no opponent> s
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<523hp 300m 45mv 9pm (night) calm><no opponent no opponent> e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<523hp 300m 44mv 9pm (night) calm><no opponent no opponent> e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<523hp 300m 43mv 9pm (night) calm><no opponent no opponent> e
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Garv. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<523hp 300m 42mv 9pm (night) calm><no opponent no opponent> e
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<523hp 300m 41mv 9pm (night) calm><no opponent no opponent> n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Garv, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<523hp 300m 40mv 9pm (night) calm><no opponent no opponent> murder Darzavius
They aren't here.

<523hp 300m 40mv 9pm (night) calm><no opponent no opponent> n
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<523hp 300m 39mv 9pm (night) calm><no opponent no opponent> w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<523hp 300m 38mv 9pm (night) calm><no opponent no opponent> n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<523hp 300m 37mv 9pm (night) calm><no opponent no opponent> e
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<523hp 300m 36mv 9pm (night) calm><no opponent no opponent> u
Alas, you cannot go that way.

<523hp 300m 36mv 9pm (night) calm><no opponent no opponent> e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<523hp 300m 35mv 9pm (night) calm><no opponent no opponent> u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<523hp 300m 34mv 9pm (night) calm><no opponent no opponent> e
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<523hp 300m 33mv 9pm (night) calm><no opponent no opponent> e
A pious templar says 'May the Light shine on you, Garv.'
A pious templar steps aside and allows you to pass.
The Holy Altar
| You stand before the altar of the Knights of Valour, the most
| holy spot in the entire castle, indeed, the entire realm for
* | the Knights. In this altar lies the Holy Cross of Valour,
| | the sacred object of the Knights and the source of their power.
*-*-@ | The altar itself is made of brilliant diamond, heavily warded
| against magical attacks and very nearly impervious to any
| physical ones. The complex lock has proven beyond the skill
| of even a master thief, though many have tried to break it.
| The walls surrounding this room are heavily buttressed to
---------+ protect against attack from the outside, for this place is
the heart and the soul of the Knights and is built to withstand the mightiest
siege engines and the most powerful of hurled spells.

[Exits: west]
The Knight's Altar is here radiating rays of bright white light.
(White Aura) A phantom shadowform is here ready to accept the Power.

<523hp 300m 32mv 9pm (night) calm><no opponent no opponent> w
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<523hp 300m 31mv 9pm (night) calm><no opponent no opponent> where
Players near you in The Holy Altar:
<PK> Garv Chamber of Sacrament
<PK> Darzavius The Chapel

<523hp 300m 31mv 9pm (night) calm><no opponent no opponent> w
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<523hp 300m 30mv 9pm (night) calm><no opponent no opponent> n
murder Darzavius
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
(White Aura) The Holy Priest of Valour is here ready to heal wounded Knights.

<523hp 300m 29mv 9pm (night) calm><no opponent no opponent> Darzavius yells 'Help! I am being attacked by Garv!'
Your freezing bite mauls Darzavius.
Your freezing bite mauls Darzavius.
Darzavius parries your stab.
Your freezing bite mauls Darzavius.
A white cape becomes blazingly bright.
Your dispel undead scratches Darzavius.
Darzavius has some small wounds and bruises.

<523hp 300m 29mv 9pm (night) aggressive><shaft two_handed> flee

Darzavius has fled!
Darzavius flies south.
An undead slave walks south.
A flesh golem walks south.
A zombie of a rugged looking slith lumbers south.
A skeletal warrior walks south.
A stone golem walks south.
A zombie of a rugged looking slith lumbers south.

<523hp 300m 29mv 9pm (night) aggressive><no opponent no opponent> s
You aren't fighting anyone.

<523hp 300m 29mv 9pm (night) aggressive><no opponent no opponent> murder Darzavius
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<523hp 300m 28mv 9pm (night) aggressive><no opponent no opponent> They aren't here.

<529hp 306m 82mv 10pm (night) aggressive><no opponent no opponent> e
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<529hp 306m 81mv 10pm (night) aggressive><no opponent no opponent> e
A pious templar says 'You may not enter with blood on your hands, Garv.'
A pious templar blocks you from entering the inner sanctum.

<529hp 306m 81mv 10pm (night) aggressive><no opponent no opponent> w
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<529hp 306m 80mv 10pm (night) aggressive><no opponent no opponent> d
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<529hp 306m 79mv 10pm (night) aggressive><no opponent no opponent> s
Alas, you cannot go that way.

<529hp 306m 79mv 10pm (night) aggressive><no opponent no opponent> w
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<529hp 306m 78mv 10pm (night) aggressive><no opponent no opponent> w
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<529hp 306m 77mv 10pm (night) aggressive><no opponent no opponent> s
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<529hp 306m 76mv 10pm (night) aggressive><no opponent no opponent> e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<529hp 306m 75mv 10pm (night) aggressive><no opponent no opponent> e
The Former Royal Stables
| Nothing but a pile of ash remains.
|
*-*-* |
| |
*-*-@ |
| |
* |
| |
!-+ |
---------+

[Exits: west]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
Darzavius the Destroyer of Golems, Forsaken of Legion is here.
Darzavius quaffs a Defender potion.
Darzavius is surrounded by a white aura.

<529hp 306m 74mv 10pm (night) aggressive><no opponent no opponent> murder Darzavius
Darzavius yells 'Help! I am being attacked by Garv!'
Your freezing bite maims Darzavius!
Your freezing bite mauls Darzavius.
Darzavius awkwardly parries your freezing bite with a loud clang.
Darzavius has some small wounds and bruises.

<529hp 306m 74mv 10pm (night) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has some small wounds and bruises.

<482hp 306m 74mv 10pm (night) aggressive><shaft two_handed>
Darzavius's slash decimates you!
You stumble and barely manage to dodge Darzavius's slash.
Your freezing bite decimates Darzavius!
Your freezing bite decimates Darzavius!
Darzavius parries your freezing bite.
An undead slave's acidic bite wounds you.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
A stone golem's pierce maims you!
You parry a stone golem's pierce.
A skeletal warrior's slash injures you.
You dodge a skeletal warrior's slash.
A zombie of a rugged looking slith's punch misses you.
You parry a zombie of a rugged looking slith's punch.
A flesh golem's slash wounds you.
You dodge a flesh golem's slash.
Darzavius has quite a few wounds.

<371hp 306m 70mv 10pm (night) aggressive><shaft two_handed> roar
You let loose a bestial roar at Darzavius.
Darzavius looks shaken up.
Darzavius has quite a few wounds.

<371hp 306m 70mv 10pm (night) aggressive><shaft two_handed> rage

Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<323hp 306m 70mv 10pm (night) aggressive><shaft two_handed>
Darzavius's slash devastates you!
You dodge Darzavius's slash.
Your freezing bite mauls Darzavius.
Darzavius parries your stab.
Your freezing bite devastates Darzavius!
Darzavius awkwardly parries your freezing bite with a loud clang.
An undead slave's acidic bite injures you.
A zombie of a rugged looking slith's punch mauls you.
You manage to dodge a zombie of a rugged looking slith's punch with a lot of effort.
You manage to dodge a stone golem's pierce with a lot of effort.
You parry a stone golem's pierce.
You dodge a skeletal warrior's slash.
You parry a skeletal warrior's slash with an easy flourish.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You dodge a flesh golem's slash.
You nimbly dodge a flesh golem's slash with a practiced maneuver.
Darzavius has quite a few wounds.

<257hp 306m 66mv 10pm (night) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius's slash devastates you!
You parry Darzavius's slash.
Your freezing bite maims Darzavius!
Your freezing bite wounds Darzavius.
Darzavius parries your stab.
An undead slave's acidic bite hits you.
You awkwardly parry a zombie of a rugged looking slith's punch with a loud clang.
You parry a zombie of a rugged looking slith's punch.
You parry a stone golem's pierce.
You dodge a stone golem's pierce.
A skeletal warrior's slash wounds you.
You parry a skeletal warrior's slash.
You dodge a zombie of a rugged looking slith's punch.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You parry a flesh golem's slash.
You stumble and barely manage to dodge a flesh golem's slash.
Darzavius has quite a few wounds.

<141hp 306m 62mv 10pm (night) aggressive><shaft two_handed> rage
You feel your veins course with power as the madness engulfs you!
Darzavius has quite a few wounds.

<457hp 306m 62mv 10pm (night) aggressive><shaft two_handed> The madness has already begun!
Darzavius has quite a few wounds.

<457hp 306m 62mv 10pm (night) aggressive><shaft two_handed>
Darzavius's slash decimates you!
Darzavius's slash devastates you!
Darzavius deflects your freezing bite aside in an ungraceful parry.
Your freezing bite *** DEVASTATES *** a stone golem!
Your stab maims a stone golem!
Your freezing bite DISEMBOWELS a flesh golem!
Your stab DISMEMBERS a flesh golem!
Darzavius parries your stab.
Darzavius parries your freezing bite.
Your fury MASSACRES Darzavius!
An undead slave's acidic bite injures you.
A zombie of a rugged looking slith's punch wounds you.
You parry a zombie of a rugged looking slith's punch.
You awkwardly parry a stone golem's pierce with a loud clang.
You parry a stone golem's pierce.
A skeletal warrior's slash mauls you.
A skeletal warrior's slash injures you.
A zombie of a rugged looking slith's punch mauls you.
You awkwardly parry a zombie of a rugged looking slith's punch with a loud clang.
You thrust a flesh golem's slash aside in a skillful parry.
You thrust a flesh golem's slash aside in a skillful parry.
Darzavius has some big nasty wounds and scratches.

<308hp 306m 62mv 10pm (night) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has some big nasty wounds and scratches.

<259hp 306m 62mv 10pm (night) aggressive><shaft two_handed> head
Your headbutt misses Darzavius.
Darzavius has some big nasty wounds and scratches.

<259hp 306m 62mv 10pm (night) aggressive><shaft two_handed>
You parry Darzavius's slash.
Darzavius's slash devastates you!
Your freezing bite *** DEVASTATES *** a stone golem!
Darzavius parries your freezing bite.
Darzavius parries your freezing bite.
Darzavius parries your freezing bite.
Your fury DISMEMBERS Darzavius!
An undead slave's acidic bite wounds you.
You awkwardly parry a zombie of a rugged looking slith's punch with a loud clang.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You parry a stone golem's pierce.
You awkwardly parry a stone golem's pierce with a loud clang.
You parry a skeletal warrior's slash.
A skeletal warrior's slash mauls you.
A zombie of a rugged looking slith's punch wounds you.
A zombie of a rugged looking slith's punch mauls you.
A flesh golem's slash wounds you.
You parry a flesh golem's slash.
Darzavius has some big nasty wounds and scratches.

<130hp 306m 62mv 10pm (night) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has some big nasty wounds and scratches.

<85hp 306m 62mv 10pm (night) aggressive><shaft two_handed> barrage

Darzavius's slash decimates you!
A zombie of a rugged looking slith dodges your freezing bite.
Your freezing bite DISEMBOWELS a skeletal warrior!
A zombie of a rugged looking slith dodges your freezing bite.
Your freezing bite DISMEMBERS a flesh golem!
Your fury MASSACRES Darzavius!
An undead slave's acidic bite wounds you.
A zombie of a rugged looking slith's punch mauls you.
A zombie of a rugged looking slith's punch wounds you.
A stone golem's pierce maims you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

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