Ye Olde Abandoned Realms Logs

Leitha the Knight vs Aelaldric the Demon

posted on 2021-09-14 04:21:22
They say the light shall always prevail.



691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Path into Dwarf Forest

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
af
You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 4 hours
: modifies hitroll by 2 for 4 hours
Spell: compulsion : lasts for 16 hours
Spell: sanctuary : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: nightmare : lasts for 39 hours
Skill: unholy armor : modifies armor class by 50 permanently
Spell: detect invis : lasts for 21 hours

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Quiet Forest Path

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Sharply Downturning Forest Path

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha The Crossroads

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha The Plains

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Road to Tenebria

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Windswept Plateau of the Dwarven Mines

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Bank of a Swift Stream

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Base of the Ladder

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Road to Tenebria

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
af
You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 4 hours
: modifies hitroll by 2 for 4 hours
Spell: compulsion : lasts for 16 hours
Spell: sanctuary : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: nightmare : lasts for 39 hours
Skill: unholy armor : modifies armor class by 50 permanently
Spell: detect invis : lasts for 21 hours

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
<PK> Leitha Along the Eastern Road

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
g arm sack
You see nothing like that in a Big Ol'Pack Sack.

691 789 425 100/100 road (outside) 5pm (day) no opponent no opponent
s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

691 789 424 100/100 road (outside) 5pm (day) no opponent no opponent
s
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

691 789 423 100/100 road (outside) 5pm (day) no opponent no opponent
sca

The white aura around your body fades.

691 789 435 100/100 road (outside) 6pm (day) no opponent no opponent You scan all around.
You scan north.
*** Range 2 (north) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
You scan east.

691 789 435 100/100 road (outside) 6pm (day) no opponent no opponent
e
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]

691 789 434 100/100 road (outside) 6pm (day) no opponent no opponent
s
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]

691 789 433 100/100 city (outside) 6pm (day) no opponent no opponent
wher
Players near you in Gnome Village:
<PK> Aelaldric Entrance to Gnome Village

691 789 433 100/100 city (outside) 6pm (day) no opponent no opponent
quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

691 789 433 100/100 city (outside) 6pm (day) no opponent no opponent
n
w
n
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]

691 789 432 100/100 road (outside) 6pm (day) no opponent no opponent Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
(White Aura) Leitha the Holy Lady, Footwoman of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.

691 789 431 100/100 road (outside) 6pm (day) no opponent no opponent Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

691 789 430 100/100 road (outside) 6pm (day) no opponent no opponent
s
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
(White Aura) Leitha the Holy Lady, Footwoman of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.
Leitha rides east on Sir Prancealot, the white Asc'Liena stallion.

691 789 429 100/100 road (outside) 6pm (day) no opponent no opponent
e
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]
(White Aura) Leitha the Holy Lady, Footwoman of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.
Leitha rides west on Sir Prancealot, the white Asc'Liena stallion.

691 789 428 100/100 road (outside) 6pm (day) no opponent no opponent
s
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]

691 789 427 100/100 city (outside) 6pm (day) no opponent no opponent
e
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]

691 789 426 100/100 city (outside) 6pm (day) no opponent no opponent
e
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
(White Aura) A Triton Watchman stands here, with purpose.

691 789 425 100/100 city (outside) 6pm (day) no opponent no opponent
n
n
A Nameless Road
+-+ | A nameless road running north and south through the center
| | of the village. The road is wide, wide enough for quite
+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | | || between each slab. Short paths lead up to small doorless
+-+-+-+-+| homes, almost certainly built from the same plan, to
| || the east.
S-+-* +|
---------+

[Exits: north east south]

691 789 424 100/100 city (outside) 6pm (day) no opponent no opponent A Nameless Road
| A nameless road running north and south through the center
| of the village. The road is wide, wide enough for quite
+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ + +-+ +| homes, almost certainly built from the same plan, to
| | | || the east.
+-+-+-+-+|
---------+

[Exits: north east south]

691 789 423 100/100 city (outside) 6pm (day) no opponent no opponent
n
w
A Nameless Road
| The northern end of a nameless road running north and south
| through the center of the village. The road is wide, wide
| enough for quite a few full grown gnomes or a few carts
| to travel side by side on, it is made of of perfectly carved
+-@ | slabs of the green stone chtenik. Short and dull green
| | grass grows between each slab. The gateway into a small
+-+ | fortress can be seen to the west and a large house is to
| | the north.
+-+ |
---------+

[Exits: (north) south west]

691 789 422 100/100 city (outside) 6pm (day) no opponent no opponent The Iron Gateway
| You stand before a gateway into a small fortress. The
| gate is made of very dark gray metal bars pressed tightly
| together, although the gate itself is strong enough to
| keep most people out, it would seem to be no problem
@-+ | to actually get over it through an open space just above
| | it. The end of a road can be seen to the east and a stretch
+-+| of short, dull green grass beyond that.
| |
+-+|
---------+

[Exits: east (west)]
An older male gnome stands here, guarding something.
A young male gnome stands here, guarding something.

691 789 421 100/100 city (outside) 6pm (day) no opponent no opponent

691 789 421 100/100 city (outside) 6pm (day) no opponent no opponent
c something leitha
You lost your concentration.

691 764 421 100/100 city (outside) 6pm (day) no opponent no opponent
An older male gnome marches back and forth.

691 764 421 100/100 city (outside) 6pm (day) no opponent no opponent
wher triton
wher
a Triton Watchman A Nameless Road

691 764 421 100/100 city (outside) 6pm (day) no opponent no opponent You break your objective tracking.
Players near you in Gnome Village:
<PK> Aelaldric The Iron Gateway
<PK> Leitha Entrance to Gnome Village

691 764 421 100/100 city (outside) 6pm (day) no opponent no opponent
C something leitha
You lost your concentration.

691 739 421 100/100 city (outside) 6pm (day) no opponent no opponent
where pk
Players near you:
<PK> Aelaldric The Iron Gateway
<PK> Leitha A Nameless Road

691 739 421 100/100 city (outside) 6pm (day) no opponent no opponent
C something leitha
You lost your concentration.

691 714 421 100/100 city (outside) 6pm (day) no opponent no opponent
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.

691 714 421 100/100 city (outside) 6pm (day) no opponent no opponent
Leitha rides east on Sir Prancealot, the white Asc'Liena stallion.

691 714 421 100/100 city (outside) 6pm (day) no opponent no opponent
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.

691 714 421 100/100 city (outside) 6pm (day) no opponent no opponent
east

The sun slowly disappears in the west.

691 714 435 100/100 city (outside) 7pm (dusk) no opponent no opponent
You yell 'Help! I am being attacked by Leitha!'
Leitha's wrath MUTILATES you!
Leitha is in excellent condition.

691 714 435 61/100 city (outside) 7pm (dusk) shaft defensive
Leitha's wrath DISEMBOWELS you!
Leitha parries your wrath.
Leitha awkwardly parries your flaming bite with a loud clang.
Leitha is in excellent condition.

691 714 435 18/100 city (outside) 7pm (dusk) shaft defensive No way! You are still fighting!
Leitha is in excellent condition.

691 714 435 18/100 city (outside) 7pm (dusk) shaft defensive
Leitha disarms you and sends your weapon flying!
Leitha is in excellent condition.

691 714 435 18/100 city (outside) 7pm (dusk) shaft defensive
spite
You need to be wielding a weapon to do that.
Leitha is in excellent condition.

691 714 435 18/100 city (outside) 7pm (dusk) shaft defensive
You switch your weapon to your good hand.
Leitha's wrath DISEMBOWELS you!
Leitha's wrath MUTILATES you!
Your weapon advantage overcomes Leitha's parry attempt.
Your flaming bite devastates Leitha!
Your flaming bite scratches Leitha.
Your flaming bite decimates Leitha!
Your flaming bite scratches Leitha.
Leitha has a few scratches.

627 722 435 0/164 city (outside) 7pm (dusk) shaft defensive
g 1.
You get an abyssal bludgeon.
Leitha has a few scratches.

627 722 435 0/164 city (outside) 7pm (dusk) shaft defensive
fle

Leitha's wrath DISEMBOWELS you!
Leitha's wrath DISEMBOWELS you!
Leitha parries your flaming bite.
Leitha has a few scratches.

540 722 435 0/251 city (outside) 7pm (dusk) shaft defensive
fle
You couldn't escape!
Leitha has a few scratches.

540 722 435 0/251 city (outside) 7pm (dusk) shaft defensive You flee from combat!
A Nameless Road
| The northern end of a nameless road running north and south
| through the center of the village. The road is wide, wide
| enough for quite a few full grown gnomes or a few carts
| to travel side by side on, it is made of of perfectly carved
+-@ | slabs of the green stone chtenik. Short and dull green
| | grass grows between each slab. The gateway into a small
+-+ | fortress can be seen to the west and a large house is to
| | the north.
+-+ |
---------+

[Exits: (north) south west]

540 722 434 0/251 city (outside) 7pm (dusk) no opponent no opponent
wear blud
You stop wielding a dagger of dragon's fire.
You wield an abyssal bludgeon.
An abyssal bludgeon feels like a part of you!

540 722 434 0/251 city (outside) 7pm (dusk) no opponent no opponent
e
You kick a pebble at the side of the road.

540 722 434 0/251 city (outside) 7pm (dusk) no opponent no opponent
s
A Nameless Road
| A nameless road running north and south through the center
| of the village. The road is wide, wide enough for quite
+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ + +-+ +| homes, almost certainly built from the same plan, to
| | | || the east.
+-+-+-+-+|
---------+

[Exits: north east south]

540 722 433 0/251 city (outside) 7pm (dusk) no opponent no opponent
s
A Nameless Road
+-+ | A nameless road running north and south through the center
| | of the village. The road is wide, wide enough for quite
+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | | || between each slab. Short paths lead up to small doorless
+-+-+-+-+| homes, almost certainly built from the same plan, to
| || the east.
S-+-* +|
---------+

[Exits: north east south]

540 722 432 0/251 city (outside) 7pm (dusk) no opponent no opponent
s
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
(White Aura) A Triton Watchman stands here, with purpose.

540 722 431 0/251 city (outside) 7pm (dusk) no opponent no opponent
sca
You scan all around.
You scan north.
*** Range 3 (north) ***
(White Aura) Leitha the Holy Lady, Footwoman of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.
You scan east.
You scan south.
*** Range 2 (south) ***
A female gnome is here.
You scan west.

540 722 431 0/251 city (outside) 7pm (dusk) no opponent no opponent
rem shield
wear bastard
dual fire
You do not have that item.
A Triton Watchman carefully sniffs the air.
A Triton Watchman walks north.

540 722 431 0/251 city (outside) 7pm (dusk) no opponent no opponent You stop wielding an abyssal bludgeon.
You wield a bastard sword of havoc.
A bastard sword of havoc feels like a part of you!

540 722 431 0/251 city (outside) 7pm (dusk) no opponent no opponent You wield a dagger of dragon's fire in your off-hand.
A dagger of dragon's fire feels like a part of you!

540 722 431 0/251 city (outside) 7pm (dusk) no opponent no opponent
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.

540 722 431 0/251 city (outside) 7pm (dusk) no opponent no opponent
murder $$
Leitha yells 'Help! I am being attacked by Aelaldric!'
Your thrust MUTILATES Leitha!
Leitha blocks your attack with her shield.
Leitha has some small wounds and bruises.

540 727 431 0/251 city (outside) 7pm (dusk) shaft defensive
Leitha has fled!
Leitha rides east on Sir Prancealot, the white Asc'Liena stallion.

540 727 431 0/251 city (outside) 7pm (dusk) no opponent no opponent
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.

540 727 431 0/251 city (outside) 7pm (dusk) no opponent no opponent
You yell 'Help! I am being attacked by Leitha!'
Leitha's wrath MUTILATES you!
Leitha's wrath MUTILATES you!
Leitha has some small wounds and bruises.

458 727 431 0/333 city (outside) 7pm (dusk) shaft defensive
murder $$
You do the best you can!
Leitha has some small wounds and bruises.

458 727 431 0/333 city (outside) 7pm (dusk) shaft defensive
l
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
(White Aura) Leitha is here on the back of Sir Prancealot, the white Asc'Liena stallion, fighting YOU!
(Charmed) A large, black mare is here, engulfed in flames, ridden by you.
Leitha has some small wounds and bruises.

458 727 431 0/333 city (outside) 7pm (dusk) shaft defensive
Leitha's wrath MUTILATES you!
Your wild thrust wounds Leitha.
Leitha has quite a few wounds.

419 735 431 0/372 city (outside) 7pm (dusk) shaft defensive
Leitha has fled!
Leitha rides east on Sir Prancealot, the white Asc'Liena stallion.

419 735 431 0/372 city (outside) 7pm (dusk) no opponent no opponent
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.

419 735 431 0/372 city (outside) 7pm (dusk) no opponent no opponent
sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan east.
You scan south.
*** Range 2 (south) ***
A female gnome is here.
You scan west.
Leitha rides west on Sir Prancealot, the white Asc'Liena stallion.

419 735 431 0/372 city (outside) 7pm (dusk) no opponent no opponent
w
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]
(White Aura) Leitha the Holy Lady, Footwoman of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.
Leitha rides west on Sir Prancealot, the white Asc'Liena stallion.

419 735 430 0/372 city (outside) 7pm (dusk) no opponent no opponent
e
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
(White Aura) A Triton Watchman stands here, with purpose.

419 735 429 0/372 city (outside) 7pm (dusk) no opponent no opponent
n
A Nameless Road
+-+ | A nameless road running north and south through the center
| | of the village. The road is wide, wide enough for quite
+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | | || between each slab. Short paths lead up to small doorless
+-+-+-+-+| homes, almost certainly built from the same plan, to
| || the east.
S-+-* +|
---------+

[Exits: north east south]

419 735 428 0/372 city (outside) 7pm (dusk) no opponent no opponent
s
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
(White Aura) A Triton Watchman stands here, with purpose.

419 735 427 0/372 city (outside) 7pm (dusk) no opponent no opponent
c cure
You feel a little better.

442 727 427 0/349 city (outside) 7pm (dusk) no opponent no opponent
c cure
You feel a little better.

460 719 427 0/331 city (outside) 7pm (dusk) no opponent no opponent
The night has begun.

480 719 435 0/311 city (outside) 8pm (night) no opponent no opponent
c cure
You feel a little better.

498 711 435 0/293 city (outside) 8pm (night) no opponent no opponent
A Triton Watchman carefully sniffs the air.
A Triton Watchman walks west.

498 711 435 0/293 city (outside) 8pm (night) no opponent no opponent
w
af

A gnome man walks in.

498 711 435 0/293 city (outside) 8pm (night) no opponent no opponent A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-S-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-F| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]
(White Aura) A Triton Watchman stands here, with purpose.

498 711 434 0/293 city (outside) 8pm (night) no opponent no opponent
who
You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: cabal sanctuary: lasts for 4 hours
Spell: unholy strength: modifies damroll by 2 for 1 hours
: modifies hitroll by 2 for 1 hours
Spell: compulsion : lasts for 13 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: nightmare : lasts for 36 hours
Spell: detect invis : lasts for 18 hours

498 711 434 0/293 city (outside) 8pm (night) no opponent no opponent [50 DmElf Dkn] <PK> [LEGION] (Demon) (OUTCAST) Aelaldric the Unholy Knight
[ Dwarf ] Dwiggans the Templar Footman
[ H-Elf ] Ritorin the Seeker of Knowledge
[51 Jotun HER] <PK> [JUSTICE] Solmundi Visindi the Darksworn
[ Dwarf ] Hadrelan the Druidic Adept
[ H-Elf ] <PK> [KNIGHT] Dame Leitha Dondeleon the Holy Lady, Footwoman of Valour
[ Dwarf ] Gerok the Gladiator
[ Minot ] Orhuk the Confronter
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 17.

498 711 434 0/293 city (outside) 8pm (night) no opponent no opponent
c cure
You feel a little better.

517 703 434 0/274 city (outside) 8pm (night) no opponent no opponent
c cure
You feel a little better.

539 695 434 0/252 city (outside) 8pm (night) no opponent no opponent
A Triton Watchman carefully sniffs the air.
A Triton Watchman walks west.

539 695 434 0/252 city (outside) 8pm (night) no opponent no opponent
c cure
You feel a little better.

563 687 434 0/228 city (outside) 8pm (night) no opponent no opponent
w
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]
(White Aura) A Triton Watchman stands here, with purpose.

563 687 433 0/228 city (outside) 8pm (night) no opponent no opponent
wher
Players near you in Gnome Village:
<PK> Aelaldric Entrance to Gnome Village

563 687 433 0/228 city (outside) 8pm (night) no opponent no opponent
c cure
You feel a little better.

586 679 433 0/205 city (outside) 8pm (night) no opponent no opponent
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
A Triton Watchman screams and attacks Leitha!

586 679 433 0/205 city (outside) 8pm (night) no opponent no opponent
Leitha scans all around.

586 679 433 0/205 city (outside) 8pm (night) no opponent no opponent
Leitha has fled!
Leitha rides north on Sir Prancealot, the white Asc'Liena stallion.

586 679 433 0/205 city (outside) 8pm (night) no opponent no opponent
c cure
You feel a little better.
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
A Triton Watchman screams and attacks Leitha!

610 671 433 0/181 city (outside) 8pm (night) no opponent no opponent
murder $$

A Triton Watchman's charge mauls Leitha.
Leitha's wrath MUTILATES a Triton Watchman!
Leitha's wrath MUTILATES a Triton Watchman!
Leitha's wrath MUTILATES a Triton Watchman!

610 671 433 0/181 city (outside) 8pm (night) no opponent no opponent Leitha yells 'Help! I am being attacked by Aelaldric!'
Your thrust maims Leitha!
Your flaming bite devastates Leitha!
Your flaming bite scratches Leitha.
Leitha has quite a few wounds.

610 681 433 0/181 city (outside) 8pm (night) shaft defensive
Leitha starts aiming at you.
Leitha has quite a few wounds.

610 681 433 0/181 city (outside) 8pm (night) shaft defensive
You awkwardly parry Leitha's wrath with a loud clang.
Leitha's wrath maims you!
Leitha's shield jolts under your thrust, but holds.
Leitha awkwardly parries your flaming bite with a loud clang.
Leitha has quite a few wounds.

575 681 433 0/216 city (outside) 8pm (night) shaft defensive
fle
fle
You couldn't escape!
Leitha has quite a few wounds.

594 681 435 0/197 city (outside) 9pm (night) shaft defensive You flee from combat!
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-F| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

594 681 434 0/197 city (outside) 9pm (night) no opponent no opponent
west
murder $$
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]
(White Aura) Leitha the Holy Lady, Footwoman of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.
(White Aura) A Triton Watchman is here, fighting Leitha.

594 681 433 0/197 city (outside) 9pm (night) no opponent no opponent Leitha yells 'Help! I am being attacked by Aelaldric!'
Your turmoil MUTILATES Leitha!
Your flaming bite decimates Leitha!
Your flaming bite scratches Leitha.
Leitha blocks your attack with her shield.
A Triton Watchman's charge mauls Leitha.
Leitha's wrath DISEMBOWELS a Triton Watchman!
Leitha's wrath MUTILATES a Triton Watchman!
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild turmoil DISMEMBERS Leitha!
Leitha blocks your attack with her shield.
Leitha has some big nasty wounds and scratches.

594 701 433 0/197 city (outside) 9pm (night) shaft defensive
Leitha starts aiming at you.
A Triton Watchman tries to disarm Leitha, but fails.
Leitha has some big nasty wounds and scratches.

594 701 433 0/197 city (outside) 9pm (night) shaft defensive
A Triton Watchman's charge decimates Leitha!
Leitha's wrath DISEMBOWELS you!
Leitha awkwardly parries your thrust with a loud clang.
Your thrust maims Leitha!
Leitha parries your thrust.
Leitha has some big nasty wounds and scratches.

551 705 433 0/240 city (outside) 9pm (night) shaft defensive
spite
You assail a bastard sword of havoc with icy rage!
Leitha has some big nasty wounds and scratches.

551 705 408 0/240 city (outside) 9pm (night) shaft defensive
Leitha narrows her eyes.
Leitha's heavenly wrath MUTILATES you!
Leitha has some big nasty wounds and scratches.

512 705 399 0/279 city (outside) 9pm (night) shaft defensive
A Triton Watchman's charge wounds Leitha.
Leitha's wrath maims you!
You parry Leitha's wrath.
Leitha's shield jolts under your thrust, but holds.
Your weapon advantage overcomes Leitha's parry attempt.
Your spiteful flaming bite DISEMBOWELS Leitha!
Leitha resists your frostbite.
Your flaming bite scratches Leitha.
Leitha parries your thrust.
Leitha looks pretty hurt.

479 713 399 0/312 city (outside) 9pm (night) shaft defensive
flee
flee
You flee from combat!
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-F| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

479 713 398 0/312 city (outside) 9pm (night) no opponent no opponent You aren't fighting anyone.

479 713 398 0/312 city (outside) 9pm (night) no opponent no opponent
west
murder $$
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]
(White Aura) Leitha the Holy Lady, Footwoman of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.
(White Aura) A Triton Watchman is here, fighting Leitha.

479 713 397 0/312 city (outside) 9pm (night) no opponent no opponent Leitha yells 'Help! I am being attacked by Aelaldric!'
Your thrust MUTILATES Leitha!
Leitha looks pretty hurt.

479 716 397 0/312 city (outside) 9pm (night) shaft defensive
Leitha's wrath MUTILATES a Triton Watchman!
Leitha parries your turmoil.
Your turmoil MUTILATES Leitha!
Your wild thrust wounds Leitha.
Leitha is in awful condition.

479 724 397 0/312 city (outside) 9pm (night) shaft defensive
c harm $$

Leitha has fled!
Leitha rides north on Sir Prancealot, the white Asc'Liena stallion.

479 724 397 0/312 city (outside) 9pm (night) no opponent no opponent
north
c harm $$
west
They aren't here.

479 724 397 0/312 city (outside) 9pm (night) no opponent no opponent
north
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

479 724 396 0/312 road (outside) 9pm (night) no opponent no opponent
north
They aren't here.

479 724 396 0/312 road (outside) 9pm (night) no opponent no opponent Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
(White Aura) Leitha the Holy Lady, Footwoman of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.

479 724 395 0/312 road (outside) 9pm (night) no opponent no opponent
c harm $$
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.

479 724 394 0/312 road (outside) 9pm (night) no opponent no opponent The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.

479 724 393 0/312 road (outside) 9pm (night) no opponent no opponent
murder $$
Leitha yells 'Help! Aelaldric's spell is harming me!'
Your harm spell MANGLES Leitha!
Leitha dismounts from Sir Prancealot, the white Asc'Liena stallion.
Leitha has yielded. You have won the challenge.
Leitha is mortally wounded!!
You dismount from a nightmare.

479 689 393 0/312 road (outside) 9pm (night) no opponent no opponent
murder $$
st
grin
You can't do that while resting.

479 689 393 0/312 road (outside) 9pm (night) no opponent no opponent You can't do that while resting.

479 689 393 0/312 road (outside) 9pm (night) no opponent no opponent You stand up.

479 689 393 0/312 road (outside) 9pm (night) no opponent no opponent You grin evilly.

479 689 393 0/312 road (outside) 9pm (night) no opponent no opponent
l leith
The general physiognomy of this woman is rather peculiar, seeming to have
both elvish and human-like features at the same time. Her face is decidedly
a mixture of both worlds; her nose appears to be especially tall, and she
has sepia brown eyes far too dark to be elvish. But she also has thin lips
without much pout to them, and a pair of ears with tips that make them more
closely resemble a cat's ears than a human's. Then too, most of her body
seems closer to an elf's; she is tall and lanky, and the extremities of her
limbs seem to be particularly long. But at the same time, her hair is a
reddish-brown color not unlike auburn; this looks like it's a natural color,
instead of a color from being dyed. It is therefore safe to assume that she
is both part-elf and part-human.
She is an experienced explorer.
Leitha is in awful condition.

Leitha is using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) (Humming) a mystical ring of apparition
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> (Glowing) a casque of the Golden Flame
<worn on torso> (Glowing) a cuirass of the Golden Flame
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Glowing) beautiful golden greaves of perfection
<worn on feet> (Glowing) sabatons of the Golden Flame
<worn as shield> (Glowing) (Humming) the warshield of Gonturan
<worn about body> (Glowing) a dragonblood chainmail surcoat of evisceration
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of maiming
<worn around wrist> a flame-wrought bracelet
<wielded> a diamond studded mace
<floating nearby> a mithril dragon

479 689 393 0/312 road (outside) 9pm (night) no opponent no opponent
'die, mortal
You say 'Die, mortal.'

479 689 393 0/312 road (outside) 9pm (night) no opponent no opponent
You feel your unholy strength slip away.
The white aura around Leitha fades.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
murder $$
Leitha yells 'Help! I am being attacked by Aelaldric!'
Your turmoil DISMEMBERS Leitha!
Leitha is DEAD!!

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
g gird cor
You get a magic multi-plated girdle from the corpse of Leitha.
You drop a magic multi-plated girdle disgusted by its purity.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
g banner cor
You get an Ancient Banner of Illisidar from the corpse of Leitha.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
A Triton Watchman walks in.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
A Triton Watchman walks west.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
g grea cor
You get beautiful golden greaves of perfection from the corpse of Leitha.
You drop beautiful golden greaves of perfection disgusted by its purity.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
l in cor
The corpse of Leitha holds:
a handy haversack (open)
a cedar strip canoe
a flame-wrought bracelet
(Glowing) a fiery dagger
anti-cyclops draught
( 2) (Glowing) an Order of Light amulet
a mithril dragon
(Humming) a double-edged sword
(Glowing) a heron-marked blade
(Humming) a pair of red-tinged dragonscale pauldrons
(Humming) a withering scythe
(Glowing) (Humming) a surgeon's knife
(Glowing) (Humming) a mystical ring of apparition
a blackened fingernail
(Humming) 'Sunfire', the bladed staff of enlightenment
(Glowing) (Humming) the warshield of Gonturan
(Glowing) a casque of the Golden Flame
(Glowing) sabatons of the Golden Flame
(Glowing) a cuirass of the Golden Flame
(Humming) a pair of green-tinged dragonscale gauntlets
a diamond studded mace
(Glowing) a dragonblood chainmail surcoat of evisceration
(Glowing) (Humming) a dragonblood mithril-white bangle of maiming
a tin canteen
23907 gold coins

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
g coin cor
You get 23907 gold coins from the corpse of Leitha.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
g cant cor
You get a tin canteen from the corpse of Leitha.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
g mace cor
You get a diamond studded mace from the corpse of Leitha.
You drop a diamond studded mace disgusted by its purity.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
sac mace
The Overlord gives you 10 gold coins for your sacrifice.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
l
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A pair of beautiful golden greaves has been left here.
A glowing piece of metal is here.
The corpse of Leitha is lying here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A large, black mare is here, engulfed in flames.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

502 689 421 0/289 road (outside) 10pm (night) no opponent no opponent
c taint cor
You mutilate Leitha's corpse and construct a shrine from the carnage.
You receive 50 skulls of [LEGION].

502 639 421 0/289 road (outside) 10pm (night) no opponent no opponent
mount nightmare
You mount a nightmare.

527 666 435 0/264 road (outside) 11pm (night) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint

527 666 435 0/264 road (outside) 11pm (night) no opponent no opponent
who
[50 DmElf Dkn] <PK> [LEGION] (Demon) (OUTCAST) Aelaldric the Unholy Knight
[ Dwarf ] Dwiggans the Templar Footman
[ H-Elf ] Ritorin the Seeker of Knowledge
[51 Jotun HER] <PK> [JUSTICE] Solmundi Visindi the Darksworn
[ Dwarf ] Hadrelan the Druidic Adept
[ H-Elf ] [KNIGHT] Dame Leitha Dondeleon the Holy Lady, Footwoman of Valour
[ Dwarf ] Gerok the Gladiator
[ Minot ] Orhuk the Confronter
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 17.

527 666 435 0/264 road (outside) 11pm (night) no opponent no opponent
l in cor
The corpse of Leitha holds:
(Tainted) a handy haversack (open)
a cedar strip canoe
a flame-wrought bracelet
(Glowing) a fiery dagger
anti-cyclops draught
( 2) (Glowing) (Tainted) an Order of Light amulet
a mithril dragon
(Humming) a double-edged sword
(Glowing) (Tainted) a heron-marked blade
(Humming) (Tainted) a pair of red-tinged dragonscale pauldrons
(Humming) a withering scythe
(Glowing) (Humming) a surgeon's knife
(Glowing) (Humming) a mystical ring of apparition
a blackened fingernail
(Humming) (Tainted) 'Sunfire', the bladed staff of enlightenment
(Glowing) (Humming) the warshield of Gonturan
(Glowing) (Tainted) a casque of the Golden Flame
(Glowing) (Tainted) sabatons of the Golden Flame
(Glowing) (Tainted) a cuirass of the Golden Flame
(Humming) (Tainted) a pair of green-tinged dragonscale gauntlets
(Glowing) (Tainted) a dragonblood chainmail surcoat of evisceration
(Glowing) (Humming) (Tainted) a dragonblood mithril-white bangle of maiming

527 666 435 0/264 road (outside) 11pm (night) no opponent no opponent
g haver cor
You get a handy haversack from the corpse of Leitha.
You get a girdle of the Golden Flame from a handy haversack.
You drop a girdle of the Golden Flame disgusted by its purity.
You get a rusted iron shortsword from a handy haversack.
You drop a rusted iron shortsword with stinging fingers.
You get a gem-studded golden buckler from a handy haversack.
You drop a gem-studded golden buckler disgusted by its purity.
You get vambraces of the Golden Flame from a handy haversack.
You drop vambraces of the Golden Flame disgusted by its purity.
You get a golden flambeau from a handy haversack.
You drop a golden flambeau disgusted by its purity.

527 666 435 0/264 road (outside) 11pm (night) no opponent no opponent
l in haver
A handy haversack holds:
( 2) a lump of golden ore
( 9) a lump of platinum ore
(10) a lump of mithril ore
( 9) a lump of silver ore
a razor-sharp claw
a smoldering claw
a rapier with a golden basket hilt
(Glowing) a small hot ball of fire
( 2) a ruby teardrop
(Glowing) an onyx-black wedding ring of alacrity
( 3) (Glowing) (Humming) a Defender potion
The Serin Mystique, Volume 15, Issue 4
( 2) a deflective finger bone
( 2) a dragonblood frayed cloak
( 2) (Glowing) a billowing white cape
( 2) a teeth necklace
( 5) a dark black herb
( 4) a pure white herb
( 2) a dragonwing frayed cloak
( 2) a dragonblood finger bone
an emerald-green finger bone
( 2) a wyvern's eye
a tin canteen
a dragonwing signet ring
a worthless piece of string
an admission ticket
arrowroot

527 666 435 0/264 road (outside) 11pm (night) no opponent no opponent
g defend haver
g defend haver
You get a Defender potion from a handy haversack.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
g defend haver
You get a Defender potion from a handy haversack.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent You get a Defender potion from a handy haversack.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
drop haver
You drop a handy haversack.
A handy haversack dissolves into smoke.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
wher
l
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
Leitha Along the Eastern Road
Leitha crawls in.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A golden torch is here, burning without end.
A pair of golden vambraces have been left here.
A huge beautiful golden buckler lies on the ground.
A rusted iron shortsword is lying on the ground.
A golden girdle has been left here.
A pair of beautiful golden greaves has been left here.
A glowing piece of metal is here.
A blood shrine has been raised here from the carnage of Leitha's mutilated body.
Leitha the Holy Lady, Footwoman of Valour is here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
(Charmed) A large, black mare is here, engulfed in flames, ridden by you.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
Leitha gets a cedar strip canoe from the corpse of Leitha.
Leitha gets a flame-wrought bracelet from the corpse of Leitha.
Leitha gets a fiery dagger from the corpse of Leitha.
Leitha gets anti-cyclops draught from the corpse of Leitha.
Leitha gets an Order of Light amulet from the corpse of Leitha.
Leitha gets an Order of Light amulet from the corpse of Leitha.
Leitha gets a mithril dragon from the corpse of Leitha.
Leitha gets a double-edged sword from the corpse of Leitha.
Leitha gets a heron-marked blade from the corpse of Leitha.
Leitha gets a pair of red-tinged dragonscale pauldrons from the corpse of Leitha.
Leitha gets a withering scythe from the corpse of Leitha.
Leitha gets a surgeon's knife from the corpse of Leitha.
Leitha gets a mystical ring of apparition from the corpse of Leitha.
Leitha gets a blackened fingernail from the corpse of Leitha.
Leitha gets 'Sunfire', the bladed staff of enlightenment from the corpse of Leitha.
Leitha gets the warshield of Gonturan from the corpse of Leitha.
Leitha gets a casque of the Golden Flame from the corpse of Leitha.
Leitha gets sabatons of the Golden Flame from the corpse of Leitha.
Leitha gets a cuirass of the Golden Flame from the corpse of Leitha.
Leitha gets a pair of green-tinged dragonscale gauntlets from the corpse of Leitha.
Leitha gets a dragonblood chainmail surcoat of evisceration from the corpse of Leitha.
Leitha gets a dragonblood mithril-white bangle of maiming from the corpse of Leitha.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
Leitha gets a golden flambeau.
Leitha gets vambraces of the Golden Flame.
Leitha gets a gem-studded golden buckler.
Leitha gets a rusted iron shortsword.
Leitha gets a girdle of the Golden Flame.
Leitha gets beautiful golden greaves of perfection.
Leitha gets a magic multi-plated girdle.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
l
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A blood shrine has been raised here from the carnage of Leitha's mutilated body.
Leitha the Holy Lady, Footwoman of Valour is here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
(Charmed) A large, black mare is here, engulfed in flames, ridden by you.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
Leitha fastens a magic multi-plated girdle about her waist.
Leitha wears beautiful golden greaves of perfection on her legs.
Leitha wields a rusted iron shortsword.
Leitha wears a gem-studded golden buckler as a shield.
Leitha wears vambraces of the Golden Flame on her arms.
Leitha lights a golden flambeau.
Leitha wears a dragonblood mithril-white bangle of maiming around her left wrist.
Leitha wraps a dragonblood chainmail surcoat of evisceration about her body.
Leitha slips a pair of green-tinged dragonscale gauntlets onto her hands.
Leitha wears a cuirass of the Golden Flame over her torso.
Leitha wears sabatons of the Golden Flame on her feet.
Leitha wears a casque of the Golden Flame on her head.
Leitha wears a blackened fingernail on her left finger.
Leitha wears a mystical ring of apparition on her right finger.
Leitha releases a mithril dragon to float next to her.
Leitha wears an Order of Light amulet around her neck.
Leitha wears an Order of Light amulet around her neck.
Leitha wears a flame-wrought bracelet around her right wrist.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
Leitha removes vambraces of the Golden Flame from her arms.
Leitha wears a pair of red-tinged dragonscale pauldrons on her arms.

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
'I did not know that about the haversack.
You say 'I did not know that about the haversack.'

547 690 435 0/244 road (outside) 12am (midnight) no opponent no opponent
c cure
You feel a little better.

571 682 435 0/220 road (outside) 12am (midnight) no opponent no opponent
i
You are carrying:
( 5) (Glowing) (Humming) a Defender potion
a tin canteen
(Glowing) (Humming) an Ancient Banner of Illisidar
an abyssal bludgeon
a small wooden canoe
a Big Ol'Pack Sack (open)
(Glowing) (Humming) a psi-faded iron-black cuff of enlightenment
(Glowing) (Humming) a harpy's claw
(Humming) an emerald longsword
(Glowing) (Humming) an icy blue dagger
a smoldering black mace
a ring of closed minds

571 682 435 0/220 road (outside) 12am (midnight) no opponent no opponent
Leitha smirks.

571 682 435 0/220 road (outside) 12am (midnight) no opponent no opponent
The white aura around your body fades.

592 709 435 0/199 road (outside) 1am (night) no opponent no opponent
'I tossed it upon the cobbles and it evaporated
You say 'I tossed it upon the cobbles and it evaporated.'

592 709 435 0/199 road (outside) 1am (night) no opponent no opponent
wher
Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
Leitha The Checkpoint

592 709 435 0/199 road (outside) 1am (night) no opponent no opponent
'serin is a strange land
You say 'Serin is a strange land.'

592 709 435 0/199 road (outside) 1am (night) no opponent no opponent
i
You are carrying:
( 5) (Glowing) (Humming) a Defender potion
a tin canteen
(Glowing) (Humming) an Ancient Banner of Illisidar
an abyssal bludgeon
a small wooden canoe
a Big Ol'Pack Sack (open)
(Glowing) (Humming) a psi-faded iron-black cuff of enlightenment
(Glowing) (Humming) a harpy's claw
(Humming) an emerald longsword
(Glowing) (Humming) an icy blue dagger
a smoldering black mace
a ring of closed minds

592 709 435 0/199 road (outside) 1am (night) no opponent no opponent
where pk
Players near you:
<PK> Aelaldric The Checkpoint

592 709 435 0/199 road (outside) 1am (night) no opponent no opponent
Leitha shrugs helplessly.

592 709 435 0/199 road (outside) 1am (night) no opponent no opponent
eq
You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) (Humming) a psi-faded iron-black band of enlightenment
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> a necklace of elven ears
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of maiming
<worn on head> a red dragonhelm
<worn on torso> (Glowing) a suit of spiked garde armor
<worn on arms> (Glowing) (Humming) the Armbands of Order
<worn on hands> a pair of red dragon claws
<worn on legs> (Glowing) (Humming) the Legbands of Order
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> an unmoving black cloak
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> an acidic armband
<worn around wrist> (Glowing) (Humming) a psi-faded iron-black cuff of enlightenment
<wielded> (Glowing) a bastard sword of havoc
<dual wielded> a dagger of dragon's fire
<floating nearby> (Humming) the Ankh of Gonturan

592 709 435 0/199 road (outside) 1am (night) no opponent no opponent
c cure
You feel a little better.

613 701 435 0/178 road (outside) 1am (night) no opponent no opponent
l
wher

Leitha limps west.

613 701 435 0/178 road (outside) 1am (night) no opponent no opponent The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A blood shrine has been raised here from the carnage of Leitha's mutilated body.
A white stallion with a shining coat and rainbow mane and tail struts around here.
(Charmed) A large, black mare is here, engulfed in flames, ridden by you.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

613 701 435 0/178 road (outside) 1am (night) no opponent no opponent Players near you in Eastern Road:
<PK> Aelaldric The Checkpoint
Leitha On the Eastern Road

613 701 435 0/178 road (outside) 1am (night) no opponent no opponent
emote bends down and collects a vial of blood from the shrine.
Aelaldric bends down and collects a vial of blood from the shrine.




No. Not this time.

Comments

  1. ok so the takeaway from here is:
    If you get low and losing, gtfo via word or such, dont stick round.
    Realize that in pala/dk matchups, the combat style matters fuck all. Focus on weapon advantage and maximum deeps. Which is 2h or dual wielding. Whichever gives you more deeps and weapon advantage!
    Also, leon esta aqui!
    1. Yeah I definitely stuck around too long. Forgot about harm, too.

      As for the surname... Does it remind you of any particular plant or flower? I may have misremembered the original translation what inspired the name of an English plant/flower, which was the basis of the choice.
    2. Donde leon = where's the lion in Spanish, just found it funny. Dandelion is the flower.
    3. I was actually taking from the French language... The dandelion flower (or so I heard) is based on the French for "lion's tooth" (more literally, "tooth of lion"), which is where I got the name.
    4. Eras
      1 , 0 , 0 .
      Your name is 'Little Dandelion' and there's nothing you can say to change my mind.
    [reply to twerpalina]
  2. That haversack thing looks like a bug. Even if it evaporated, the stuff should still be on the ground like when you sacrifice it.

    Also why doesn't autocorrect know the word haversack? That was like a middle school vocabulary word...
    1. Some information based on my current haversack with a bit of stuff in it:

      idnt hav
      Object 'haversack handy' is type container, material canvas.
      Extra flags: anti_evil.
      Made to be worn around the body.
      Weight is 4 lbs 14 ounces, value is 3000, level is 10.
      Capacity: 350# Maximum weight: 200# flags: closeable
      Weight multiplier: 95%
      Modifies move by 5.

      It has no "sack" keyword (I constantly have to type "put *foo* hav" or "get *foo* hav" when getting stuff in or out of it... And also, it has an anti_evil flag (if that matters...).
    2. Yeah, my instinct says it was because it was tainted. It probably has nothing to do with the keywords, but thank you for sharing that info. That can often shorten the path to bug resolution.
    [reply to Vevier]
  3. Yeah definitely don't engage him with his shitty triton. Looks like he engaged you, drew you to the triton he forced to be tracking you, and kicked your ass there. If he wants to sit by the thing and hold its hand all day, that's fine, just avoid it. DK's have no longevity in a fight either. You want to push damage on him as fast as he pushes on you, then beat him out with cure serious vs. his cure light.
    1. Fair assessment. The triton will eventually turn on him too... The moment I saw it (I scanned into the area initially and noticed it) I should've moved somewhere else.
    [reply to Flinnegan]

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