Ye Olde Abandoned Realms Logs

Morzan VS Zelikraux

posted on 2015-08-02 22:54:32
Players near you in Dwarven Catacombs:
<PK> Morzan Northern entrance to the catacombs
<PK> Zelikraux Northern entrance to the catacombs
<PK> Vesest Northern entrance to the catacombs

<817/817hp 687/687m 384/414mv 20740tnl 2702g 10pm (night) no opponent no opponent calm>
Zelikraux walks south.
Vesest walks south.
A stone golem walks south.
A zombie of Acomas lumbers south.
A zombie of the evil necromancer lumbers south.
A flesh golem walks south.
A zombie of a rugged looking slith lumbers south.

<817/817hp 687/687m 384/414mv 20740tnl 2702g 10pm (night) no opponent no opponent calm> get defender sack
quaf defender
You get a Defender potion from a heavy backpack.

<817/817hp 687/687m 384/414mv 20740tnl 2702g 10pm (night) no opponent no opponent calm> You quaff a Defender potion.
You are surrounded by a white aura.

<817/817hp 687/687m 384/414mv 20740tnl 2702g 10pm (night) no opponent no opponent calm>
Your warcry wears off.

<817/817hp 687/687m 414/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> s
North-south tunnel

[Exits: north south]
A large wolf walks in.

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> Dirt Zelikraux
They aren't here.

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> scan all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A spelunker knows his way around these tunnels.
*** Range 2 (south) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (south) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (south) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (south) ***
You hear and smell the presence of the darkenbeast.

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan North-south tunnel
<PK> Zelikraux Huge multicolored tunnel
<PK> Vesest Huge multicolored tunnel

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> dismount
You dismount from a black Asc'Liena stallion.

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan North-south tunnel
<PK> Zelikraux Unknown passage
<PK> Vesest Unknown passage

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> who
[ H-Elf ] Kuah the Apprentice of Endurance
[50 Beast Ran] <PK> [KNIGHT] (Knight) [Storm] Sir Morzan the Wrath of Nature, Knight of Valour
[ Drow ] Praet the Troubadour
[ Harpy ] Shelziba the Mistress of Guile
[ Undea ] <PK> (OUTLAW) Zelikraux the Stalker of the Living
[ Human ] <PK> <IT> <MYSTIC> Countess Vesest Waright the Ruler of the Dead
Players found: 6
There are 6 characters on; the most on this past month was 12.

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> reply do not assist
You tell Vesest 'Do not assist.'

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> scan all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A spelunker knows his way around these tunnels.
*** Range 2 (south) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (south) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (south) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (south) ***
You hear and smell the presence of the darkenbeast.

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan North-south tunnel
<PK> Zelikraux Unknown passage
<PK> Vesest Unknown passage

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> who
[ H-Elf ] Kuah the Apprentice of Endurance
[50 Beast Ran] <PK> [KNIGHT] (Knight) [Storm] Sir Morzan the Wrath of Nature, Knight of Valour
[ Drow ] Praet the Troubadour
[ Harpy ] Shelziba the Mistress of Guile
[ Undea ] <PK> (OUTLAW) Zelikraux the Stalker of the Living
[ Human ] <PK> <IT> <MYSTIC> Countess Vesest Waright the Ruler of the Dead
Players found: 6
There are 6 characters on; the most on this past month was 12.

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan North-south tunnel
<PK> Zelikraux Unknown passage
<PK> Vesest Unknown passage

<817/817hp 687/687m 413/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> s
s
Intersection

[Exits: north south west]
A chain shirt is here.
A spelunker knows his way around these tunnels.
A ray of light shines down briefly nearby, then vanishes.

<817/817hp 687/687m 410/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> scan all
Humid, damp tunnel

[Exits: north south]
(Translucent) Eerie shadows fill the room.
A large wolf walks in.

<817/817hp 687/687m 407/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> mm
You scan all around.
You scan north.
*** Range 1 (north) ***
A spelunker knows his way around these tunnels.
*** Range 2 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan south.
*** Range 1 (south) ***
(Translucent) Eerie shadows fill the room.
*** Range 2 (south) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (south) ***
You hear and smell the presence of the darkenbeast.

<817/817hp 687/687m 407/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> Dirt Zelikraux
They aren't here.

<817/817hp 687/687m 407/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan Humid, damp tunnel
<PK> Zelikraux Unknown passage

<817/817hp 687/687m 407/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> s
Mossy intersection

[Exits: north east south]
(Translucent) Eerie shadows fill the room.

<817/817hp 687/687m 404/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> where
scan all
Players near you in Dwarven Catacombs:
<PK> Morzan Mossy intersection
<PK> Zelikraux Unknown passage

<817/817hp 687/687m 404/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 2 (north) ***
A spelunker knows his way around these tunnels.
*** Range 3 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan east.
*** Range 2 (east) ***
A big, mean, rough looking man is here.
*** Range 3 (east) ***
Overseer Mechanus stands deactivated. Taint ripples on his armor.
You scan south.
*** Range 1 (south) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (south) ***
You hear and smell the presence of the darkenbeast.

<817/817hp 687/687m 404/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan Mossy intersection
<PK> Zelikraux Unknown passage

<817/817hp 687/687m 404/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> s
Very dark passage

[Exits: north south]
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
A large wolf walks in.

<817/817hp 687/687m 402/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> scan all
where
You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 2 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (north) ***
A spelunker knows his way around these tunnels.
*** Range 4 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan south.
*** Range 1 (south) ***
You hear and smell the presence of the darkenbeast.

<817/817hp 687/687m 402/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> Players near you in Dwarven Catacombs:
<PK> Morzan Very dark passage
<PK> Zelikraux Unknown passage

<817/817hp 687/687m 402/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> s
Deep within the catacombs

[Exits: north east west]
You hear and smell the presence of the darkenbeast.
The DarkenBeast says 'Light shall fail and darkness will prevail.'
The DarkenBeast yells 'Die Morzan!'
The DarkenBeast says 'Come join my dominion, Morzan.'

<817/817hp 687/687m 400/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> where
scan all
Players near you in Dwarven Catacombs:
<PK> Morzan Deep within the catacombs
<PK> Zelikraux Unknown passage

<817/817hp 687/687m 400/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> You scan all around.
You scan north.
*** Range 1 (north) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (north) ***
A spelunker knows his way around these tunnels.
*** Range 5 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 2 (west) ***
It is here.

<817/817hp 687/687m 400/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> e
scan all
where
Very dark cavern

[Exits: south west]
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
A large wolf walks in.

<817/817hp 687/687m 397/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> You scan all around.
You scan south.
*** Range 1 (south) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (south) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
*** Range 6 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.
*** Range 1 (west) ***
You hear and smell the presence of the darkenbeast.
*** Range 2 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 3 (west) ***
It is here.

<817/817hp 687/687m 397/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> Players near you in Dwarven Catacombs:
<PK> Morzan Very dark cavern
<PK> Zelikraux Desolate ruins

<817/817hp 687/687m 397/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> s
Intersection of caverns

[Exits: north east south]
(White Aura) A Triton Watchman stands here, with purpose.

<817/817hp 687/687m 395/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
It is here.
A skeletal soldier fights in the battle of the underworld.
*** Range 2 (east) ***
A skeletal soldier fights in the battle of the underworld.
A blank-faced zombie mage joins the battle.
*** Range 3 (east) ***
A blank-faced zombie mage joins the battle.
*** Range 4 (east) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 5 (east) ***
It is here.
You scan south.
*** Range 2 (south) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
*** Range 5 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.

<817/817hp 687/687m 395/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> n
Very dark cavern

[Exits: south west]
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar walks in.

<817/817hp 687/687m 393/414mv 20740tnl 2702g 11pm (night) no opponent no opponent calm> s
Intersection of caverns

[Exits: north east south]
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar walks in.
A large wolf walks in.

<817/817hp 687/687m 411/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> s
Huge multicolored tunnel

[Exits: north south]

<817/817hp 687/687m 409/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
You scan south.
*** Range 1 (south) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
*** Range 4 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.

<817/817hp 687/687m 409/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> s
Prism cave

[Exits: north east south west]
A steel belt is here.
It is here.
The light shines off a beautiful but dangerous dragon lurking here.

<817/817hp 687/687m 407/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan Prism cave
<PK> Zelikraux Southern gate

<817/817hp 687/687m 407/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
You scan east.
*** Range 2 (east) ***
(White Aura) (OUTLAW) Zelikraux is here.
A spelunker knows his way around these tunnels.
You scan south.
*** Range 3 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.

<817/817hp 687/687m 407/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> s
Cross of caverns

[Exits: north south west]
A wild boar walks in.

<817/817hp 687/687m 404/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> e
Alas, you cannot go that way.

<817/817hp 687/687m 404/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> w
Twisty passage

[Exits: north east]
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!

<817/817hp 687/687m 401/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> e
Cross of caverns

[Exits: north south west]
Zelikraux walks in.

<817/817hp 687/687m 399/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> n
Prism cave

[Exits: north east south west]
A steel belt is here.
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
A wild boar walks in.

<817/817hp 687/687m 397/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> s
Dirt Zelikraux
Cross of caverns

[Exits: north south west]
(White Aura) (OUTLAW) Zelikraux is here.
A large wolf walks in.
Zelikraux walks south.

<817/817hp 687/687m 394/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> They aren't here.

<817/817hp 687/687m 394/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Dirt Zelikraux
They aren't here.

<817/817hp 687/687m 394/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Dirt Zelikraux
They aren't here.

<817/817hp 687/687m 394/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> scan all
Dirt Zelikraux
You scan all around.
You scan north.
*** Range 1 (north) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
*** Range 3 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 4 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
You scan south.
*** Range 2 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!

<817/817hp 687/687m 394/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> They aren't here.

<817/817hp 687/687m 394/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan Cross of caverns
<PK> Zelikraux Southern gate

<817/817hp 687/687m 394/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Dirt Zelikraux
They aren't here.

<817/817hp 687/687m 394/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> s
scan all
Unknown passage

[Exits: east south]

<817/817hp 687/687m 391/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Dirt Zelikraux
where
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.

<817/817hp 687/687m 391/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> They aren't here.

<817/817hp 687/687m 391/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Players near you in Dwarven Catacombs:
<PK> Morzan Unknown passage
<PK> Zelikraux Ruined monument

<817/817hp 687/687m 391/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Dirt Zelikraux
They aren't here.

<817/817hp 687/687m 391/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> e
Unknown passage

[Exits: south west]
A large wolf walks in.

<817/817hp 687/687m 389/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> scan all
Dirt Zelikraux
You scan all around.
You scan south.
You scan west.

<817/817hp 687/687m 389/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> They aren't here.

<817/817hp 687/687m 389/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> s
Unknown passage

[Exits: north west]
A wild boar walks in.

<817/817hp 687/687m 386/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> scan all
Dirt Zelikraux
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.

<817/817hp 687/687m 386/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> They aren't here.

<817/817hp 687/687m 386/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> w
Unknown passage

[Exits: north east down]
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.

<817/817hp 687/687m 384/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> where
Dirt Zelikraux
Players near you in Dwarven Catacombs:
<PK> Morzan Unknown passage
<PK> Zelikraux Lonely tunnel

<817/817hp 687/687m 384/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> They aren't here.

<817/817hp 687/687m 384/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> down
scan all
Southern gate

[Exits: north east south]

<817/817hp 687/687m 383/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Dirt Zelikraux
You scan all around.
You scan north.
*** Range 2 (north) ***
A skeletal soldier fights in the battle of the underworld.
You scan east.
You scan south.
*** Range 1 (south) ***
A spelunker knows his way around these tunnels.

<817/817hp 687/687m 383/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> They aren't here.

<817/817hp 687/687m 383/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> where
Players near you in Dwarven Catacombs:
<PK> Morzan Southern gate
<PK> Zelikraux Prism cave

<817/817hp 687/687m 383/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> where
scan all
Players near you in Dwarven Catacombs:
<PK> Morzan Southern gate
<PK> Zelikraux Cross of caverns

<817/817hp 687/687m 383/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> You scan all around.
You scan north.
*** Range 2 (north) ***
A skeletal soldier fights in the battle of the underworld.
You scan east.
You scan south.
*** Range 1 (south) ***
A spelunker knows his way around these tunnels.

<817/817hp 687/687m 383/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> s
Lonely tunnel

[Exits: north east west]
A spelunker knows his way around these tunnels.
A large wolf walks in.

<817/817hp 687/687m 382/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A skeletal soldier fights in the battle of the underworld.
You scan east.
You scan west.
*** Range 2 (west) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.

<817/817hp 687/687m 382/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> w
Lonely tunnel

[Exits: east west]
A wild boar walks in.

<817/817hp 687/687m 379/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> w
scan all
Prism cave

[Exits: north east south west]
A steel belt is here.
It is here.
The light shines off a beautiful but dangerous dragon lurking here.

<817/817hp 687/687m 376/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> where
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (north) ***
(White Aura) (OUTLAW) Zelikraux is here.
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
You scan east.
*** Range 2 (east) ***
A spelunker knows his way around these tunnels.
You scan south.
*** Range 3 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.

<817/817hp 687/687m 376/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Players near you in Dwarven Catacombs:
<PK> Morzan Prism cave
<PK> Zelikraux Very dark cavern

<817/817hp 687/687m 376/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> n
Huge multicolored tunnel

[Exits: north south]
A large wolf walks in.

<817/817hp 687/687m 373/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> n
Intersection of caverns

[Exits: north east south]
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar walks in.

<817/817hp 687/687m 371/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> n
Dirt Zelikraux
Very dark cavern

[Exits: south west]
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar walks in.
A large wolf walks in.

<817/817hp 687/687m 369/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> They aren't here.

<817/817hp 687/687m 369/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> scan all
You scan all around.
You scan south.
*** Range 1 (south) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (south) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
*** Range 6 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.
*** Range 1 (west) ***
(White Aura) (OUTLAW) Zelikraux is here.
You hear and smell the presence of the darkenbeast.
*** Range 2 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 3 (west) ***
It is here.

<817/817hp 687/687m 369/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Dirt Zelikraux
They aren't here.

<817/817hp 687/687m 369/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> w
Dirt Zelikraux
Deep within the catacombs

[Exits: north east west]
(White Aura) (OUTLAW) Zelikraux is here.
You hear and smell the presence of the darkenbeast.
A large wolf walks in.

<817/817hp 687/687m 367/414mv 20740tnl 2702g 12am (midnight) no opponent no opponent calm> Zelikraux yells 'Help! Morzan kicked dirt into my eyes!'
Zelikraux is blinded by the dirt in his eyes!
Your kicked dirt scratches Zelikraux.
Zelikraux has a few scratches.

<817/817hp 687/687m 367/414mv 20740tnl 2702g 12am (midnight) shaft two_handed aggressive>
Your shield absorbs the impact of Zelikraux's cleave easily.
You dodge Zelikraux's cleave.
Your wrath maims Zelikraux!
Your wrath devastates Zelikraux!
A large wolf's bite injures Zelikraux.
A wild boar's charge hits Zelikraux.
Zelikraux has some small wounds and bruises.

<817/817hp 687/687m 367/414mv 20740tnl 2702g 12am (midnight) shaft two_handed aggressive> disarm

Zelikraux extends an open palm toward you, and a powerful force hurls at you!
Zelikraux knocks you flying with a powerful thrust!
Zelikraux's thrust mauls you.
Zelikraux has some small wounds and bruises.

<794/817hp 687/687m 367/414mv 20740tnl 2702g 12am (midnight) shaft two_handed aggressive>
The white aura around Zelikraux fades.
Zelikraux has a few scratches.

<804/817hp 687/687m 414/414mv 20740tnl 2702g 1am (night) shaft two_handed aggressive>
You grip your shield firmly, staving off Zelikraux's cleave.
You parry Zelikraux's cleave.
Your shield wobbles and barely deflects Zelikraux's cleave.
Your wrath DISMEMBERS Zelikraux!
Your wrath misses Zelikraux.
You scream out in agonizing pain as your body starts to deform!
You let out a howl into the air as your wolven side takes over!
yell Aaaaaaaaaahhhwwwwwwwwwooooooooooooooooo!
A large wolf's bite decimates Zelikraux!
A wild boar's charge decimates Zelikraux!
A wild boar's charge decimates Zelikraux!
Zelikraux has some small wounds and bruises.

<829/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) shaft two_handed aggressive>
Zelikraux rubs the dirt out of his eyes, but they're still watering.
Zelikraux's cleave MUTILATES you!
You parry Zelikraux's cleave with an easy flourish.
Zelikraux parries your wrath.
Your wrath DISMEMBERS Zelikraux!
A large wolf's bite misses Zelikraux.
A wild boar's charge decimates Zelikraux!
A wild boar's charge decimates Zelikraux!
Zelikraux has quite a few wounds.

<792/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) shaft two_handed aggressive>
You rise back to your feet.
Zelikraux has quite a few wounds.

<792/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) shaft two_handed aggressive> You fail to disarm Zelikraux.
Zelikraux has quite a few wounds.

<792/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) shaft two_handed aggressive>
Zelikraux has fled!
You throw some yew ranger javelins at Zelikraux as he flees.
Your pierce DISEMBOWELS Zelikraux!
Zelikraux walks west.

<792/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> w
Murder Zelikraux

Zelikraux walks in.

<792/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive>
Zelikraux walks north.

<792/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive>
You feel less wobbly on your feet.

<792/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> You yell 'Aaaaaaaaaahhhwwwwwwwwwooooooooooooooooo!'

<792/842hp 687/687m 414/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Very dark caveway

[Exits: east west]
The shadows in the corner of the room seems strange ...
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!

<792/842hp 687/687m 412/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> They aren't here.

<792/842hp 687/687m 412/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> e
Deep within the catacombs

[Exits: north east west]
You hear and smell the presence of the darkenbeast.

<792/842hp 687/687m 409/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> n
n
Very dark passage

[Exits: north south]
It is here.
(White Aura) A Triton Watchman stands here, with purpose.

<792/842hp 687/687m 407/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> n
Mossy intersection

[Exits: north east south]
(Translucent) Eerie shadows fill the room.
A large wolf walks in.

<792/842hp 687/687m 404/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> where
Humid, damp tunnel

[Exits: north south]
(Translucent) Eerie shadows fill the room.
A large wolf walks in.

<792/842hp 687/687m 402/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> who
Players near you in Dwarven Catacombs:
<PK> Morzan Humid, damp tunnel
<PK> Zelikraux Northern entrance to the catacombs

<792/842hp 687/687m 402/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> n
[ H-Elf ] Kuah the Apprentice of Endurance
[50 Beast Ran] <PK> [KNIGHT] (Knight) [Storm] Sir Morzan the Wrath of Nature, Knight of Valour
[ Drow ] Praet the Troubadour
[ Harpy ] Shelziba the Mistress of Guile
[ Undea ] <PK> (OUTLAW) Zelikraux the Stalker of the Living
[ Human ] <PK> <IT> <MYSTIC> Countess Vesest Waright the Ruler of the Dead
Players found: 6
There are 6 characters on; the most on this past month was 12.

<792/842hp 687/687m 402/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> n
Intersection

[Exits: north south west]
A chain shirt is here.
A spelunker knows his way around these tunnels.
A large wolf walks in.

<792/842hp 687/687m 399/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> North-south tunnel

[Exits: north south]
(OUTLAW) Zelikraux is here.
A proud, powerful looking black stallion stomps its feet restlessly.

<792/842hp 687/687m 396/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> n
Northern entrance to the catacombs

[Exits: south up]
A shard of blackened bone lies here.
A hoop of silvery metal is here.
A large wolf walks in.

<792/842hp 687/687m 394/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> n
Alas, you cannot go that way.

<792/842hp 687/687m 394/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<792/842hp 687/687m 394/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> s
North-south tunnel

[Exits: north south]
A proud, powerful looking black stallion stomps its feet restlessly.

<792/842hp 687/687m 392/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Murder Zelikraux
where
They aren't here.

<792/842hp 687/687m 392/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Players near you in Dwarven Catacombs:
<PK> Morzan North-south tunnel
<PK> Zelikraux Very dark passage

<792/842hp 687/687m 392/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A spelunker knows his way around these tunnels.
*** Range 2 (south) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (south) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (south) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 5 (south) ***
(OUTLAW) Zelikraux is here.
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.

<792/842hp 687/687m 392/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> s
s
Intersection

[Exits: north south west]
A chain shirt is here.
A spelunker knows his way around these tunnels.
A large wolf walks in.
A wild boar walks in.

<792/842hp 687/687m 389/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Humid, damp tunnel

[Exits: north south]
(Translucent) Eerie shadows fill the room.
A large wolf walks in.

<792/842hp 687/687m 387/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<792/842hp 687/687m 387/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> s
Mossy intersection

[Exits: north east south]
(Translucent) Eerie shadows fill the room.
A large wolf walks in.

<792/842hp 687/687m 384/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<792/842hp 687/687m 384/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> where
Players near you in Dwarven Catacombs:
<PK> Morzan Mossy intersection
<PK> Zelikraux Very dark cavern

<792/842hp 687/687m 384/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> s
Very dark passage

[Exits: north south]
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
A large wolf walks in.

<792/842hp 687/687m 381/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<792/842hp 687/687m 381/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> where
Players near you in Dwarven Catacombs:
<PK> Morzan Very dark passage
<PK> Zelikraux Intersection of caverns

<792/842hp 687/687m 381/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> s
Murder Zelikraux
Deep within the catacombs

[Exits: north east west]
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.
A wild boar walks in.

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> where
They aren't here.

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Players near you in Dwarven Catacombs:
<PK> Morzan Deep within the catacombs
<PK> Zelikraux Prism cave

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (north) ***
A spelunker knows his way around these tunnels.
*** Range 5 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 2 (west) ***
It is here.

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> where
Players near you in Dwarven Catacombs:
<PK> Morzan Deep within the catacombs
<PK> Zelikraux Cross of caverns

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (north) ***
A spelunker knows his way around these tunnels.
*** Range 5 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 2 (west) ***
It is here.

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> s
Alas, you cannot go that way.

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> scan all
Murder Zelikraux
You scan all around.
You scan north.
*** Range 1 (north) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (north) ***
A spelunker knows his way around these tunnels.
*** Range 5 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 2 (west) ***
It is here.

<792/842hp 687/687m 378/414mv 20740tnl 2702g 1am (night) no opponent no opponent aggressive> They aren't here.

<810/842hp 687/687m 414/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> where
Players near you in Dwarven Catacombs:
<PK> Morzan Deep within the catacombs
<PK> Zelikraux Lonely tunnel

<810/842hp 687/687m 414/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> w
Very dark caveway

[Exits: east west]
The shadows in the corner of the room seems strange ...
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
A large wolf walks in.

<810/842hp 687/687m 411/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> scan all
where
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.
*** Range 2 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan west.
*** Range 1 (west) ***
It is here.

<810/842hp 687/687m 411/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Players near you in Dwarven Catacombs:
<PK> Morzan Very dark caveway
<PK> Zelikraux Southern gate

<810/842hp 687/687m 411/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> e
Deep within the catacombs

[Exits: north east west]
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.

<810/842hp 687/687m 409/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> scan all
where
You scan all around.
You scan north.
*** Range 1 (north) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (north) ***
A spelunker knows his way around these tunnels.
*** Range 5 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 2 (west) ***
It is here.

<810/842hp 687/687m 409/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Players near you in Dwarven Catacombs:
<PK> Morzan Deep within the catacombs
<PK> Zelikraux Desolate ruins

<810/842hp 687/687m 409/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> n
Very dark passage

[Exits: north south]
It is here.
(White Aura) A Triton Watchman stands here, with purpose.

<810/842hp 687/687m 406/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> where
Players near you in Dwarven Catacombs:
<PK> Morzan Very dark passage
<PK> Zelikraux Ruined monument

<810/842hp 687/687m 406/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 2 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 3 (north) ***
A spelunker knows his way around these tunnels.
*** Range 4 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan south.
*** Range 1 (south) ***
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.

<810/842hp 687/687m 406/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> s
e
scan all
Deep within the catacombs

[Exits: north east west]
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.
A wild boar walks in.

<810/842hp 687/687m 404/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Very dark cavern

[Exits: south west]
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar walks in.

<810/842hp 687/687m 401/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> You scan all around.
You scan south.
*** Range 1 (south) ***
(OUTLAW) Zelikraux is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (south) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
*** Range 6 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.
*** Range 1 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.
*** Range 2 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 3 (west) ***
It is here.
Zelikraux walks in.

<810/842hp 687/687m 401/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive>
Zelikraux walks west.

<810/842hp 687/687m 401/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<810/842hp 687/687m 401/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> w
Deep within the catacombs

[Exits: north east west]
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.
A large wolf walks in.
A wild boar walks in.

<810/842hp 687/687m 398/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Murder Zelikraux
scan all
They aren't here.

<810/842hp 687/687m 398/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> You scan all around.
You scan north.
*** Range 1 (north) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (north) ***
(OUTLAW) Zelikraux is here.
(Translucent) Eerie shadows fill the room.
*** Range 3 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 4 (north) ***
A spelunker knows his way around these tunnels.
*** Range 5 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 2 (west) ***
It is here.

<810/842hp 687/687m 398/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<810/842hp 687/687m 398/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> n
Very dark passage

[Exits: north south]
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
A large wolf walks in.

<810/842hp 687/687m 396/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> n
Murder Zelikraux
Mossy intersection

[Exits: north east south]
(Translucent) Eerie shadows fill the room.
A wild boar walks in.

<810/842hp 687/687m 394/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> scan all
They aren't here.
Zelikraux walks in.

<810/842hp 687/687m 394/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) Eerie shadows fill the room.
*** Range 2 (north) ***
A spelunker knows his way around these tunnels.
*** Range 3 (north) ***
A proud, powerful looking black stallion stomps its feet restlessly.
You scan east.
*** Range 2 (east) ***
A big, mean, rough looking man is here.
*** Range 3 (east) ***
Overseer Mechanus stands deactivated. Taint ripples on his armor.
You scan south.
*** Range 1 (south) ***
It is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 2 (south) ***
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.

<810/842hp 687/687m 394/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive>
Zelikraux walks east.

<810/842hp 687/687m 394/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<810/842hp 687/687m 394/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> e
Murder Zelikraux
The holy grove

[Exits: east west]

<810/842hp 687/687m 391/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> They aren't here.

<810/842hp 687/687m 391/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> e
The holy grove

[Exits: north east south west]
A big, mean, rough looking man is here.
Zelikraux walks in.

<810/842hp 687/687m 388/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Murder Zelikraux
Zelikraux yells 'Help! I am being attacked by Morzan!'
You hurl a javelin as you close in to attack Zelikraux.
Zelikraux awkwardly parries your pierce with a loud clang.
Zelikraux parries your wrath.
You concentrate on your combat style to prevent Zelikraux from dodging.
Your wrath MASSACRES Zelikraux!
Zelikraux has quite a few wounds.

<810/842hp 687/687m 388/414mv 20740tnl 2702g 2am (night) shaft two_handed aggressive>
Zelikraux has fled!
Zelikraux walks south.

<810/842hp 687/687m 388/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> wear col
Wound Zelikraux
You stop using some yew ranger javelins.
You stop using a Knight Melancholic's shield as a shield.
You stop wielding a diamond studded mace.
You wield the Colossal tree branch-bow.
The Colossal tree branch-bow feels like a part of you!

<810/847hp 687/687m 388/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> They aren't here.
Zelikraux walks in.

<810/847hp 687/687m 388/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive>
Zelikraux utters the words, 'qpabraw dudasabru'.
A mountain barbarian looks around with adoring eyes.

<810/847hp 687/687m 388/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> Wound Zelikraux
You aim a debilitating shot at Zelikraux.
Zelikraux yells 'Help! Morzan is trying to immobilize me!'
Your wounding shot misses Zelikraux.
Zelikraux has quite a few wounds.

<810/847hp 672/687m 388/414mv 20740tnl 2702g 2am (night) shaft two_handed aggressive>
Zelikraux's cleave devastates you!
You nimbly dodge Zelikraux's cleave with a practiced maneuver.
Your rays devastate Zelikraux!
Zelikraux vanishes and reappears as an arrow sails right through where he once stood.
Zelikraux manages to dodge your arrow with a lot of effort.
Zelikraux has some big nasty wounds and scratches.

<781/847hp 672/687m 388/414mv 20740tnl 2702g 2am (night) shaft two_handed aggressive>
Zelikraux utters the words, 'noselacri'.
Zelikraux has some big nasty wounds and scratches.

<781/847hp 672/687m 388/414mv 20740tnl 2702g 2am (night) shaft two_handed aggressive> Dirt Zelikraux
Zelikraux is blinded by the dirt in his eyes!
Your kicked dirt scratches Zelikraux.
You nimbly dodge Zelikraux's cleave with a practiced maneuver.
Zelikraux's cleave MUTILATES you!
Your rays devastate Zelikraux!
Your rays DISEMBOWEL Zelikraux!
A wild boar's charge injures Zelikraux.
Zelikraux has some big nasty wounds and scratches.

<741/847hp 672/687m 388/414mv 20740tnl 2702g 2am (night) shaft two_handed aggressive>
Zelikraux has fled!
Zelikraux walks north.
A mountain barbarian walks north.

<741/847hp 672/687m 388/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> n
Wound Zelikraux
Unknown passage

[Exits: north east down]
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
A wild boar walks in.
Zelikraux walks in.
A mountain barbarian walks in.

<741/847hp 672/687m 385/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> You aim a debilitating shot at Zelikraux.
Zelikraux yells 'Help! someone is trying to immobilize me!'
Your wounding shot misses Zelikraux.
Zelikraux has some big nasty wounds and scratches.

<741/847hp 657/687m 385/414mv 20740tnl 2702g 2am (night) shaft two_handed aggressive>
Zelikraux has fled!
Zelikraux walks down.
A mountain barbarian walks down.

<741/847hp 657/687m 385/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> down
Wound Zelikraux
Southern gate

[Exits: north east south]
(Charmed) A flesh golem stands here to do his master's bidding.

<741/847hp 657/687m 384/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> They aren't here.

<741/847hp 657/687m 384/414mv 20740tnl 2702g 2am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A skeletal soldier fights in the battle of the underworld.
You scan east.
You scan south.
*** Range 1 (south) ***
A spelunker knows his way around these tunnels.

<753/847hp 671/687m 414/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> where
n
Players near you in Dwarven Catacombs:
<PK> Morzan Southern gate
<PK> Zelikraux Lonely tunnel

<753/847hp 671/687m 414/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Ruined monument

[Exits: north east south]
A bronze dagger lies here.
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<753/847hp 671/687m 412/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> n
scan all
Desolate ruins

[Exits: south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A skeletal soldier fights in the battle of the underworld.

<753/847hp 671/687m 410/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> You scan all around.
You scan south.
*** Range 2 (south) ***
(Charmed) A flesh golem stands here to do his master's bidding.
*** Range 3 (south) ***
A spelunker knows his way around these tunnels.

<753/847hp 671/687m 410/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> s
Ruined monument

[Exits: north east south]
A bronze dagger lies here.
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<753/847hp 671/687m 408/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> scan all
s
You scan all around.
You scan north.
*** Range 1 (north) ***
A skeletal soldier fights in the battle of the underworld.
You scan east.
*** Range 1 (east) ***
A bat flaps wildly at you!
A bat flaps wildly at you!
A bat flaps wildly at you!
A bat flaps wildly at you!
You scan south.
*** Range 1 (south) ***
(Charmed) A flesh golem stands here to do his master's bidding.
*** Range 2 (south) ***
A spelunker knows his way around these tunnels.

<753/847hp 671/687m 408/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Southern gate

[Exits: north east south]
(Charmed) A flesh golem stands here to do his master's bidding.

<753/847hp 671/687m 406/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A skeletal soldier fights in the battle of the underworld.
You scan east.
You scan south.
*** Range 1 (south) ***
A spelunker knows his way around these tunnels.

<753/847hp 671/687m 406/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> where
Players near you in Dwarven Catacombs:
<PK> Morzan Southern gate
<PK> Zelikraux Twisty passage

<753/847hp 671/687m 406/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> s
scan all
Lonely tunnel

[Exits: north east west]
A spelunker knows his way around these tunnels.
A large wolf walks in.

<753/847hp 671/687m 405/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A flesh golem stands here to do his master's bidding.
*** Range 3 (north) ***
A skeletal soldier fights in the battle of the underworld.
You scan east.
You scan west.
*** Range 2 (west) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.

<753/847hp 671/687m 405/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> w
Lonely tunnel

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<753/847hp 671/687m 402/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> w

Zelikraux walks in.
A mountain barbarian walks in.

<753/847hp 671/687m 402/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> where
Prism cave

[Exits: north east south west]
A steel belt is here.
It is here.
The light shines off a beautiful but dangerous dragon lurking here.

<753/847hp 671/687m 399/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> scan all
Players near you in Dwarven Catacombs:
<PK> Morzan Prism cave
<PK> Zelikraux Lonely tunnel

<753/847hp 671/687m 399/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> e
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan east.
*** Range 1 (east) ***
(Charmed) A big, mean, rough looking man is here.
(White Aura) (OUTLAW) Zelikraux is here.
*** Range 2 (east) ***
A spelunker knows his way around these tunnels.
You scan south.
*** Range 3 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.

<753/847hp 671/687m 399/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Wound Zelikraux
Lonely tunnel

[Exits: east west]
(Charmed) A big, mean, rough looking man is here.
(White Aura) (OUTLAW) Zelikraux is here.
A large wolf walks in.
A wild boar walks in.

<753/847hp 671/687m 397/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive>
Zelikraux walks west.
A mountain barbarian walks west.

<753/847hp 671/687m 397/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> They aren't here.

<753/847hp 671/687m 397/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> w
Prism cave

[Exits: north east south west]
A steel belt is here.
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
A wild boar walks in.

<753/847hp 671/687m 394/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Wound Zelikraux
They aren't here.

<753/847hp 671/687m 394/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> scan all
Wound Zelikraux
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (north) ***
(Charmed) A big, mean, rough looking man is here.
(White Aura) (OUTLAW) Zelikraux is here.
(White Aura) A Triton Watchman stands here, with purpose.
You scan east.
*** Range 2 (east) ***
A spelunker knows his way around these tunnels.
You scan south.
*** Range 3 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.

<753/847hp 671/687m 394/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> They aren't here.

<753/847hp 671/687m 394/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> n
n
Huge multicolored tunnel

[Exits: north south]

<753/847hp 671/687m 392/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> n
Wound Zelikraux
Intersection of caverns

[Exits: north east south]
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar walks in.
A large wolf walks in.

<753/847hp 671/687m 390/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> scan all

Zelikraux walks in.
A mountain barbarian walks in.

<753/847hp 671/687m 390/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Very dark cavern

[Exits: south west]
(White Aura) A Triton Watchman stands here, with purpose.
A large wolf walks in.

<753/847hp 671/687m 387/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> They aren't here.

<753/847hp 671/687m 387/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> s
You scan all around.
You scan south.
*** Range 1 (south) ***
(Charmed) A big, mean, rough looking man is here.
(White Aura) (OUTLAW) Zelikraux is here.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (south) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
*** Range 6 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
You scan west.
*** Range 1 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
You hear and smell the presence of the darkenbeast.
*** Range 2 (west) ***
(Translucent) (White Aura) Some mist swirls about you here ... it seems ALIVE!
*** Range 3 (west) ***
It is here.

<753/847hp 671/687m 387/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Wound Zelikraux
Intersection of caverns

[Exits: north east south]
(Charmed) A big, mean, rough looking man is here.
(White Aura) (OUTLAW) Zelikraux is here.
(White Aura) A Triton Watchman stands here, with purpose.

<753/847hp 671/687m 384/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> You aim a debilitating shot at Zelikraux.
Zelikraux yells 'Help! Morzan is trying to immobilize me!'
Your wounding shot misses Zelikraux.
Zelikraux has some big nasty wounds and scratches.

<753/847hp 656/687m 384/414mv 20740tnl 2702g 3am (night) shaft two_handed aggressive>
Zelikraux has fled!
Zelikraux walks south.
A mountain barbarian walks south.

<753/847hp 656/687m 384/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Dirt Zelikraux
s
They aren't here.

<753/847hp 656/687m 384/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Huge multicolored tunnel

[Exits: north south]
(Charmed) A big, mean, rough looking man is here.
(White Aura) (OUTLAW) Zelikraux is here.
A large wolf walks in.
Zelikraux walks north.
A mountain barbarian walks north.

<753/847hp 656/687m 382/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Dirt Zelikraux
They aren't here.

<753/847hp 656/687m 382/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> n
Dirt Zelikraux
Intersection of caverns

[Exits: north east south]
(White Aura) A Triton Watchman stands here, with purpose.

<753/847hp 656/687m 379/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> scan all
They aren't here.

<753/847hp 656/687m 379/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan east.
*** Range 1 (east) ***
A blank-faced zombie mage joins the battle.
(White Aura) A Triton Watchman stands here, with purpose.
It is here.
A skeletal soldier fights in the battle of the underworld.
*** Range 2 (east) ***
(Charmed) A big, mean, rough looking man is here.
(White Aura) (OUTLAW) Zelikraux is here.
A skeletal soldier fights in the battle of the underworld.
*** Range 3 (east) ***
A blank-faced zombie mage joins the battle.
*** Range 4 (east) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 5 (east) ***
It is here.
You scan south.
*** Range 2 (south) ***
It is here.
The light shines off a beautiful but dangerous dragon lurking here.
*** Range 5 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A zombie of the evil necromancer stands here serving her master.
(Charmed) A zombie of Acomas stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.

<753/847hp 656/687m 379/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Dirt Zelikraux
They aren't here.

<753/847hp 656/687m 379/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> e
e
Entrance to the burial grounds

[Exits: east west]
A blank-faced zombie mage joins the battle.
(White Aura) A Triton Watchman stands here, with purpose.
It is here.
A skeletal soldier fights in the battle of the underworld.
A wild boar walks in.

<753/847hp 656/687m 378/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Dirt Zelikraux
The burial grounds

[Exits: east south west]
A skeletal soldier fights in the battle of the underworld.

<753/847hp 656/687m 376/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> They aren't here.

<753/847hp 656/687m 376/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A blank-faced zombie mage joins the battle.
*** Range 2 (east) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 3 (east) ***
It is here.
You scan south.
*** Range 1 (south) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 3 (south) ***
(Charmed) A flesh golem stands here to do his master's bidding.
*** Range 4 (south) ***
A spelunker knows his way around these tunnels.
You scan west.
*** Range 1 (west) ***
A blank-faced zombie mage joins the battle.
(White Aura) A Triton Watchman stands here, with purpose.
It is here.
A skeletal soldier fights in the battle of the underworld.
*** Range 2 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<753/847hp 656/687m 376/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Dirt Zelikraux
They aren't here.

<753/847hp 656/687m 376/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> e
scan all
The burial grounds

[Exits: east west]
A blank-faced zombie mage joins the battle.

<753/847hp 656/687m 374/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> Dirt Zelikraux
You scan all around.
You scan east.
*** Range 1 (east) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 2 (east) ***
It is here.
You scan west.
*** Range 1 (west) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 2 (west) ***
A blank-faced zombie mage joins the battle.
(White Aura) A Triton Watchman stands here, with purpose.
It is here.
A skeletal soldier fights in the battle of the underworld.
*** Range 3 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<753/847hp 656/687m 374/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> They aren't here.

<753/847hp 656/687m 374/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> e
The burial grounds

[Exits: east west]
A skeletal soldier fights in the battle of the underworld.

<753/847hp 656/687m 372/414mv 20740tnl 2702g 3am (night) no opponent no opponent aggressive> scan all
Dirt Zelikraux
where
You scan all around.
You scan east.
*** Range 1 (east) ***
It is here.
You scan west.
*** Range 1 (west) ***
A blank-faced zombie mage joins the battle.
*** Range 2 (west) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 3 (west) ***
A blank-faced zombie mage joins the battle.
(White Aura) A Triton Watchman stands here, with purpose.
It is here.
A skeletal soldier fights in the battle of the underworld.
*** Range 4 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.
Rimath the trader auctions 'Place yer bids! a dead man's entrails is being auctioned for 15000 gold!'

<774/847hp 671/687m 414/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> They aren't here.

<774/847hp 671/687m 414/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Players near you in Dwarven Catacombs:
<PK> Morzan The burial grounds
<PK> Zelikraux Scene of ghastly horror

<774/847hp 671/687m 414/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> e
New graves

[Exits: south west]
It is here.

<774/847hp 671/687m 412/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> scan all
Dirt Zelikraux
You scan all around.
You scan south.
*** Range 1 (south) ***
A blank-faced zombie mage joins the battle.
(Translucent) A mysterious ghostly wraith forms before your eyes.
(Translucent) A mysterious ghostly wraith forms before your eyes.
A blank-faced zombie mage joins the battle.
*** Range 2 (south) ***
A graverobber uncovers dead bodies.
A graverobber uncovers dead bodies.
*** Range 3 (south) ***
(Charmed) A big, mean, rough looking man is here.
(OUTLAW) Zelikraux is here.
A graverobber uncovers dead bodies.
The evil necromancer makes undead soldiers from corpses.
*** Range 4 (south) ***
A graverobber uncovers dead bodies.
You scan west.
*** Range 1 (west) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 2 (west) ***
A blank-faced zombie mage joins the battle.
*** Range 3 (west) ***
A skeletal soldier fights in the battle of the underworld.
*** Range 4 (west) ***
A blank-faced zombie mage joins the battle.
(White Aura) A Triton Watchman stands here, with purpose.
It is here.
A skeletal soldier fights in the battle of the underworld.
*** Range 5 (west) ***
(White Aura) A Triton Watchman stands here, with purpose.

<774/847hp 671/687m 412/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> They aren't here.

<774/847hp 671/687m 412/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> s
s
Fresh graves

[Exits: north south west]
A blank-faced zombie mage joins the battle.
(Translucent) A mysterious ghostly wraith forms before your eyes.
(Translucent) A mysterious ghostly wraith forms before your eyes.
A blank-faced zombie mage joins the battle.

<774/847hp 671/687m 410/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> s
Dirt Zelikraux
Fresh graves

[Exits: north south]
A graverobber uncovers dead bodies.
A graverobber uncovers dead bodies.

<774/847hp 671/687m 408/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Scene of ghastly horror

[Exits: north south]
The corpse of a graverobber is lying here.
The sliced-off foot of a graverobber is lying here.
(Charmed) A big, mean, rough looking man is here.
(OUTLAW) Zelikraux is here.
The evil necromancer makes undead soldiers from corpses.

<774/847hp 671/687m 406/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Zelikraux yells 'Help! Morzan kicked dirt into my eyes!'
Zelikraux is blinded by the dirt in his eyes!
Your kicked dirt scratches Zelikraux.
Zelikraux has some big nasty wounds and scratches.

<774/847hp 671/687m 406/414mv 20740tnl 2702g 4am (night) shaft two_handed aggressive>
Zelikraux has fled!
Zelikraux walks south.
A mountain barbarian walks south.

<774/847hp 671/687m 406/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> s
Wound Zelikraux

Zelikraux walks in.
A mountain barbarian walks in.

<774/847hp 671/687m 406/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive>
Zelikraux walks north.
A mountain barbarian walks north.

<774/847hp 671/687m 406/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> n
n
Wound Zelikraux
Intersection

[Exits: north south west]
A graverobber uncovers dead bodies.

<774/847hp 671/687m 405/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> They aren't here.

<774/847hp 671/687m 405/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Scene of ghastly horror

[Exits: north south]
The corpse of a graverobber is lying here.
The sliced-off foot of a graverobber is lying here.
The evil necromancer makes undead soldiers from corpses.
A wild boar walks in.

<774/847hp 671/687m 404/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Fresh graves

[Exits: north south]
A graverobber uncovers dead bodies.
A graverobber uncovers dead bodies.

<774/847hp 671/687m 402/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> They aren't here.

<774/847hp 671/687m 402/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> n
Fresh graves

[Exits: north south west]
A blank-faced zombie mage joins the battle.
(Translucent) A mysterious ghostly wraith forms before your eyes.
(Translucent) A mysterious ghostly wraith forms before your eyes.
A blank-faced zombie mage joins the battle.

<774/847hp 671/687m 400/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Wound Zelikraux
w
They aren't here.
Zelikraux walks in.
A mountain barbarian walks in.

<774/847hp 671/687m 400/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Curators place

[Exits: east down]

<774/847hp 671/687m 398/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A big, mean, rough looking man is here.
(OUTLAW) Zelikraux is here.
A blank-faced zombie mage joins the battle.
(Translucent) A mysterious ghostly wraith forms before your eyes.
(Translucent) A mysterious ghostly wraith forms before your eyes.
A blank-faced zombie mage joins the battle.
You scan down.
*** Range 1 (down) ***
A bat flaps wildly at you!
A bat flaps wildly at you!
A bat flaps wildly at you!
A bat flaps wildly at you!

<774/847hp 671/687m 398/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> e
Fresh graves

[Exits: north south west]
(Charmed) A big, mean, rough looking man is here.
(OUTLAW) Zelikraux is here.
A blank-faced zombie mage joins the battle.
(Translucent) A mysterious ghostly wraith forms before your eyes.
(Translucent) A mysterious ghostly wraith forms before your eyes.
A blank-faced zombie mage joins the battle.

<774/847hp 671/687m 396/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Wound Zelikraux
You aim a debilitating shot at Zelikraux.
Zelikraux yells 'Help! someone is trying to immobilize me!'
Your wounding shot misses Zelikraux.
Zelikraux has some big nasty wounds and scratches.

<774/847hp 656/687m 396/414mv 20740tnl 2702g 4am (night) shaft two_handed aggressive>
You stab at Zelikraux with an arrow at point blank range.
Your rays DISMEMBER Zelikraux!
Zelikraux's cleave maims you!
You dance around Zelikraux's cleave and easily dodge it.
Your rays MASSACRE Zelikraux!
A wild boar's charge devastates Zelikraux!
Zelikraux has some big nasty wounds and scratches.

<738/847hp 656/687m 396/414mv 20740tnl 2702g 4am (night) shaft two_handed aggressive>
Zelikraux has fled!
Zelikraux walks west.
A mountain barbarian walks west.

<738/847hp 656/687m 396/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> w
Murder Zelikraux

Zelikraux walks in.
A mountain barbarian walks in.

<738/847hp 656/687m 396/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Curators place

[Exits: east down]

<738/847hp 656/687m 394/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> They aren't here.

<738/847hp 656/687m 394/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> e
Fresh graves

[Exits: north south west]
A blank-faced zombie mage joins the battle.
(Translucent) A mysterious ghostly wraith forms before your eyes.
(Translucent) A mysterious ghostly wraith forms before your eyes.
A blank-faced zombie mage joins the battle.

<738/847hp 656/687m 392/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<738/847hp 656/687m 392/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
It is here.
You scan south.
*** Range 1 (south) ***
A graverobber uncovers dead bodies.
A graverobber uncovers dead bodies.
*** Range 2 (south) ***
The evil necromancer makes undead soldiers from corpses.
*** Range 3 (south) ***
(Charmed) A big, mean, rough looking man is here.
(OUTLAW) Zelikraux is here.
A graverobber uncovers dead bodies.
You scan west.

<738/847hp 656/687m 392/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Murder Zelikraux
They aren't here.

<738/847hp 656/687m 392/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> s
s
Fresh graves

[Exits: north south]
A graverobber uncovers dead bodies.
A graverobber uncovers dead bodies.
Rimath the trader auctions 'Place yer bids! a dead man's entrails is being auctioned for 15000 gold!'

<738/847hp 656/687m 390/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> s
Murder Zelikraux
Scene of ghastly horror

[Exits: north south]
The corpse of a graverobber is lying here.
The sliced-off foot of a graverobber is lying here.
The evil necromancer makes undead soldiers from corpses.

<738/847hp 656/687m 388/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Intersection

[Exits: north south west]
A graverobber uncovers dead bodies.
A wild boar walks in.

<738/847hp 656/687m 387/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> They aren't here.

<738/847hp 656/687m 387/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> scan all
Murder Zelikraux
You scan all around.
You scan north.
*** Range 1 (north) ***
The evil necromancer makes undead soldiers from corpses.
*** Range 2 (north) ***
A graverobber uncovers dead bodies.
A graverobber uncovers dead bodies.
*** Range 3 (north) ***
A blank-faced zombie mage joins the battle.
(Translucent) A mysterious ghostly wraith forms before your eyes.
(Translucent) A mysterious ghostly wraith forms before your eyes.
A blank-faced zombie mage joins the battle.
*** Range 4 (north) ***
It is here.
You scan south.
*** Range 3 (south) ***
(Charmed) A big, mean, rough looking man is here.
(OUTLAW) Zelikraux is here.
You scan west.

<738/847hp 656/687m 387/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> They aren't here.

<738/847hp 656/687m 387/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> s
Tunnel

[Exits: north south]
A wild boar walks in.

<738/847hp 656/687m 385/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Murder Zelikraux
s
They aren't here.

<738/847hp 656/687m 385/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Murder Zelikraux
Tunnel

[Exits: north south]
A large wolf walks in.
Zelikraux walks in.
A mountain barbarian walks in.

<738/847hp 656/687m 382/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Zelikraux yells 'Help! I am being attacked by someone!'
Your rays DISMEMBER Zelikraux!
Your rays DISMEMBER Zelikraux!
Zelikraux looks pretty hurt.

<738/847hp 656/687m 382/414mv 20740tnl 2702g 4am (night) shaft two_handed aggressive>
You dance around Zelikraux's cleave and easily dodge it.
You dodge Zelikraux's cleave.
You stumble and barely manage to dodge Zelikraux's cleave.
Your rays DISMEMBER Zelikraux!
A wild boar's charge decimates Zelikraux!
Zelikraux is in awful condition.

<738/847hp 656/687m 382/414mv 20740tnl 2702g 4am (night) shaft two_handed aggressive>
Zelikraux has fled!
Zelikraux limps south.
A mountain barbarian walks south.

<738/847hp 656/687m 382/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> n
Murder Zelikraux

Zelikraux limps in.
A mountain barbarian walks in.

<738/847hp 656/687m 382/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive>
Zelikraux limps north.
A mountain barbarian walks north.

<738/847hp 656/687m 382/414mv 20740tnl 2702g 4am (night) no opponent no opponent aggressive> Tunnel

[Exits: north south]
A large wolf walks in.

<755/847hp 664/687m 411/414mv 20740tnl 2702g 5am (dawn) no opponent no opponent aggressive> n
n
They aren't here.

<755/847hp 664/687m 411/414mv 20740tnl 2702g 5am (dawn) no opponent no opponent aggressive> Intersection

[Exits: north south west]
A graverobber uncovers dead bodies.
A wild boar walks in.

<755/847hp 664/687m 408/414mv 20740tnl 2702g 5am (dawn) no opponent no opponent aggressive> Scene of ghastly horror

[Exits: north south]
The corpse of a graverobber is lying here.
The sliced-off foot of a graverobber is lying here.
(Charmed) A big, mean, rough looking man is here.
(OUTLAW) Zelikraux is here.
The evil necromancer makes undead soldiers from corpses.
Zelikraux limps north.
A mountain barbarian walks north.

<755/847hp 664/687m 407/414mv 20740tnl 2702g 5am (dawn) no opponent no opponent aggressive> n
Fresh graves

[Exits: north south]
(Charmed) A big, mean, rough looking man is here.
(OUTLAW) Zelikraux is here.
A graverobber uncovers dead bodies.
A graverobber uncovers dead bodies.

<755/847hp 664/687m 405/414mv 20740tnl 2702g 5am (dawn) no opponent no opponent aggressive> Murder Zelikraux
Zelikraux yells 'Help! I am being attacked by someone!'
Your rays DISMEMBER Zelikraux!
Zelikraux vanishes and reappears as an arrow sails right through where he once stood.
Zelikraux stumbles and barely dodges your arrow.
Zelikraux is in awful condition.

<755/847hp 664/687m 405/414mv 20740tnl 2702g 5am (dawn) shaft two_handed aggressive>
You dodge Zelikraux's cleave.
Your rays DISEMBOWEL Zelikraux!
Zelikraux vanishes and reappears as an arrow sails right through where he once stood.
Zelikraux manages to dodge your arrow with a lot of effort.
Your rays DISEMBOWEL Zelikraux!
Zelikraux is SLAIN!!
You hear Zelikraux's death cry.

<755/847hp 584/687m 405/414mv 20740tnl 2702g 5am (dawn) no opponent no opponent aggressive> look in cor
The corpse of Zelikraux holds:
a heavy backpack (open)
a girdle of giant strength
(Glowing) a bastard sword of havoc
( 2) a black plate neckguard
a bronze dragon skull
some leggings of bronze dragonscale
some sleeves of bronze dragonscale
a dragonblood ornate band of wounding
(Glowing) a pair of a red dragon's rear claws
a Hell-Blade
a studded skull ring
a serpentskin belt
a bracer of dark thorns
(Glowing) a bracer of dark thorns
a bronze dragon's claws
(Humming) a scythe encased in ice
(Glowing) (Humming) a major globe of invulnerability
(Glowing) (Humming) a mace of the unholy spirits
(Humming) a forged polearm
(Glowing) (Humming) a Monstrous Battle Axe
(Humming) a hydra's head
a wide-bladed steel sabre
(Invis) 'Mortus-Iriadus', the Insane Bitchsword
(Glowing) a heavy tomahawk
overlapping plates of black armor
44610 gold coins

<755/847hp 584/687m 405/414mv 20740tnl 2702g 5am (dawn) no opponent no opponent aggressive> get gold corpse
You get 44610 gold coins from the corpse of Zelikraux.

Zelikraux crawls in.

Zelikraux whispers delicately, his voice wispy, 'Unprepared....'

Zelikraux sits down and rests.

Zelikraux chuckles politely.

Zelikraux looks at you.

You growl quietly 'The abomination will not be suffered to live.'

Zelikraux whispers delicately 'It will not happen again... Count your easy victory well.'

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