Ye Olde Abandoned Realms Logs

A Scholar And His Life Are Soon Parted

posted on 2022-12-01 23:20:07
So I'm just spectating a duel between Quinace and Zatoke when Tevaloon decides he wants to fight me. This is what happened (just giving y'all something else to read):

where
Players near you in Seringale:
<PK> Zatoke A Small Gnome House
<PK> Quinace An Intersection of Two Nameless Roads
<PK> Baewyn Entrance to the Arena of Blood

<100%hp 100%mp 100%mv $1121 calm 12pm (noon) [==========]><field (indoors)><>
where
Players near you in Seringale:
<PK> Tevaloon Inside the East Gate
<PK> Zatoke The Overgrown Path
<PK> Quinace An Intersection of Two Nameless Roads
<PK> Baewyn Entrance to the Arena of Blood

(I was where spamming to figure out where the combatants in the Arena were at)

<100%hp 100%mp 100%mv $1121 calm 12pm (noon) [==========]><field (indoors)><>
who
[ Elf ] Terrath the Holy Knight
[ Drow ] <PK> <SCHOLAR> Tevaloon the Master of Song
[ Avian ] <PK> Zatoke the Sage of Arcane Power
[ Half ] <PK> [WARLORD] Quinace the Arbiter of Conflicts, Warmaster of the Halls
[36 Storm Hea] <PK> Baewyn the Healer of Blindness
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

(cut out some where spam)

where
Players near you in Seringale:
<PK> Tevaloon Along the Eastern Walls
<PK> Zatoke The Overgrown Path
<PK> Quinace Guarded Room
<PK> Baewyn Entrance to the Arena of Blood

<100%hp 100%mp 100%mv $1121 calm 12pm (noon) [==========]><field (indoors)><>
where
Players near you in Seringale:
<PK> Tevaloon Along the Eastern Walls
<PK> Zatoke A Nameless Road
<PK> Quinace Mine Shaft
<PK> Baewyn Entrance to the Arena of Blood

<100%hp 100%mp 100%mv $1121 calm 12pm (noon) [==========]><field (indoors)><>
where
Players near you in Seringale:
<PK> Tevaloon Along the Eastern Walls
<PK> Zatoke A Nameless Road
<PK> Quinace Mine Shaft
<PK> Baewyn Entrance to the Arena of Blood

<100%hp 100%mp 100%mv $1121 calm 12pm (noon) [==========]><field (indoors)><>
who
[ Elf ] Terrath the Holy Knight
[ Drow ] <PK> <SCHOLAR> Tevaloon the Master of Song
[ Avian ] <PK> Zatoke the Sage of Arcane Power
[ Half ] <PK> [WARLORD] Quinace the Arbiter of Conflicts, Warmaster of the Halls
[36 Storm Hea] <PK> Baewyn the Healer of Blindness
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<100%hp 100%mp 100%mv $1121 calm 12pm (noon) [==========]><field (indoors)><>
where
Players near you in Seringale:
<PK> Tevaloon Eastern Wall and North Road Junction
<PK> Zatoke The Iron Gateway
<PK> Quinace The Clearing
<PK> Baewyn Entrance to the Arena of Blood
An eagle chick phases back into existence.
You feel solid again.

<100%hp 100%mp 100%mv $1121 calm 1pm (day) [==========]><field (indoors)><>
pado
You phase out of existence.
An eagle chick phases out of existence.

<100%hp 96%mp 100%mv $1121 calm 1pm (day) [==========]><field (indoors)><> The Juggernaut says 'Zatoke utters the words, 'cyclone'.'
The Juggernaut says 'Zatoke calls upon the forces of nature and creates a rapidly revolving twister.'

<100%hp 96%mp 100%mv $1121 calm 1pm (day) [==========]><field (indoors)><>
aff
You are affected by the following:
Spell: detect invis : lasts for 27 hours
Spell: pass door : lasts for 10 hours
Spell: fly : lasts for 4 hours

<100%hp 96%mp 100%mv $1121 calm 1pm (day) [==========]><field (indoors)><>
The Juggernaut says 'Zatoke scans all around.'

<100%hp 96%mp 100%mv $1121 calm 1pm (day) [==========]><field (indoors)><>
The Juggernaut says 'Zatoke scans all around.'

<100%hp 96%mp 100%mv $1121 calm 1pm (day) [==========]><field (indoors)><>
A sad-looking retired special guard walks in.
A bloated, old bloodhound walks in.
The Juggernaut says 'Dare you take the challenge?'

<100%hp 96%mp 100%mv $1121 calm 1pm (day) [==========]><field (indoors)><>
Zatoke yells 'Help! I am being attacked by Quinace!'
The Juggernaut says 'Zatoke is unaffected by Quinace's dragon punch!'
The Juggernaut says 'Zatoke is unaffected by Quinace's jab!'

<100%hp 96%mp 100%mv $1121 calm 1pm (day) [==========]><field (indoors)><>
sanc

You yell 'Help! Tevaloon tried to kick dirt into my eyes!'
Tevaloon's kicked dirt misses you.
You can't concentrate enough.
Tevaloon has a few scratches.

<100%hp 96%mp 100%mv $1121 evasive:60 1pm (day) [==========]><field (indoors)><>
The Juggernaut says 'Zatoke's cyclone maims Quinace!'
[** ] You parry Tevaloon's smash.
[** ] You block Tevaloon's attack with your shield.
[** ] Tevaloon dodges your whip.
[** ] Tevaloon dodges your whip.
The Juggernaut says 'Zatoke's flame decimates Quinace!'
The Juggernaut says 'Zatoke is unaffected by Quinace's knee thrust!'
The Juggernaut says 'Zatoke looks pretty hurt and Quinace has quite a few wounds.'
Tevaloon has a few scratches.

<100%hp 96%mp 100%mv $1121 evasive:60 1pm (day) [==========]><field (indoors)><>
flee

The Juggernaut says 'Zatoke is blinded by the dirt in his eyes!'
The Juggernaut says 'Zatoke is unaffected by Quinace's kicked dirt!'
You flee from combat!
The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
An eagle chick flies in.

<100%hp 96%mp 99%mv $1121 evasive:60 1pm (day) [==========]><road (outside)><>

So he wants to fight. Okay... I decide to oblige. Mostly unedited text below shows what happened. We had no interactions prior to him attempting to kick dirt at me.

west
The North Road
o *| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings made
+-* F *| of fanciful stonework. You see the entrance to the Illusionist
| | || guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
W + |
| | |
+ *-* |
---------+

[Exits: east south west]
An eagle chick flies in.

<100%hp 96%mp 99%mv $1121 evasive:58 1pm (day) [==========]><road (outside)><>
west
west
west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F W + |
| | |
+ *-*|
---------+

[Exits: north east west]
An eagle chick flies in.

<100%hp 96%mp 99%mv $1121 evasive:58 1pm (day) [==========]><road (outside)><> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F W +|
| | ||
+-F + *|
---------+

[Exits: east south west]
An eagle chick flies in.

<100%hp 96%mp 98%mv $1121 evasive:57 1pm (day) [==========]><road (outside)><>
The Juggernaut yells 'Quinace has claimed victory over Zatoke.'
The Juggernaut yells 'The duel lasted 6 minutes and 38 seconds.'
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-W +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F W |
| | |
S-+-F + |
---------+

[Exits: east south west]
An eagle chick flies in.

<100%hp 96%mp 98%mv $1121 evasive:57 1pm (day) [==========]><road (outside)><>
target Tevaloon

A bloated, old bloodhound walks in.
A sad-looking retired special guard walks in.
$$ will now be substituted with 'Tevaloon' until you untarget.

<100%hp 96%mp 98%mv $1121 evasive:53 1pm (day) [==========]><road (outside)><>
west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-W| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F W| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
An eagle chick flies in.

<100%hp 96%mp 98%mv $1121 evasive:53 1pm (day) [==========]><city (outside)><>
west
west
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
W S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
An eagle chick flies in.

<100%hp 96%mp 97%mv $1121 evasive:52 1pm (day) [==========]><road (outside)><>
west
west
west
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
W S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
An eagle chick flies in.

<100%hp 96%mp 97%mv $1121 evasive:52 1pm (day) [==========]><road (outside)><>
west
west
The North Road
G +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ W | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
An eagle chick flies in.

<100%hp 96%mp 97%mv $1121 evasive:51 1pm (day) [==========]><road (outside)><> The North Road
*-G +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ W | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
A gnomish city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
An eagle chick flies in.

<100%hp 96%mp 96%mv $1121 evasive:51 1pm (day) [==========]><road (outside)><> The North Road
*-G +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ W| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.
An eagle chick flies in.

<100%hp 96%mp 96%mv $1121 evasive:50 1pm (day) [==========]><road (outside)><> The North Road
*-G | You are on the North Road on Seringale. It is peaceful and quiet
| | here. Around you are magnificent buildings made of fanciful
+ | stonework. You see the North Road continues to the east and the
| | west. Nothing much else of interest lies here.
+-+-@-+-+|
| ||
+ *|
| |
+ |
---------+

[Exits: east west]
An eagle chick flies in.

<100%hp 96%mp 96%mv $1121 evasive:50 1pm (day) [==========]><city (outside)><> The North Road
*-G| You are on the North Road on Seringale. It is peaceful and
|| quiet here. Around you are magnificent buildings made of fanciful
+| stonework. You see the North Road continues on to the east,
|| and the battlements of the town to the west.
+-@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east west]
An eagle chick flies in.

<100%hp 96%mp 95%mv $1121 evasive:49 1pm (day) [==========]><road (outside)><>
south
The weathered side of a large building is all that lies in that direction.

<100%hp 96%mp 95%mv $1121 evasive:48 1pm (day) [==========]><road (outside)><>
south
The weathered side of a large building is all that lies in that direction.

<100%hp 96%mp 95%mv $1121 evasive:48 1pm (day) [==========]><road (outside)><>
west
south

A bloated, old bloodhound walks in.
A sad-looking retired special guard walks in.
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| city walls continue to the south and the North Road is to
| | the east.
+ |
| |
+ |
---------+

[Exits: east south]
An eagle chick flies in.

<100%hp 96%mp 95%mv $1121 evasive:47 1pm (day) [==========]><city (outside)><>
south
south
south

A sad-looking retired special guard walks in.
A bloated, old bloodhound walks in.
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A half-elf city guard of Seringale stands watch here.
An eagle chick flies in.

<100%hp 96%mp 95%mv $1121 evasive:47 1pm (day) [==========]><city (outside)><> Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
An eagle chick flies in.

<100%hp 96%mp 94%mv $1121 evasive:46 1pm (day) [==========]><city (outside)><>
prot
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 96%mp 94%mv $1121 evasive:46 1pm (day) [==========]><city (outside)><> Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 96%mp 94%mv $1121 evasive:45 1pm (day) [==========]><city (outside)><> You feel holy and pure.

<100%hp 91%mp 94%mv $1121 evasive:45 1pm (day) [==========]><city (outside)><>
north
up

A sad-looking retired special guard walks in.
A bloated, old bloodhound walks in.

<100%hp 91%mp 94%mv $1121 evasive:44 1pm (day) [==========]><city (outside)><>
A bloated, old bloodhound walks south.
A sad-looking retired special guard walks south.

<100%hp 91%mp 94%mv $1121 evasive:43 1pm (day) [==========]><city (outside)><>
A sad-looking retired special guard walks in.
A bloated, old bloodhound walks in.

<100%hp 91%mp 94%mv $1121 evasive:42 1pm (day) [==========]><city (outside)><> Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 91%mp 93%mv $1121 evasive:42 1pm (day) [==========]><city (outside)><>
flee
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
An eagle chick flies in.

<100%hp 91%mp 93%mv $1121 evasive:41 1pm (day) [==========]><city (outside)><>
You are hungry.

<100%hp 97%mp 100%mv $1121 evasive:41 2pm (day) [==========]><city (outside)><>
north
You aren't fighting anyone.

<100%hp 97%mp 100%mv $1121 evasive:41 2pm (day) [==========]><city (outside)><>
north
north
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 97%mp 99%mv $1121 evasive:40 2pm (day) [==========]><city (outside)><>
north
north
north
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A halfling perimeter guard of seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 97%mp 99%mv $1121 evasive:40 2pm (day) [==========]><city (outside)><>
east
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A human citizen of Seringale wanders around aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 97%mp 99%mv $1121 evasive:39 2pm (day) [==========]><city (outside)><>
east
east
A large wall made of huge slabs of white stone blocks your way.

<100%hp 97%mp 99%mv $1121 evasive:39 2pm (day) [==========]><city (outside)><>
east
A large wall made of huge slabs of white stone blocks your way.

<100%hp 97%mp 99%mv $1121 evasive:39 2pm (day) [==========]><city (outside)><>
east
east
A large wall made of huge slabs of white stone blocks your way.

<100%hp 97%mp 99%mv $1121 evasive:38 2pm (day) [==========]><city (outside)><> On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A drow city guard of Seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 97%mp 98%mv $1121 evasive:38 2pm (day) [==========]><city (outside)><>
east
east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 97%mp 98%mv $1121 evasive:38 2pm (day) [==========]><city (outside)><> On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
An eagle chick flies in.

<100%hp 97%mp 98%mv $1121 evasive:37 2pm (day) [==========]><city (outside)><>
aff
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A fledgling harpy is here, fallen from the clouds above.
A half-elf battlement guard is here.
An eagle chick flies in.

<100%hp 97%mp 97%mv $1121 evasive:37 2pm (day) [==========]><city (outside)><> Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+

[Exits: east west down]
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
An eagle chick flies in.

<100%hp 97%mp 97%mv $1121 evasive:36 2pm (day) [==========]><city (outside)><> On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@ | can shoot at invaders from the outside if ever the need arises.
| You see the battlements continue to the east and the west.
|
|
|
---------+

[Exits: west]
A halfling battlement guard is here.
An eagle chick flies in.

<100%hp 97%mp 97%mv $1121 evasive:36 2pm (day) [==========]><city (outside)><>
west
A large stone rail along the battlements keeps you from falling.

<100%hp 97%mp 97%mv $1121 evasive:35 2pm (day) [==========]><city (outside)><> A large stone rail along the battlements keeps you from falling.

<100%hp 97%mp 97%mv $1121 evasive:35 2pm (day) [==========]><city (outside)><>
down
You are affected by the following:
Spell: detect invis : lasts for 26 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: pass door : lasts for 9 hours
Spell: fly : lasts for 3 hours

<100%hp 97%mp 97%mv $1121 evasive:35 2pm (day) [==========]><city (outside)><> Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+

[Exits: east west down]
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
An eagle chick flies in.

<100%hp 97%mp 96%mv $1121 evasive:35 2pm (day) [==========]><city (outside)><> Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An eagle chick flies in.

<100%hp 97%mp 96%mv $1121 evasive:34 2pm (day) [==========]><city (outside)><>
south
south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 97%mp 96%mv $1121 evasive:34 2pm (day) [==========]><road (outside)><>
south
south
south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings made
| | | | of fanciful stonework. You see the entrance of the Temple
*-@-* | of Odoacer to the west, City Hall to the east, and the
| | Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *- |
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
An eagle chick flies in.

<100%hp 97%mp 95%mv $1121 evasive:33 2pm (day) [==========]><road (outside)><>
south
south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-W|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
An eagle chick flies in.

<100%hp 97%mp 95%mv $1121 evasive:33 2pm (day) [==========]><road (outside)><>
south
south
south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
B-+-* | here. Around you are magnificent buildings made of fanciful
| | | stonework. The Main Street continues to the north, the
S-@ *-W| North Square is to the south, and the Training Grounds
| | is to the west.
+-+-+-+-+|
| | | ||
* + F |
---------+

[Exits: north south west]
A duergar city guard of Seringale stands watch here.
An eagle chick flies in.

<100%hp 97%mp 95%mv $1121 evasive:32 2pm (day) [==========]><road (outside)><>
south
south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-W| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F W| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A bloated, old bloodhound is here, serving its master.
(Charmed) A sad-looking retired special guard is here.
(White Aura) Tevaloon the Master of Song is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
An eagle chick flies in.

<100%hp 97%mp 94%mv $1121 evasive:32 2pm (day) [==========]><city (outside)><>
south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F W| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 97%mp 94%mv $1121 evasive:31 2pm (day) [==========]><road (outside)><> The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F W| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
W-W- |
---------+

[Exits: north east south west]
An eagle chick flies in.

<100%hp 97%mp 94%mv $1121 evasive:31 2pm (day) [==========]><road (outside)><> The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S W-W-W F|
| | | ||
+-W W-+|
---------+

[Exits: north east south west]
An eagle chick flies in.

<100%hp 97%mp 93%mv $1121 evasive:30 2pm (day) [==========]><road (outside)><> North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S W-@-W F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-W W-+|
| | | ||
F W-W-W S|
---------+

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
An eagle chick flies in.

<100%hp 97%mp 93%mv $1121 evasive:30 2pm (day) [==========]><city (outside)><>
west
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<100%hp 97%mp 93%mv $1121 evasive:29 2pm (day) [==========]><city (outside)><>
south
south
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<100%hp 97%mp 93%mv $1121 evasive:29 2pm (day) [==========]><city (outside)><> A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<100%hp 97%mp 93%mv $1121 evasive:29 2pm (day) [==========]><city (outside)><> A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<100%hp 97%mp 93%mv $1121 evasive:28 2pm (day) [==========]><city (outside)><> Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-W-W| over it.
| | | ||
+-+-W W|
| | | ||
S F W-W- |
---------+

[Exits: east south]
An eagle chick flies in.

<100%hp 97%mp 93%mv $1121 evasive:28 2pm (day) [==========]><inside (indoors)><> West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]
A duergar city guard of Seringale stands watch here.
An eagle chick flies in.

<100%hp 97%mp 92%mv $1121 evasive:28 2pm (day) [==========]><city (outside)><>
east
Southwest of Market Square
S S W-W-W| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-W W| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-W-W| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
An eagle chick flies in.

<100%hp 97%mp 92%mv $1121 evasive:27 2pm (day) [==========]><inside (indoors)><> South of Market Square
S W-W-W F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-W W-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F W-@-W S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
Gazruk is sleeping here.
(Charmed) A halfling mercenary is here serving his employer.
(Charmed) A young, nubbly-horned goat is here, trying not to faint.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
An eagle chick flies in.

<100%hp 97%mp 92%mv $1121 evasive:27 2pm (day) [==========]><city (outside)><>
dr
You drink water from the Justice monument.
Your thirst is quenched.

<100%hp 97%mp 92%mv $1121 evasive:26 2pm (day) [==========]><city (outside)><>
south
The Main Street
+-W W-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F W-W-W S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
An eagle chick flies in.

<100%hp 97%mp 91%mv $1121 evasive:26 2pm (day) [==========]><road (outside)><>
south
south
The Main Street
W-W-W S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
An eagle chick flies in.

<100%hp 97%mp 91%mv $1121 evasive:25 2pm (day) [==========]><road (outside)><>
south
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
An eagle chick flies in.

<100%hp 97%mp 91%mv $1121 evasive:25 2pm (day) [==========]><road (outside)><> South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A storm giant citizen of Seringale strolls about.
An eagle chick flies in.

<100%hp 97%mp 90%mv $1121 evasive:24 2pm (day) [==========]><city (outside)><>
north
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
An eagle chick flies in.

<100%hp 97%mp 90%mv $1121 evasive:24 2pm (day) [==========]><road (outside)><>
down
The weathered stones on the street lead north and south.

<100%hp 97%mp 90%mv $1121 evasive:23 2pm (day) [==========]><road (outside)><>
south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A storm giant citizen of Seringale strolls about.
An eagle chick flies in.

<100%hp 97%mp 90%mv $1121 evasive:23 2pm (day) [==========]><city (outside)><>
down
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
An eagle chick flies in.

<100%hp 97%mp 90%mv $1121 evasive:22 2pm (day) [==========]><inside (indoors)><>
south
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
An eagle chick flies in.

<100%hp 97%mp 89%mv $1121 evasive:22 2pm (day) [==========]><inside (indoors)><>
east
east
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
An eagle chick flies in.

<100%hp 97%mp 89%mv $1121 evasive:21 2pm (day) [==========]><inside (indoors)><>
north
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
An eagle chick flies in.

<100%hp 97%mp 89%mv $1121 evasive:21 2pm (day) [==========]><inside (indoors)><> The Sewers
* ~| You stand in a dead end of the sewer. The only way out
| || is south. You can see a shaft leading up but it looks
*)* * ~| too difficult to go up that way.
| | | ||
*)* @ * ~|
| | | | ||
*-*-*-*-~|
|
|
---------+

[Exits: south]
An eagle chick flies in.

<100%hp 97%mp 88%mv $1121 evasive:20 2pm (day) [==========]><inside (indoors)><>
sanc
You are surrounded by a white aura.

<100%hp 85%mp 88%mv $1121 evasive:20 2pm (day) [####======]><inside (indoors)><>
crfo pie
get pie
A savory shepherd's pie suddenly appears.

<100%hp 81%mp 88%mv $1121 evasive:17 2pm (day) [####======]><inside (indoors)><>
eat pie
where
You get a savory shepherd's pie.

<100%hp 81%mp 88%mv $1121 evasive:13 2pm (day) [####======]><inside (indoors)><> You eat a savory shepherd's pie.
You are full.

<100%hp 81%mp 88%mv $1121 evasive:13 2pm (day) [####======]><inside (indoors)><> Players near you in Sewers:
<PK> Tevaloon A triple junction
<PK> Baewyn The Sewers

<100%hp 81%mp 88%mv $1121 evasive:13 2pm (day) [####======]><inside (indoors)><>
south
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
An eagle chick flies in.

<100%hp 81%mp 88%mv $1121 evasive:12 2pm (day) [####======]><inside (indoors)><>
scan
You scan all around.
*** Range 2 (west) ***
The huge hungry-looking sewer rat sits here.
*** Range 3 (west) ***
(Charmed) A sad-looking retired special guard is here.
(Charmed) A bloated, old bloodhound is here, serving its master.
(White Aura) Tevaloon the Master of Song is here.

<100%hp 81%mp 88%mv $1121 evasive:11 2pm (day) [####======]><inside (indoors)><>
east
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+

[Exits: north east west]
An eagle chick flies in.

<100%hp 81%mp 88%mv $1121 evasive:11 2pm (day) [####======]><inside (indoors)><>
east
east
The Watery sewer bend
* ~-* | You can't see anything but the water that's up to your hips.
| | | The sewer seems to bend and lead west and north.
* * ~ |
| | | |
*-*-@ |
|
|
|
|
---------+

[Exits: north west]
An eagle chick flies in.

<100%hp 81%mp 87%mv $1121 evasive:10 2pm (day) [####======]><pond (indoors)><> Alas, you cannot go that way.

<100%hp 81%mp 87%mv $1121 evasive:10 2pm (day) [####======]><pond (indoors)><>
aff
You are affected by the following:
Spell: detect invis : lasts for 26 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: pass door : lasts for 9 hours
Spell: sanctuary : lasts for 6 hours
Spell: fly : lasts for 3 hours

<100%hp 81%mp 87%mv $1121 evasive:9 2pm (day) [####======]><pond (indoors)><>
north
The Watery sewer
* ~(* | You can't see anything but the water that's up to your hips.
| | | | The sewer seems to lead south and north.
* ~-* |
| | |
* * @ |
| | | |
*-*-~ |
|
|
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 88%mp 99%mv $1121 evasive:9 3pm (day) [####======]><pond (indoors)><>
north
The Watery sewer junction
~- | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction that goes north,
* ~(* | south and east.
| | | |
* @-* |
| | |
* * ~ |
| | | |
*-*-~ |
---------+

[Exits: north east south]
An eagle chick flies in.

<100%hp 88%mp 98%mv $1121 evasive:8 3pm (day) [####======]><pond (indoors)><>
north
north
north
The Watery sewer
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead south and north.
~-* |
| | |
@ |
| | |
~-* |
| |
~ |
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 88%mp 98%mv $1121 evasive:8 3pm (day) [####======]><pond (indoors)><>
north
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+

[Exits: north east south]
An eagle chick flies in.

<100%hp 88%mp 97%mv $1121 evasive:7 3pm (day) [####======]><pond (indoors)><> The Watery sewer
*-*-~ | You can't see anything but the water that's up to your
| | | hips. The sewer seems to lead south and north.
* ~ |
| | |
* @ |
| |
~-* |
| | |
~(* |
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 88%mp 96%mv $1121 evasive:7 3pm (day) [####======]><pond (indoors)><>
bles
The Watery sewer
| You can't see anything but the water that's up to your
| hips. The sewer seems to lead south and north.
*-*-~ |
| | |
* @ |
| | |
*-* ~ |
| | |
* ~-* |
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 88%mp 96%mv $1121 evasive:6 3pm (day) [####======]><pond (indoors)><> You feel righteous.

<100%hp 87%mp 96%mv $1121 evasive:6 3pm (day) [####======]><pond (indoors)><>
murder $$
murder $$
murder $$
They aren't here.

<100%hp 87%mp 96%mv $1121 evasive:2 3pm (day) [####======]><pond (indoors)><> They aren't here.

<100%hp 87%mp 96%mv $1121 evasive:2 3pm (day) [####======]><pond (indoors)><>
where
They aren't here.

<100%hp 87%mp 96%mv $1121 evasive:2 3pm (day) [####======]><pond (indoors)><> Players near you in Sewers:
<PK> Tevaloon The Broad ledge
<PK> Baewyn The Watery sewer

<100%hp 87%mp 96%mv $1121 evasive:2 3pm (day) [####======]><pond (indoors)><>
scan
You scan all around.

<100%hp 87%mp 96%mv $1121 evasive:1 3pm (day) [####======]><pond (indoors)><>
where
Players near you in Sewers:
<PK> Tevaloon The southwestern corner of the ledge
<PK> Baewyn The Watery sewer

<100%hp 87%mp 96%mv $1121 active 3pm (day) [####======]><pond (indoors)><>
0
They aren't here.

<100%hp 87%mp 96%mv $1121 active 3pm (day) [####======]><pond (indoors)><>
alias
Your current aliases are:
pp: rem teeth|rem teeth|wear grandeur|wear grandeur|rem ornate|rem ornate|wear wristband|wear wristband
tt: rem wristband|rem wristband|wear ornate|wear ornate|rem grandeur|rem grandeur|wear teeth|wear teeth
0: disp $$
6: sumn $$
qq: qua purple
ww: rem wristband|rem wristband|wear ornate|wear ornate

<100%hp 87%mp 96%mv $1121 active 3pm (day) [####======]><pond (indoors)><>

alias 9 sumn $$
9 is now aliased to 'sumn $$'.

<100%hp 87%mp 96%mv $1121 active 3pm (day) [####======]><pond (indoors)><>
9
Tevaloon arrives suddenly.

<100%hp 82%mp 96%mv $1121 evasive:60 3pm (day) [####======]><pond (indoors)><>
murder $$
Tevaloon yells 'Help! I am being attacked by Baewyn!'
Your whip wounds Tevaloon.
[***] Tevaloon dodges your whip.
Tevaloon has a few scratches.

<100%hp 82%mp 96%mv $1121 bloody:120 3pm (day) [####======]><pond (indoors)><>
0

[** ] You block Tevaloon's attack with your shield.
Tevaloon's smash hits you.
Your whip wounds Tevaloon.
Tevaloon has a few scratches.

<97%hp 82%mp 96%mv $1121 bloody:120 3pm (day) [####======]><pond (indoors)><>
Tevaloon has fled!

<97%hp 82%mp 96%mv $1121 bloody:119 3pm (day) [####======]><pond (indoors)><> They aren't here.

<97%hp 82%mp 96%mv $1121 bloody:119 3pm (day) [####======]><pond (indoors)><>
You yell 'Help! I am being attacked by Tevaloon!'
Tevaloon's smash hits you.
Tevaloon has a few scratches.

<95%hp 82%mp 96%mv $1121 bloody:120 3pm (day) [####======]><pond (indoors)><>
scan
You scan all around.
[** ] You block Tevaloon's attack with your shield.
Your whip wounds Tevaloon.
Tevaloon has some small wounds and bruises.

<95%hp 82%mp 96%mv $1121 bloody:120 3pm (day) [####======]><pond (indoors)><>
0
Spell failed.
Tevaloon has some small wounds and bruises.

<95%hp 80%mp 96%mv $1121 bloody:120 3pm (day) [####======]><pond (indoors)><>
The white aura around Tevaloon fades.
Tevaloon has some small wounds and bruises.

<99%hp 86%mp 100%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><>
Tevaloon has fled!

<99%hp 86%mp 100%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><>
scan
You scan all around.
*** Range 2 (south) ***
(White Aura) Tevaloon the Master of Song is here.

<99%hp 86%mp 100%mv $1121 bloody:118 4pm (day) [####======]><pond (indoors)><>
south
The Watery sewer
*-*-~ | You can't see anything but the water that's up to your
| | | hips. The sewer seems to lead south and north.
* ~ |
| | |
* @ |
| |
~-* |
| | |
~(* |
---------+

[Exits: north south]
An eagle chick flies in.

<99%hp 86%mp 99%mv $1121 bloody:117 4pm (day) [####======]><pond (indoors)><>
south
murder $$
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+

[Exits: north east south]
An eagle chick flies in.

<99%hp 86%mp 98%mv $1121 bloody:117 4pm (day) [####======]><pond (indoors)><> They aren't here.

<99%hp 86%mp 98%mv $1121 bloody:116 4pm (day) [####======]><pond (indoors)><>
scan
You scan all around.
*** Range 2 (north) ***
(White Aura) Tevaloon the Master of Song is here.

<99%hp 86%mp 98%mv $1121 bloody:116 4pm (day) [####======]><pond (indoors)><>
south
south
The Watery sewer
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead south and north.
~-* |
| | |
@ |
| | |
~-* |
| |
~ |
---------+

[Exits: north south]
An eagle chick flies in.

<99%hp 86%mp 98%mv $1121 bloody:115 4pm (day) [####======]><pond (indoors)><>
murder $$
The Watery sewer junction
~- | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction that goes north,
* ~(* | south and east.
| | | |
* @-* |
| | |
* * ~ |
| | | |
*-*-~ |
---------+

[Exits: north east south]
An eagle chick flies in.

<99%hp 86%mp 97%mv $1121 bloody:115 4pm (day) [####======]><pond (indoors)><> They aren't here.

<99%hp 86%mp 97%mv $1121 bloody:114 4pm (day) [####======]><pond (indoors)><>
murder $$
They aren't here.

<99%hp 86%mp 97%mv $1121 bloody:114 4pm (day) [####======]><pond (indoors)><>
murder $$
Tevaloon yells 'Help! I am being attacked by Baewyn!'
[** ] Tevaloon dodges your whip.
Your whip wounds Tevaloon.
Tevaloon has some small wounds and bruises.

<99%hp 86%mp 97%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><>
murder $$

Tevaloon's smash hits you.
[* ] Tevaloon dodges your whip.
Tevaloon has some small wounds and bruises.

<97%hp 86%mp 97%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><>
murder $$
flee
flee

Tevaloon's kick injures you.
Tevaloon has some small wounds and bruises.

<94%hp 86%mp 97%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><> You do the best you can!
[* ] You block Tevaloon's attack with your shield.
[** ] You parry Tevaloon's smash.
Your whip injures Tevaloon.
Tevaloon has some small wounds and bruises.

<94%hp 86%mp 97%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><> You do the best you can!
Tevaloon has some small wounds and bruises.

<94%hp 86%mp 97%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><> You flee from combat!
A ledge by the dark pool
~ | You can't see much here but the echo tells you that there is
| | quite a drop down. You can just barely make out a huge dark
~-* | pool out there in the darkness, mostly because of the trickling
/ | | water. The water from the sewer actually washes over this ledge
* ~-@ | and makes it quite slippery. From here it drops, like a waterfall,
| | | into the pool far down. Under you there is a small fissure
* ~ | in the rock. It seems big enough to contain a few people.
| | |
*-~ |
---------+

[Exits: north west down]
An eagle chick flies in.

<94%hp 86%mp 97%mv $1121 bloody:120 4pm (day) [####======]><inside (indoors)><> You aren't fighting anyone.

<94%hp 86%mp 97%mv $1121 bloody:119 4pm (day) [####======]><inside (indoors)><>
south
murder $$
Alas, you cannot go that way.

<94%hp 86%mp 97%mv $1121 bloody:119 4pm (day) [####======]><inside (indoors)><> They aren't here.

<94%hp 86%mp 97%mv $1121 bloody:119 4pm (day) [####======]><inside (indoors)><>
north
A ledge by the dark pool
~ | You can't see much here but the echo tells you that there is
| | quite a drop down. You can just barely make out a huge dark
~ | pool out there in the darkness, mostly because of the trickling
| | water. The water from the sewer actually washes over this ledge
~-@ | and makes it quite slippery. From here it drops, like a waterfall,
/ | | into the pool far down.
~-* |
| |
~ |
---------+

[Exits: south west]
An eagle chick flies in.

<94%hp 86%mp 96%mv $1121 bloody:118 4pm (day) [####======]><inside (indoors)><>
murder $$
They aren't here.

<94%hp 86%mp 96%mv $1121 bloody:117 4pm (day) [####======]><inside (indoors)><>
west
north
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+

[Exits: north east south]
An eagle chick flies in.

<94%hp 86%mp 96%mv $1121 bloody:117 4pm (day) [####======]><pond (indoors)><>
north
north
north
The Watery sewer
*-*-~ | You can't see anything but the water that's up to your
| | | hips. The sewer seems to lead south and north.
* ~ |
| | |
* @ |
| |
~-* |
| | |
~(* |
---------+

[Exits: north south]
An eagle chick flies in.

<94%hp 86%mp 95%mv $1121 bloody:116 4pm (day) [####======]><pond (indoors)><> The Watery sewer
| You can't see anything but the water that's up to your
| hips. The sewer seems to lead south and north.
*-*-~ |
| | |
* @ |
| | |
*-* ~ |
| | |
* ~-* |
---------+

[Exits: north south]
An eagle chick flies in.

<94%hp 86%mp 95%mv $1121 bloody:116 4pm (day) [####======]><pond (indoors)><> The Watery Sewer Bend
| You can't see anything but the water that is up to your hips.
| The sewer seems to bend and lead south and west.
|
|
*-*-@ |
| | |
* ~ |
| | |
*-* ~ |
---------+

[Exits: south west]
An eagle chick flies in.

<94%hp 86%mp 94%mv $1121 bloody:115 4pm (day) [####======]><pond (indoors)><> Alas, you cannot go that way.

<94%hp 86%mp 94%mv $1121 bloody:115 4pm (day) [####======]><pond (indoors)><>
wield mace
You stop wielding a coiled whip of lion taming.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<91%hp 86%mp 94%mv $1121 bloody:115 4pm (day) [####======]><pond (indoors)><>
wield mace
You stop wielding a diamond studded mace.
You wield a huge mithril mace.
A huge mithril mace feels like a part of you!

<92%hp 86%mp 94%mv $1121 bloody:114 4pm (day) [####======]><pond (indoors)><>
south
murder $$
The Watery sewer
| You can't see anything but the water that's up to your
| hips. The sewer seems to lead south and north.
*-*-~ |
| | |
* @ |
| | |
*-* ~ |
| | |
* ~-* |
---------+

[Exits: north south]
An eagle chick flies in.

<92%hp 86%mp 93%mv $1121 bloody:113 4pm (day) [####======]><pond (indoors)><>
south
murder $$
They aren't here.

<92%hp 86%mp 93%mv $1121 bloody:113 4pm (day) [####======]><pond (indoors)><> The Watery sewer
*-*-~ | You can't see anything but the water that's up to your
| | | hips. The sewer seems to lead south and north.
* ~ |
| | |
* @ |
| |
~-* |
| | |
~(* |
---------+

[Exits: north south]
An eagle chick flies in.

<92%hp 86%mp 93%mv $1121 bloody:112 4pm (day) [####======]><pond (indoors)><> They aren't here.

<92%hp 86%mp 93%mv $1121 bloody:112 4pm (day) [####======]><pond (indoors)><>
scan
You scan all around.
*** Range 2 (south) ***
(White Aura) Tevaloon the Master of Song is here.

<92%hp 86%mp 93%mv $1121 bloody:112 4pm (day) [####======]><pond (indoors)><>
south
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+

[Exits: north east south]
An eagle chick flies in.

<92%hp 86%mp 92%mv $1121 bloody:111 4pm (day) [####======]><pond (indoors)><>
south
murder $$
The Watery sewer
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead south and north.
~-* |
| | |
@ |
| | |
~-* |
| |
~ |
---------+

[Exits: north south]
An eagle chick flies in.

<92%hp 86%mp 91%mv $1121 bloody:111 4pm (day) [####======]><pond (indoors)><> Tevaloon yells 'Help! I am being attacked by Baewyn!'
Your crush wounds Tevaloon.
[***] Tevaloon dodges your crush.
Tevaloon has some small wounds and bruises.

<92%hp 86%mp 91%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><>
murder $$

Tevaloon's smash hits you.
Tevaloon's smash hits you.
Your crush mauls Tevaloon.
Tevaloon has quite a few wounds.

<88%hp 86%mp 91%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><>
disp

Tevaloon's kick injures you.
Tevaloon has quite a few wounds.

<85%hp 86%mp 91%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><> You do the best you can!
Tevaloon has quite a few wounds.

<85%hp 86%mp 91%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><> You failed the dispel.
Tevaloon has quite a few wounds.

<85%hp 83%mp 91%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><>
[***] You parry Tevaloon's smash.
Your crush wounds Tevaloon.
[** ] Tevaloon dodges your crush.
Tevaloon has quite a few wounds.

<85%hp 83%mp 91%mv $1121 bloody:120 4pm (day) [####======]><pond (indoors)><>
cucr
You feel a lot better!
Tevaloon has quite a few wounds.

<92%hp 79%mp 91%mv $1121 bloody:120 4pm (day) [######====]><pond (indoors)><>
Tevaloon's kick injures you.
Tevaloon has quite a few wounds.

<89%hp 79%mp 91%mv $1121 bloody:120 4pm (day) [######====]><pond (indoors)><>
Tevaloon's smash injures you.
[* ] Tevaloon dodges your crush.
Your crush decimates Tevaloon!
Tevaloon has quite a few wounds.

<87%hp 79%mp 91%mv $1121 bloody:120 4pm (day) [######====]><pond (indoors)><>
dret
You lost your concentration.
Tevaloon has quite a few wounds.

<90%hp 79%mp 100%mv $1121 bloody:120 5pm (day) [######====]><pond (indoors)><>
Tevaloon's smash hits you.
Tevaloon's smash hits you.
[* ] Tevaloon dodges your crush.
[** ] Tevaloon dodges your crush.
Tevaloon has quite a few wounds.

<86%hp 79%mp 100%mv $1121 bloody:120 5pm (day) [######====]><pond (indoors)><>
dret

Tevaloon stops wielding an ivory harp carved with images of birds.
Tevaloon wields a fiery dagger.
You are protected by the wrath of the gods.
Tevaloon has quite a few wounds.

<86%hp 67%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
Tevaloon's flaming bite wounds you.
[** ] You block Tevaloon's attack with your shield.
Your divine retribution hits Tevaloon.
Your crush mauls Tevaloon.
Your crush wounds Tevaloon.
Tevaloon has quite a few wounds.

<83%hp 67%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
Tevaloon's kick injures you.
Tevaloon has quite a few wounds.

<80%hp 67%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
flst
You summon forth a stream of flame.
Your flamestrike grazes Tevaloon.
Tevaloon has some big nasty wounds and scratches.

<80%hp 64%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
[** ] You parry Tevaloon's flaming bite.
Your divine retribution scratches Tevaloon.
Your crush wounds Tevaloon.
[***] Tevaloon dodges your crush.
Tevaloon has some big nasty wounds and scratches.

<80%hp 64%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
cucr

Tevaloon's kick injures you.
Tevaloon has some big nasty wounds and scratches.

<78%hp 64%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><> You feel a lot better!
Tevaloon's flaming bite wounds you.
Your divine retribution injures Tevaloon.
[** ] Tevaloon dodges your crush.
[***] Tevaloon dodges your crush.
Tevaloon has some big nasty wounds and scratches.

<82%hp 60%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
cucr

[***] Tevaloon dodges your crush.
[** ] You parry Tevaloon's flame.
Tevaloon's flaming bite wounds you.
Your divine retribution injures Tevaloon.
Tevaloon has some big nasty wounds and scratches.

<79%hp 60%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><> You feel a lot better!
Tevaloon has some big nasty wounds and scratches.

<89%hp 56%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
cucr

Tevaloon's kick misses you.
Tevaloon has some big nasty wounds and scratches.

<89%hp 56%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
[** ] You parry Tevaloon's flaming bite.
Your divine retribution injures Tevaloon.
Your crush wounds Tevaloon.
Your crush decimates Tevaloon!
Tevaloon looks pretty hurt.

<89%hp 56%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
cucr
You feel a lot better!
Tevaloon looks pretty hurt.

<98%hp 52%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
Tevaloon's weapon advantage overcomes your parry attempt.
Tevaloon's flaming bite wounds you.
[** ] You parry Tevaloon's flaming bite.
Your divine retribution grazes Tevaloon.
Your crush mauls Tevaloon.
Tevaloon looks pretty hurt.

<95%hp 52%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><>
Tevaloon has fled!

<95%hp 52%mp 100%mv $1121 bloody:120 5pm (day) [##########]><pond (indoors)><> You lost your concentration.

<95%hp 50%mp 100%mv $1121 bloody:119 5pm (day) [##########]><pond (indoors)><>
scan
You scan all around.

<95%hp 50%mp 100%mv $1121 bloody:116 5pm (day) [##########]><pond (indoors)><>
where
Players near you in Sewers:
<PK> Tevaloon The South end of the Grand Pipe
<PK> Baewyn The Watery sewer

<95%hp 50%mp 100%mv $1121 bloody:115 5pm (day) [##########]><pond (indoors)><>
south
The Watery sewer junction
~- | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction that goes north,
* ~(* | south and east.
| | | |
* @-* |
| | |
* * ~ |
| | | |
*-*-~ |
---------+

[Exits: north east south]
An eagle chick flies in.

<95%hp 50%mp 99%mv $1121 bloody:114 5pm (day) [##########]><pond (indoors)><>
south
The Watery sewer
* ~(* | You can't see anything but the water that's up to your hips.
| | | | The sewer seems to lead south and north.
* ~-* |
| | |
* * @ |
| | | |
*-*-~ |
|
|
---------+

[Exits: north south]
An eagle chick flies in.

<95%hp 50%mp 98%mv $1121 bloody:114 5pm (day) [##########]><pond (indoors)><>
south
The Watery sewer bend
* ~-* | You can't see anything but the water that's up to your hips.
| | | The sewer seems to bend and lead west and north.
* * ~ |
| | | |
*-*-@ |
|
|
|
|
---------+

[Exits: north west]
An eagle chick flies in.

<95%hp 50%mp 98%mv $1121 bloody:113 5pm (day) [##########]><pond (indoors)><>
where
Players near you in Sewers:
<PK> Tevaloon The three way junction
<PK> Baewyn The Watery sewer bend

<95%hp 50%mp 98%mv $1121 bloody:113 5pm (day) [##########]><pond (indoors)><>
west
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
An eagle chick flies in.

<95%hp 50%mp 97%mv $1121 bloody:113 5pm (day) [##########]><inside (indoors)><>
west
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+

[Exits: north east west]
An eagle chick flies in.

<95%hp 50%mp 97%mv $1121 bloody:112 5pm (day) [##########]><inside (indoors)><>
0
They aren't here.

<95%hp 50%mp 97%mv $1121 bloody:112 5pm (day) [##########]><inside (indoors)><>
murder $$
They aren't here.

<95%hp 50%mp 97%mv $1121 bloody:111 5pm (day) [##########]><inside (indoors)><>
9
You failed the summon.

<95%hp 45%mp 97%mv $1121 bloody:110 5pm (day) [##########]><inside (indoors)><>
where
west
west

The wrath of the gods no longer protects you.
You slowly float to the ground.

<99%hp 52%mp 100%mv $1121 bloody:107 6pm (day) [##########]><inside (indoors)><> Players near you in Sewers:
<PK> Tevaloon Under the Dark Pit
<PK> Baewyn The junction

<99%hp 52%mp 100%mv $1121 bloody:107 6pm (day) [##########]><inside (indoors)><> The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
An eagle chick flies in.

<99%hp 52%mp 99%mv $1121 bloody:107 6pm (day) [##########]><inside (indoors)><> A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
An eagle chick flies in.

<99%hp 52%mp 99%mv $1121 bloody:106 6pm (day) [##########]><inside (indoors)><>
west
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]
An eagle chick flies in.

<99%hp 52%mp 99%mv $1121 bloody:106 6pm (day) [##########]><inside (indoors)><>
east
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
An eagle chick flies in.

<99%hp 52%mp 98%mv $1121 bloody:105 6pm (day) [##########]><inside (indoors)><>
north
west
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
An eagle chick flies in.

<99%hp 52%mp 98%mv $1121 bloody:105 6pm (day) [##########]><inside (indoors)><> The odd room with smooth walls
| As you enter you hear a loud click from one of the walls ...
| and you fall and fall and fall ... . . . . ... And come to
| an abrupt end. This is strange indeed. There is an arched
| entryway leading down.
@ |
|
|
|
|
---------+

[Exits: down]
An eagle chick flies in.

<99%hp 52%mp 98%mv $1121 bloody:104 6pm (day) [##########]><inside (indoors)><>
down
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An eagle chick flies in.

<99%hp 52%mp 97%mv $1121 bloody:104 6pm (day) [##########]><inside (indoors)><>
where
Players near you in Sewers:
<PK> Tevaloon Cave entrance
<PK> Baewyn An odd intersection

<99%hp 52%mp 97%mv $1121 bloody:103 6pm (day) [##########]><inside (indoors)><>
north
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
An eagle chick flies in.

<99%hp 52%mp 97%mv $1121 bloody:103 6pm (day) [##########]><inside (indoors)><>
east
east
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+

[Exits: east south west]
An eagle chick flies in.

<99%hp 52%mp 97%mv $1121 bloody:102 6pm (day) [##########]><inside (indoors)><> The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+

[Exits: north west]
An eagle chick flies in.

<99%hp 52%mp 96%mv $1121 bloody:102 6pm (day) [##########]><inside (indoors)><>
where
Players near you in Sewers:
<PK> Tevaloon East tunnel
<PK> Baewyn The southeastern corner of the ledge

<99%hp 52%mp 96%mv $1121 bloody:101 6pm (day) [##########]><inside (indoors)><>
9
You lost your concentration.

<99%hp 49%mp 96%mv $1121 bloody:100 6pm (day) [##########]><inside (indoors)><>
murder $$
where
north
They aren't here.

<99%hp 49%mp 96%mv $1121 bloody:97 6pm (day) [##########]><inside (indoors)><> Players near you in Sewers:
<PK> Tevaloon The lair end
<PK> Baewyn The southeastern corner of the ledge

<99%hp 49%mp 96%mv $1121 bloody:97 6pm (day) [##########]><inside (indoors)><> The narrow eastern ledge
* | You are in the progress of walking all the way around the ledge
| | since there is no way of turning around on this all too narrow
* | path. There is another exit from here, but that leads right
| | into mid-air with a high probability of a free fall session
* @-* | afterwards. And that is west of here so watch your step. You
| | | also see a small opening to the east.
*-*-* |
| | |
*)* |
---------+

[Exits: east south]
An eagle chick flies in.

<99%hp 49%mp 96%mv $1121 bloody:97 6pm (day) [##########]><inside (indoors)><>
east
Under The Shaft
| A ladder leads up from here to the shaft. A small opening leads
| west from here.
|
|
*-@ |
| |
*-* |
| |
* |
---------+

[Exits: west up]
An eagle chick flies in.

<99%hp 49%mp 96%mv $1121 bloody:96 6pm (day) [##########]><inside (indoors)><>
west
The narrow eastern ledge
* | You are in the progress of walking all the way around the ledge
| | since there is no way of turning around on this all too narrow
* | path. There is another exit from here, but that leads right
| | into mid-air with a high probability of a free fall session
* @-* | afterwards. And that is west of here so watch your step. You
| | | also see a small opening to the east.
*-*-* |
| | |
*)* |
---------+

[Exits: east south]
An eagle chick flies in.

<99%hp 49%mp 95%mv $1121 bloody:95 6pm (day) [##########]><inside (indoors)><>
south
west
west
The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+

[Exits: north west]
An eagle chick flies in.

<99%hp 49%mp 95%mv $1121 bloody:95 6pm (day) [##########]><inside (indoors)><> The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+

[Exits: east south west]
An eagle chick flies in.

<99%hp 49%mp 95%mv $1121 bloody:94 6pm (day) [##########]><inside (indoors)><>
aff
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
An eagle chick flies in.

<99%hp 49%mp 94%mv $1121 bloody:94 6pm (day) [##########]><inside (indoors)><>
where
You are affected by the following:
Spell: bless : modifies save vs spell by 4 for 39 hours
: modifies hitroll by 4 for 39 hours
Spell: detect invis : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: pass door : lasts for 5 hours
Spell: sanctuary : lasts for 2 hours

<99%hp 49%mp 94%mv $1121 bloody:93 6pm (day) [##########]><inside (indoors)><> Players near you in Sewers:
<PK> Tevaloon The pool
<PK> Baewyn The southwestern corner of the ledge

<99%hp 49%mp 94%mv $1121 bloody:93 6pm (day) [##########]><inside (indoors)><>
south
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An eagle chick flies in.

<99%hp 49%mp 94%mv $1121 bloody:93 6pm (day) [##########]><inside (indoors)><>
west
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The huge hungry-looking sewer rat sits here.
An eagle chick flies in.

<99%hp 49%mp 94%mv $1121 bloody:92 6pm (day) [##########]><inside (indoors)><>
west
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The snake slithers towards you.
An eagle chick flies in.

<99%hp 49%mp 93%mv $1121 bloody:92 6pm (day) [##########]><inside (indoors)><>
down
Cave entrance
o-o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | | here. There is writing on the wall. There is an exit to
o o o | the north. A stairway leads up.
| | | |
o @ o-o|
| |
o |
|
|
---------+

[Exits: north up]
The giant mean-looking earth beetle crawls towards you.
The homonculus is here, looking at you with an evil look.
An eagle chick flies in.

<99%hp 49%mp 93%mv $1121 bloody:91 6pm (day) [##########]><cave (indoors)><>
north
north
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o-o|
| | | |
o @ o |
| | | |
o-o o o-o|
| | |
o o-o |
---------+

[Exits: north south]
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.
An eagle chick flies in.

<99%hp 49%mp 92%mv $1121 bloody:91 6pm (day) [##########]><cave (indoors)><>
north
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | |
o o o |
| | | |
o-o o o-o|
---------+

[Exits: east south west]
An eagle chick flies in.

<99%hp 49%mp 91%mv $1121 bloody:90 6pm (day) [##########]><cave (indoors)><>
west
west

Rimath the trader auctions 'Place yer bids! leggings of stream-lined steel is being auctioned for 8000 gold!'

<99%hp 49%mp 91%mv $1121 bloody:90 6pm (day) [##########]><cave (indoors)><> Alas, you cannot go that way.

<99%hp 49%mp 91%mv $1121 bloody:90 6pm (day) [##########]><cave (indoors)><> East tunnel
o-o | You are standing in a dark tunnel. The exits are east
| | and west. To the west you see a wooden door.
o |
| |
o-o-@-o-o|
| | | ||
o-o o o|
| | ||
o-o o o|
---------+

[Exits: east west]
An eagle chick flies in.

<99%hp 49%mp 90%mv $1121 bloody:89 6pm (day) [##########]><cave (indoors)><>
south
The square lair
o o-o | You are standing in the north-east part of the lair.
| | | You see a sign on the wall.
o-o |
| | |
o o-@-o-o|
| | | ||
o o-o o|
| ||
o-o o|
---------+

[Exits: east south west]
An eagle chick flies in.

<99%hp 49%mp 89%mv $1121 bloody:89 6pm (day) [##########]><cave (indoors)><>
south
south
The square lair
o-o | You are standing in the south-east part of the lair.
| | | You can see a skeleton lying against the wall.
o o-o-o-o|
| | | ||
o o-@ o|
| ||
o-o o|
| ,|
o-o-o|
---------+

[Exits: north south west]
An eagle chick flies in.

<99%hp 49%mp 88%mv $1121 bloody:88 6pm (day) [##########]><cave (indoors)><>
south
The stalagmite T-cross
o-o-o-o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| /|
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+

[Exits: north east south]
An eagle chick flies in.

<99%hp 49%mp 87%mv $1121 bloody:88 6pm (day) [##########]><cave (indoors)><> The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+

[Exits: north east south]
An eagle chick flies in.

<99%hp 49%mp 86%mv $1121 bloody:87 6pm (day) [##########]><cave (indoors)><>
where
The stalagmite tunnel
o-o o| You have entered a small tunnel. Here it is quite dry. Maybe
| || it would be a good idea to rest here.
~ o-o-o|
| | |
~-o-@ |
|
|
|
|
---------+

[Exits: north west]
A horrifying mudmonster is slowly evolving from the mud.
An eagle chick flies in.

<99%hp 49%mp 85%mv $1121 bloody:87 6pm (day) [##########]><cave (indoors)><>
west
west
Players near you in Sewers:
<PK> Baewyn The stalagmite tunnel

<99%hp 49%mp 85%mv $1121 bloody:86 6pm (day) [##########]><cave (indoors)><> The spongy room
o o-o| You definitely do NOT like this area. It is very dark and
| | | very wet.
~-~ o-o|
| | | |
~-~-@-o |
|
|
|
|
---------+

[Exits: east west]
An eagle chick flies in.

<99%hp 49%mp 84%mv $1121 bloody:86 6pm (day) [##########]><cave (indoors)><> The pool
o o| You are swimming in darkness. You feel something touching
| || your right leg.
~-~ o|
| | ||
~-@-o-o|
|
|
|
|
---------+

[Exits: north east west]
An eagle chick flies in.

<99%hp 49%mp 83%mv $1121 bloody:86 6pm (day) [##########]><pond (indoors)><>
north
up
The pool
o-o o| You are swimming in the darkness. There is a water-filled
| || passage beneath the surface, leading up to the source
o o| of the pool.
| ||
~-@ o|
| | ||
~-~-o-o|
|
|
---------+

[Exits: south west up]
An eagle chick flies in.

<99%hp 49%mp 82%mv $1121 bloody:85 6pm (day) [##########]><pond (indoors)><> The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]
An eagle chick flies in.

<99%hp 49%mp 81%mv $1121 bloody:85 6pm (day) [##########]><underwater (indoors)><> [============]
south
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
~ | it approaches the sewer's bottom, while becoming ever more
| | turbulent as it draws near the surface.
@ |
|
|
|
|
---------+

[Exits: north up]
An eagle chick flies in.

<99%hp 49%mp 80%mv $1121 bloody:84 6pm (day) [##########]><underwater (indoors)><> [============]
up
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@-~ |
|
|
|
|
---------+

[Exits: east down]
An eagle chick flies in.

<99%hp 49%mp 80%mv $1121 bloody:84 6pm (day) [##########]><underwater (indoors)><> [============]
east
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
~-@ |
|
|
|
|
---------+

[Exits: west up]
An eagle chick flies in.

<99%hp 49%mp 79%mv $1121 bloody:83 6pm (day) [##########]><underwater (indoors)><> [============]
up
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]
An eagle chick flies in.

<99%hp 49%mp 78%mv $1121 bloody:83 6pm (day) [##########]><underwater (indoors)><> [============]
east
Alas, you cannot go that way.

<99%hp 49%mp 78%mv $1121 bloody:82 6pm (day) [##########]><underwater (indoors)><> [===========-]
south
Nearing a whirlpool
| The river moves with fervor now, splashing excitedly along
| the walls as it spirals to the north. The cave is filled with
~ | the sound of the water and the stench of something awful coming
| | from the north. It is possible to edge your way upward.
@ |
|
|
|
|
---------+

[Exits: north up]
An eagle chick flies in.

<99%hp 49%mp 77%mv $1121 bloody:82 6pm (day) [##########]><river (outside)><>
up
In faster moving water
| It doesn't appear entirely natural, but a sizeable tunnel
| has been carved out here. The water flows freely and spirals
| downward into darkness. Occasional footholds can be found
| along the more shallow parts. You can move further down
@-~-~| into the darkness or back east along the tunnel.
|
|
|
|
---------+

[Exits: east down]
An eagle chick flies in.

<99%hp 49%mp 76%mv $1121 bloody:81 6pm (day) [##########]><river (outside)><>
south
east
Rough pick marks cover the wall.

<99%hp 49%mp 76%mv $1121 bloody:81 6pm (day) [##########]><river (outside)><> A stream through a cave
| It doesn't appear entirely natural, but a sizeable tunnel
| has been carved out here. The water flow has increased a
| little and not much light reaches here. A certain undistinguishable
| scent comes from somewhere west. You can travel east or
~-@-~ | west through the tunnel, though the water flows west.
|
|
|
|
---------+

[Exits: east west]
An eagle chick flies in.

<99%hp 49%mp 75%mv $1121 bloody:120 6pm (day) [##########]><river (outside)><>
east
up
A stream through a cave
| It doesn't appear entirely natural, but a sizeable tunnel
| has been carved out here. The water flow has increased a little
| and not much light reaches here. A certain undistinguishable
| scent comes from somewhere west. You can also trek your way
~-~-@ | back up the steep slope.
|
|
|
|
---------+

[Exits: west up]
An eagle chick flies in.

<99%hp 49%mp 73%mv $1121 bloody:119 6pm (day) [##########]><river (outside)><>
up
where
A down turn in the river
| The river curves sharply down into what appears to be an
| unnaturally carved tunnel. There are patches of moss and
~-~-~ ~-~| fungus growing along the moist spots on the edge of the
| | | river before it sharply drops off into the tunnel below.
@-~ | To the north the river appears calmer.
|
|
|
|
---------+

[Exits: north east down]
An eagle chick flies in.

<99%hp 49%mp 72%mv $1121 bloody:119 6pm (day) [##########]><river (outside)><>
score
You can see the inn above you.

<99%hp 49%mp 72%mv $1121 bloody:118 6pm (day) [##########]><river (outside)><> Players near you in The Miden'nir:
<PK> Tevaloon The Trail
<PK> Baewyn A down turn in the river

<99%hp 49%mp 72%mv $1121 bloody:118 6pm (day) [##########]><river (outside)><>

You are affected by the following:
Spell: bless : modifies save vs spell by 4 for 39 hours
: modifies hitroll by 4 for 39 hours
Spell: detect invis : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: pass door : lasts for 5 hours
Spell: sanctuary : lasts for 2 hours

<99%hp 49%mp 72%mv $1121 bloody:118 6pm (day) [##########]><river (outside)><>
east
Along the river
o-o-o| The river bends to the north here. Water splashes awkwardly
|| as it pushes against the dug out bank. The sounds of the river
~-~ ~-~-~| are not loud enough to overwhelm your senses, but the forest
| | | looming over both banks remains quiet.
~-@ |
|
|
|
|
---------+

[Exits: north west]
An eagle chick flies in.

<99%hp 49%mp 71%mv $1121 bloody:117 6pm (day) [##########]><river (outside)><>
north
A turn in the river
| The river bends to the east here. Water splashes awkwardly
| as it pushes against the dug out bank. The sounds of the river
o-o-o-o| are not loud enough to overwhelm your senses, but the forest
|| looming over both banks remains quiet.
~-~ @-~-~|
| | |
~-~ |
|
|
---------+

[Exits: east south]
(White Aura) A triton Watchman stands here, with purpose.
An eagle chick flies in.

<99%hp 49%mp 70%mv $1121 bloody:116 6pm (day) [##########]><river (outside)><>
where
east
Players near you in The Miden'nir:
<PK> Tevaloon The Trail
<PK> Baewyn A turn in the river

<99%hp 49%mp 70%mv $1121 bloody:116 6pm (day) [##########]><river (outside)><> A Nameless River
| The river rushes out of the stone from the north, but remains
| impassible in that direction. It flows eastward from here, looking
o-o-o-o | safe enough for a swim. A copse of trees lies to the west at
| | the base of a high bank.
~ ~-@-~-~|
| | |
~-~ |
|
|
---------+

[Exits: east west]
An eagle chick flies in.

<99%hp 49%mp 68%mv $1121 bloody:116 6pm (day) [##########]><river (outside)><>
east
east
A turn in the river
| The river has been artificially diverted east where it drops quickly
| out of sight. Water splashes awkwardly as it pushes against the
o-o-o | dug out bank. A now dry, water carved tunnel lies to the north,
| | where this very river had worked for a long time to carve it out.
~-~-@-~ | You can wedge your way back to the east to find higher ground.
| |
~ |
|
|
---------+

[Exits: north east west]
An eagle chick flies in.

<99%hp 49%mp 67%mv $1121 bloody:115 6pm (day) [##########]><pond (outside)><>
east
A shallow river
| You find yourself at the base of a rather steep slope, surrounded
| by brambles and eroded riverbanks. Finding decent footing
o-o | along the bank is impossible and forces you to wade into the
| | river if you wish to continue. The river is flowing toward
~-~-@ | you from the west, or you can struggle your way back up the
| only decent slope.
|
|
|
---------+

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.
An eagle chick flies in.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'

<99%hp 49%mp 66%mv $1121 bloody:115 6pm (day) [##########]><pond (outside)><>
up
You can almost climb back up.

<99%hp 49%mp 66%mv $1121 bloody:114 6pm (day) [##########]><pond (outside)><> A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
An eagle chick flies in.

<99%hp 49%mp 65%mv $1121 bloody:114 6pm (day) [##########]><road (outside)><>
south
south
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
An eagle chick flies in.
Irion the Wordbearer says 'Please do me a brief service, Baewyn. Rest on my horse and help me assign some tasks.'

<99%hp 49%mp 64%mv $1121 bloody:113 6pm (day) [##########]><inside (indoors)><>
murder $$
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb Inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A sad-looking retired special guard is here.
(Charmed) A bloated, old bloodhound is here, serving its master.
Tevaloon the Master of Song is here.
An eagle chick flies in.

<99%hp 49%mp 63%mv $1121 bloody:113 6pm (day) [##########]><mountain (outside)><>
murder $$
Tevaloon yells 'Help! I am being attacked by Baewyn!'
Your crush DISEMBOWELS Tevaloon!
Tevaloon looks pretty hurt.

<99%hp 49%mp 63%mv $1121 bloody:120 6pm (day) [##########]><mountain (outside)><>
The sun slowly disappears in the west.
The rain stopped.
Tevaloon looks pretty hurt.

<100%hp 54%mp 82%mv $1121 bloody:120 7pm (dusk) [##########]><mountain (outside)><>
[** ] Tevaloon dodges your crush.
Your crush misses Tevaloon.
[** ] You block a sad-looking retired special guard's attack with your shield.
[* ] You block Tevaloon's attack with your shield.
Tevaloon looks pretty hurt.

<100%hp 54%mp 82%mv $1121 bloody:120 7pm (dusk) [##########]><mountain (outside)><>
Tevaloon has fled!
A bloated, old bloodhound climbs west.
A sad-looking retired special guard has fled!
A sad-looking retired special guard climbs west.

<100%hp 54%mp 82%mv $1121 bloody:119 7pm (dusk) [##########]><mountain (outside)><>
disp
They aren't here.

<100%hp 54%mp 82%mv $1121 bloody:119 7pm (dusk) [##########]><mountain (outside)><> Commune the dispel magic spell on whom?

<100%hp 54%mp 82%mv $1121 bloody:119 7pm (dusk) [##########]><mountain (outside)><>
scan
You scan all around.
*** Range 1 (north) ***
Irion the Wordbearer rests next to the "horse".
*** Range 1 (west) ***
(Charmed) A somewhat depressed, sad-looking retired special guard is standing here.
(Charmed) A bloated, old bloodhound is here, serving its master.
(White Aura) Tevaloon the Master of Song is here.

<100%hp 54%mp 82%mv $1121 bloody:118 7pm (dusk) [##########]><mountain (outside)><>
west
A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
(Charmed) A somewhat depressed, sad-looking retired special guard is standing here.
(Charmed) A bloated, old bloodhound is here, serving its master.
(White Aura) Tevaloon the Master of Song is here.
An eagle chick flies in.

<100%hp 54%mp 80%mv $1121 bloody:118 7pm (dusk) [##########]><mountain (outside)><>
murder $$
murder $$
Tevaloon yells 'Help! I am being attacked by Baewyn!'
[** ] Tevaloon dodges your crush.
[** ] Tevaloon dodges your crush.
Tevaloon looks pretty hurt.

<100%hp 54%mp 80%mv $1121 bloody:120 7pm (dusk) [##########]><mountain (outside)><>
Tevaloon has fled!
A sad-looking retired special guard stands up.
A sad-looking retired special guard climbs up.
A bloated, old bloodhound climbs up.

<100%hp 54%mp 80%mv $1121 bloody:120 7pm (dusk) [##########]><mountain (outside)><>
up
murder $$

A bloated, old bloodhound climbs in.
A sad-looking retired special guard climbs in.

<100%hp 54%mp 80%mv $1121 bloody:119 7pm (dusk) [##########]><mountain (outside)><>
A sad-looking retired special guard climbs east.
A bloated, old bloodhound climbs east.

<100%hp 54%mp 80%mv $1121 bloody:118 7pm (dusk) [##########]><mountain (outside)><>
murder $$
murder $$
They aren't here.

<100%hp 54%mp 80%mv $1121 bloody:118 7pm (dusk) [##########]><mountain (outside)><> The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
An eagle chick flies in.

<100%hp 54%mp 79%mv $1121 bloody:118 7pm (dusk) [##########]><forest (outside)><> They aren't here.

<100%hp 54%mp 79%mv $1121 bloody:117 7pm (dusk) [##########]><forest (outside)><> They aren't here.

<100%hp 54%mp 79%mv $1121 bloody:117 7pm (dusk) [##########]><forest (outside)><>
down
They aren't here.

<100%hp 54%mp 79%mv $1121 bloody:117 7pm (dusk) [##########]><forest (outside)><>
east
A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
An eagle chick flies in.

<100%hp 54%mp 78%mv $1121 bloody:116 7pm (dusk) [##########]><mountain (outside)><>
murder $$
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb Inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
An eagle chick flies in.

<100%hp 54%mp 76%mv $1121 bloody:116 7pm (dusk) [##########]><mountain (outside)><>
scan
They aren't here.

<100%hp 54%mp 76%mv $1121 bloody:115 7pm (dusk) [##########]><mountain (outside)><> You scan all around.
*** Range 1 (north) ***
Irion the Wordbearer rests next to the "horse".

<100%hp 54%mp 76%mv $1121 bloody:115 7pm (dusk) [##########]><mountain (outside)><>
where
Players near you in The Miden'nir:
<PK> Baewyn The Trail

<100%hp 54%mp 76%mv $1121 bloody:115 7pm (dusk) [##########]><mountain (outside)><>
north
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
An eagle chick flies in.

<100%hp 54%mp 75%mv $1121 bloody:114 7pm (dusk) [##########]><inside (indoors)><>
north
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
An eagle chick flies in.

<100%hp 54%mp 75%mv $1121 bloody:114 7pm (dusk) [##########]><road (outside)><>
scan
You scan all around.
*** Range 1 (south) ***
Irion the Wordbearer rests next to the "horse".
*** Range 1 (west) ***
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
*** Range 3 (west) ***
(White Aura) A triton Watchman stands here, with purpose.
*** Range 1 (down) ***
A small boy sits here, licking his wounds.

<100%hp 54%mp 75%mv $1121 bloody:113 7pm (dusk) [##########]><road (outside)><>
where
Players near you in The Miden'nir:
<PK> Baewyn A cobbled path

<100%hp 54%mp 75%mv $1121 bloody:113 7pm (dusk) [##########]><road (outside)><>
south
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
An eagle chick flies in.

<100%hp 54%mp 74%mv $1121 bloody:112 7pm (dusk) [##########]><inside (indoors)><>
south
west
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb Inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
An eagle chick flies in.

<100%hp 54%mp 73%mv $1121 bloody:111 7pm (dusk) [##########]><mountain (outside)><>
where
A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
An eagle chick flies in.

<100%hp 54%mp 71%mv $1121 bloody:111 7pm (dusk) [##########]><mountain (outside)><> Players near you in Emerald Forest:
Gazruk A Blue and Yellow Farmhouse
<PK> Baewyn A Fog-Shrouded Trail

<100%hp 54%mp 71%mv $1121 bloody:110 7pm (dusk) [##########]><mountain (outside)><>
east
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb Inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
An eagle chick flies in.

<100%hp 54%mp 70%mv $1121 bloody:110 7pm (dusk) [##########]><mountain (outside)><>
north
north
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
An eagle chick flies in.

<100%hp 54%mp 69%mv $1121 bloody:109 7pm (dusk) [##########]><inside (indoors)><>
north
who
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
An eagle chick flies in.

<100%hp 54%mp 68%mv $1121 bloody:109 7pm (dusk) [##########]><road (outside)><>
where
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
An eagle chick flies in.

<100%hp 54%mp 68%mv $1121 bloody:108 7pm (dusk) [##########]><road (outside)><>
north
[ Grgyl ] Gazruk the Street Magician
[ Elf ] Terrath the Holy Knight
[ Drow ] <PK> <SCHOLAR> Tevaloon the Master of Song
[ Avian ] Zatoke the Sage of Arcane Power
[ Half ] [WARLORD] Quinace the Arbiter of Conflicts, Warmaster of the Halls
[36 Storm Hea] <PK> Baewyn the Healer of Blindness
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 14.

<100%hp 54%mp 68%mv $1121 bloody:108 7pm (dusk) [##########]><road (outside)><> Players near you in The Miden'nir:
<PK> Baewyn A cobbled path

<100%hp 54%mp 68%mv $1121 bloody:107 7pm (dusk) [##########]><road (outside)><>
north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 54%mp 67%mv $1121 bloody:107 7pm (dusk) [##########]><field (outside)><>
north
north
north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 54%mp 66%mv $1121 bloody:107 7pm (dusk) [##########]><field (outside)><>
north
where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
An eagle chick flies in.

<100%hp 54%mp 66%mv $1121 bloody:106 7pm (dusk) [##########]><city (outside)><> Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An eagle chick flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<100%hp 54%mp 65%mv $1121 bloody:106 7pm (dusk) [##########]><city (outside)><> The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
An eagle chick flies in.

<100%hp 54%mp 64%mv $1121 bloody:105 7pm (dusk) [##########]><road (outside)><> A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A duergar citizen of Seringale strolls about.
(Charmed) A sad-looking retired special guard is here.
(Charmed) A bloated, old bloodhound is here, serving its master.
(White Aura) Tevaloon the Master of Song is here.
A half-elf city guard of Seringale stands watch here.
An eagle chick flies in.

<100%hp 54%mp 63%mv $1121 bloody:105 7pm (dusk) [##########]><road (outside)><> Players near you in Seringale:
<PK> Tevaloon A Small Bridge
<PK> Baewyn A Small Bridge

<100%hp 54%mp 63%mv $1121 bloody:104 7pm (dusk) [##########]><road (outside)><>
murder $$
Tevaloon yells 'Help! I am being attacked by Baewyn!'
Tevaloon deftly performs a counterbalance evasion.
[* ] Tevaloon dodges your crush.
[* ] Tevaloon dodges your crush.
Tevaloon has some big nasty wounds and scratches.

<100%hp 54%mp 63%mv $1121 bloody:120 7pm (dusk) [##########]><road (outside)><>
murder $$
murder $$

Keth the citizen of Seringale walks north.
Tevaloon has some big nasty wounds and scratches.

<100%hp 54%mp 63%mv $1121 bloody:120 7pm (dusk) [##########]><road (outside)><>
cusi

Tevaloon prepares to sing 'A Soothing Melody'.
Tevaloon sings 'The waiting dark sings to the soul.'
Tevaloon sings 'Where troubled light had been.'
Tevaloon sings 'Let soreness go and wounds subside,'
Tevaloon sings 'Let life renew within.'
Tevaloon has some big nasty wounds and scratches.

<100%hp 54%mp 63%mv $1121 bloody:120 7pm (dusk) [##########]><road (outside)><>
[** ] You parry Tevaloon's flaming bite.
Your crush wounds Tevaloon.
Your crush wounds Tevaloon.
Tevaloon looks pretty hurt.

<100%hp 54%mp 63%mv $1121 bloody:120 7pm (dusk) [##########]><road (outside)><> You do the best you can!
Tevaloon looks pretty hurt.

<100%hp 54%mp 63%mv $1121 bloody:120 7pm (dusk) [##########]><road (outside)><> You do the best you can!
Tevaloon looks pretty hurt.

<100%hp 54%mp 63%mv $1121 bloody:120 7pm (dusk) [##########]><road (outside)><> You feel better.
Tevaloon looks pretty hurt.

<100%hp 52%mp 63%mv $1121 bloody:120 7pm (dusk) [##########]><road (outside)><>
The night has begun.
Tevaloon looks pretty hurt.

<100%hp 57%mp 82%mv $1121 bloody:120 8pm (night) [##########]><road (outside)><>
Tevaloon's flaming bite wounds you.
Tevaloon's weapon advantage overcomes your parry attempt.
Tevaloon's flame decimates you!
Tevaloon deftly performs a counterbalance evasion.
[* ] Tevaloon dodges your crush.
Tevaloon looks pretty hurt.

<91%hp 57%mp 82%mv $1121 bloody:120 8pm (night) [##########]><road (outside)><>
exor
Your exorcism injures Tevaloon.
Tevaloon looks pretty hurt.

<91%hp 54%mp 82%mv $1121 bloody:120 8pm (night) [##########]><road (outside)><>
Tevaloon has fled!
A sad-looking retired special guard walks down.
A bloated, old bloodhound walks down.

<91%hp 54%mp 82%mv $1121 bloody:119 8pm (night) [##########]><road (outside)><>
down
murder $$
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]
An eagle chick flies in.

<91%hp 54%mp 81%mv $1121 bloody:117 8pm (night) [##########]><pond (outside)><> They aren't here.

<91%hp 54%mp 81%mv $1121 bloody:116 8pm (night) [##########]><pond (outside)><>
scan
You scan all around.
*** Range 1 (up) ***
A duergar citizen of Seringale strolls about.
A half-elf city guard of Seringale stands watch here.

<91%hp 54%mp 81%mv $1121 bloody:116 8pm (night) [##########]><pond (outside)><>
where
Players near you in Seringale:
<PK> Baewyn Under a Small Bridge

<91%hp 54%mp 81%mv $1121 bloody:115 8pm (night) [##########]><pond (outside)><>
up
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A duergar citizen of Seringale strolls about.
A half-elf city guard of Seringale stands watch here.
An eagle chick flies in.

<91%hp 54%mp 80%mv $1121 bloody:114 8pm (night) [##########]><road (outside)><>
down
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]
An eagle chick flies in.

<91%hp 54%mp 79%mv $1121 bloody:113 8pm (night) [##########]><pond (outside)><>
east
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]
An eagle chick flies in.

<91%hp 54%mp 78%mv $1121 bloody:113 8pm (night) [##########]><rapids (outside)><>
east
east
east
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]
An eagle chick flies in.

<91%hp 54%mp 78%mv $1121 bloody:112 8pm (night) [##########]><rapids (outside)><>
east
east
east
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]
An eagle chick flies in.

<91%hp 54%mp 77%mv $1121 bloody:112 8pm (night) [##########]><rapids (outside)><> On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]
An eagle chick flies in.

<91%hp 54%mp 77%mv $1121 bloody:111 8pm (night) [##########]><rapids (outside)><>
south
east
You paddle into a bloated, decomposing corpse.

<91%hp 54%mp 77%mv $1121 bloody:111 8pm (night) [##########]><rapids (outside)><>
east
You paddle into a bloated, decomposing corpse.

<91%hp 54%mp 77%mv $1121 bloody:111 8pm (night) [##########]><rapids (outside)><>
east
You paddle into a bloated, decomposing corpse.

<91%hp 54%mp 77%mv $1121 bloody:110 8pm (night) [##########]><rapids (outside)><> On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]
An eagle chick flies in.

<91%hp 54%mp 77%mv $1121 bloody:110 8pm (night) [##########]><rapids (outside)><>
where
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]
An eagle chick flies in.

<91%hp 54%mp 76%mv $1121 bloody:110 8pm (night) [##########]><rapids (outside)><> The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]
An eagle chick flies in.

<91%hp 54%mp 76%mv $1121 bloody:109 8pm (night) [##########]><rapids (outside)><> The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]
An eagle chick flies in.

<91%hp 54%mp 76%mv $1121 bloody:109 8pm (night) [##########]><rapids (outside)><>
east
east
Players near you in Eastern Road:
<PK> Tevaloon The River Adelon West
<PK> Baewyn The River Adelon West

<91%hp 54%mp 76%mv $1121 bloody:108 8pm (night) [##########]><rapids (outside)><> The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]
An eagle chick flies in.

<91%hp 54%mp 75%mv $1121 bloody:108 8pm (night) [##########]><rapids (outside)><>
south
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]
(Charmed) A bloated, old bloodhound is here, serving its master.
(Charmed) A sad-looking retired special guard is here.
(White Aura) Tevaloon the Master of Song is here.
An eagle chick flies in.

<91%hp 54%mp 75%mv $1121 bloody:107 8pm (night) [##########]><rapids (outside)><> You paddle into a cluster of vigorous weeds.

<91%hp 54%mp 75%mv $1121 bloody:107 8pm (night) [##########]><rapids (outside)><>
Rimath the trader auctions 'Place yer bids! battered platinum vambraces of perfection is being auctioned for 25000 gold!'

<91%hp 54%mp 75%mv $1121 bloody:107 8pm (night) [##########]><rapids (outside)><>
murder $$
Tevaloon yells 'Help! I am being attacked by Baewyn!'
Your crush decimates Tevaloon!
Tevaloon looks pretty hurt.

<91%hp 54%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
[** ] You parry Tevaloon's smash.
[***] You parry Tevaloon's smash.
[***] You parry a sad-looking retired special guard's pound.
Your crush decimates Tevaloon!
Tevaloon is in awful condition.

<91%hp 54%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
curs
You fail to curse Tevaloon.
Tevaloon is in awful condition.

<91%hp 51%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
Tevaloon stops wielding an ivory harp carved with images of birds.
Tevaloon wields a fiery dagger.
Tevaloon is in awful condition.

<91%hp 51%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
Tevaloon's flaming bite wounds you.
Tevaloon's weapon advantage overcomes your parry attempt.
Tevaloon's flaming bite wounds you.
[** ] You parry a sad-looking retired special guard's pound.
Your crush decimates Tevaloon!
Tevaloon is in awful condition.

<84%hp 51%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
murder $$
You do the best you can!
Tevaloon is in awful condition.

<84%hp 51%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
Tevaloon's weapon advantage overcomes your parry attempt.
Tevaloon's flaming bite wounds you.
[** ] You parry Tevaloon's flaming bite.
Your crush decimates Tevaloon!
[** ] You block a sad-looking retired special guard's attack with your shield.
Tevaloon is in awful condition.

<80%hp 51%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
exor

Rimath the trader auctions 'Place yer bids! battered platinum vambraces of perfection is being auctioned for 25000 gold!'
Tevaloon is in awful condition.

<80%hp 51%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><> Your exorcism injures Tevaloon.
Tevaloon is incapacitated and will slowly die, if not aided.
Tevaloon is bleeding to death.

<80%hp 49%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
A sad-looking retired special guard's pound hits you.
Your crush decimates Tevaloon!
Tevaloon is DEAD!!
Tevaloon's head is shattered, and his brains splash all over you.
A bloated, old bloodhound fades away with a sad face.

<78%hp 49%mp 75%mv $1121 bloody:120 8pm (night) [##########]><rapids (outside)><>
murder $$
They aren't here.

<78%hp 49%mp 75%mv $1121 bloody:118 8pm (night) [##########]><rapids (outside)><>
The white aura around your body fades.

<83%hp 55%mp 94%mv $1121 bloody:117 9pm (night) [##########]><rapids (outside)><>
x corpse
The corpse of Tevaloon holds:
a blood covered cloak
(Glowing) bracers of defense
(Glowing) a flickering beacon
a Four-Leaf Clover
a pair of a red dragon's rear claws
red dragon arm guards
a red dragonhelm
a pair of red dragon claws
red dragonscale leggings
a red dragon torso
a Big Ol'Pack Sack (open)
a Red Claw signet ring
a deep red stone
a jet-black robe
a vicious longsword
(Glowing) (Humming) a sparking lightning sword
a pitch black cloak (empty)
a waterfall cloak
a dragonwing guild-issue amulet
an onyx-black guild-issue amulet
a dragonblood guild-issue ring
an onyx-black guild-issue bracer of reflexes
a dragonblood sharkskin belt
( 2) a purple potion
an ivory harp carved with images of birds
a large raft
(Glowing) a fiery dagger
(Glowing) a blood candle
a jagged key
23663 gold coins

<83%hp 43%mp 94%mv $1121 bloody:112 9pm (night) [##########]><rapids (outside)><>
[Mentions]: None.
Tags: #scholar

Comments

  1. Aggressive bards, like bringing a knife to a gun fight and hopefully your really lucky.
      [reply to Nuqx]

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